[] Split up
-[] Viserys moves from ship to ship, casting no-cost Miracle to shatter the slave-collars while offering the sailors the chance to surrender
-[] Siduri and Xor go pacify the rest of the ship
-[] Dany and Richard help the hunt for the mage


@Goldfish
Do you think that's reasonable?
When VIserys is out there he has the quickest reaction time when something unexpected comes, meanwhile Richard, guided by Dany, can play to his strenghts and maybe help murder another mage.
 
Something shatters inside your enemy's flesh, not broken bone or ruptured organs nor anything that might have a place inside a living thing, it almost sounds like glass, a potion, you realize impressed in spite of yourself at how far this thing had gone to ensure it would not perish. Wounds knit, not all nor fully, but enough that when the final blow lands it is able to twist out of the way of the worst of the blow, leaving it with a bleeding gash across its jaw rather than a head flying from its shoulders.
What I wonder here, what spell could that have been?
Potions only hold up to level 3 and Cure Serious Wounds would have been very little compared to his HP and Richards hits.
 
Sundered Visions

Twenty-Fifth Day of the Tenth Month 293 AC

Before the fiend's threat is even spoken in full, you run towards it sword in hand, as though meaning to face him thus, silently apologizing to Dark Sister for using her for a ruse once more. The wards you had woven forbid any from commanding time to their whims, but only for a short span around where you stand, and so you play the vainglorious youth. You have had plenty of practice in the part, after all.

Siduri's voice is rising in a blessing of strength and valor upon Ser Richard's shoulders, the knight racing for the door almost swifter than the spell already upon your lips. Dark Sister cuts not flesh but the fabric of the world itself, a line of blood-red light spanning the short distance to your foe to strike him in the chest. The fiend spasms painfully, bones cracking, flesh tearing, and black bile leaking from six fiery eyes

Then Ser Richard falls upon the reeling fiend, his first flow is deflected by one of it's stolen blades acting seemingly without their master's will, but then the knight does what he has ever done when faced with strange and arcane powers, with foes who think themselves beyond mortal ken to face. He adapts and strikes once more with renewed fury. Spellsteel clangs and hisses in Oathkeeper's flames as enchanted weapons are swept aside and telling blows begin to land, one ripping through a shoulder, another almost slicing off a hand at the wrist, and a third sinking deep into it's armored stomach, parting gilded scales as easily as parchment. The look in the archfiend's eyes is almost the same as that which you had seen moments before in its servant's eyes... almost.

Something shatters inside your enemy's flesh, not broken bone or ruptured organs, nor anything that might have a place inside a living thing. It almost sounds like glass, a potion you realize, impressed in spite of yourself at how far this thing had gone to ensure it would not perish. Wounds knit, not all nor fully, but enough that when the final blow lands it is able to twist out of the way of the worst of the blow, leaving it with a bleeding gash across its jaw rather than a head flying from its shoulders.

"You cannot slay me! I... see... all!" the thing hisses, narrowly dodging a spell from one of Xor's eyes. It's blades lock in a circle of steel and sorcery, moving so swiftly they blur and befuddle the eye, but not quite too fast for Ser Richard. The knight almost seems to move with whatever strange rhythm the blades possess, martial skill matching accursed seer's vision.

The warding blades reap their toll upon the knight as he reaches through them, finding every weakness, prying past the shield and cutting through the thinnest gaps in armor until blood seeps over sanctified steel. But Oathkeeper too finds its mark, slicing off the fiend's jaw and you suppose it's tongue just as it was about to make another pronouncement of doom.

Ser Richard Loses 24 Temporary Hit Points

Ser Richard Takes 51 Damage


"What the Hells was that?" Siduri shakes her head wonderingly.

"A greater fiend, now the corpse of one," Dany quips as she flies over to heal Ser Richard with a gentle touch and a whispered word.

"Did you really have to get in the thing's face, Your Grace?" he asks, turning to you.

"That is how the ward works, I'm afraid. Without it, the thing could have moved where it willed before striking and casting whatever spells it pleased in that time."

"And you can't cast those wards on anyone else?" he sighs.

The words are barely a question, but you choose to treat them as such shaking your head. "I'm afraid not, Ser. It is at the very limits of my magic to cast the spell at all. Such proclamations of what magic may or may not be worked are usually the domain of..." you trail off, not sure how to finish. 'Idol of Fire' the fiends called you, but the last thing you would wish to be thought of is a god.

"Gods," Siduri is more than happy to finish for you. "Them or sorcerers skilled enough to substitute skill for power."

Meanwhile, you collect the fiend's corpse in your cloak together with its weapons. From the way they twist and rattle you suspect some fel power is still upon them. One way or another you will find a use for them.

