Crake
I AM THE STORM THAT IS APPROACHING
- Location
- USA
Noted. I'll rolls up some Free Companies, though those will not come cheap.
Wouldn't have expected it, but a retainer contract isn't generally as expensive as for an active campaign either.
Noted. I'll rolls up some Free Companies, though those will not come cheap.
Noted. I'll rolls up some Free Companies, though those will not come cheap.
They'll be expensive but downright invaluable for our underwater firepower.Wouldn't have expected it, but a retainer contract isn't generally as expensive as for an active campaign either.
At this point it's not so much as buy from lists as it is search for everything and buy everything you want.I haven't caught up with the latest stuff yet (been busy irl), but do we have a spell list to pick up in the plane of water?
Fair enough, but I think it is still something very much needed for when we'll be dealing with Rakshasa.The last ring is cheap and can be useful in the right situation, but it's pretty niche. Something to keep in mind, but not focus on for now.
Unguent of Timelessness
Source Ultimate Equipment pg. 324, PRPG Core Rulebook pg. 1
Aura faint transmutation; CL 3rd
Slot none; Price 150 gp; Weight —
Description
When applied to any matter that was once alive, such as wood, paper, or a dead body, this ointment allows that substance to resist the passage of time. Each year of actual time affects the substance as if only a day had passed. The coated object gains a +1 resistance bonus on all saving throws. The unguent never wears off, although it can be magically removed (by dispelling the effect, for instance). One flask contains enough material to coat eight Medium or smaller objects. A Large object counts as two Medium objects, and a Huge object counts as four Medium objects.
Construction
Requirements Craft Wondrous Item, gentle repose; Cost 75 gp
Meditation tea
Source Ultimate Equipment pg. 101
Price 30 gp; Weight —
Category Alchemical Remedies
Description
Drinking this cloudy tea has a soothing effect that clarifies your thoughts. For 10 minutes after drinking the tea, you gain a +2 alchemical bonus against mind-affecting effects. If you drink meditation tea while suffering from a mind-affecting affect, you may immediately roll another saving throw (with the +2 bonus) against the effect; you may gain this particular benefit only once per day.
Construction
Craft (Alchemy) DC 20
Silver Nocking Point
Price 3,150 gp; Slot none; CL 1st; Weight —; Aura faint transmutation
DESCRIPTION
This small silver cylinder is no bigger than a pinhead and is engraved with an Elven aphorism that roughly translates to "unhindered flight."
A silver nocking point can be attached to the string of any bow or crossbow. When using a weapon equipped with a silver nocking point, a character can treat penalties for wind conditions as though they were one step less severe. For example, a character firing a ranged projectile in severe wind conditions would fire at a ranged penalty of –2 instead of –4. Magical wind effects that would normally deflect the projectile (such as fickle winds) instead impose only a –8 penalty on the attack roll.
CONSTRUCTION REQUIREMENTS
Cost 1,575 gp; Feats Craft Wondrous Item; Spells true strike
Not necessarily. We're rich, but our wealth isn't limitless. We should still decide whether or not something is actually useful before buying it.At this point it's not so much as buy from lists as it is search for everything and buy everything you get.
Liquid Ice on the next one for sure, dunno what will be next. That's a decision for next month, at the earliest.Fair enough, but I think it is still something very much needed for when we'll be dealing with Rakshasa.
Negative Energy and Shadow Plane so far have been shown closely together, iirc.
Also, are we setting up new Alchemy Complexes with the new crafters we got?
What was the priority, again..?
Liquid Ice (alright) and what then?
Because I think we can make our goods even better by applying this on top of Hardening.
And this can be of use for Inquisitors and Companions alike.
After all, we have the barrels that would make the thing keep the properties.
Also, have we equipped all Erynies with these yet?
nteresting...The preasure would spring back as quickly as the magic of the Delver's Light changed it, sort of like a law of arcane reciprocity. A quick change in one direction leads to a quick change in the other.H
An efreeti Noble?
1/day LoS-based space-fuckery.Gloves of the Shortened Path
Aura moderate conjuration; CL 9th; Slot hands; Price 27,000 gp; Weight —
DESCRIPTION
Once per day on command, the wearer of these oxblood leather gloves can bend space to extend her reach to a non-adjacent square within line of sight. For the next 10 rounds, she can touch anything in that square as if it were her own square, as long as she has line of effect to the target square. She may change the targeted square as a swift action.
