Sure, I'm pretty sure we'd be able to easily clean out most barrows there in the 1st month.

It's not like we'd risk having Mooncahser carrying Thenns around when it'd be one of our main weapons in the campaign against Timmie.
Time frame doesn't quite allow to evacuate them this (12th) month anyway.

Although to be honest, I won't mind simply nuking the whole area... Once Long Night comes, wards or no wards, the place's doomed anyway - why bother cleaning out barrows with precision..?
Because that's ancient First Men gear and it's worth recovering. Because that's perfectly good XP that's wasted. Etc. There's a lot of reasons to do this with precision.

Also there's no guarantee something won't manage to hunker down deep enough to survive a nuke. It's not really a nuke, it's pretty localized. For example, remember our first time using the spell in the Devil's Hulk? There's a reason we didn't completely obliterate everything belowdecks.

If we miss something that's yet more assets for the Others.
 
Can someone remind me of the mechanical effects of the banners?
 
Can someone remind me of the mechanical effects of the banners?
Here's the description of the action:
[] Safety in Numbers: The Hell-forged talismans you recovered from slavers in Gogoss may just be the answer to the problem of protecting the soldiers of your Legions, or at least one not excessively expensive-
-[] Research a way for (earlier created) Valyrian Steel Banners be made into capacitors for spell Protection From Evil, covering hundreds of Legion members at a time.
(Progress: 35, Cost: 45000)
DP hasn't made the exact mechanics known yet, but one can assume they are supposed to be an AoE-PFE for cheap(ish).
 
Vote closed.
Adhoc vote count started by DragonParadox on Dec 2, 2019 at 2:01 PM, finished with 69 posts and 13 votes.

  • [X] "Well, shit."
    -[X] The only practical means you have of uncovering this would be the same that uncle Brynden had used, in all of his subtle arts he would leverage the least power he was capable of to do more, as it was when he moved in the world of men and not Gods, knowledge was power, and it is men who act with knowledge and guile, and with that directed intelligence move unlike natural animals with purpose.
    -[X] Storing them in a Bag of Greed, unleash hundreds of raven constructs, lesser and greater kinds, and set them scouring the Blackwood and Bracken lands searching for beasts behaving oddly or against their nature, setting the greater variety to directing for which behavior to watch for.
    -[X] You will divine to pinpoint locations for active Warging between animals using a map and grids. You will also attempt to use divination to help narrow down the Warg's purpose. One advantage of acting against a foe using more subtle manipulations to hide his tracks is that a hammer still serves you well if not he, because he does not have the same protections to guard him from such tactics, only the ignorance of his existence from those who might do him harm. It might be easier to gather his current purpose that way and by it make it his undoing.
    [X] abstain
    [X] Consult Bloodraven and ask for his aid in searching for all nearby wargs in the area. Particularly one with an old soul.
    -[X] Prepare to bleed some sacrifices if necessary.
 
Part MMMCCIX: Answers in a Hollow Gaze
Answers in a Hollow Gaze

Twenty Fourth Day of the Eleventh Month 293 AC

"Shit," not a very helpful sentiment, but still one that needed to be voiced. The answer would not be as easy as divining Rickard Stark you know, not after thousands of years of changing bodies as men changed clothes. Most likely you are facing a being as spiteful as an ancient wraith and just as driven to visit his dreadful curse upon the object of his ire, but by the same measure this is no wraith, no unhoused spirit free to wander, he will need a body and though there may be beasts and birds everywhere you too can have eyes in the sky.

As the second hour of the day steals over the sky you return to Sorcerer's Deep and call to you all messenger ravens not otherwise bound to a task. They flow into your cloak and from there into the skies of Westeros to seek beasts that do not move according to their nature, but with the guile and purpose of humankind. Thankfully uncle Brynden's maps of the Riverlands allow you to lay a proper grid atop it without the guesswork and surveyor's errors getting in the way. Subtlety is a grand thing when it is hidden, but once unveiled a rock will break the finest spider's web.

While the ravens' fly you try to divine more answers from the Dream, alas foresight does not favor you, the same answer floating before your mind's eye no matter how you change the question.

"Listen to this," Waymar's voice interrupts your eighth attempt at spell-work. In his hand is the bronze forged book of the Warg King, the original likely so as not to risk losing some nuance. "Though the minds of beasts are easily dominated, it is unwise to crush the mind of one you wish to inhabit for any length of time for like stone crushed to sand it will cling to the unfortunate warg, eating away at his purpose and reason, better to reach some common cause with the beast and guide it with a light hand..."

"'Wolf Brother', yes," you nod. "Still, a light touch would only take him so far, the mental strain of sharing a body with the native intelligence..."

"Well he does not have to be as careful with people, or so the madman who wrote this supposed," your friend frowns, as much in distaste as at the long dead warg who escaped the Night's Watch to trouble the world for who knows how many years in the mind of another. "A man's mind is more ordered, more fit for swallowing without going mad... or better to say madder, for tis not good sense and sanity that would drive you to kill a man and wear his still breathing corpse like a new cloak."

