I would put +1 NA every two levels.

Upping the DR to 10, and then after some levels adding another condition for it.
Already done.
Add in at will Fear SLA.
Pathfinder Erinyes have that anyway?

Eventually make Bane Bow 3/day (it is a mighty fine spell). Perhaps with the caveat that they can choose one alignment opposite their own? Do a LE Erynies could pick good/chaotic outsiders, while a LN one could pick good/evil/chaotic? Or just add in that LN ones can also pick Evil outsiders. Tbh, while very good, it's pretty restricted in scope.

I would add in 1/day Dominate Monster at HD 18-20, as an upgrade to their Charm.
I would add more Bane Bow and maybe Dominate at higher levels, but I won't o beyond 15 for now, simply because it will take forever until we get there.

And something that's the higher level equivalent of Unholy Blight, an AoE damage spell they can spam.
Got an idea?
An evil version of this could work: Righteous Smite – Spell – D&D Tools
 
Winning vote

[] Have Vee cast her Hallucinogenic Smoke spell in conjunction with Augury to determine if placing the Blackened Rod in the clawed hand is likely to produce a good result. (90% likelihood of a correct answer when both spells are used)
-[] Place the Blackened Rod into the clawed hand if Vee's Divinations are promising.
-[] If Vee's Divination results are not promising, Dany will instead cast Legend Lore on the clawed hand.
 
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Part MMCMLIV: Phantoms of Light
Phantoms of Light

Eleventh Day of the Tenth Month 293 AC

What does every king wish for that is the ruin of warriors? you ask yourself. No single weapon could encompass the whole of that. Then it comes to you: "Time... I've certainly wished for more hours in a day more times than I can count," you say aloud.

"How do you represent time, though?" Lya asks. "I doubt the magics of this place would be overly impressed with a Myrish clock," she adds with a smile. "Perhaps a spell..."

"Or better yet an enchantment, one that belonged in this place," you finish. With a thought you allow the Blackened Rod which Valaena and her companions had found months ago to fall from the golden folds of the Serpent's Sin cloak and into your hand. As you raise the instrument to see if the runes upon it in any way match the ones upon the hand, Ser Richard interjects.

"Might be worth checking to see what the future holds before we place anything we might have trouble taking back in there," the knight points out, earning an approving hiss from Vrath.

So Vee sets cross-legged upon the stone, surrounded by dark smoke that shifts with every moment in look, in taste, even in texture. Yet when she rises to her feet it is with only an annoyed shake of her head. "It said nothing'll happen, good or bad. I don't trust it, this ain't the sort of place where nothing happens."

"Let me try, then." Dany matches your friend's posture, and from dreams she spins the same spell, bones rattling upon worn stone: "Weal and Woe," she proclaims. "That sounds more like our luck, too much rather than too little done. Should we do it?"

"We must be at least somewhat on the right track given the result, which would leave us with finding another manner to represent time, if the wards are even designed to detect such a thing," Malarys muses. "I might perhaps argue more strongly for caution if this place were not overrun with the the black ichor and perhaps other parasitic life like it. Under the circumstances best to count the wine cup half full..."

"And drink up already," you finish, affixing the rod within the palm of polished malachite.

At first nothing seems to happen, then a warped tone rings through the hall, accompanied by what might be words, though too degraded to make any sense of. From the way your guide jumps though you know he too had understood their nature if not their precise meaning: the hissing tongue of Serpents spoken in days of yore. At once you cast upon a spell for the knowing of all tongues, not wishing to miss a single moment

Six serpentstone 'eyes' open in the foreheads of the ancient statues, light and sound together flowing from them like water dripping from some distant reservoir. Alas even these arcane devices have been worn by the hand of time, images flicker, sounds cut out into indistinct hissing, but every moment is still more precious than diamonds. You count four figures, more frantic in their motions than you have ever seen in those of the Serpent's blood.

"...the Great Net has failed, we should begin preparations to safeguard the remaining viable eggs on the journey south." The speaker is a golden-scaled mage, his form halfway between ordinary serpentfolk and a naga.

"Savages... beasts... dirt... of us," a second figure, one of which you can see little more than the flaring crimson hood as the figment wavers like a reflection seen in swift flowing water. "...still time."

"More time than... to calibrate. Pride has broken..."
This time it is nothing more than a voice imposed upon a flicker of black hanging in midair, though if one can assign such a word to a wavering echo of a serpentfolk's sibilant voice, it sounds old, old and wary. The ancient device surges into a moment of clarity with his next words: "The Children of the Spider patrol Crescent Pass, they need less power than us to be active." You catch but a glimpse of a black-scale, almost akin to Vrath, though wider of shoulder than the assassin and a good half-a-foot taller. Though many of his scales had chipped off and one eye had turned milky-white, you recognize at once that this had been a great warrior in life.

"Prioritize," the last of that ancient council speaks with dreadful finality even through the dying gasps of the device. He appears the most like the sun-walker serpentfolk you are familiar with, though the long flowing amethyst robes are not something you would associate with them. "Destroy... might live... the Net... mind and purpose."

With that the device sputters out like a dying candle, the 'eyes' go dark, and the hand thankfully unclenches, allowing you to reclaim the rod.

What do you do next?

