Okay, this is taking the joke too far too soon, we kidna need a plan on this.
May I persuade ya'll to (name)vote Goldfish instead, with him writing a more comprehensive plan of action once we get a run-down on the market?
I don't think we do, dude. The question was merely do we get involved. If we do, DP can do a chapter bringing Viserys up to speed, or maybe a neat Inquisition report. Those are always nice.
 
Of Veils and Visions

Twenty Sixth Day of the Tenth Month 293 AC

Hermetia Aerebalys had never been particularly tempted by a conjurer's arts in her time in the Scholarum. It was hard enough reading the desires of ordinary mortal people and making use of them in places they would not resent nor grow restless in, nevermind deathless spirits from beyond the borders of the world. But the vaerosiea of Tempest Isle was nothing if not curious, a fact that had lead her through the many strange sorrows and joys of her life and so when the king appeared in Lys without warning, as he was wont to do as far as his dominions stretched and beyond, she asked to see a binding.

Now here she was staring at a being that had not been in any of her books, if this Amala truly was one and not three joined in some eternal dance of flesh as it bargained over service to the Dragon King. I'll have to ask Erisiel more about her sort, Hermetia noted. A faint chill ran down her spine though there was no breeze in the room. Keeping company with devils and thinking nothing of it. Do I seem as otherworldly to others as King Viserys does to me?

If she were being honest the young vaerosiea had always thought of her time in Sorcerer's Deep and later in Lys as preparing herself for a grand adventure in foreign lands that she had once only dreamed of running her fingers over the cracked parchment of old maps. What if for some I am the strange and far off thing they glimpse only once in their lifetime? She wondered again remembering the awed almost frightened looks she glimpsed in the eyes of provincial magisters come to ask some aid or judgement passed. She had always thought what they feared was the iron fist of the legion that had brought an end of Aedon's Folly...

"This law of yours protects gods and the sheep who mindlessly follow in their wake?" The fiend's leading question started Hermetia from her thoughts. "Why not dispense with the gods and keep all the wool milk and flesh for yourself?"

For a long moment the king was silent. "It is not that I do not have an answer, but that I have so many I do not know which to give first," he said at last. "I suppose the most important for you to hear is that I do not fancy myself a shepherd. having better things to do with my time and not wishing to bound by the role."

It took Hermetia a moment to pick apart the metaphor, not because she was at all slow in such tasks, but because the answer was so enormous that she could not believe he said it almost idly. 'Being a god would limit me.' I'm definitely not that strange, she thought struggling to constrain a nervous giggle.

"Mortals are so enamored of their free will," Amala mused. "It never ceases to amaze me how they who have but two legs would walk six paths at once. Is it not better to refine oneself by that singular fire than burns in the depths of each soul?"

"Perhaps if one knew the end of all paths and could choose them from the start in full confidence of their end, but that would require knowledge above the gods from the start of one's journey," King Viserys replied with a almost self-deprecating smile. "Better I have found to leave room to change, to grow and to decide along the path than to bind one's self to it like an ox to his furrow."

"Such a strange veil you see existence through, but one that has lead you far," the fiend allowed. "I will meditate upon this and the purpose of the rest of your laws as soon as I find a place fitting for the task."

"What exactly are you looking for my lady?" Hermetia interjected, choosing to err on the side of more courtesy when it came to fiends of unknown nature.

"A place once raised to the fleeting glories of the divine now desolate that one might hear the secrets in the silence," came the reply as one of the three faces turned to her in askance, as though surprised she had dared to speak .

Hermetia had encountered that expression more times than she could count. She would not be so lightly deterred. "Then perhaps somewhere on the Gilded Quarters? Even with reconstruction gaining ever more ground there are still temples left abandoned, a few fallen into possession of the city due to unpaid taxes. If you are willing to take one of them off my hands I would sell it cheaply."

The head that had been adressing her nodded, a gleam of interest in its eyes then speaking through her right-most face the fiend asked of the king: "And how much coin if my fealty worth for a beginning then?"

"Five thousand marks, for a beginning," he replied, a generous offer but one clearly not open to anymore haggling.

The fiend bowed as she accepted the small chest the king produced from the folds of his cloak. Hermetia could not say if the gesture was beautiful, disturbing or both, but she did breathe a small sight of relief once she was gone.

"Do you have a parchment and quill?" the king asked unexpectedly, looking again far more like the boy she had first seen at the Feast of the Crossing years ago.

"I have better, you gave it to me, Your Grace," Hermetia replied as Inksnatcher her diminutive golden assistant flowed out over the desk in search of parchment.

