Part MMMXXI: Fortress of the Mind
Fortress of the Mind

Nineteenth Day of the Tenth Month 293 AC

Past the outer wall of the monastery the ground begins to slope, a perfectly even incline that is as much a product of Githzerai will as the walls that loop gently around the mount like serpents slumbering one inside the other. You see all around you structures flowing into each other more like the bones of some vast living thing than any mortal city. Instead of houses standing each on their own to hold a family great or small the living quarters are large enough to hold several thousand, built partly so as not to waste the heat from the kitchens, Saruk explains noticing your interest.

Craftsmen too ply their trade in unassuming silence with nary a marker boasting the skill of this master or that, only the sound of a smith's hammer or the creak of a loom speaking to their presence. Nor is there any sight of an inn nor any other establishment that could cater to travelers, though the monastery itself is certainly large enough that it could support several. In truth you would call it as much city as monastery or at least a large town, though guessing the exact size is harder given the odd layout.

Thankfully your young guide is more than happy to answer these questions and more, there are nine-thousand three-hundred and eleven Githzerai within the city, not counting infants and toddlers, a number that comes so easily and surely upon his tongue because the very minds of its inhabitants are forged in endless daily meditations are all that prevents the monastery from being consumed by the tides of Limbo. Oddly enough he does not count the encroaching chaos an evil or an enemy, as you imagine most who would grow up under such a relentless siege would do, but a challenge, an opportunity.

"The walls and paths do not know themselves and so they must be made anew with every moment. As we remake them we remake ourselves also to see farther, our gazes unclouded by passion," he explains with the tone of one recounting a half-understood lesson.

Glancing back at Dany you see that she is as troubled as you had expected, behind a carefully constructed smile. Without our passions and desires how can any of us be ourselves? her expression asks, clear as if she had shouted it to you at least.

You shrug, you are not here to change anyone's way of life, only to seek allies against a common foe.

Speaking of that foe you are surprised by the hum of unfamiliar power that hangs around a trio of warriors that cross your path at a busy intersection, moving with purpose towards some distant errand. Unfamiliar, but not wholly unknown, the magic of the mind, you think in satisfaction. What had Jeyne called it, 'holding focus'?

This time it is Teana who asks after them, having either sensed the strange power herself or noticed your reaction. Alas, Saruk cannot answer all you would wish to know. He names them 'awoken', those able to use their minds for more than the shaping of Limbo, but of their precise skills, much less their numbers, he knows nothing... then almost idly he answers the question that had been troubling you ever since you had reached the city. "They are likely newly returned from the Shattered Garden where they fight Zerthimon's rebellion anew each day."

The news of the Githzerai's continuing war against their old masters among the ruins of Elysium is at once heartening and concerning, the first of course because it is good to hear of any power who would contest those horrors where your power cannot yet reach, the second because as in the realms of air and earth you find yourself again competing with the needs of an existing war.

You do not have long to ponder the matter before you reach the summit of the monastery crowned with a octagonal fortress seemingly built of weather-worn granite large enough to contain the entire population of the monastery with room to spare, as any proper fortress should.

The first thing you notice upon stepping inside is the silence, deep enough that you can hear the beat of your heart and Dany's sudden exhalation of surprise, yet it does not feel unnatural, leaving only a faint melancholy upon the heart when it passes.

"So not seek fate and purpose in every odd conjunction. That is the path of one who has already imagined himself at the journey's end and will fall into the first pitfall, to be remembered only as a warning to the young," The voice is old but still strong, echoing through the archway ahead.

Saruk's steps slow ever more as he approaches the final passage, though finally with a deep breath he steps forward to introduce you to not only to the Grandmaster but also the three students who had come asking for counsel or aid, eyes so fixed upon the ancient bearded man that they do not even notice your arrival at first.


"Ah... how fate conspires against my lessons," the Grandmaster laughs, spark of almost child-like mischief in his eye. "Welcome, welcome, honored and..." The look he gives you leaves you almost certain he had seen your true nature through some magic or artifice of the mind. "Most unusual guests. What do you seek here?"

"Aid against the very creatures your people even now fight, those who in the Realm of Balance are called the Deep Ones, because it is in the depths of the sea that they have found shelter, just as it said in my letter," you reply simply.

"We will do what we can," Grandmaster Randar offers. Far from the best reassurance you have ever received, but better than nothing. "What manner of aid do you most desire?"

[] Write in

OOC: This would be the time to mention that lore you brought along too. Also, imagine the people in that pic with green skin like the first one, that is the model of Githzerai I'm using.
 
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(Sleepy) Points of interest:
1) Supposedly, through background Divination, we know the locations of all Illithid outposts and small bases beyond the 3 Great Bases we know of.
Anything super-important is obviously shielded from that, but regular forces' encampments are known.

2) We need all lore they can offer on Deep Ones and/or Aberrations and/or Psionics.

3) We can pay in variety of knowledge ourselves (from lore on all manner of Fiends, to rituals), but also supplying them with resources unique to Plane Material, and maybe even sponsoring them, since their prosperity (and growth in numbers) is in out great interest.
Also, we have few unique books that may interest them a lot.

4) We'd like to visit their best enchanters/crafters, since we ourselves lack ability to do Psionic stuff, and some effects are very desirable.

@DragonParadox, are there more fortress-monasteries around?
 
Can we please ask them if they actually use the corpses of the Illithids they kill? If they do not, well then seeing as they are apparently in eternal war with them in Elysium, we could offer to turn any Illithid corpses they bring back, into warriors in our Fungus Forges, of course with us taking something like 20% of the HD for service.
 
