A Dance of Daggers
Twenty-Fifth Day of the Tenth Month 293 AC
There is no time deal in veils and intrigues while the battle rages all around you, your friends and allies in mortal peril. You shift to half-human form and stride across the broken glass already drawing a Valyrian steel dagger held hilt first as you approach the slave. "Do not resist," you call as Xor floats into the room behind you all five of his eyes fixed upon the 'slave'. Siduri you do not see though from the rustle of silk behind you the sorceress too has entered the shattered room.
"Be Bound," you call, words like thunder in the air, no subtle spell this but will made manifest upon the incandescent edge where mortal magic meets the power of a demiurge. Rage burns like hot embers behind her eyes.
A
flash that does not illuminate but devours light and color both passes between you. Where there had once been one face now there were three, no less beautiful but twisted into a mask of ageless disdain. "We have stood against Powers far mightier than you, Idol of Flame," they proclaim as one, dagger sword and staff whirling in six pairs of tangled limbs. A Ruin Dancer stands before you all,
Upasunda, in the tongue of Baator from which they hail, lesser by far would you count her than the fel sage you had seen before... save that she shows no fear at her ruse being unveiled.
The curved dagger flies in a deadly arc over your head to strike at Xor even as the folds of your cloak narrowly deflect the sword, but not the whirling bladed staff draws blood, the brief sting of poison in the wound evaporating to nothing under the power of the crown, even as the magics of the earth bound within your scales close the wound to nothing.
Xor loses 24 Temporary Hit points
Viserys loses 17 Temporary Hit Points
"You will die, all mortal flesh shall ro..." the leftmost head begins to proclaim just as
chains spring up from the ground at Dany's command to bind its limbs and send it sprawling. A
ray of pale light briefly connects one of Xor's eyes to the creature's poisoned gaze, leaving it clouded, emptied of some of its malignant will though none of its rage. In truth it grows all the brighter as Siduri's spell strips arcane wards from her one after another.
Seeing your chance, you toss the focus dagger from one hand to the other draw Dark Sister for a sweeping overhead blow that was never meant to land and when that blow is twisted aside as intended, you intone the spell once more and this time there is no ward between the dagger's pommel and the sprawling fiend. This time she is
bound, a look of what might have been betrayal in her eye. Like a light wind against your scales, you feel the echo of a stillborn contingency in the air.
"Come on!" you call, pushing aside the divan that had been tossed aside during the brief but vicious fight. "We still need to catch her master!"
Before you had taken a single step, however, the dagger and the fiend bound within are almost ripped from your grip by some
unseen force. The sixfold horror you had seen before through the mirror's shine stands in the door of the cabin, its burning gaze remote, as though turned towards some other sight, some other world.
One hand is raised in dreadful mockery of divine benediction as it speaks a
word so foul as to corrupt even the tainted air of Fallen Valyria. Siduri flinches for a moment, hands raised to her ears, but then she remembers what all of you had already known and trusted from the start. Dany's spell wards you.
Spells of death and ruin, of fire that can burn even those born of Hell's embrace are already upon your lips, but the creature speaks a handful more words, not magic but a warning: "Strike me down and you shall call the eye of He whom you most fear, little idol."
What do you do?
[] Write in
OOC: Yes that was quickened telekinesis in place of quickened blade barrier, because I rebuilt the fiends a little (and in the case of the lesser one buffed it too). Which is not to say that your preparations did help a great deal of course. The spellbane and spell-immunity went a long way to locking down your enemies. Not yet edited.