egoo
Totally Not Creating Problems Where None Existed
- Location
- Russia
Yep. 40 total, 14 Bodyguarding, 2 in Library/ScholarumDoes that 24 include the 5 that were added with the latest round of Summoning/Recruitment?
Yep. 40 total, 14 Bodyguarding, 2 in Library/ScholarumDoes that 24 include the 5 that were added with the latest round of Summoning/Recruitment?
Here's an edited version of the chapter, DP.A Frightful Chill
Twenty Third Day of the Eleventh Month 293 AC
You nod firmly in agreement with the sentiment, but your thoughts race onward to fit more of the pieces of the past few months in place. "My Lady, you said that Lord Hoster and you did not trust in omens and portents alone, but there were such signs you interpreted as bringing peace to the two Houses through your union?"
"Hoster did. I prefer to keep to more... earthly concerns," Lady Catelyn replies, likely unsure of how to politely express a wariness of magic to a gathering almost entirely made up of mages. "The storm was strange, though. It came so suddenly." She shivers in memory of an old fright.
"I see," you answer thoughtfully. "I do not mean to bring up unpleasant memories, but I would look upon your recollections of that day if you would allow it my lady to ensure that no malignant power has clouded or altered them. Too often what is taken for sign or portent is a sign of darker things at work."
"What a dreadful thought. You do not believe in sweetening unpleasant truths to fit a lady's palette do you, Your Grace?" Thankfully, the words are said in jest rather than reproach.
"No more than I would to any other," you answer plainly. "Time and again I have found supposed feminine weakness to be more a manner of expectation than any inherent distinction, a fact which present company bears out."
Dany gives a cheerful wave to exercise the point while Rina merely smiles. Although Lady Catelyn soon joins her, her expression is more wistful. You cannot imagine she has many such confirmations of her worth. Hopefully, young Lord Hoster is one. She has a good head on her shoulders for one thrust so young into the world of Westerosi politics.
As you had done with Joran to spy on his supposed mentor, you look back through the lady's memories for that fateful day in the greenwood. There is no blurring of sights nor muffling of sounds save that which the passage of time would account for, with the scene coming into terrified focus when her palfrey charged headlong though the underbrush only to shatter a leg in a mistimed jump, trapping her beneath its dying form with her own ankle twisted too badly to support her weight even when she manged to crawl free. Easy enough to see what might have inclined her to charity, even towards Blackwood, who would mend the wound with a single seemingly miraculous touch, but it is not that part of the day that concerns you.
Again and again you return to the moment the horse first spooked, a difficult prospect as memories are not arrayed as the pages of a book or letters upon a page. The weight of future-fear and future-pain impinges upon the recollection. There... not sight, not sound, but feeling, a shiver down the spine not from fear but a sudden and unnatural chill. Alas, however much you strain to sense more, Lady Catelyn's memories of the moment can offer no further answers.
"No one has altered your memories, but there is something that might mark a subtle hand manipulating events," as Bloodraven does, you think but obviously do not say. However much the lady might be willing to forgive House Blackwood, she would no doubt share the unease of most of Westeros knowing that particular Blackwood heir yet lives. "Is there anything else unusual about that day, anyone who suggested that you might go riding on that path at that precise time?"
She shakes her head. "I was visiting the smallfolk in Copperidge, that's about six miles north of here, with food and medicines. Mother used to do that years ago, but she says she is too old these days and 'that's why she went to all the trouble of having so many daughters'." From the smile that accompanies the words, it is clear her relationship with her mother had not suffered as much as that with her father.
"Why did they need food and medicine specifically then?" Rina asks before you have the chance to do so.
"There was a bout of sweating sickness, though a mild one, thank the Mother," Lady Catelyn replies. "You don't think someone could have caused that just to..."
"In ill hands, magic can sicken as easily as heal," Dany confirms gravely. "Though it would probably be simpler to feign a mild case than a fatal attack. A physician might be able to tell the difference from the bodies." From the look she gives you, it is clear that the notion of a physician looking over the bodies of dead smallfolk is not really what caused her worried. A full blown sweating sickness epidemic might have distracted lady Catelyn from her budding ill-fortuned idyll.
