I'm really liking it so far. There is so much history to learn about here, with accompanying world building, it feels as much like a mystery to be solved as an adventure.So how is the current arc working for you guys? I'm having fun with it, but it always feels like I'm doing something wrong when what should have bene the overnight vote gets wrapped up before I go to bed. Are there any questions you guys would like to ask, any thoughts on the flow?
I like this, but I mostly want to learn more about the past. If I had written the plan it would have involved a few other Divinations before Legend Lore (Object Reading, and perhaps entering the dream to get a feel for the place + cast Divinations more easily), but the update I really want is a series of flashbacks about the pastSo how is the current arc working for you guys? I'm having fun with it, but it always feels like I'm doing something wrong when what should have bene the overnight vote gets wrapped up before I go to bed. Are there any questions you guys would like to ask, any thoughts on the flow?
I'm really looking forward to unravelling the mystery and looting everything and everyone of worth within a radius of 100 miles.So how is the current arc working for you guys? I'm having fun with it, but it always feels like I'm doing something wrong when what should have been the overnight vote gets wrapped up before I go to bed. Are there any questions you guys would like to ask, any thoughts on the flow?
I didn't take it as criticism at all, dude.By the way @Goldfish, my last post isn't a criticism of your plan. Using fewer Divinations will certainly mean that DP gives each one more attention and update-space, which is especially important for things like Legend Lore.
It's been recommended to me by several people so far. I just haven't taken the time to sit down and watch it yet.BTW since it is super late and vote discussion seems to have wound down I might as well throw in a recommendation apropos of (almost) nothing. I've been watching Stranger Things on Netflix lately and I really like it, from the story to the characters, but the fact that it is genuinely morally grey (and not in a brooding anti-hero/protagonist centered morality sort of way). To give an example there's your standard government conspiracy doing very stupid things to the fabric of time and space, but then the series thoughtfully analyzes what a measured response to that sort of thing is and how some of the people working there are well people with virtues as much as vices.
The 'almost-nothing' comment has to do with the fact that it has D&D referances that feel like they have been written by a D&D player and not just someone who glanced over the Monster Manual once, without going to the other extreme and being intrusive or silly.
My only complaints about adventurer arcs is when people try and rush things, because the worldbuilding is always a treat, not to mention the spelunking itself.So how is the current arc working for you guys? I'm having fun with it, but it always feels like I'm doing something wrong when what should have been the overnight vote gets wrapped up before I go to bed. Are there any questions you guys would like to ask, any thoughts on the flow?
Yep. I wasn't kidding yesterday when I said I would be perfectly happy if the next week of IC adventuring takes us a month or more IRL to cover. If that means a lot of short updates and tons of decision making, even better.My only complaints about adventurer arcs is when people try and rush things, because the worldbuilding is always a treat, not to mention the spelunking itself.
Oh boy, yeah.BTW since it is super late and vote discussion seems to have wound down I might as well throw in a recommendation apropos of (almost) nothing. I've been watching Stranger Things on Netflix lately and I really like it, from the story to the characters, but the fact that it is genuinely morally grey (and not in a brooding anti-hero/protagonist centered morality sort of way). To give an example there's your standard government conspiracy doing very stupid things to the fabric of time and space, but then the series thoughtfully analyzes what a measured response to that sort of thing is and how some of the people working there are well people with virtues as much as vices.
The 'almost-nothing' comment has to do with the fact that it has D&D referances that feel like they have been written by a D&D player and not just someone who glanced over the Monster Manual once, without going to the other extreme and being intrusive or silly.
Someone in this thread recommended "Kingdom" a few weeks ago.
I just watched episode 1 tonight. Amazing start ! Thanks again for the rec !
Weasel's Day
Eleventh Day of the Tenth Month 293 AC
Walder Frey, Lord of the Crossing and Master of the Twins
OOC: I hope I managed to capture Walder Prime's PoV properly.
Indeed, that was a perfect Walder Prime.
[X] Viserys uses Wild Arcana to duplicate a Vision spell targeting the council chamber. He Blood Wishes a Spell Enhancer spell in conjunction with canceling a previously cast Moment of Greatness spell while Lya maintains a Harmonic Chorus spell on him, raising the effective caster level of the Vision spell to 27th.
-[X] As part of casting the Vision spell, Viserys seeks to learn what the Great Net was, how it relates to the arcane mechanisms at the heart of the Necropolis, and if possible, its current status.
--[X] Depending on what we learn, we will decide on how to proceed.
That seems potentially very useful, but there is some uncertainty regarding the quality of information granted by the spell. 'Psychic impressions' sound very nebulous to me.
That seems potentially very useful, but there is some uncertainty regarding the quality of information granted by the spell. 'Psychic impressions' sound very nebulous to me.