Anything ya'll want to commission? I'm largely coming up blank for some reason.

BTW, we can't commission any Metamagic Rods, as they all have a caster level of 17th and there are no crafters in that range available.

@DragonParadox, are there any Metamagic Rods for sale in the Opaline Vault or Armun Kelisk? Should have been something we could find out fairly easily by sending an Erinyes to check out the markets for us.
Good find! Didnt know that one. Yeah that would cover that set.
As a standard Inquisitor equipment Monocles of
Detect Magic
Detect Charm
Detect Psionics
Detect Abberation
Detect Undead
Detect Fiendish Presence
Discern Shapeshifter
Detect Life

And Detect Thoughts or the Inquisitors Monocles for Senior Inquisitors to interrogate any suspects.

Well a guy can dream anyway.
This. Ten of each for each Provinces Inquisition.
 
@Goldfish, more bracer-thingies of Immunity to Death-effects?
More minions of ours still could use those, especially if we are to clear out remaining Winter!barrows and such.
 
Problem with necrocrafts is, well, aren't they not all that good?
Don't they get really beefy only with further research in the tree?

And I don't think we ever were told that we can make Undead in the forge?
Upgrade, yes.
But make from scratch?
(And that's kinda the point, because mass-production)
1. They are decent close combat beatsticks, but they are also cheap and require no special corpses, thanks to your access to a full fleshforge. Random animal carcasses work fine.
2. More research would indeed greatly improve them.
3. Technically you don't need the forge at all to make undead. Qyburn just uses the one in Gogossos to make the whole process easier and more efficient. See using pig carcasses for his Necrocrafts and reserving those corpses actually useful on their own merits for skeletons / zombies.
 
This. Ten of each for each Provinces Inquisition.
Can you repost that with the level of each spell beside it? I don't wanna click on every one of them and I've got a ton of tabs open already.
@Goldfish, more bracer-thingies of Immunity to Death-effects?
More minions of ours still could use those, especially if we are to clear out remaining Winter!barrows and such.
We already commissioned 29 of those in Vialisk.
 

Ankheg – d20PFSRD


Here's the Ankheg we already own some of these, we would have to upgrade them significantly to make Warbeasts of course, but they're burrowers, so they should be somewhere to start from.

I tried to do a quick search for other possibilities, but aside from badgers I didn't find anything, and even a Dire Badger :: d20srd.org is only CR2, we could advance it of course, but I'm just not that sure about Badgers as warbeasts.
 
Detect Magic - lvl0
Detect Charm - lvl1
Detect Abberation -lvl2
Detect Undead -lvl1
Detect Fiendish Presence -lvl0
Discern Shapeshifter -lvl3
Detect Life - cleric lvl1
Detect Thoughts - lvl2

Apart from Detect life which is a clerical spell the rest can all be cast by Sorcerors and wizards.

Can you repost that with the level of each spell beside it? I don't wanna click on every one of them and I've got a ton of tabs open already.

We already commissioned 29 of those in Vialisk.
Done and maybe more of those diadem things for the Erinyes? As for the mid level stuff more Titans Tools are always useful. Up that Infrastructure improvement rate.
Cities need Sorcerors Deep quality sewers.
 
Last edited:
@Goldfish, more Silver Nocking Points, so that all Erynies have them?
Would be useful in bringing down those Chromatic Drakes of Golden Company.

Also, I want a few Caller's Feathers for possible situation of us getting True Names for some beefy boys, Asmodeus provides that.
Summoning things one simply can't summon otherwise is worth the investment, imo.

Also, Prophet's Pectoral and Dragonbane Divination Stick to further improve our good chances on Divination.
We rarely use it, but when we do, we usually cant afford mistakes with it.
 
Last edited:
Detect Magic - lvl0
Detect Charm - lvl1
Detect Abberation -lvl2
Detect Undead -lvl1
Detect Fiendish Presence -lvl0
Discern Shapeshifter -lvl3
Detect Life - cleric lvl1
Detect Thoughts - lvl2

Apart from Detect life which is a clerical spell the rest can all be cast by Sorcerors and wizards.


Done and maybe more of those diadem things for the Erinyes? As for the mid level stuff more Titans Tools are always useful. Up that Infrastructure improvement rate.
Cities need Sorcerors Deep quality sewers.
Added some of those Detection spells to the list. Used Detect Evil rather than Detect Fiendish Presence, for example, and didn't include Detect Aberration because we already commissioned 20 of those in Vialisk.

Can you try to find me the cost of a set of Titan's Tools? I can't remember.
@Goldfish, more Silver Nocking Points, so that all Erynies have them?
Would be useful in bringing down those Chromatic Drakes of Golden Company.

Also, I want a few Caller's Feathers for possible situation of us getting True Names for some beefy boys, Asmodeus provides that.
Summoning things one simply can't summon otherwise is worth the investment, imo.

Also, Prophet's Pectoral and Dragonbane Divination Stick to further improve our good chances on Divination.
We rarely use it, but when we do, we usually cant afford mistakes with it.
Had already included the Prophet's Pectoral and Dragobone Divination Sticks, but adding the other two now.
 
