Well, after having had a good night of sleep on this discussion, I'm really happy with how things went. There was quite a bit of worry that people would react badly to the state of Heaven and Yraels Fall, especially in a chapter coming from the resident Devil and destroyer of everything Good and Wholesome.

It's really a load off my mind that this didn't happen and that I didn't make everyone horribly angry. Instead I made everyone horribly sad and miserable. Another victory for the Lower Planes! :V

Jokes aside though, I'm feeling a lot better about my involvement on the other side of DM screen now and far less worried about the reactions to future plans of my mine.

Thus a heartfelt "Thank you!" to everyone of you.
To be fair, it was clear that this was a development long in the making, not a twist you had decided to pull.
 
Surely not even @Azel is that evil.
I don't see why letting a cat fend for itself is that particularly evil or non-evil provided there is an adequate food supply. Unless the animal has been brought to an environment that has insufficient food to enable reasonable hunting success.

I grew up in the countryside, and my mother hates animals and I love cats. Basically "my" cats were wild ones I pointed at and said "mine"

We lived beside a road, so between me and my older sister who did the same thing, we many a funeral for a beloved 'pet' that was knocked down by passing cars.

We got to "Magnum 6" before we stopped naming them Magnum
 
High level casters are always a risk if they detect you, there is the Colossal version for tunnelling through mountain ranges of you like a little more room above your head.
I see. However, note that many high-level casters are in fact utterly incapable of killing a hundred legionnaires, even if they're level 14 or whatever. Lya would struggle if she didn't have the best spells prepared, for example! Her everyday loadout isn't the best for this, and summoning+polymorphing is risky because although she'd kill many Legionnaires, Legion melee is solid and can punch above its weight class as long as they don't break and flee.

Furthermore, I try to minimize vulnerability to a single spell. There's nothing I can do to save our Legion from a level 15 Druid (Frostfell, Fire Storm, then buffed-up melee), but I can at least avoid situations where a well-placed Stone Shape or two (or Transmute Rock to Mud, or Summon Nature's Ally III to burrow into our tunnel's roof and destabilize it, or Fabricate, etc) could kill a hundred of our loyal, well-trained and expensive infantrymen.

Well, after having had a good night of sleep on this discussion, I'm really happy with how things went. There was quite a bit of worry that people would react badly to the state of Heaven and Yraels Fall, especially in a chapter coming from the resident Devil and destroyer of everything Good and Wholesome.

It's really a load off my mind that this didn't happen and that I didn't make everyone horribly angry. Instead I made everyone horribly sad and miserable. Another victory for the Lower Planes! :V

Jokes aside though, I'm feeling a lot better about my involvement on the other side of DM screen now and far less worried about the reactions to future plans of my mine.

Thus a heartfelt "Thank you!" to everyone of you.
To be honest, I would have preferred if this update had come from DP. Not "DP must write", but "if DP had posted it, my first emotional reaction would have been different". Still, I'm not dumb enough to post my first angry bitching, and after sleeping on it I understood that this was clearly a long-term development.
I'll get used to having Azel as QM over time, anyway.
Oh, and I had zero problems with the state of Heaven. It was Yrael's alignment change that I found tragic and shocking. I then realized that DP would have done the same.
And the writing was good, by the way. 10/10, will read again in a few months.

And as for "reaction to future plans of mine"? Well I'm expecting to get fucked over by competent enemies, but that's not a problem. Well, it is a problem, but as long as it makes minimal sense then I'll mostly likely curse our stupidity, hit back, and then try to figure out from stopping it from happening again so easily. Azel making clever enemies that act competently and win sometimes isn't a problem, honestly. This quest could do with higher difficulty sometimes.
 