"Do we continue on to hunt the mage or attempt to aid in the boarding?" Xor interjects pragmatically.

What do you do?

[] Help with the fight against the rest of the convoy

[] Hunt the mage

[] Split up
-[] Write in how

[] Write in


OOC: The strategy with Ser Richard was a near perfect counter, because I planned the asura getting a +10 to his AC as he put his swords into defensive posture, so one full attack with PA and one without got you maximum damage. The previous vote is too close to call so it stays open.
Made a few edits to the chapter, DP.
 
How is this a seventh level spell? Shouldn't it be higher?

Meh. You are burning a swift action and 7th level magic for what amounts to essentially a fancy re-roll.

You could, as a rather unoptimized example, cast your regular, high level spell as an action and a 3rd level spell - of which a lot are quite nice - as a swift action via Quicken spell.

Situationally useful, but nothing too impressive. Here is something similar that deserves the 9th level slot.
 
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What I wonder here, what spell could that have been?
Potions only hold up to level 3 and Cure Serious Wounds would have been very little compared to his HP and Richards hits.
It could have been multiple potions, or an Elixir type enchanted item rather than a traditional potion. Hell, he would have gotten more HP back from a Lesser Restoration potion curing all of the Constitution damage Richard inflicted on him rather than a Cure Serious Wounds potion's limited healing.
[] Split up
-[] Viserys moves from ship to ship, casting no-cost Miracle to shatter the slave-collars while offering the sailors the chance to surrender
-[] Siduri and Xor go pacify the rest of the ship
-[] Dany and Richard help the hunt for the mage


@Goldfish
Do you think that's reasonable?
When VIserys is out there he has the quickest reaction time when something unexpected comes, meanwhile Richard, guided by Dany, can play to his strenghts and maybe help murder another mage.
I'm never a fan of splitting the party.

The slaves are probably mostly dead by this point, to be honest, and even if we shattered all of their collars, we couldn't trust them to surrender. Also, I'm not willing to burn 9th level spell slots until all of the truly dangerous fighting has ended.
 
Also, I'm not willing to burn 9th level spell slots until all of the truly dangerous fighting has ended.
This.
We are here to stop the Efreeti, not to gather loot (be it people, or bling).

Good PR with our allies is greatest loot we are getting out of it, really.

We will likely face reinforcements from Hell/Efreeti/15th still, so better be careful about our spellslots/party compilations.
 
The slaves are probably mostly dead by this point,
I contest that point, we only cleared the decks by magic and bombing, the majority of people will be inside the ships, where boarding parties with likely have a tough and slow combat against defenders in strongpoints ahead of them.

From what we saw in the interlude even Lya's group was delayed by these people and the Shaitan-boarders don't have a Melisandre with them to clear up such blocks.

Also, I'm not willing to burn 9th level spell slots until all of the truly dangerous fighting has ended.
That I can kinda see, but I'm still very much in favor of doing this once we are sure the major resistance is done.
 
[X] Plan Hunting the "Hunter"
-[X] Hunt the Efreeti Mage.
--[X] Communicate with Lya via previously established Telepathic Bond to learn the current situation with the Efreeti Mage and how best to proceed.
-[X] Metamagus Zherys
 
[X] Plan Hunting the "Hunter"
-[X] Hunt the Efreeti Mage.
--[X] Communicate with Lya via previously established Telepathic Bond to learn the current situation with the Efreeti Mage and how best to proceed.
-[X] Incantifier Zherys
 
I contest that point, we only cleared the decks by magic and bombing, the majority of people will be inside the ships, where boarding parties with likely have a tough and slow combat against defenders in strongpoints ahead of them.

From what we saw in the interlude even Lya's group was delayed by these people and the Shaitan-boarders don't have a Melisandre with them to clear up such blocks.


That I can kinda see, but I'm still very much in favor of doing this once we are sure the major resistance is done.
True, with that in mind there are probably quite a few survivors at this point, but I'm not going to hold out hope for there to be many when we're able to help.

Once the true threats have subsided, though, I don't mind trying to save those who we can free safely.
 
Great fight DP. You know richard should really get a mythic level for basically killing a mini deamon lord singlehandedly.
 
Great fight DP. You know richard should really get a mythic level for basically killing a mini deamon lord singlehandedly.
Richard got to shine there, I agree, but that was far from single-handed. Viserys halved its HP with his Avasculate spell and prevented it from using its Time Stop SLA.

Still a very impressive showing, though. Richard is a scary dude.
 
[X] Artemis1992

Edit: Incantifier just makes more sense for Zherys fits the dude better tbh.
 
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