I doubt it would have been seen as insensitive, whatever he lost was lost successfully helping an evil being find redemption, that's not a mark of sorrow to an Archon, that's a mark of pride(or at least the closest equivalent to pride, an Archon will let themselves feel.)

But yeah I will buy we haven't asked, although I will assume whatever he lost is either inconsequential or has been recovered, as I don't think an Archon would withhold knowledge of any weaknesses, from those they're working with, so at minimum if there's still any problem, I expect him to tell Brienne.

Yes, he would definitely tell Brianne.
 
OK, vote closed, I'll try to take us though these discussions as a brisker peace.

This will probably take a little longer than usual to write up, since I have to go out in a bit.
Adhoc vote count started by DragonParadox on Jul 9, 2019 at 11:48 AM, finished with 60 posts and 12 votes.
 
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Hmm, I have been trying, and failing, to write a little aside of our troops training with the Legion Devils.

But while doing so I came on some things of practical use.
Their base-armor in the entry is Studded Leather, I think nobody would object to upgrading them at least to Breastplate?
Or better, Segmented Fullplate.

As for the actual training, as far as I can see it through they are much better than any comparable number of Legionaires.
A regular advance against crossbows that ignore armor and shields might see even our soldiers break before numbers can tell, especially since no Merregon will fall before they all fall.

My best guess would be a storm attack with Assault Troopers, to deny them the use of their crossbows. They will still massacre those poor bastards in melee, but they'll take damage too and eventually numbers will tell.
But the combination of to hit-boni through the roof by Legion Battle Skill (+20, just for 6 of them standing together), no Fear and nobody dies till the whole group is down will turn every fight of regular soldiers against Merregons into a terrible grind.

If we ever meet some under hostile circumstances, like the Legions of Mammon marching, I recommend doing everything in our power to bomb his footsoldiers, be it by plane or PC, instead of trying to meet them straight on.
 
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Part MMCMXLIV: Of Magic Fel and Fair
Of Magic Fel and Fair

Ninth Day of the Tenth Month 293 AC

As dark grey clouds clouds sweep in from across the Narrow Sea heavy with the promise of rain, the three of you take flight to the south across Shipbreaker Bay to the meet with Lord Casper Wylde. White-crested waves crash against the stones far below and gulls scream with voices like onto the crying of children as lightning dances in the sky and thunder roars.

"Should we really be flying in this, Your Grace?" Ser Richard asks in a brief lull in the din.

"As long as no one's actively throwing the lightning at me I'll take my chances," you reply, shaking the rain from your hair. It's been a long time since you have flows like this. It makes for a pleasant contrast to using your own wings, though you would doubtlessly get bored of it soon.

"Hopefully the Storm God is not growing surly waiting," Dany jests.

Whether the displeasure of an ancient god or the rhythms of the bay older even than the coming of men, the curtains of rain are still falling unrelentingly as you spy the towers of Rain House rising above the slate-grey roofs of Lantern's Rest. There are no lights to be seen in the windows of the town's sept giving lie to the old name, though once you make for shore unseen the locals prove welcoming enough to your coin pouch if not your company and are glad to share the more ghoulish local gossip with someone who had not had a chance to hear it yet.

Two months past Lord Casper had apparently had the witch responsible for his daughter's wasting sickness broken on the wheel over the usual hanging or burning, though the septon had insisted that the remains be burned and the ashes cast into the sea. You will not be finding any answers there. At least there is no doubt as to the mage's guilt, she had been heard threatening the girl by what sounds like half the town in an attempt to twist her father's hand no less.

Unfortunately for young Lynda, Lord Casper had not believed the witch's magic strong enough for the task then, and soon after as the mage fled into the depths of the Rainwood the girl grew sicker and sicker, afflicted with cold sweats and shivers, nightmares that would keep her awake through the night. In the end a pair of local hunters found the witch's lair and wisely decided to sell the information to the lord rather than try to claim the price on her head themselves.

The more you learn of just how the sorceress had looked at the end the more you suspect she had sacrificed more than her morals upon the altar of power, becoming something akin to the hags of children's tales made dreadfully real. Part of you wonders how she had done it, by what forgotten lore or mad study had she warped herself in mind and body, but that curiosity is not why you are here. What matters in the end is that the witch's death had come too late for Lynda and Lord Casper had been suspicious of magic ever since, as well as more likely to be found praying than was his wont if rumors are to be believed.

"So how's the lord feel about magic, supposin' a fellow had some trinkets he'd like to sell," you ask, keeping up your merchant persona.

"That oughtn't be any trouble if you do it all quiet like," replies the local barrel maker, a rather jovial fellow made all the more so by the wine you had been pouring into him to loosen his lips. "Lord Casper ain't the sort to try to throw the tide back with a bucket if you know what I mean. He doesn't like magic and trusts it even less, but he won't be looking through every nook and cranny for charms and potions."

The words make a pleasant hearing, and not just regarding the happenings in Rainwood. It's the first time you had heard such a sentiment about the inevitability of magic spreading expressed in a Westerosi tavern, and no one seems inclined to gainsay him either. Curious you probe a little bit deeper to find the cause. What you discover is surprising, though perhaps it should not be. News of the Conclave and the existence of acceptable magic in the eyes of the Faith has gone a long way into calming the fears of the smallfolk, even in a village like Lantern's Rest that has just seen a blight and death by sorcery.

