Cherry up tartangar. That just means it can be a creature. Something like a really cheap construct hybrid like Azel made should work fine. Just down scale it and mix it with yours to make a CR1 freak of mature to get the job done.
The whole point is they have to be non-sapients, their job is not something I would make anything sapient do, it's a job for creatures we only care for the creation cost of, anything sapient, we would care about letting them die in droves for our profit.
@tarrangar, please just drop it already.

You aren't getting anywhere with this, the entire premise of the looters had been largely discredited, and trying to wring out some way to do it out of DP is just more annoying.

You are, again, long past the point you should have stopped pushing.
1. No it hasn't, you're the only one who're saying it's a bad idea, I don't think that's common opinion, there are certainly people who think selling them is a good idea.

2. It's the first creature I have ever designed myself, even if we don't end up making them, I want to know what their research cost is.
@tarrangar, not meaning to spoiler here, but your plan rests on a whole lot of assumptions about the geopolitics in Elysium and the attitudes, values and desires of the locals.

It might be better if you drop this for now and revisit it when you actually have first-hand knowledge of the place.
I will drop actually pushing for adding them to our loadout for now, but they're the first creature I ever designed, I want to know the cost of researching how to make them.
 
Wait, the legend of kobolds sprouting out of dragonblood is legit? o_O
How much any given legend about their origin is correct is up for debate among the scholars, but it's quite obvious that they have some form of connection to chromatic dragons.

They could be degenerate cousins of True Dragons, spontaneously came into being out of spilled dragon blood or be one of Tiamats pet projects like Feeder.

So you will need some infusion of dragon to make Kobolds too and it would be rather out of character for old paranoid Viserys to use anyone's but his own. After ensuring that they can't be used as material connection to him of course.
 
The whole point is they have to be non-sapients, their job is not something I would make anything sapient do, it's a job for creatures we only care for the creation cost of, anything sapient, we would care about letting them die in droves for our profit.

1. No it hasn't, you're the only one who're saying it's a bad idea, I don't think that's common opinion, there are certainly people who think selling them is a good idea.

2. It's the first creature I have ever designed myself, even if we don't end up making them, I want to know what their research cost is.

I will drop actually pushing for adding them to our loadout for now, but they're the first creature I ever designed, I want to know the cost of researching how to make them.

The research cost would be reasonably small since it is just a level 1 spell and it has a certain thematic resonance with snakes and reptiles, so I would say 10 progress. That said I would suggest using a larger snake, Hoard Gullet on a tinny creature can only fit a tiny corpse.
 
I think rather than having a show of opinions on the snakes now when it is not applicable to any vote we should table it until there is a vote of research in the offering, Discussing a contentious project for a long time between updates can be rather frustrating for all involved.
 
1. No it hasn't, you're the only one who're saying it's a bad idea, I don't think that's common opinion, there are certainly people who think selling them is a good idea.
Fine. Let me go on the record then and tell you it is a bad idea for a lot of reasons and given the choice between a disposable loot grabber and an actual combat capable minion, any prospective buyer would use the second and just give a skilled scout a Bag of Holding to go looting.

Unrelated to that, both Vee and the Old Gods would not be entirely happy with the idea of mass-producing animals as disposable war assets. It would be quite a deviation from how Viserys has been treating his Fungus Forge creatures and intelligent constructs so far.

Non-intelligent Undead or Constructs would be a much better choice.
 
Those aren't loot carriers however, but people-carriers.
Corpse Carriers to be specific. So potato potáto. Its got hoard gullet and construct and undead immunities. Get it the Lead Creature Template and you are good.

The whole point is they have to be non-sapients, their job is not something I would make anything sapient do, it's a job for creatures we only care for the creation cost of, anything sapient, we would care about letting them die in droves for our profit.
Undead Construct mix. INT -. About as sentient as a Beetle Bomb. But for now let it go man. We can get back to it some other time. When tempers cool a bit.
 
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Some parts of corpses are valuable reagents, other parts not so much, and I think they will feel quite a bit better about giving us Illithid corpses, if they know we are recycling them completely in the Fungus Forge, as opposed to using them as crafting reagents, crafting with Far Realm parts, carry risk of Fare Realm corruption.

Aside from that, we already told the people in Vialesk they could pay in corpses, we haven't been hiding the fact that we value corpses well beyond their reagent worth.

And there's no full overlap between what corpses are valuable in the Fungus Forge, and what corpses work as reagent, a commoner 5 human is worth a good bit in the Fungus Forge, but you couldn't extract 10 IM worth of reagents from it, it's the same with Sahuagin, they aren't worth much at all as reagents, but they are worth a lot in the Fungus Forge, if we make it seem we just want reagents, the Githzerai aren't going to be bringing us all the corpses, only the corpses that have worth as reagents, and most of the Illithids Flesh Forged slaves, don't have much value as reagents.

As I said you can subsidise if you like but you're making incorrect assumptions here, we did not fully inform Vialedk of the process (and I was against sharing the knowledge there too) and human organs are valuable reagents some of the most powerful and destructive spells require them for example, and spell effects translate directly into item creation.