[] Return to the Deep for a few days and try to pry more information from the light projectors

[] Try to find the graves of some of those you have seen within the necropolis, the bones might help fill in the gaps in the tale
-[] Write in which

[] Continue on your exploration as planned
-[] Write in

[] Write in


OOC: You can of course combine the options above, like sending Lya to do the research while the rest of you continue here. Also congratulations on figuring out the riddle, guys.
 
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OOC: You can of course combine the options above, like sending Lya to do the research while the rest of you continue here. Also congratulations on figuring out the riddle, guys.
I would have thought for sure that it's not Time, because while that's a good answer from a human perspective it's kinda strange that the snakemen have the same priorities.
 
OOC: You can of course combine the options above, like sending Lya to do the research while the rest of you continue here. Also congratulations on figuring out the riddle, guys.
Did we find any place where the concentration of this slime is stronger, any idea which direction it might be coming from?

Because that's where I'd go next, we can study the projectors in peace once we've dealt with this.
 
[X] Continue on your exploration as planned
-[X] Go further down to find the source of the slime



We can figure things out down there.
However, having already breached, I'm all but sure that whatever that's making the slime knows we're here... and probably doubles-down on eating precious precious magic.
 
@DragonParadox
Do you think you could do Harrenhall tonight?

You can do this of course but you would effectively be walking into the power levels blind. The slime does not seem to be at the level where it would eat artifacts in a few hours so taking the time to figgure out what you are walking into might the worth it.
So we assume that whatever they talked about here is related to the magic slime?
I thought the slime-producing thing was an unrelated incident, maybe Deep One work, so I didn't think it would be worth studying history before dealing with the current issue.
 
You can do this of course but you would effectively be walking into the power levels blind. The slime does not seem to be at the level where it would eat artifacts in a few hours so taking the time to figgure out what you are walking into might the worth it.
Okay, that's a very clear warning.

[X] Try to find the graves of some of those you have seen within the necropolis, the bones might help fill in the gaps in the tale
-[X] Any of the council members you've seen in the flickering image, along with any other skulls from around that time period to help fill the gaps.
-[X] While this is happening, Lya should try to pry more information from the light projectors.
--[X] Leave Ser Richard to guard her just in case anything tries to attack her.
 
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@DragonParadox
Do you think you could do Harrenhall tonight?


So we assume that whatever they talked about here is related to the magic slime?
I thought the slime-producing thing was an unrelated incident, maybe Deep One work, so I didn't think it would be worth studying history before dealing with the current issue.
  1. Unfortunately not, I do not want to roll that much this late
  2. IC speculation time: It's not imposibile that the slime could have an outside cause but you are rather far from the ocean and have seen neither hide nor hair of any Deep One around so Lya is inclined to belive that it's more likely the cause of the slime is local.
 
Okay, that's a very clear warning.

[X] Try to find the graves of some of those you have seen within the necropolis, the bones might help fill in the gaps in the tale
-[X] Any of the council members you've seen in the flickering image, along with any other skulls from around that time period to help fill the gaps.
-[X] While this is happening, Lya should try to pry more information from the light projectors.
If we are already being paranoid, better leave someone with Lya?
Whatever is down there has propably noticed us already.
 
Okay, that's a very clear warning.

[X] Try to find the graves of some of those you have seen within the necropolis, the bones might help fill in the gaps in the tale
-[X] Any of the council members you've seen in the flickering image, along with any other skulls from around that time period to help fill the gaps.
-[X] While this is happening, Lya should try to pry more information from the light projectors.
I think that's DP throwing us off the path of quickly dealing with whatever's down there :/

It surely knows we're here already.
And I have enough trust in our bling (and Goldfish) to go in an unexpected fight with anything below CR 20-21.

Loot is at stake, Duesal!
Precious, millenia-old loot that is likely getting devoured extra-fast now!
 
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If we are already being paranoid, better leave someone with Lya?
Whatever is down there has propably noticed us already.
Who should we leave? Ser Richard? Malarys?
I think that's DP throwing us off the path of quickly dealing with whatever's down there :/

It surely knows we're here already.
And I have enough trust in our bling (and Goldfish) to go in an unexpected fight with anything below CR 20-21.

Loot is atstake, Duesal!
Precious, millenia-old loot that is likely getting devoured extra-fast now!
DP is not an asshole like that, dude. His warnings are usually legitimate.
 
We're starting to reach the point where "material acquisition" like even magic item loot is purely secondary to things like manpower or information or threat elimination, so if the only opportunity cost to staying to study everything is losing some loot, I say spend the loot to gain the info before making any rash decisions, because then it might make the next set of encounters way easier because we can specifically prep for them.
 
We're starting to reach the point where "material acquisition" like even magic item loot is purely secondary to things like manpower or information or threat elimination, so if the only opportunity cost to staying to study everything is losing some loot, I say spend the loot to gain the info before making any rash decisions, because then it might make the next set of encounters way easier because we can specifically prep for them.
It kills me to say this, but I agree.
 
I think that's DP throwing us off the path of quickly dealing with whatever's down there :/

It surely knows we're here already.
And I have enough trust in our bling (and Goldfish) to go in an unexpected fight with anything below CR 20-21.

Loot is at stake, Duesal!
Precious, millenia-old loot that is likely getting devoured extra-fast now!

I'm going to say something that is probably not all that great for immersion but needs to be said regardless. I would never punish you guys for taking the time to engage with the story, that is the point of a dungeon to me, to tell the tale of the people who built it as the PCs reflect upon it in their own ways and maybe grow and change along their own arcs.
 
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