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Winning vote

[] "You are my vassal, Yrael, but you are also my friend. Grander, I spoke, if you remember it. And grander, you said. Let destruction not be our monument. I swear to you I will see this righted one day."
-[] Explore Heaven
--[] Look for clues as to the nature of the battle, the foes that stormed the gates. See what relics are left to collect for study to this end.
---[] Make use of the Runestaff of the Old Gods to summon conspiracies of ravens for scouting purposes.
---[] In the meantime ask Yrael and Mereth their accounts of what happened.
--[] What happens to the dead souls who were bound for this place?
--[] See if there are any survivors to speak to, or even their bodies that could potentially be brought back.
--[] If there is anything to be salvaged still, it would be better put to use protecting the innocent than sitting here. See what can be salvaged among the ruins.
--[] As a general note, stay away from the hole in reality, that doesn't look safe in the slightest.
-[] Before poking around significantly, retrieve any Companions not currently busy. Malarys, Richard, Garin and Tyene at minimum.
--[] In addition, also call upon that Deva you encountered in the Disputed Lands. He will potentially have some part to play in Yrael's new marching orders after we are finished here: to gather as many survivors as possible.
---[] In terms of preparations, Attune Form and Life Bubble should be enough to protect everyone present from any environmental effects.
 
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I see. However, note that many high-level casters are in fact utterly incapable of killing a hundred legionnaires, even if they're level 14 or whatever. Lya would struggle if she didn't have the best spells prepared, for example! Her everyday loadout isn't the best for this, and summoning+polymorphing is risky because although she'd kill many Legionnaires, Legion melee is solid and can punch above its weight class as long as they don't break and flee.
I disagree.
Mostly because she can cast any unprepared spell with Mythic Power.

But also because she can cast Fly and Windwall and then start killing with mid-level spells like Fire Balls and Walls.
Regular Legionaires have to few options for someone like her.

Nothing they can do can really stop her, and if they somehow get lucky hits in she can Teleport out.
 
Part MMDCCCLXVII: Where Hope Abides
Where Hope Abides

Twentieth Day of the Ninth Month 293 AC

It's been four years almost to the day since that fateful night in Braavos when you first glimpsed dreams older than mankind, four years since you thought the worst of the world was thugs and killers or the Usurper atop his stolen throne. Standing here before the wreck of Heaven beholding an angel's Fall, a devil's sympathy for all the world has lost, you truly understand—there is no hope to be gifted from above, no grace of higher purpose to mend the world.

Yet even in these shadows there is purpose to be found, to guard what remains as Yrael had said, but also to build anew. "You are my vassal, Yrael, but you are also my friend. Grander, I spoke, if you remember it. And grander, you said. Let destruction not be our monument. I swear to you I will see this righted one day."

"This cannot be restored." Mereth's words could easily have been derisive, yet now they are just weary with the weight of centuries uncounted.

"In that you are right, too much has been lost to piece together the past, but a new house may yet be raised on the foundations of the old while there is the will to attempt it," you reply, the words spoken aloud as much for your own sake as for any others. To speak them in the first step to making them true, the first push however ephemeral against the despair that looms in the broken sky.

Yrael nods, his brow raised a little higher, his wings unfurling slightly. "I know that you will try, Your Grace, and even as I am still I hope that you will triumph."

"That we will triumph," you correct, looking between the Fallen Archon and the Baatezu, both in their own way as determined as you.

***​

You had thought of all the ways you might lessen the blow for your companions. To your shame you had also briefly considered not telling them the truth at all, to spare them the burden a while longer, but in the end there is but one path before you—remaining true to yourself and to them. Once all of you are gathered you speak plainly, words likely already guessed from Yrael's changed form:

"I have seen Heaven, and it is not there," you begin solemnly, going on to explain the devastation you had glimpsed and offer your suspicions as to what might have worked it.

Dany rises silently to her feet and walks up to Yrael who had been standing still as stone: "You are more than your duty, Yrael Elaenos, do not let it consume you. Walk among the sunlit trees, listen to concerts from the hands of men and spirits, know that you are not alone."

"Elaenos... Bright One," the Archon sighs. "I am bright no more, Highness."

"And do you think those whose lives you have made better, those you have freed and kept safe, will begrudge that of you?" Your sister shakes her head. "'Elaenos' is not a merely a word, no simple title. It is your name upon this world." Her voice trembles slightly as she speaks, struggling with the revelation herself but choosing to confront it by helping another through it.

You suspect Yrael sees it too, for his gaze softens as he replies. "Thank you, I will strive to remember that"

"Are you alright?" you ask, a whisper of spell-wrought wind carrying the question to Dany's ear.

"No, but I will be, we all will," she answers fiercely.