So warned, you peer into the future and the past for answers reflected in the dreams coiled around history like a serpent around a latter twined. Answers you get but none that are easily untangled:
Ware the touch of twice dead hands
A guest unbidden in the shadow stands
The victim turned thief at last
The Bane of those made Outcast
Whatever had struck Copperidge had not been Sweating Sickness, and something is plotting to turn the rivers red with the blood of Blackwood and Braken both.
What do you do?
[] Travel to Copprridge yo investigate further
-[] Write in
[] Seek out the guards who rode with Lady Catelyn that stormy day, perhaps they noticed something she did not
-[] Write in
[] Make use of magic to directly see the storm
-[] Write in
[] Split up
-[] Write in
[] Write in
OOC: Sorry this took so long. As always divination verse causing trouble, though in this case I feel it was worth writing up in full instead of summarizing. For anyone interested Sweating Sickness is an actual historical illness for all its bland name. Not yet edited.
It must really suck to be on library duty at times like this. Visiting the plane of fire to help a nascent rebellion fight a powerful, but not unbeatable, enemy is practically the Erinyes version of spring break.
Library guard duty is done on a rotation. None of the Erinyes should be spending more than a few days to a week on that one before one of their sister Furies switches out with them.It must really suck to be on library duty at times like this. Visiting the plane of fire to help a nascent rebellion fight a powerful, but not unbeatable, enemy is practically the Erinyes version of spring break.
One Mind Dragon should be plenty here with all the other resources we are sending.ESSOS:
[] Chains and Collars, of Hells and Mortals: Contain the further spread of Asmodeus pawns through the actions of High-ranking Devils that haven't been dealt with the last month. Gain insight into the best approach to take over the Slavers' Bay afterward. -- A month-long action, really.
---- Malarys, Garin, 3 Mind Dragons, Drow!Assasins, Orphne Feylord, 1 Umbral Stalker, 3 Umbral Spies, the Asura, The Misfits (3 - without their alchemist).
Operating North of the Wall in what promise to be Undead infested and Other-blighted barrows, this group needs something better able to deal with such threats.BEYOND THE WALL:
[] The Barrows of the Lost Clans: Finish cleaning up the halls of Lost Clans of Freefolk, filled with risen dead – the bodies unburned by foolish people of now nameless clans. (Opposition: ??; Rewards: ??)
---- 1 Yssian Guardian Naga, Velen the Phoenix birb, Oberyn, Thoros of Myr
Danar and Alyssa might be a bit overleveled for this one, though that's not necessarily a bad thing. This could be a good one for Mia and Anya rather than Danar and Alyssa.[] Saltwives' Lament: Standing on the shore of the Sunset Sea upon Sea-Dragon point is a tower of white stone, that seems to have been dipped in salt, local legend claiming from the tears of the kidnapped maidens locked within by cruel ironborn lords. Supposedly such was their sorrow that the sky itself took pity upon them and spat forth a mighty storm to sunder the longships that would take them on to the Iron Isles. Whether they were then slain as witches, or if the deed itself required spilling their heart's blood none can say for certain but all tales agree that one can still hear their sobs and cries whenever a storm strikes those shores. What is clear is that no bird or beast will approach the tower willingly and when Boloodraven drove a raven to do so despite its instincts he briefly spotted pale figure upon the tower's crumbling battlements
Likely Foes: Ghosts and Wraiths
CR: 5-7
---- Danar & Alyssa Crowl, Kira Windgraced, Mors 'Crowfood' Umber
Teana would be a good fit here, IMO, along with an Erinyes. Aradia would maybe be better off shifted down to the Capping off a Danger action.WESTEROS:
[] A Cult of Personality: In Cinderwood Glade near Ashford, what seems to be a small cult dedicated to a charismatic enchanter with little interest beyond fulfilling his base desires through his arts appeared. Marked for possible recruitment by the devils due to being clever enough to keep his hand away from the high nobility unlike most such power-drunk mages, this man needs to be dealt with – one way or another.
