- Location
- Germany
Please do. Unless you think it's not fit for public consumption, in which case you certainly can do so by PM if it helps you....yeah, it's probably better if I don't express my opinion on this matter.
Please do. Unless you think it's not fit for public consumption, in which case you certainly can do so by PM if it helps you....yeah, it's probably better if I don't express my opinion on this matter.
bloodwishing, if we hide it carefully enough, might work, or we could work with the shadow magic's we've got. That might be excusable as the Stranger's Chosen, if we wanted to take that role.No. Seriously, no. We have the entirely wrong type of magic to make that sell.
I'll admit, I'm new, but this sounds like a bad thing, a very, very bad thing.
Please do. Unless you think it's not fit for public consumption, in which case you certainly can do so by PM if it helps you.
Thank you very much. Is it okay if I use that corner over here for my Evil Throne of Ominousness +5?And now you can drop the 'ghost' from the writing
Welcome aboard officially.![]()
Aren't you supposed to be the devil? +5 seems somewhat underwhelming, there.Thank you very much. Is it okay if I use that corner over here for my Evil Throne of Ominousness +5?
Thank you very much. Is it okay if I use that corner over here for my Evil Throne of Ominousness +5?
bloodwishing, if we hide it carefully enough, might work, or we could work with the shadow magic's we've got. That might be excusable as the Stranger's Chosen, if we wanted to take that role.
I'll admit, I'm new, but this sounds like a bad thing, a very, very bad thing.
That's just my travel throne. Lugging around the large one is a chore.Aren't you supposed to be the devil? +5 seems somewhat underwhelming, there.
Ah, understood.That's just my travel throne. Lugging around the large one is a chore.
Huzzah!
I wonder if the thread will start trying to predict what the enemy is doing?
You can tell when the players feel like their opponents have agency and plans because they start trying to guess what everyone else is doing instead of just planning on how to bypass their defenses.
The only other quest whose discussion I read on this site (well, skim) is Marked for Death and the difference with this thread is striking. There the playerbase seems to be constantly worrying about what the enemy is doing, while here we assume that once we've understood the situation, we can play it like it's a game of Jenga and have pun poking at it bit by bit.
However I'll admit that part of that is the fact that in ASWAH we're often on the attack and are entering a situation from the outside, while in Marked for Death they're often already stuck inside the enemy's coils and trying to wriggle their way out.
I didn't say anything about this in the past because I didn't want to come across as critical of DP, who absolutely is trying his best and often does give his NPCs sudden bursts of incredible agency or amazing plans. However now that there are 2 QMs to handle the workload (and boy, does this quest generate paperwork and administrative trivia!) I'm pointing this out.
Feel free to disagree, of course. Perhaps I'm being too negative or biased.
But often nobility or factions like devils seem to fade into the background or be entirely abstracted away, which sometimes makes them feel irrelevant :/
I wonder if the thread will start trying to predict what the enemy is doing?
You can tell when the players feel like their opponents have agency and plans because they start trying to guess what everyone else is doing instead of just planning on how to bypass their defenses.
The only other quest whose discussion I read on this site (well, skim) is Marked for Death and the difference with this thread is striking. There the playerbase seems to be constantly worrying about what the enemy is doing, while here we assume that once we've understood the situation, we can play it like it's a game of Jenga and have pun poking at it bit by bit.
However I'll admit that part of that is the fact that in ASWAH we're often on the attack and are entering a situation from the outside, while in Marked for Death they're often already stuck inside the enemy's coils and trying to wriggle their way out.
I didn't say anything about this in the past because I didn't want to come across as critical of DP, who absolutely is trying his best and often does give his NPCs sudden bursts of incredible agency or amazing plans. However now that there are 2 QMs to handle the workload (and boy, does this quest generate paperwork and administrative trivia!) I'm pointing this out.
Feel free to disagree, of course. Perhaps I'm being too negative or biased.
But often nobility or factions like devils seem to fade into the background or be entirely abstracted away, which sometimes makes them feel irrelevant :/
And to be honest, you're just confirming what I'd already suspected from the Faith Conclave results thus far.
I am assuming that your suspicions are that it is a trap for Viserys Targaryen. A target so perfect that he has no choice but to come and from there they will
I am assuming that your suspicions are that it is a trap for Viserys Targaryen. A target so perfect that he has no choice but to come and from there a new alliance to fight against us is born.
Does that mean we can kill them all?
Because that sounds to me like reason to kill them all.
We've been doing nothing but talking for so long, I want some corpses dammit.
MfD has low player agency, but high background character agency (see the Nara plans in Mist, for example).Marked for Death has very low levels of player agency, Talon, from what I've seen of it.
And even assuming Azel tries to get it to the point where every move has the chance of tripping some trap, it's hard to take away a 8th and soon 9th Circle caster's agency without it hitting rocket tag levels of violent paranoid reaction. Considering how entangled an enemy can be, not locating whoever is trying to entrench you in their intrigues ASAP and eliminate them twice over, body and soul, would be pretty silly.
Azel is hard mode, news at 11I'm being overdramatic here, but seeing the level of intrigue you provided for Lucan often (and specifically in places we've gone over already and not found any such, like most of Westeros and some of Essos) would somewhat hurt my enjoyment :/
Not everyone is turning into a hyper-genius over night. Lucan was fair game since there had been zero on-screen interaction with him yet, so the mold was still vague enough to fit in some adjustments.@Azel, I appreciate the work you have been doing, and really liked the chapters you wrote/co-wrote.
I'm generally distancing myself from all social votes now, since I plain and simple would not be able to survive the constant stress of trying to play against you...
But take that as a compliment, I suppose
And please, don't turn everyone into scheming machines to rival Bloodraven.
I'm being overdramatic here, but seeing the level of intrigue you provided for Lucan often (and specifically in places we've gone over already and not found any such, like most of Westeros and some of Essos) would somewhat hurt my enjoyment :/
Let's keep the option open, but not use it yet. We can still salvage things even if the Conclave is one enormous victory for Lucan, just be increasing tensions between the Faith and the nobility and helping Bloodraven's efforts to splinter it !Gotta say, now that I know @Azel is involved, I'm inclined to just jump to maximum murder at the slightest provocation.
I've been trying to play within the persona we had already established for Dywen, well trying to aid @Snowfire in doing so, since social stuff really isn't my forte.
Hopefully things don't go pear-shaped, or Oldtown and the Faith aren't going to like the results.