Tyene speaks up next, the moment's mute silence giving way to a question you had been too caught up in the horror of the revelation to ask, though which is in hindsight of utmost importance. "From where did you call forth your fellows to aid you in Mantarys?"

"The city of Heaven's Shore still stands, a shadow of its former self. I could not bring myself to ask much more, the fate of a few friends, but now all that you must know." Yrael replies. "I should..."

"No, you should not," you interject. "We will see what might be found there together." It is all that you can do to keep both hope and fear out of your voice. That something more of Heaven endures than the exiles of Mantarys is a relief, but with the horror you have seen still fresh in your mind you cannot help but consider how even that might have been twisted.

"My lord," Waymar clears his throat awkwardly. "Know that I stand with the princess in this, though my words would be less well chosen no doubt. If I had known my home Runestone broken and lost, no more would I wish to ask where all the pieces had fallen. I would name it human, but I have long since learned humanity is not alone in its joys and sorrows. We can all do but our best before the world and hope that it is enough."

"You don't have to come if you don't want to," Vee finishes bluntly as it her way, but also cutting to the heart of the matter. "It was your home and now it ain't. No one should have to see that lest they're good and ready."

Yrael takes the offer in the spirit it was given with a solemn nod of thanks, but adds: "I am as ready as I will ever be, and it is not only for duty's sake that I would see what remains."

"Then let us be about it and find what power has toppled one of the Pillars of Being," Malarys offers, obviously wishing to push on, to do something rather than standing here, the same grim thoughts echoing through all your minds.

"Well said, Wisdom," Xor agrees unexpectedly. "I, too, would see what remains. Perhaps my perspective would help in understanding how the wound was dealt and in time mending it." Looking into those eyes, born of a reality unimaginably distant from this one yet still looking upon it with kindness as much as curiosity you smile however faintly for the first time since you had seen the fate of Heaven and in that you are not alone.

"I'm not one for solving mysteries or mending wounds," Ser Richard speaks up at last. "But so long as you need a sword to guard you while you do it I'll be there."

All the while Lya had been silent, eyes staring blankly at the wall behind you while her mind worked through some arcane plan or theory, but the knight's words start her from her reverie. "And you shall have your true sword for the task, Ser Knight," she says, drawing Oathkeeper from her mage's satchel.

Where before the blade had been alive with magic now it seems to sing with it, its aura almost blinding to look upon with the eyes of power that one might think the blade could strike down its foes alone and unaided, so great was the craft that went into its making.

How was Oathkeeper improved?

[] Write in

OOC: As was said last night Viserys needed some some time to internalize what he had seen, and of course the companions needed to be shown reacting each in their own manner.
 
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[X] Plan "This is your Sword on 100% Outsider Juice".
-[X] Make this: into this:

:V
(Been waiting on this for so long, tbh)
 
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@DragonParadox, @Azel, I appreciate the fact that Viserys didn't immediately get over it and gloss over it. The "time to internalize it" was absolutely necessary, and made both updates stronger.
Thank you for writing this.
 
On a more serious note, here are the stats for Oathkeeper, and...

Description: The sword greedily drinks in the light, seeming a shard of darkness broken from the heavens on a moonless night. The hilt is wrapped in bright purple drake leather and the pommel is shaped into the form of a leering golden skull, faint sparks of magic glinting in its eyes. When it kills the light flashes blinding white for an instant.

Mundane Enhancement: Dragonskin Grip (+2 to checks against disarm attempts)

Base Enchantment: +2 Searing Flame Greatsword

Senses: 120 ft. Darkvision, Blindsense, and Hearing

Communication: Speech, Telepathy, Read Magic

Alignment: Lawfully Neutral

STATS:
10 (+0) Charisma
17 (+3) Intelligence
17 (+3) Wisdom

SAVES:
FORTITUDE: 8
REFLEX: 8
WILL: 8 + 3 = 11

Powers (3/day):

Baneful Dispelling: Casts Tenacious Dispelling on the wielder but also steals a portion of their life force (1d10 damage ignores DR)
Life Theft: On killing a living creature with at least 5HD the blade can cast Empowered False Life on the wielder
Mage Bane: On killing a creature with arcane spells or spell-like abilities the sword can steal one use of an unused spell or spell-like ability of level 3 or lower (DC 18 will save negates). The weapon can then cast the stolen magic either on the wielder or release it as part of an attack as a spell-storing weapon. Caster level and save DC for the stolen spell are the same as those of the original creature

Ego: 4 (Base enchantment) +5 (Powers) +3 (Communication) +6 (Stat bonuses) = 18

Conflict Triggers:
  1. Weider has less than 6 Base attack
  2. Wielder is wearing equipment of less than masterwork quality
  3. Non-Lawful alignment
Caster Level: 12
I think they are wrong?