"Excellent," he nodded. "Could you mark down a few divinatory answers? They are a bit difficult to remember when one is casting the spell and I think it is a good idea that I do it. Amala's kind are naturally veiled from foresight and farsight to a degree, which would make it difficult for the seers of the House of Mirrors to track."

Thankfully the answers all showed that the fiend, whom the king named a sort of asura had been truthful in all her words and did not intend treachery. Yet Lys still had plenty of troubles of its own.

"Will you be staying to help deal with the matter of the Goblin Market, Your Grace?" Hermetia asked, not a little tempted to join in on the investigation herself if he did.

[] Write in answer

OOC: The vote feels a little odd there at the end, but the alternative would have been to have a short update from Viserys' PoV that would have been basically all filler and retreading the same ground. The question here is not just yes or no to the investigation, but what to do next. Not yet edited.

"We were Gods, Hermetia."

"And?"

"I found it... beneath me."
 
We could also do it, if you give out the basic parameters.

Sure:
  1. Upasunda Asura
  2. Advanced to 16 HD
  3. See Invisibility SLA switched out for Invisibility
  4. Spider Climb SLA switched up for an Asura version of Wings of Cover
  5. Levitate SLA switched out for Air of Nobility
  6. Cleave feat switched out for Quicken SLA (Invisibility)
  7. Great Cleave switched out for Quicken SLA (Teleport)
She is specked more for a social role and a quick repositioning around the battlefield
 
[x] No I trust my companions to addresses the goblin market it does not need my intervention.
-[x] Take your mother and go to the giants to convince them to abandon the far north for a place in your growing empire.

The gaints like to deliberate we should talk to them soon. It's sort of rude if we wait for them to come to a complete decision get ready to implement it and leave for us to then drop in to convince them of something else. The sooner we do this the better.
 
[x] No I trust my companions to addresses the goblin market it does not need my intervention.
-[x] Take your mother and go to the giants to convince them to abandon the far north for a place in your growing empire.

The gaints like to deliberate we should talk to them soon. It's sort of rude if we wait for them to come to a complete decision get ready to implement it and leave for us to then drop in to convince them of something else. The sooner we do this the better.

I believe they are deciding on a leader and don't want to speak with other races until they do?

Otherwise I agree.

[X] Yes
 
Name: Amala
Alignment:
Lawful Evil
Size/Type: Medium Outsider (asura, evil, extraplanar, lawful)
Hit Dice: 16d10 + 64
Initiative: +7
Speed: 50 ft.
Armor Class: AC 24, touch 21, flat-footed 16 (+7 Dex, +1 dodge, +3 insight, +3 natural)
Base Attack: +16
Attack: What Weapons?
Full Attack:
Space/Reach:
Special Attacks:
infused weapons, multiweapon mastery
Special Qualities: Damage reduction 10/Good, Regeneration 5/Good, improved evasion, Darkvision 60 ft., All Around Vision, Immunity to curse effects, disease, flanking, poison , Resistance to Fire and Electricity 10 Spell Resistance 24, Telepathy 100 ft.
Saves: Fort +14, Ref +12, Will +17 (+2 vs Enchantment)
Abilities: Str 22, Dex 24, Con 19, Int 15, Wis 24, Cha 20
Skills: Acrobatics +19 (+27 when jumping), Bluff +17, Diplomacy +14, Escape Artist +25, Intimidate +17, Knowledge (arcana) +8, Knowledge (planes) +14, Perception +23, Perform (dance) +17, Sense Motive +19, Stealth +19; Racial Modifiers +8 Acrobatics when jumping, +6 Escape Artist, +4 Perception
Feats: Combat ReflexesB, Deflect ArrowsB, Dodge, Improved GrappleB, Mobility, Power Attack, Spring Attack, Quicken Spell-like Ability (Invisibility and Greater Teleport),
Aura elusive (50 ft.) (CL-check against 28)

Infused Weapons (Su)

In addition to being evil and lawful, weapons an upasunda wields are considered to be magic for the purposes of overcoming damage reduction.

Multiweapon Mastery (Ex)

An upasunda takes no penalties when fighting with multiple weapons.

Spell-Like Abilities (CL 13)
At will
disguise self, Quickened greater teleport (self plus 50 lbs. of objects only), feather fall, Quickened Invisibility, Wings of Cover
3/daydeeper darkness, Air of Nobility, rainbow pattern (DC 19)
1/dayhaste, hold monster (DC 20), summon (level 4, 2 adhukaits 45% or 1 upasunda 20%)



Equipment:

That's just the baseline.
She has now, from her extra HD 1 more feat and 32 skillpoints to spend.
I already put the additional stat-point in Charisma and adjusted her skills for that, since she's supposed to be social and CHA on 19 needed just one point.