(Opposition: ??; Rewards: ??)
---- Aradia the Huntress, Waymar, Tyene
Let's slot in Sandor here, too. This one has the potential for focused Deep One interference and another powerful meat shield can't hurt.[] The Curse of Brightbarrow: "Brightgallow near Three Towers, the seat of House Costayne in the Reach, is the site of some sort of powerful transformative curse theorized to be caused by wishcraft gone awry. Most of the villagers were put to the sword following instances of banditry and cannibalism, but there is an indication that Garth 'The Gallant', a fey-sworn knight, has preserved the lives of the youngest inhabitants who were them taken to Greyshield in secret. Investigate the site in search of whatever artifact had worked the initial transformation.
(Opposition: ??; Rewards: ??)
---- Rina, Dany, Richard, Mereth
Like I mentioned above, Aradia would be a good fit here. An aerial scout with her abilities would make it much easier to hunt down their prey.[] Capping off a Danger: Cleaned out as most of darker WylkFae have been by Faith and the clansmen, some still escaped. Hunt down the dangerous Redcap murdering travelers, now moved to Kingswood in search of more prey. (Opposition: ??, Redcaps; Rewards: ??)
---- Glyra, Ser Bonifer Hasty, Ser Gerold 'Darkstar' Dayne, Jeyne Weaver (after visiting Gith), Roger Reyne.
I want the Seeker to accompany Rhaella on her mission in the Reach next month. In its Glamered armor and using a Greater Ribbon of Disguise, it's inhuman nature can be easily disguised from most observers. A couple Erinyes would be a good substitue, I think. Their abilities and mobility could be helpful.OTHER PLANES:
[] The Rot of Stone, on paths of Trade: Clear out the infestation of Rotstone near the Xorn trade route.
(Opposition: ??, Aberrations; Rewards: ??). -- Guaranteed Aberrations, possibly Beholders.
---- Xor, Lady Saenena, Zherys, 1 Yssian Guardian Naga, The Seeker,
Way too many Erinyes assigned to this action. We rely on them for a lot of different stuff and having some available at a moment's notice is super convenient. I wouldn't send more than six of them on this mission.[] A Fire, on Fire Turned: Aid the rebel Salamander Kingdoms by striking at their rivals.
(Opposition: ??; Rewards: ??)
---- Amrelath, Melisande, Siduri & Yrten + crew, 24 Erynies
Nettles and Sheepstealer are hanging around SD while she completes her retraining to a mage. Valaena, Asha, and Theon are all on the Yi-Ti expedition fleet and should be staying focused on that next month, since it's when the fleet should be arriving. That'll be interesting for sure.Unused Companions, Minions:
Teana, Sandor, Nettles&Sheepstealer, Valaena Velaryon, Yrael, Wyla, Anya, Mia, Shara the Inquisitors, Azema (if she's alive after Rakshasa-encounter, kek), Rhango (+ his riders + Devils we supplied him with), Asha & Theon, Blight's Bane , Moonsong (+ Moonchaser)
Oddly enough this is exactly the image that came to mind when I wrote split up. Glad to see I'm not the only one whose mind went there.
Pardon me guys, but asking for a friend here?
There are some questions I need to ask. A bit stupid really. But not too serious.
Question #1: What do you call a group of Erinyes?
Question #2: What do you call a group of Phoenixes?
Question #3: What do you call a group of Angels?
Question #4: What do you call a group of Succubi?
Lastly, Question #5: What do you call a group of Gryphon?
Thank you. That is all.
You be surprised at seeing how you can describe all of that like crows
Everything a Murder
Since Rhaella still has the Umbral Stalker riding around in her shadow, Dany's group will have access to its Mind Probe SLA. That should be helpful getting answers from those unwilling to talk.I think...
We should split up, gang, and look for clues!
[X] Viserys and Richard will seek the guards.
-[X] Dany, Rina and Rhaella will go to the village to investigate this further.