I'm not really sure at this point, but I asked... Well, about 5 times to have it updated since it seeped Mammon's blood.
@DragonParadox?

Can someone quickly find the relevant chapter?
Imma on the phone >__<
 
I disagree.
Mostly because she can cast any unprepared spell with Mythic Power.

But also because she can cast Fly and Windwall and then start killing with mid-level spells like Fire Balls and Walls.
Regular Legionaires have to few options for someone like her.

Nothing they can do can really stop her, and if they somehow get lucky hits in she can Teleport out.
Damn, I forgot about Mythic power.

Still, a fight between Lya and the Legionnaires quickly becomes a slapfight. She'll struggle to kill many of them (she doesn't have many Fireballs accessible per day, she isn't Viserys) and though they'll struggle to kill her that isn't their function. We'd never send a bunch of Legionnaires to kill a high-level wizard, would we? They'd have some other objective, whether it be "survive until reinforcements come and kill her" or "move to X, kill Y".
This would essentially be a stalemate, if a bloody one for the legion. Best she could do is mind-control their leaders and hope the Legionnaires don't notice, or perhaps weaken them enough that they can't complete their objective.
Then Lya would return the next day with a better spell selection and kill them all in a massive hurricane or something, but that's life when facing a mighty wizard :D.

On the other hand, imagine the Legion meeting Malarys. Does he have a hope in hell of beating 100 Legionnaires? He could self-buff and wade in, but that would be dangerous even for a high-level PC like him. The Legion has a strong chance of simply wearing him down, depending on how well they can retreat+heal their individual members while more surround him, block his movements and keep hitting him, and how well he can do the same.
But if the 100 Legionnaires were in a tunnel attacking his city? He'd cast his Summon Monster VII, summon 1d3 burrowing creatures, and collapse the tunnel our men are standing in by destabilizing its walls. Boom, instant kill.
 
On a more serious note, here are the stats for Oathkeeper, and...

Description: The sword greedily drinks in the light, seeming a shard of darkness broken from the heavens on a moonless night. The hilt is wrapped in bright purple drake leather and the pommel is shaped into the form of a leering golden skull, faint sparks of magic glinting in its eyes. When it kills the light flashes blinding white for an instant.

Mundane Enhancement: Dragonskin Grip (+2 to checks against disarm attempts)

Base Enchantment: +2 Searing Flame Greatsword

Senses: 120 ft. Darkvision, Blindsense, and Hearing

Communication: Speech, Telepathy, Read Magic

Alignment: Lawfully Neutral

STATS:
10 (+0) Charisma
17 (+3) Intelligence
17 (+3) Wisdom

SAVES:
FORTITUDE: 8
REFLEX: 8
WILL: 8 + 3 = 11

Powers (3/day):

Baneful Dispelling: Casts Tenacious Dispelling on the wielder but also steals a portion of their life force (1d10 damage ignores DR)
Life Theft: On killing a living creature with at least 5HD the blade can cast Empowered False Life on the wielder
Mage Bane: On killing a creature with arcane spells or spell-like abilities the sword can steal one use of an unused spell or spell-like ability of level 3 or lower (DC 18 will save negates). The weapon can then cast the stolen magic either on the wielder or release it as part of an attack as a spell-storing weapon. Caster level and save DC for the stolen spell are the same as those of the original creature

Ego: 4 (Base enchantment) +5 (Powers) +3 (Communication) +6 (Stat bonuses) = 18

Conflict Triggers:
  1. Weider has less than 6 Base attack
  2. Wielder is wearing equipment of less than masterwork quality
  3. Non-Lawful alignment
Caster Level: 12
I think they are wrong?