In terms of equipment, she can wield several weapons and would seriously profit from a Monk's belt.
 
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Great sheet, thanks @Artemis1992. :)

Just one note, Bearer of the Fourth Secret is just another way to say upasunda since they are on the fourth step of Asura ascension, starting at tripurasura (Bearers of the First Secret) and ending at Asura ranas (Bearers of the Seventh Secret).

The weapons are a bladed quarterstaff +2 (normal damage dice, but piercing damage), a +2 Unholy Falcion and a +2 Axiomatic Human-bane dagger.
 
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Where does her Insight bonus on armor come from?
It matches none of her stats and I can't see it corrospond to any feat or racial ability?

Edit: Since Pathfinder has different skills maybe make her skillset from ground up, with the 8+INT points a 3.5 Outsider gets?
 
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Name: Amala
Alignment:
Lawful Evil
Size/Type: Medium Outsider (asura, evil, extraplanar, lawful)
Hit Dice: 16d10 + 64
Initiative: +7
Speed: 50 ft.
Armor Class: AC 21, touch 18, flat-footed 13 (+7 Dex, +1 dodge, +3 natural)
Base Attack: +16
Attack: Quarterstaff: +16 +6 (Str) +2(Enh) = +24(1d6 +2 +9) or Falchion: +16 +6 +2 (+2 vs Good) =24/26( 2d4 +2 +9 (+2d6 vs Good)/18-20x2) or Dagger: +16 +6 +2 (+2 vs Chaotic and +2 vs Human) = 24/26/28( 1d4 +2 (+2d6 vs Good and 2d6 vs Human)/19-20x2) or Slam +16 +6 (Str)= +22 (1d4+6)
Full Attack: Quarterstaff: +24/19/14/9(1d6 +2 +9) and Falchion: 24 (26 vs Good) (2d4 +2 +9 (+2d6 vs Good)/18-20x2) and Dagger: 24 (26 vs Chaotic or Human, 28 vs someone who is both) ( 1d4 +2 (+2d6 vs Chaotic and 2d6 vs Human)/19-20x2) or 6 Slams +16 +6 (Str)= +22 (1d4+6)
Space/Reach:5ft/ 5ft
Special Attacks:
infused weapons, multiweapon mastery
Special Qualities: Damage reduction 10/Good, Regeneration 5/Good, improved evasion, Darkvision 60 ft., All Around Vision, Immunity to curse effects, disease, flanking, poison , Resistance to Fire and Electricity 10 Spell Resistance 24, Telepathy 100 ft.
Saves: Fort +14, Ref +12, Will +17 (+2 vs Enchantment)
Abilities: Str 22, Dex 24, Con 19, Int 15, Wis 24, Cha 20
Feats: Combat ReflexesB, Deflect ArrowsB, Dodge, Improved GrappleB, Mobility, Power Attack, Spring Attack, Quicken Spell-like Ability (Invisibility and Greater Teleport), Combat Rythm
Aura elusive (50 ft.) (CL-check against 28)

Skills:
Bluff: 19 +5 (CHA) = 24
Concentration:10 +4 (CON) = 14
Diplomacy: 19 +5 (CHA) +4 (Syn) = 28
Escape Artist: 10 +7 (DEX) +6 (Race)= 23
Intimidate: 19 +5 (CHA) = 24
Jump: 9 +6 (STR) +8(Race) = 23
Knowledge (Arcana): 9 +2 (INT) = 11
Knowledge (Planes): 10 +2 (INT) = 12
Perform (Dance): 19 +5 (CHA) = 24
Move Silently: 9 +7 (DEX) = 16
Sense Motive: 19 +7 (WIS) = 26
Spot: 19 +7 (WIS) +4(Race) = 30
Tumble: 19 +7 (DEX) = 26


Infused Weapons (Su)

In addition to being evil and lawful, weapons an upasunda wields are considered to be magic for the purposes of overcoming damage reduction.

Multiweapon Mastery (Ex)

An upasunda takes no penalties when fighting with multiple weapons.