-[X] Before splitting up, Visersy will Wild Arcana Hindsight to see the Storm and hopefully get a better feel for events, as they might influence investigations.
Hmm...Pardon me guys, but asking for a friend here?
There are some questions I need to ask. A bit stupid really. But not too serious.
Question #1: What do you call a group of Erinyes?
Question #2: What do you call a group of Phoenixes?
Question #3: What do you call a group of Angels?
Question #4: What do you call a group of Succubi?
Lastly, Question #5: What do you call a group of Gryphon?
Thank you. That is all.
😂
Changes made, thanks a lot.
(although it's a non-zero chance they are already dead, but whatever, cleaning up the list is good too).[] A Darker Kind of Fey: Deal with various Fey of Court of Stars proving a danger to people of Westeros:
-[] Swift Eye, a Quickling who haunts the outskirts of Oldtown alongside his troupe has been known to deal with Deep Ones. On the other hand, he has helped the Lantern Bearers as much if not more. His greed seems to be the great constant of his being. Due to his loyalty to the court, he has been left in peace, though it has been foretold that he will meet an unfortunate end soon at the hands of Deep One agents. He is counted among the Gold faction.
-[] Jagged Knife, a Redcap whose court has set up on the edge of the Rainwood ambushing travelers, particularly families with young children whom he torments with dreadful choices trading lives until they go mad. He is only nominally part of the Court of Stars. Crimson Lotus suspects he gained that position by some manner of blackmail. Killing him might gain favor with his supposed patron of the Indigo if one can stomach working with a being who tacitly allowed such monstrous deeds.
----- Shara the Inquisitor, Azema, Danar & Alyssa Crowl, 2 Erynies
Let's add Leila to the Saltwive's Lament mission. With Undead likely, they need someone who can serve as a dedicated healer and support mage. She has the right spells she can prepare for the task and is in the right level range to be useful while also getting some experience from it.Changes made, thanks a lot.
GENERAL PROPOSAL OF ADVENTURE/DELVE-ACTIONS IN 12th MONTH
ESSOS:
[] Chains and Collars, of Hells and Mortals: Contain the further spread of Asmodeus pawns through the actions of High-ranking Devils that haven't been dealt with the last month. Gain insight into the best approach to take over the Slavers' Bay afterward. -- A month-long action, really.
---- Malarys, Garin, 1 Mind Dragons, Drow!Assasins, Orphne Feylord, 1 Umbral Stalker, 3 Umbral Spies, the Asura, The Misfits (3 - without their alchemist).
BEYOND THE WALL:
[] The Barrows of the Lost Clans: Finish cleaning up the halls of Lost Clans of Freefolk, filled with risen dead – the bodies unburned by foolish people of now nameless clans. (Opposition: ??; Rewards: ??)
---- 1 Yssian Guardian Naga, Velen the Phoenix birb, Oberyn, Thoros of Myr, Wyla
[] Saltwives' Lament: Standing on the shore of the Sunset Sea upon Sea-Dragon point is a tower of white stone, that seems to have been dipped in salt, local legend claiming from the tears of the kidnapped maidens locked within by cruel ironborn lords. Supposedly such was their sorrow that the sky itself took pity upon them and spat forth a mighty storm to sunder the longships that would take them on to the Iron Isles. Whether they were then slain as witches, or if the deed itself required spilling their heart's blood none can say for certain but all tales agree that one can still hear their sobs and cries whenever a storm strikes those shores. What is clear is that no bird or beast will approach the tower willingly and when Boloodraven drove a raven to do so despite its instincts he briefly spotted pale figure upon the tower's crumbling battlements
Likely Foes: Ghosts and Wraiths
CR: 5-7
---- Mia the Inquisitor, Anya the Inquisitor, Kira Windgraced, Mors 'Crowfood' Umber
WESTEROS:
[] A Cult of Personality: In Cinderwood Glade near Ashford, what seems to be a small cult dedicated to a charismatic enchanter with little interest beyond fulfilling his base desires through his arts appeared. Marked for possible recruitment by the devils due to being clever enough to keep his hand away from the high nobility unlike most such power-drunk mages, this man needs to be dealt with – one way or another.