Meditations on the Infinite

Description: A book of esoteric Leng meditations that promises insights into the deeper nature of the world, but whose preface written in a trembling hand by a Braavosi scribe makes it clear that the answers may fracture the mind likely as strengthening it.

Content: Grants A reader that succeeds on a DC 15 Wisdom check, Instead of sleeping can enter deep meditation - spending half as much time as needed normally to sleep. On succeedeg DC 20 check, this meditation counts for purposes of restoring spellslots and other pools as regular sleep, as well as for preparing spells. On succeeding DC 25 check, this meditation counts as sleep for purposes of healing. Every night after the first, you have to roll a DC 10 + (number of nights not slept) Will save or the meditation fails and you are fatigued as if you hadn't rested at all. That DC lowers by 1 for every night slept normally again. The effect doesn't stack with other methods of sped-up sleep or restoring resources.
Alright, this is definitely something to offer, since it may scale nicely with their own techniques.
Codex of the World Seed

Description:
Bound in heavy silver, set with bright sapphires that glow softly under a mage's touch, this book will not open under the hand of one not possessed of sufficient arcane power, and rightly so for the ever-changing lore held within could easily damage a mind not inured to magic's often twisting paths. It seems to possess some manner of rudimentary intelligence and an inherent connection to the ether winds.

Content: Arcane formulas relating to the current conditions of the ethereal plane, allowing a mage who studies it for an hour before casting a spell that creates an extra-dimensional space to work the magic as though affected by the Extend Spell metamagic feat.
@DragonParadox, would this be of worth to Gith? I'm not sure how close Limb and Etherial Plane are.
Two others of comparative size and several smaller ones.
So, more yet to visit, then.
@Goldfish, rejoice!
There are several markets to attempt buying Psionic equipment from!
 
Alright, this is definitely something to offer, since it may scale nicely with their own techniques.

@DragonParadox, would this be of worth to Gith? I'm not sure how close Limb and Etherial Plane are.

So, more yet to visit, then.
@Goldfish, rejoice!
There are several markets to attempt buying Psionic equipment from!
Can we at least ask them about them providing corpses for the Fungus Forge? We are really under using it at the moment, we have 2 Fungus Forges, and we haven't even hit the limit, to how many creatures 1 forge can create each month.
 
In order, we want a powerful strike team for a few months/years > lore > psychic crafters > various less powerful or mobile combatants

Right?
 
In order, we want a powerful strike team for a few months/years > lore > psychic crafters > various less powerful or mobile combatants

Right?
I also want the corpses of all the Illithids they are routinely killing, I don't think they are using them very much, and the Fungus Forge can turn them into more combatants for the war, I'm sure the Gith would appreciate the ability, to turn the corpses of their enemies into allies(in a non-necromantic way)
 
Can we at least ask them about them providing corpses for the Fungus Forge? We are really under using it at the moment, we have 2 Fungus Forges, and we haven't even hit the limit, to how many creatures 1 forge can create each month.
I really, really doubt they aren't using every possible scrap of their former masters.

We could ask, but we need to be careful around he topic, I can guaran-fucking-tee you they would be inclined to take "yo, you mind giving those dead pieces of squid filled with Psionic energy to me, a random stranger?" in a wrong way.
In order, we want a powerful strike team for a few months/years > lore > psychic crafters > various less powerful or mobile combatants

Right?
General promise of support in case of an amassed Illithid invasion to PM too, they wouldn't want to split their attention too much mow, but if squids rally, they'd better be quick about helping us.
 
Let's please not grow a Heart Tree in a place where the ground could literally dissolve on a whim.
Was thinking the OG could offer a permanent island of stability, one which the Githzerai wouldn't need to constantly maintain. Would make a good emergency fallback position.
 
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I really, really doubt they aren't using every possible scrap of their former masters.

We could ask, but we need to be careful around he topic, I can guaran-fucking-tee you they would be inclined to take "yo, you mind giving those dead pieces of squid filled with Psionic energy to me, a random stranger?" in a wrong way.
They are probably using the corpses in some way, but it's not necessarily all that efficient, remember how we used corpses before we got the Forge? We tended to just turn them into crafting reagents, and the average corpse didn't provide all that much in the way of those.

And in regards to the distrust, we can always tell them how the Forges work, and give a representative a tour of them, once we have showed them what we can do with corpses, our deal for them to trade Illithid corpses, for Plant creatures to serve as backup in their war, should seem reasonable.
 
They are probably using the corpses in some way, but it's not necessarily all that efficient, remember how we used corpses before we got the Forge? We tended to just turn them into crafting reagents, and the average corpse didn't provide all that much in the way of those.

And in regards to the distrust, we can always tell them how the Forges work, and give a representative a tour of them, once we have showed them what we can do with corpses, our deal for them to trade Illithid corpses, for Plant creatures to serve as backup in their war, should seem reasonable.
This is a really bad thing to open with on our first negotiations. I'm against pushing for this until after we've got a good working relationship.
 
This is a really bad thing to open with on our first negotiations. I'm against pushing for this until after we've got a good working relationship.
Then don't push, but tell them about it, so they come to us when they are comfortable with such a deal, instead of us procrastinating and never reaching any such deal.

We haven't even told the Shaitan about the Fungus Forge yet, if we did they would probably be able to trade us a lot of corpses for Plant creatures for the war against the Efreeti, but we keep not even trying to reach such deals.
 
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Then don't push, but tell them about it, so they come to us when they are comfortable with such a deal, instead of us procrastinating and never reaching any such deal.
No. Going, "By the way, can we have the corpses of your strongest leaders?" on our first meeting is a diplomatic mallus we simply don't need. "Reassuring" them that they can choose when and if they want to do it doesn't make it any less weird.
 
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