Cautiously encouraged by what you had heard, you make your way up the winding path to the great oak doors of the keep where you ask for shelter for the evening, showing your goods and greasing palms with silver to make it past the gaze of surly armsmen, who understandably look like they would much rather be drying themselves by the fire inside as well.

Neither is it hard to find the lord's study once inside the keep. However suspicious of magic the man may have become, he is not paranoid enough to set a guard this deep into his home.

Anger at the interruption quickly gives way to shock at your true identity and the secrets you have to share about the Usurper, Lannisters, and all their failings. Then desperate hope sparks in his eye at your offer to restore the dead to life and by sorcery undo the harm that sorcery had wrought. "It will be my daughter and not some twisted wight, will it?" he cannot keep himself from asking.

Dany sighs. "If you will not credit us with kindness, my lord, than pray do so with common sense. Would it serve our cause to hand you some twisted mockery of your daughter, some fiend wearing her corpse?" She pauses a moment. "The rumors about our mother are true..."

Thus into the crypt where Lynda's bones now lay you descend, and there as you had foreseen her soul returns to life so cruelly cut short, spring-green eyes snapping open where once only gaping sockets had looked out. There is, however, one thing you had not foreseen. As the girl jumps from the stone slab shivering from the chill of the crypts, she starts to gently float.

Lost 2,000 IM (Resurrection diamond)

"What did you do?!" Lord Casper thunders so loudly the stones shake.

You open your mouth to deny any blame, eyes already looking through the room for signs of strange magic when the girl herself surprises you. "They didn't do anything. It's my magic. I took lessons from the wood's witch... but then when I saw what she wanted to do I couldn't, I wouldn't..."

"Did you actually kill or harm anyone?" you cut through her stuttering while the lord sits frozen as one of the statues of his ancestors.

"No... no I didn't," she replies. "That's what I stopped. I..."

"Did you make any pacts or promises upon your soul?" you continue, dreading that she might prove to be bound.

Thankfully Lynda's soul proves unbound. Though her magic still has more the feeling of fey instinct than learned spell, she is still mortal in every regard. "I'm... I'm sorry, father. If you want me to go away now to become a septa or a silent sister I'll..."

The offer has the gift of waking Lord Casper from his stupor. "Send you away when I have only just found you again... never." The two hug so tightly it looks almost painful. Heartening as the sight may be, it does spike the wheel of the plan you had been about to suggest. You doubt the lord would lightly accept his daughter vanishing off to the Deep, yet her miraculous return from the dead must be explained somehow.

What do you do?

[] Try to convince Lynda to come to the Deep regardless
-[] Write in

[] Come up with a cover for her resurrection

[] Write in


OOC: I tried to roll through as much of the plot here as would have been repetitive. Hopefully I did not overdo it, though if that is the case I'm fine with retconning.[/QUOTE]
 
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Fey-blooded Sorceress? Like Sarah of Pentos?

What level is Lynda, @DragonParadox? If she's well trained then by all means, but a half-trained mage should probably finish her education sooner rather than later.

As for a proper disguise, Greater Ribbon of Disguise for one. I'm not sure who she might pose as, though. Her posing as a local mage is complicated by recent history.
 
Fey-blooded Sorceress? Like Sarah of Pentos?

What level is Lynda, @DragonParadox? If she's well trained then by all means, but a half-trained mage should probably finish her education sooner rather than later.

As for a proper disguise, Greater Ribbon of Disguise for one. I'm not sure who she might pose as, though. Her posing as a local mage is complicated by recent history.

She is using SLAs not spells, that is what's strange. SLAs are uncommon in the extreme for mortals.
 
@DragonParadox
How long exactly has it been since the Witch cursed Lynda?

We could simply go for an explanation that she merely cursed Lynda into a death-like sleep, a curse that wore of in 13 weeks or 7 month or a similarly nice-looking number.
 
You know, if we ever end up fixing the Forge of Inevitables I really hope they we could add some exceptions to their functions :whistle:

People dying when killed is kind of boring
 
Fey-blooded Sorceress? Like Sarah of Pentos?

What level is Lynda, @DragonParadox? If she's well trained then by all means, but a half-trained mage should probably finish her education sooner rather than later.

As for a proper disguise, Greater Ribbon of Disguise for one. I'm not sure who she might pose as, though. Her posing as a local mage is complicated by recent history.
She can just pose as a rich traveler or merchant looking to settle down, that should keep her lifestyle near what she's accustomed to.
 
Discussed stuff with DP. Had several RAs added to the list:
[] The Mysteries of East: Have the libraries of Vahar accessed, and scoured through for lores of illusion, divination and other low energy magics. (Progress: 18)

[] Mind's shackles, by blood cast off: By following along the secrets of Drow Flesh-crafters, attempt to create something the degenerate blood-drinkers only speculated about in their notes - a creature capable of twisting the reality in same and ways so different to magic Aberrations do - yet not bound to Outer realms.
-[] Adds Vampire, Psychic (CR+2) template, as possible creation in Fleshforge. Requires a functioning Flesh-forge. (Progress: 24, Cost: 26.000 IM)
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You guys might want to trade the shit out of Gith for lore they have.
Also, shiet, Psychic energy-eating undead, that's kinda the defenition of "terrifying" to Illithid.
Heh, to everyone, really:V

For real though, next month we are preparing for war with them, no ifs or buts.
Talking to Gith this month should help bring us in order and float up some ideas.
 
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