(Opposition: ??; Rewards: ??)
---- Waymar, Tyene, Teana, 2 Erynies.
[] The Curse of Brightbarrow: "Brightgallow near Three Towers, the seat of House Costayne in the Reach, is the site of some sort of powerful transformative curse theorized to be caused by wishcraft gone awry. Most of the villagers were put to the sword following instances of banditry and cannibalism, but there is an indication that Garth 'The Gallant', a fey-sworn knight, has preserved the lives of the youngest inhabitants who were them taken to Greyshield in secret. Investigate the site in search of whatever artifact had worked the initial transformation.
(Opposition: ??; Rewards: ??)
---- Rina, Dany, Richard, Mereth, Sandor
[] Capping off a Danger: Cleaned out as most of darker WylkFae have been by Faith and the clansmen, some still escaped. Hunt down the dangerous Redcap murdering travelers, now moved to Kingswood in search of more prey. (Opposition: ??, Redcaps; Rewards: ??)
---- Glyra, Ser Bonifer Hasty, Ser Gerold 'Darkstar' Dayne, Jeyne Weaver (after visiting Gith), Roger Reyne, Aradia the Huntress,
[] A Darker Kind of Fey: Deal with various Fey of Court of Stars proving a danger to people of Westeros:
-[] Swift Eye, a Quickling who haunts the outskirts of Oldtown alongside his troupe has been known to deal with Deep Ones. On the other hand, he has helped the Lantern Bearers as much if not more. His greed seems to be the great constant of his being. Due to his loyalty to the court, he has been left in peace, though it has been foretold that he will meet an unfortunate end soon at the hands of Deep One agents. He is counted among the Gold faction.
-[] Jagged Knife, a Redcap whose court has set up on the edge of the Rainwood ambushing travelers, particularly families with young children whom he torments with dreadful choices trading lives until they go mad. He is only nominally part of the Court of Stars. Crimson Lotus suspects he gained that position by some manner of blackmail. Killing him might gain favor with his supposed patron of the Indigo if one can stomach working with a being who tacitly allowed such monstrous deeds.
----- Shara the Inquisitor, Azema, Danar & Alyssa Crowl, 2 Erynies
OTHER PLANES:
[] The Rot of Stone, on paths of Trade: Clear out the infestation of Rotstone near the Xorn trade route.
(Opposition: ??, Aberrations; Rewards: ??). -- Guaranteed Aberrations, possibly Beholders.
---- Xor, Lady Saenena, Zherys, 1 Yssian Guardian Naga, 3 Erynies
[] A Fire, on Fire Turned: Aid the rebel Salamander Kingdoms by striking at their rivals.
(Opposition: ??; Rewards: ??)
---- Amrelath, Melisande, Siduri & Yrten + crew, 5 Erynies, 1 Mind Dragon, 1 Herald
Unused Companions, Minions:
Yrael, Rhango (+ his riders + Devils we supplied him with), Blight's Bane , Moonsong (+ Moonchaser), 12 Erynies
Also added:
(although it's a non-zero chance they are already dead, but whatever, cleaning up the list is good too).
Yeah, good point. Adding them.
We have 24 Erynies total free (the rest guard SD's infrastructure, and bodyguard people of interest), so I'm assigning them all.
Don't we have a ton more supplementary forces we can assign from the flesh forge order than we made at the start of this month?
[] A Cult of Personality: In Cinderwood Glade near Ashford, what seems to be a small cult dedicated to a charismatic enchanter with little interest beyond fulfilling his base desires through his arts appeared. Marked for possible recruitment by the devils due to being clever enough to keep his hand away from the high nobility unlike most such power-drunk mages, this man needs to be dealt with – one way or another.
(Opposition: ??; Rewards: ??)