I'm not really sure at this point, but I asked... Well, about 5 times to have it updated since it seeped Mammon's blood.
@DragonParadox?

Can someone quickly find the relevant chapter?
Imma on the phone >__<
Oathkeeper

Description: The sword greedily drinks in the light, seeming a shard of darkness broken from the heavens on a moonless night. The hilt is wrapped in bright purple drake leather and the pommel is shaped into the form of a leering golden skull, faint sparks of magic glinting in its eyes. When it kills the light flashes blinding white for an instant.

Mundane Enhancement: Dragonskin Grip (+2 to checks against disarm attempts)

Base Enchantment: +3 Searing Flame Greatsword

Senses: 120 ft. Darkvision, Blindsense, and Hearing

Communication: Speech, Telepathy, Read Magic

Alignment: Lawfully Neutral

STATS:
10 (+0) Charisma
17 (+3) Intelligence
17 (+3) Wisdom

SAVES:
FORTITUDE: 8
REFLEX: 8
WILL: 8 + 3 = 11

Powers (3/day):

Miser's Bane: Casts Greater Dispel Magic on either its wielder or its target on a successful attack, gains +3 to Caster Level to suppress magic items.
Life Theft: On killing a living creature with at least 5HD the blade can cast Empowered False Life on the wielder
Mage Bane: On killing a creature with arcane spells or spell-like abilities the sword can steal one use of an unused spell or spell-like ability of level 3 or lower (DC 18 will save negates). The weapon can then cast the stolen magic either on the wielder or release it as part of an attack as a spell-storing weapon. Caster level and save DC for the stolen spell are the same as those of the original creature

Ego: 4 (Base enchantment) +5 (Powers) +3 (Communication) +6 (Stat bonuses) = 18

Conflict Triggers:
  1. Weider has less than 6 Base attack
  2. Wielder is wearing equipment of less than masterwork quality
  3. Non-Lawful alignment
Caster Level: 12
 
On a more serious note, here are the stats for Oathkeeper, and...

Description: The sword greedily drinks in the light, seeming a shard of darkness broken from the heavens on a moonless night. The hilt is wrapped in bright purple drake leather and the pommel is shaped into the form of a leering golden skull, faint sparks of magic glinting in its eyes. When it kills the light flashes blinding white for an instant.

Mundane Enhancement: Dragonskin Grip (+2 to checks against disarm attempts)

Base Enchantment: +2 Searing Flame Greatsword

Senses: 120 ft. Darkvision, Blindsense, and Hearing

Communication: Speech, Telepathy, Read Magic

Alignment: Lawfully Neutral

STATS:
10 (+0) Charisma
17 (+3) Intelligence
17 (+3) Wisdom

SAVES:
FORTITUDE: 8
REFLEX: 8
WILL: 8 + 3 = 11

Powers (3/day):

Baneful Dispelling: Casts Tenacious Dispelling on the wielder but also steals a portion of their life force (1d10 damage ignores DR)
Life Theft: On killing a living creature with at least 5HD the blade can cast Empowered False Life on the wielder
Mage Bane: On killing a creature with arcane spells or spell-like abilities the sword can steal one use of an unused spell or spell-like ability of level 3 or lower (DC 18 will save negates). The weapon can then cast the stolen magic either on the wielder or release it as part of an attack as a spell-storing weapon. Caster level and save DC for the stolen spell are the same as those of the original creature

Ego: 4 (Base enchantment) +5 (Powers) +3 (Communication) +6 (Stat bonuses) = 18

Conflict Triggers:
  1. Weider has less than 6 Base attack
  2. Wielder is wearing equipment of less than masterwork quality
  3. Non-Lawful alignment
Caster Level: 12
I think they are wrong?

I'm not really sure at this point, but I asked... Well, about 5 times to have it updated since it seeped Mammon's blood.
@DragonParadox?