Are we supplying the mercenaries, because if we aren't, then I want that to change, they have plenty of money to pay for Fungus Forge creatures, and unlike normal mercenaries, there's no chance of betrayal from our mercenaries, nor of our Fungus creatures running away if the battle turns against them.

You are not no, the original idea as just to get the whales a way to make money to protect themselves
 
...you know, @Goldfish, we probably can Permanence the Zealous Fury on Sir Richard.
How many HD-per-CL he has remaining free for permanencing..?

We need to order up some Permanence scrolls regardless, I think...

Also, you wanted to add Ruin Delver's Fortune to Viserys' array, iirc?
Did we get the HD for that with the previous level, or is it the next level?
 
@DragonParadox, can Djinn/Shaitan craft this for us?
Dragon Blight Bomb

When thrown, this bomb explodes into a magical cloud that inflicts grievous harm on dragons in its area.
Dragon blight bombs appear to be small, silvered glass globes, filled with a green liquid.
The user must throw the bomb so that it lands near a suitable target. Wherever the bomb lands, it produces a dragon blight effect. The thrower must make a ranged touch attack against the target. If the attack misses, use the rules for splash weapons (PH 13S). Dragons in the area take 10d6 points of damage and are stunned for 1d4 rounds. A successful DC 18 Fortitude save halves the damage and negates the stun effect. Dragonblood creatures take 1d8 points of damage and are stunned for 1d4 rounds unless they make a successful save.
Moderate evocation; CL 10th; Craft Wondrous Item, dragon blight; Price 2,010 gp; Cost 1,021 gp + 82 XP; Weight 1 lb.
Source: Dragons of Faerûn
 
@Goldfish, also maybe useful gear for Erynies.
Bracers of Quick Strike
Category: bracers
Description:
Each of these mithral bracers bears an image of a needle-sharp dagger.
When you activate bracers of quick strike, you can make one extra attack with any weapon you are holding if you already made a full attack on this turn. This attack is made at your full base attack bonus, plus any modifiers appropriate to the situation. This effect is not cumulative with any other effect that grants you an extra attack when making a full attack, such as the Rapid Shot feat, a speed weapon, or the haste spell.
Bracers of quick strike function once per day.
You must wear bracers of quick strike for 24 hours before you can access their abilities. If you take them off, they become inactive until worn for an additional 24 hours.
Price (Item Level): 1,400 gp (5th)
Body Slot: Arms
Caster Level: 5th
Aura: Faint; (DC 17) transmutation
Activation: Swift (command)
Weight : 1 lb.
Prerequisites: Craft Wondrous Item,
haste.
Cost to Create: 700 gp, 56 XP, 2 days.
 
[X] Goldfish

Here's something I would like to commission : items of Anticipate Teleportation for key personnel or locations!
Giving everyone a short delay and alarm when someone tries to Teleport in would be nice. Not useful everyone of course (if we can't respond super fast it's a waste of money) but Alinor should have one for example.
 
That spell is allowed now? I though it wasnt, that's why found Fiendish Presence. And I wanted a lot more than 20. Like ten per Inquisition branch. (Province with Inquisition branch of its own)

[X] Goldfish
Is it? I thought it just couldn't be used to single out regular people with Evil alignments.
 
That spell is allowed now? I though it wasnt, that's why found Fiendish Presence. And I wanted a lot more than 20. Like ten per Inquisition branch. (Province with Inquisition branch of its own)

[X] Goldfish
Is it? I thought it just couldn't be used to single out regular people with Evil alignments.
I recall it not being allowed, but it can probably be refluffed as Detect Fiend, even if that's not going to work that well thanks to our Erinyes and other Fiendish vassals.
 
Is it? I thought it just couldn't be used to single out regular people with Evil alignments.
I was operating under that assumption yeah. Why else would it not be standard for Inquisitors?

I recall it not being allowed, but it can probably be refluffed as Detect Fiend, even if that's not going to work that well thanks to our Erinyes and other Fiendish vassals.
That's why I dug up Fiendish Presence. Does pretty much that.
 
Last edited:
*rolls*

You can get 2 Greater rods at 30% above market price.


But again, can Djinn/Shaitan craft this?
Dragon Blight Bomb

When thrown, this bomb explodes into a magical cloud that inflicts grievous harm on dragons in its area.
Dragon blight bombs appear to be small, silvered glass globes, filled with a green liquid.
The user must throw the bomb so that it lands near a suitable target. Wherever the bomb lands, it produces a dragon blight effect. The thrower must make a ranged touch attack against the target. If the attack misses, use the rules for splash weapons (PH 13S). Dragons in the area take 10d6 points of damage and are stunned for 1d4 rounds. A successful DC 18 Fortitude save halves the damage and negates the stun effect. Dragonblood creatures take 1d8 points of damage and are stunned for 1d4 rounds unless they make a successful save.
Moderate evocation; CL 10th; Craft Wondrous Item, dragon blight; Price 2,010 gp; Cost 1,021 gp + 82 XP; Weight 1 lb.
Source: Dragons of Faerûn
 
Back
Top