---- Aradia the Huntress, Waymar, Tyene
@egoo, both of these actions are not urgent and a waste of Companions' time. They're better off preparing against Deep Ones or moving against the Golden Company—that's where we actually need our strongest people. Baby adventurers could handle what you currently have them assigned to.[] The Curse of Brightbarrow: "Brightgallow near Three Towers, the seat of House Costayne in the Reach, is the site of some sort of powerful transformative curse theorized to be caused by wishcraft gone awry. Most of the villagers were put to the sword following instances of banditry and cannibalism, but there is an indication that Garth 'The Gallant', a fey-sworn knight, has preserved the lives of the youngest inhabitants who were them taken to Greyshield in secret. Investigate the site in search of whatever artifact had worked the initial transformation.
(Opposition: ??; Rewards: ??)
---- Rina, Dany, Richard, Mereth
Give me an action, and I'd assign them.
This one is assumed to be "free" action for everyone, since we'd be having one massive action on 3 different fronts - but we certainly won't be having it be anyone's main action (since we want it happening really fast everywhere).
Erynies added all-around, only 5 free remaining.It would be more efficient to assign another 2-4 each to Saltwives Lament, Capping Off Danger and Rot of Stone. Maybe a half dozen on that last one.
GENERAL PROPOSAL OF ADVENTURE/DELVE-ACTIONS IN 12th MONTH
ESSOS:
[] Chains and Collars, of Hells and Mortals: Contain the further spread of Asmodeus pawns through the actions of High-ranking Devils that haven't been dealt with the last month. Gain insight into the best approach to take over the Slavers' Bay afterward. -- A month-long action, really.
---- Malarys, Garin, 1 Mind Dragons, Drow!Assasins, Orphne Feylord, 1 Umbral Stalker, 3 Umbral Spies, the Asura, The Misfits (3 - without their alchemist).
BEYOND THE WALL:
[] The Barrows of the Lost Clans: Finish cleaning up the halls of Lost Clans of Freefolk, filled with risen dead – the bodies unburned by foolish people of now nameless clans. (Opposition: ??; Rewards: ??)
---- 1 Yssian Guardian Naga, Velen the Phoenix birb, Oberyn, Thoros of Myr, Wyla
[] Saltwives' Lament: Standing on the shore of the Sunset Sea upon Sea-Dragon point is a tower of white stone, that seems to have been dipped in salt, local legend claiming from the tears of the kidnapped maidens locked within by cruel ironborn lords. Supposedly such was their sorrow that the sky itself took pity upon them and spat forth a mighty storm to sunder the longships that would take them on to the Iron Isles. Whether they were then slain as witches, or if the deed itself required spilling their heart's blood none can say for certain but all tales agree that one can still hear their sobs and cries whenever a storm strikes those shores. What is clear is that no bird or beast will approach the tower willingly and when Boloodraven drove a raven to do so despite its instincts he briefly spotted pale figure upon the tower's crumbling battlements
Likely Foes: Ghosts and Wraiths
CR: 5-7
---- Mia the Inquisitor, Anya the Inquisitor, Kira Windgraced, Mors 'Crowfood' Umber, Leila Goldhammer, 2 Erynies
WESTEROS:
[] A Cult of Personality: In Cinderwood Glade near Ashford, what seems to be a small cult dedicated to a charismatic enchanter with little interest beyond fulfilling his base desires through his arts appeared. Marked for possible recruitment by the devils due to being clever enough to keep his hand away from the high nobility unlike most such power-drunk mages, this man needs to be dealt with – one way or another.
(Opposition: ??; Rewards: ??)
---- Waymar, Tyene, Teana, 2 Erynies.
[] The Curse of Brightbarrow: "Brightgallow near Three Towers, the seat of House Costayne in the Reach, is the site of some sort of powerful transformative curse theorized to be caused by wishcraft gone awry. Most of the villagers were put to the sword following instances of banditry and cannibalism, but there is an indication that Garth 'The Gallant', a fey-sworn knight, has preserved the lives of the youngest inhabitants who were them taken to Greyshield in secret. Investigate the site in search of whatever artifact had worked the initial transformation.