"So we're probably are not looking for animals alone, not unless our 'friend' is currently enacting a plot like the sickening of Copperidge," you muse, looking down at the map. "Ideally he would need a body at home in the wilds, one with many beasts beside him as the more skilled wargs among the Free Folk do, also at home enough in civilization that none would question his passage."

"Oh..." Dany breathes. "Wouldn't it be ironic if..."

You catch her meaning before she even finishes the sentence. Scrying the huntmaster at Raventree Hall you see not a trace of magic on his sleeping form, but looking to Stone Hedge you find the knight who holds that honor staring blankly at the ceiling of his room, gaze empty and spirit wandering, or rather the spirit that had overcome him wandering.

What do you do?

[] Teleport to the empty body at once, try to use the sympathetic link to draw back your foe

[] Be cautious, this is not Rickard's body any more than any of the thousands of others he has worn, try to converse with the beasts of the keep to find out which beast may be carrying his spirit

[] Set watch on all the Blackwoods and Brackens you can, fly a Greater Raven to lest your enemy try a blunter approach than usual

[] Write in


OOC: The gird searching was a good idea in general, but I rolled for it and at this point Rickard is working to keep his mind, not roughing it in the wilds.
 
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Answers in a Hollow Gaze

Twenty Fourth Day of the Eleventh Month 293 AC

"Shit," not a very helpful sentiment, but still one that needed to be voiced. The answer would not be as easy as divining Rickard Stark, you know not after thousands of years changing bodies as men changed clothes. Most likely you are facing a being as spiteful as an ancient wraith and just as driven to visit his dreadful curse upon the object of his ire, but by the same measure this is no wraith, no unhoused spirit free to wonder, he will need a body and though there may be beasts and birds everywhere you too can have eyes in the sky.

As the second hour of the day steals over the sky you return to Sorcerer's Deep and call to you all messenger ravens not otherwise bound to a task. They flow into your cloak and from there into the skies of Westeros to seek beasts that do not move according to their nature, but with the guile and purpose of humankind. Thankfully uncle Brynden's maps of the Riverlands allow you to lay a proper grid atop it without the guesswork and surveyor's errors getting in the way. Subtlety is a grand thing when it is hidden, but once unveiled a rock will break the finest spider's web.

While the ravens' fly you try to divine more answers from the dream, alas foresight does not favor you, the same answer floating before your mind's eye no matter how you change the question.

"Listen to this," Waymar's voice interrupts your eight attempt at spell-work. In his hand is the bronze forged book of the warg king, the original likely so as not to risk losing some nuance. "Though the minds of beasts are easily dominated, it is unwise to crush the mind of one you wish to inhabit for any length of time for like stone crushed to sand it will cling to the unfortunate warg, eating away at his purpose and reason, better to reach some common cause with the beast and guide it with a light hand..."

"Wolf brother, yes," you nod. "Still a light touch would only take him so far, the mental strain of sharing a body with the native intelligence..."

"Well he does not have to be as careful with people, or so the madman who wrote this supposed," your friend frowns as much in distaste at the long dead warg who escaped the Night's Watch to trouble the world for who knows how many years in the mind of another . "A man's mind is more ordered more fit for swallowing without going mad... or better to say madder, for tis not good sense and sanity that would drive you to kill a man and wear his still breathing corpse like a new cloak."

"So we probably are not looking for animals alone, not unless our 'friend' is currently enacting a plot like the sickening of Copperidge," you muse looking down at the map. "Ideally he would need a body at home in the wilds, one with many beasts beside him as the more skilled wargs among the Free Folk do, to also at home enough in civilization that none would question his passage."

"Oh..." Dany breathes. "Wouldn't it be ironic if..."

You catch her meaning before she even finishes the sentence. Scrying the huntmaster at Raventree Hall you see not a trace of magic on his sleeping form, but looking to Stone Hedge you find the knight who holds that honor staring blankly at the ceiling of his room, gaze empty and spirit wandering, or rather the spirit that had overcome him wandering.

What do you do?

[] Teleport to the empty body at once, try to use the sympathetic link to draw back your foe

[] Be cautious, this is not Rickard body any more than any of the thousands of others he has worn, try to converse with the beasts of the keep to find out which beast may be carrying his spirit

[] Set watch on all the Blackwoods and Brakens you can fly a Greater Raven to lest your enemy try a blunter approach than usual

[] Write in


OOC: The gird searching was a good idea in general, but I rolled for it and at this point Rickard is working to keep his mind, not roughing it in the wilds. Not yet edited.
I almost lost it when wayman pointed out the huntsman. Very, very nearly.

Though it makes sense he would stick to a rile he was most... familiar with.
 
There are all sorts of spells to capture, imprison, or at least inconvenience possessing spirits. My memory fails me on their names at the moment, however, and I'm at work so can't easily find them right now.
 