Can someone quickly find the relevant chapter?
Imma on the phone >__<
Yeah, I was right.
Or maybe not.
Anyway, not everything on the description aligns with the upgrade it got from Mamon.
Oathkeeper Gains +1 Enchantment Bonus to attack and damage

Baneful Dispelling: Casts Tenacious Dispelling on the wielder but also steals a portion of their life force (1d10 damage ignores DR)

Improves to:

Miser's Bane: Casts Greater Dispel Magicon either its wielder or its target on a successful attack, gains +3 to Caster Level to suppress magic items.
Edit: artemis1992'd
 
Still, a fight between Lya and the Legionnaires quickly becomes a slapfight. She'll struggle to kill many of them (she doesn't have many Fireballs accessible per day, she isn't Viserys)
As many as she has Spellslots 3 or higher since she can convert those to Fireballs via item.
And also a Staff of Fire.

On the other hand, imagine the Legion meeting Malarys. Does he have a hope in hell of beating 100 Legionnaires? He could self-buff and wade in, but that would be dangerous even for a high-level PC like him. The Legion has a strong chance of simply wearing him down, depending on how well they can retreat+heal their individual members while more surround him, block his movements and keep hitting him, and how well he can do the same.
Again, convert one spell into Teleport with his boots and he has all the time to prepare for killing the Legionaires next meeting.
 
Here's the stat block I added to Richard's character sheet a while back for Oathkeeper;

Oathkeeper:
  • Alignment: Lawful Neutral
  • Stats: Intelligence: 17 (+3), Wisdom: 17 (+3), Charisma: 10 (+0)
  • Saving Throws: Fortitude: 8, Reflex: 8, Will: 11
  • Senses: Vision and Hearing in a 120 foot radius, Darkvision, Blindsense,
  • Communication: Speech, Telepathy, Read Magic
  • Powers:
  1. +3 Searing Flame Greatsword (2d6+3+1d6[Fire], 19-20/x2) w/Dragonskin Grip (+2 to checks against Disarm attempts)
  2. Miser's Bane: 3/Day Casts Greater Dispel Magic on either its wielder or its target on a successful attack, gains +3 to Caster Level to suppress magic items.
  3. Life Theft: 3/Day On killing a living creature with at least 5HD the blade can cast Empowered False Life on the wielder
  4. Mage Bane: 3/Day On killing a creature with arcane spells or spell-like abilities the sword can steal one use of an unused spell or spell-like ability of level 3 or lower (DC 18 will save negates). The weapon can then cast the stolen magic either on the wielder or release it as part of an attack as a spell-storing weapon. Caster level and save DC for the stolen spell are the same as those of the original creature.
@DragonParadox What do we have to work with? How much did the total Enhancement bonus increase? What rough level of power did it get, so we can determine any unique or special powers it may have gained?
 
As many as she has Spellslots 3 or higher since she can convert those to Fireballs via item.
And also a Staff of Fire.


Again, convert one spell into Teleport with his boots and he has all the time to prepare for killing the Legionaires next meeting.
Also Greater Black Tentacles, which has a huge area and would utterly murder anyone with an evil Alignment. I'm sure quite a few of our Legion soldiers are some strain of evil.
 
@DragonParadox What do we have to work with? How much did the total Enhancement bonus increase? What rough level of power did it get, so we can determine any unique or special powers it may have gained?

Well you used runes and Lya time so I would say the equivalent of another +4 enchantment on top of what's there would be fair, though you guys can also sink it in unique powers not just base enchantments.
 
I'm sure quite a few of our Legion soldiers are some strain of evil.
*random caster from, say, Yi-Ti walks in*

-"...They wear darkened fullplate literally made out of Fiends, have a Red Dragon on their banners, and show up as Evil on magesight."
-"...Yeah, alright, fuck these guys."

:V
 
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Soul capturing FFS!

Okay, back to work
...I wouldn't be averse to that, but Oathkeeper's thing these days seems to be either "Fuck Devils" or "Fuck Spellcasters".
Or both.
Preferably both.
:V

What I want for sure, is a guarantee that he'd work in an AMF, and hold a better chance against a Disjunction.
 
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...I wouldn't be averse to that, but Oathkeeper's thing seems to be either "Fuck Devils" or "Fuck Spellcasters" these days.
Or both.
Preferably both.
:V

What I want for sure, is a guarantee that he'd work in an AMF, and hold a better chance against a Disjunction.

You can't link Frostmourne without wanting soul capturing!
 
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