Spell-Like Abilities (CL 13)
At will
disguise self, greater teleport (self plus 50 lbs. of objects only), feather fall, Invisibility, Wings of Cover
3/daydeeper darkness, Air of Nobility, rainbow pattern (DC 19), Quickened Invisibility, Quickened greater teleport
1/dayhaste, hold monster (DC 20), summon (level 4, 2 adhukaits 45% or 1 upasunda 20%)



Equipment: Bladed quarterstaff +2, +2 Unholy Falcion, +2 Axiomatic Human-bane dagger

Increased the skills and added the feat Combat Rythm since that works great for her many attacks.
I would prefer it if someone else looks over the attack-line, I don't think I got it all right there.
 
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Skills are done after 3.5 now.

So, that's it from my side, if anyone else sees something wrong or wants something changed please say it.
 
Name: Amala
Alignment:
Lawful Evil
Size/Type: Medium Outsider (asura, evil, extraplanar, lawful)
Hit Dice: 16d10 + 64
Initiative: +7
Speed: 50 ft.
Armor Class: AC 21, touch 18, flat-footed 13 (+7 Dex, +1 dodge, +3 natural)
Base Attack: +16
Attack: Quarterstaff: +16 +6 (Str) +2(Enh) = +24(1d6 +2 +9) or Falchion: +16 +6 +2 (+2 vs Good) =24/26( 2d4 +2 +9 (+2d6 vs Good)/18-20x2) or Dagger: +16 +6 +2 (+2 vs Chaotic and +2 vs Human) = 24/26/28( 1d4 +2 (+2d6 vs Good and 2d6 vs Human)/19-20x2) or Slam +16 +6 (Str)= +22 (1d4+6)
Full Attack: Quarterstaff: +24/19/14/9(1d6 +2 +9) and Falchion: 24 (26 vs Good) (2d4 +2 +9 (+2d6 vs Good)/18-20x2) and Dagger: 24 (26 vs Chaotic or Human, 28 vs someone who is both) ( 1d4 +2 (+2d6 vs Chaotic and 2d6 vs Human)/19-20x2) or 6 Slams +16 +6 (Str)= +22 (1d4+6)
Space/Reach:5ft/ 5ft
Special Attacks:
infused weapons, multiweapon mastery
Special Qualities: Damage reduction 10/Good, Regeneration 5/Good, improved evasion, Darkvision 60 ft., All Around Vision, Immunity to curse effects, disease, flanking, poison , Resistance to Fire and Electricity 10 Spell Resistance 24, Telepathy 100 ft.
Saves: Fort +14, Ref +12, Will +17 (+2 vs Enchantment)
Abilities: Str 22, Dex 24, Con 19, Int 15, Wis 24, Cha 20
Feats: Combat ReflexesB, Deflect ArrowsB, Dodge, Improved GrappleB, Mobility, Power Attack, Spring Attack, Quicken Spell-like Ability (Invisibility and Greater Teleport), Combat Rythm
Aura elusive (50 ft.) (CL-check against 28)

Skills:
Bluff: 19 +5 (CHA) = 24
Concentration:10 +4 (CON) = 14
Diplomacy: 19 +5 (CHA) +4 (Syn) = 28
Escape Artist: 10 +7 (DEX) +6 (Race)= 23
Intimidate: 19 +5 (CHA) = 24
Jump: 9 +6 (STR) +8(Race) = 23
Knowledge (Arcana): 9 +2 (INT) = 11
Knowledge (Planes): 10 +2 (INT) = 12
Perform (Dance): 19 +5 (CHA) = 24
Move Silently: 9 +7 (DEX) = 16
Sense Motive: 19 +7 (WIS) = 26
Spot: 19 +7 (WIS) +4(Race) = 30
Tumble: 19 +7 (DEX) = 26


Infused Weapons (Su)

In addition to being evil and lawful, weapons an upasunda wields are considered to be magic for the purposes of overcoming damage reduction.

Multiweapon Mastery (Ex)

An upasunda takes no penalties when fighting with multiple weapons.

Spell-Like Abilities (CL 13)
At will
disguise self, Quickened greater teleport (self plus 50 lbs. of objects only), feather fall, Quickened Invisibility, Wings of Cover
3/daydeeper darkness, Air of Nobility, rainbow pattern (DC 19)
1/dayhaste, hold monster (DC 20), summon (level 4, 2 adhukaits 45% or 1 upasunda 20%)



Equipment: Bladed quarterstaff +2, +2 Unholy Falcion, +2 Axiomatic Human-bane dagger

Increased the skills and added the feat Combat Rythm since that works great for her many attacks.
I would prefer it if someone else looks over the attack-line, I don't think I got it all right there.
Haven't had much time to look at it, but her SLAs need some slight adjustment. The Invisibility and Greater Teleport should be at will, but the Quickened versions should be moved to the 3/day line.
 
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