Well it's nice to know it's not a demon or devil or some unnameable horror from some far off land with a name that can't be pronounced without a xylophone for once, just an asshole.

It's always a treat when we have a problem that can be solved with a good old mob stabbing.

Takes me back.
 
Just keep in mind guys. The guy is lucky as hell and on top of that has probably developed a certain sense of animal cunning, always knowing when to bug out or call it quits. He's probably half-mad with his plots of vengeance, threading back from the edge of insanity to sanity and working off the limitations of being too paranoid to stay as a person for any real length of time, or out and about in animals for too long either. As far as scheming goes, I would say he's an average plotter at best, after all he's probably ignited countless conflicts between Bracken and Blackwood over the years, he just never manages to stick the landing. Part of that is likely the fact that Blackwood stayed true to the Old Gods and the old ways for a lot of history, and part of it is likely the fact that while Warging was easier to do even before magic came back, being an innate ability that merely activates recessively while it's at a low ebb, it was still active throughout the Pre-Conquest to Post-Conquest period.

That, or he's actually not bad at all at intrigue and can pull off the subtle stuff like Bloodraven, but he's working on really worse resources, doesn't have anti-divination protections Bloodraven can leverage to make them stick the landing better, and in general has to waste too much time marshaling both his mental fortitude but also his other resources to apply his schemes, which is much harder to do when you can't afford to trust anyone easily and have to do most of the legwork by yourself. He might be extraordinarily skilled, but he clearly doesn't have the resources yet to take advantage of those.
 
No, but Mantarys used yellow cloaks for its soldiers after the archons took over. The local men at arms quality territorial troops still wear them.

Makes sense. Uniform standards are still strict even for the Reserve, but this is a local ordinance issue. If Mantarys is willing to act as a source for thousands of cloaks, then they simply don't order a shipment from Tyrosh instead.
 
So. Marked For Death's QM has just explicitly said that he's there to crush the players. It's high stakes and sudden death, all the time. If things go well, he gets bored and introduces a Diabolus Ex Machina.
What the actual fuck.
I'm very late to the party on this, but it only now got pointed out to me.

Do you have the reference to where that was said? I'd like to know whether "the author" refers to me or my co-author, @Velorien. Either way, I'm pretty sure that you misunderstood, because that is not a thing we do. There's no need for Diabolus Ex Machina; the players generally do something in every plan that offers us opportunities for interesting writing and even when they don't there's enough going on in the world that it remains interesting.

In fact, there has been only one time that I can think of where we got bored, and that was during the Hokage election. We didn't throw a DEM, we timeskipped.
 
There are all sorts of spells to capture, imprison, or at least inconvenience possessing spirits. My memory fails me on their names at the moment, however, and I'm at work so can't easily find them right now.

Yes there are all sorts, quite a bit more than this too.

Dispel Possession - No Save, No SR

Sessile Spirit - Makes the possessor inactive.

Entrap Spirit - Traps them in a mirror.

Trap the Soul, Imprison Soul etc - Various effects mainly involving Soul Gems.

Soul Vault - probably a worthwhile buff for the team here too, will auto trap anyone attempting to possess.

Edit:

I've mistaken Soul Vault for a different spell, no auto trap.
 
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I'm very late to the party on this, but it only now got pointed out to me.

Do you have the reference to where that was said? I'd like to know whether "the author" refers to me or my co-author, @Velorien. Either way, I'm pretty sure that you misunderstood, because that is not a thing we do. There's no need for Diabolus Ex Machina; the players generally do something in every plan that offers us opportunities for interesting writing and even when they don't there's enough going on in the world that it remains interesting.

In fact, there has been only one time that I can think of where we got bored, and that was during the Hokage election. We didn't throw a DEM, we timeskipped.
Can this conversation please be had in PMs or in the relevant thread? Inter-thread drama is something I'd like to avoid having here, and I don't think I'm alone in that.
Yes there are all sorts, quite a bit more than this too.

Dispel Possession - No Save, No SR

Sessile Spirit - Makes the possessor inactive.

Entrap Spirit - Traps them in a mirror.

Trap the Soul, Imprison Soul etc - Various effects mainly involving Soul Gems.

Soul Vault - probably a worthwhile buff for the team here too, will auto trap anyone attempting to possess.
Entrap Spirit looks particularly neat.
 
I'm very late to the party on this, but it only now got pointed out to me.

Do you have the reference to where that was said? I'd like to know whether "the author" refers to me or my co-author, @Velorien. Either way, I'm pretty sure that you misunderstood, because that is not a thing we do. There's no need for Diabolus Ex Machina; the players generally do something in every plan that offers us opportunities for interesting writing and even when they don't there's enough going on in the world that it remains interesting.

In fact, there has been only one time that I can think of where we got bored, and that was during the Hokage election. We didn't throw a DEM, we timeskipped.
FWITW you should have taken this to PMs though.
 
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