(Opposition: ??; Rewards: ??)
---- Rina, Dany, Richard, Mereth, Sandor
[] Capping off a Danger: Cleaned out as most of darker WylkFae have been by Faith and the clansmen, some still escaped. Hunt down the dangerous Redcap murdering travelers, now moved to Kingswood in search of more prey. (Opposition: ??, Redcaps; Rewards: ??)
---- Glyra, Ser Bonifer Hasty, Ser Gerold 'Darkstar' Dayne, Jeyne Weaver (after visiting Gith), Roger Reyne, Aradia the Huntress, 2 Erynies.
[] A Darker Kind of Fey: Deal with various Fey of Court of Stars proving a danger to people of Westeros:
-[] Swift Eye, a Quickling who haunts the outskirts of Oldtown alongside his troupe has been known to deal with Deep Ones. On the other hand, he has helped the Lantern Bearers as much if not more. His greed seems to be the great constant of his being. Due to his loyalty to the court, he has been left in peace, though it has been foretold that he will meet an unfortunate end soon at the hands of Deep One agents. He is counted among the Gold faction.
-[] Jagged Knife, a Redcap whose court has set up on the edge of the Rainwood ambushing travelers, particularly families with young children whom he torments with dreadful choices trading lives until they go mad. He is only nominally part of the Court of Stars. Crimson Lotus suspects he gained that position by some manner of blackmail. Killing him might gain favor with his supposed patron of the Indigo if one can stomach working with a being who tacitly allowed such monstrous deeds.
----- Shara the Inquisitor, Azema, Danar & Alyssa Crowl, 2 Erynies
OTHER PLANES:
[] The Rot of Stone, on paths of Trade: Clear out the infestation of Rotstone near the Xorn trade route.
(Opposition: ??, Aberrations; Rewards: ??). -- Guaranteed Aberrations, possibly Beholders.
---- Xor, Lady Saenena, Zherys, 1 Yssian Guardian Naga, 6 Erynies
[] A Fire, on Fire Turned: Aid the rebel Salamander Kingdoms by striking at their rivals.
(Opposition: ??; Rewards: ??)
---- Amrelath, Melisande, Siduri & Yrten + crew, 5 Erynies, 1 Mind Dragon, 1 Herald
Unused Companions, Minions:
Yrael, Rhango (+ his riders + Devils we supplied him with), Blight's Bane , Moonsong (+ Moonchaser), 5 Erynies
I think it would be best to mark those as tentative actions which we may or may not send people to take care of next month, depending on how our assault on the Golden Company and its aftermath goes. If they end up being available, we send them, if not, those missions will just have to keep for another month unless we can put together an appropriate group of lower level adventurers to handle them.Give me an action, and I'd assign them.
I'm limited by what I have in List of Adventuring Locations to move people to.
RAs to prepare have been assigned reasonably enough so far, imo.
This one is assumed to be "free" action for everyone, since we'd be having one massive action on 3 different fronts - but we certainly won't be having it be anyone's main action (since we want it happening really fast everywhere).
These actions aren't urgent, true.
But they can be reasonably done with the described team-comp, which is a reason enough to do them in my opinion.
Companions will movie against GC regardless of these actions.
For the Golden Company it would be tracking down where the different factions of the company are, what they're up to, etc. The Tiamat Clerics run multiple divinations every day, so this needs to be handled by Mind Blanked people.Give me an action, and I'd assign them.
I'm limited by what I have in List of Adventuring Locations to move people to.
RAs to prepare have been assigned reasonably enough so far, imo.
Is it? @DragonParadox has yet to give us a proper report of their camps, numbers, activities, and positioning beyond what we ripped out of Varys' head before tossing him to Yss. Assuming the Golden Company is going to be a free action is a bit presumptuous. It definitely has the feeling of something that's going to take up to a week to deal with the aftermath.This one is assumed to be "free" action for everyone, since we'd be having one massive action on 3 different fronts - but we certainly won't be having it be anyone's main action (since we want it happening really fast everywhere).