Additionally rather than be comforted by a full recycling of an Illithid they may believe it poisons, taints and/or makes vulnerable the whole operation.

Regardless, I've already outlined a path to the same outcome without oversharing, nobody needs to know why we are willing to accept 66IM for a Sahuagin whether (that is above or below market price), only that we are.
 
Corpse Carriers to be specific. So potato potáto. Its goat hoard gullet and construct and undead immunities.
Actually, the undead sea serpents were meant to carry goods, not people. I mean, you could certainly let someone ride them, but that was not really planned in their design.

Their main purpose would be to take over supply chain duties during a war with the Deep Ones, since normal ships are much more vulnerable to their attacks then a CR 8 battletank. Add Metalcladded: Lead and they don't even show up on divinations anymore. The perfect supply carrier when your enemy controls a large part of the terrain you need to cross.
 
There's a pretty long list of sentient beings that have been created by Viserys, Lya and Vee. Likewise, there were a lot of recruitment pitches where the power balance was just as skewed.

This is a line well and truly crossed already.
Ah, I missed that.
I haven't read one of these "You/we have already crossed that line" comments for a long time.
Though in this case I agree.
 
@DragonParadox, did you ever decide on the numbers of Teleport, Plane Shift and Sending charms we bought in Vialisk?

And to go even further off topic, what kind of non-Elemental animals live in the City of Brass? Are there rodent equivalents, birds, vermin, etc?

Speaking of the City of Brass, an update interlude would be neat to see how things are going at the shop.
 
Moar votez! Chöp-chöp!
(If ya'll have anything to add, please speak up)
Adhoc vote count started by egoo on Nov 6, 2019 at 2:33 PM, finished with 78 posts and 7 votes.

  • [X] Do it in the Snare, inside the summoning circle, the safest place you know to hold the darkness, should the Idol release some sort of corruption, or make a guiding light for transposing the forces of Deep Ones.
    -[X] Have Breath Taker, Jeyne and Relath present.
    -[X] Have Chain Mindblank cast on everyone present by Dany.
    -[X] Spread many of the Aberration-detecting Pearls from Vialesk throughout the room, so that nothing can escape in secret without triggering them.
    --[X] Pick them up after the identification, they can be of more use elsewhere, Snare's main function has little to do with Psionics.
    -[X] Apply additional precautions, like setting a carefully arranged Refusal spell upon the Snare chamber and layering Ghoul Glyphs as closely within the Summoning Circle as possible.
 
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Actually, the undead sea serpents were meant to carry goods, not people. I mean, you could certainly let someone ride them, but that was not really planned in their design.

Their main purpose would be to take over supply chain duties during a war with the Deep Ones, since normal ships are much more vulnerable to their attacks then a CR 8 battletank. Add Metalcladded: Lead and they don't even show up on divinations anymore. The perfect supply carrier when your enemy controls a large part of the terrain you need to cross.
I know. People kept saying it was a people carrier but I remembered it's for stuff. But goods can be loot. So can corpses. It's a moving fighting item box. Loot carrier is just more catchy to me. But I'll keep it in mind.
 
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I bet this thing is some kind of surprise!Aberration, like that one Drowned God Trap Anchor we sacrificed to sanctify the Merling King's altar was a weird sea witch in disguise.
 
I bet this thing is some kind of surprise!Aberration, like that one Drowned God Trap Anchor we sacrificed to sanctify the Merling King's altar was a weird sea witch in disguise.
Possible, but since the last person who took a closer look turned into a monster we might want to be ready to interrupt that.
Of course we don't know if that was a direct result of the statue or some later experiment based on it, but it's a risk.
 
Maybe keep an AMF as a readied action and stand next to the Diviner when he analyses the statue?

In case he suddenly starts turning into a monster AMF could disrupt the process.
Added.
-[X] Keep a readied action to cast Anti-Magic field when the identification happens, in case the Idol starts transforming- an AMF would likely disrupt that process.
Edit: my bad, misread you. A moment, then.
 
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Maybe.

Sorry, I really did feel kinda nostalgic and it was a tool you regularly used.
No insult meant.
Ah... so a nostalgic insult then. A nostsult? Instalgia?

Whatever. Carry on.
I know. People kept saying it was a people carrier but I remembered it's for stuff. But goods can be loot. So can corpses. It's a moving fighting item box. Loot carrier is just more catchy to me. But I'll keep it in mind.
Just wanted to make the intention behind it clear. It is indeed also a rather nice way to transport ludicrous amounts of plunder while having it warded quiet nicely. And that item box is a lot sturdier then most others.
 
Added.

Edit: my bad, misread you. A moment, then.
AMF is NOT a good idea here. DP already confirmed that AMF doesn't always block psionics, and vice versa with the Anti-Psionic Field power. We could use AMF, suppress our really important buffs, such as Mind Blank, and be completely vulnerable to a follow-up psionic attack.
 
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