When using the gloves to touch, attack, or manipulate anything in the square, the wearer's arms and hands also appear in that square, allowing creatures and effects to target her as if she were in that square. She cannot use this connection to transfer anything from her square to the target square, or vice versa. If she drops anything, it lands in her square. She can use her hands (including natural attacks from those hands, if any), hand-held objects (such as lockpicks), and melee weapons in that square as if she were there. The square is part of her threatened area, though she cannot use the gloves to provide flanking for herself. She cannot use the gloves to grapple, make ranged attacks, or make attacks that require her to move out of her actual square (such as a bull rush combat maneuver).
Interacting with the target square is distracting, and anything that threatens her in her actual square automatically flanks her.
If the wearer or her square is blocked from using teleportation or planar travel effects (such as dimensional anchor), the gloves do not function. She cannot use the gloves to target a square protected by such an effect.
CONSTRUCTION REQUIREMENTS
Feats Craft Wondrous Item, teleport; Cost 8,000 gp
- does this "Weapon Training" thing do basically the same thing as his "Weapon Specialisation/Focus (Greatsword)" but in Pathfinder?Gloves of Dueling
Aura faint transmutation; CL 5th; Slot hands; Price 15,000 gp; Weight —
DESCRIPTION
These supple gloves grant the wearer a +4 bonus to her CMD against disarm attacks, attempts to sunder her wielded weapons, and effects that cause her to lose her grip on her weapons (such as grease). The wearer doesn't drop held weapons when panicked or stunned. If the wearer has the weapon training class feature and is using an appropriate weapon, her weapon training bonus increases by +2.
CONSTRUCTION REQUIREMENTS
Feats Craft Wondrous Item, greater magic weapon; Cost 7,500 gp.
Yeah, good point.and the big apparently Moon Goddess related light above the city.
We need this, now that we know Illithid are fielding infiltrators en-masse :/Detect Psionics
Clairsentience
You detect psionic auras. A psionic aura is given off by any active or permanent power, or during the use of any psionic feat. Characters who have levels in a psionic class, creatures with the psionic subtype, and creatures with the Wild Talent feat possess psionic auras. The amount of information revealed by the manifestation of this power depends on how long you study a particular area or subject.
Level: Psion/wilder 1, psychic warrior 1 Display: Auditory and visual Manifesting Time: 1 standard action Range: 60 ft. Area: Cone -shaped emanation centered on you Duration: Concentration, up to 1 min./level (D) Saving Throw: None Power Resistance: No Power Points: 1
We commissioned 10 Crystal Masks of Detect Psionics on the 20th of last month when we visited the Githzerai.Someone, please remind me to nag at everyone to order lots of items with this, the next time we go to Gith.
We need this, now that we know Illithid are fielding infiltrators en-masse :/
At least those are reveal-able because of their powers' nature for now ://
Well, we are going to have to comb over all of our cities and us graphing map methods and divination to clear entire districts. SD should be done relatively quickly, and after that we can just screen people at Customs, but the other ones will take some time, so we'll need lots of psionic detection methods.We commissioned 10 Crystal Masks of Detect Psionics on the 20th of last month when we visited the Githzerai.
Well depending on how those Pearl's work and how many we get we are gonna make them standard in every City and Government building entrance. Plus standard equipment for Inquisitors and Security personnel.Well, we are going to have to comb over all of our cities and us graphing map methods and divination to clear entire districts. SD should be done relatively quickly, and after that we can just screen people at Customs, but the other ones will take some time, so we'll need lots of psionic detection methods.
Problem is, the pearls are essentialy "detect abomination" while the spies require "detect psionics"Well depending on how those Pearl's work and how many we get we are gonna make them standard in every City and Government building entrance. Plus standard equipment for Inquisitors and Security personnel.
I'd say atleast 10 Detect Psionics for Every Inquisition base if they are supposed to search every person in their entire Province for Psionics....which is kinda what is needed.
Census office?I'd say atleast 10 Detect Psionics for Every Inquisition base if they are supposed to search every person in their entire Province for Psionics....which is kinda what is needed.
Oh I know, I'm just assuming we wont be getting literally thousands of Detect Psionics items anytime soon. So till then spread these to every entrance if you have too. With Inquisitors going around checking everyone and their pet from Psionics.Problem is, the pearls are essentialy "detect abomination" while the spies require "detect psionics"
Pretty much. Them too if that's a different office already but otherwise Inquisition is the Census. Honestly I'd like all of em equipped with Detect Magic Detect Psionics, Detect Abberation and that detect shapeshifter spell item Maelor got in Molten Skies. That's just good policy. Plus PfE of course. And PfA if we get the spell finalized.