No. Seriously, no. We have the entirely wrong type of magic to make that sell.
bloodwishing, if we hide it carefully enough, might work, or we could work with the shadow magic's we've got. That might be excusable as the Stranger's Chosen, if we wanted to take that role.
Actually, I finally took DP's offer to become Co-DM, so expect me to provide the plotting for many more people in the future.

Also, I have ghostwritten two full updates (7th and 9th), the first third of the 8th and I think all of Lucans dialogue.

So... it's been more then helping.
I'll admit, I'm new, but this sounds like a bad thing, a very, very bad thing.
 
Please do. Unless you think it's not fit for public consumption, in which case you certainly can do so by PM if it helps you.

It would in no way be helpful to anything at this particular moment in time. I'll consider something at some point down the line. Maybe.

And to be honest, you're just confirming what I'd already suspected from the Faith Conclave results thus far.
 
Last edited:
bloodwishing, if we hide it carefully enough, might work, or we could work with the shadow magic's we've got. That might be excusable as the Stranger's Chosen, if we wanted to take that role.
I'll admit, I'm new, but this sounds like a bad thing, a very, very bad thing.

Well you see Azel was one of the primary voters of the thread and One of the primary social voters. And intrigue votes. He left due to some...unfortunate circumstances and now he has decided to Co DM. So if he has joined DP then we are kindly dealing with that.
 
Actually, I finally took DP's offer to become Co-DM, so expect me to provide the plotting for many more people in the future.

Also, I have ghostwritten two full updates (7th and 9th), the first third of the 8th and I think all of Lucans dialogue.

So... it's been more then helping.
Huzzah!

:grin:

If nothing else I am unironically looking forward to it.

I actually really like Lucan now! and will enjoy grinding him into a fine paste.

Also congratulations on the upgrade! Also sorry. again.
 
I wonder if the thread will start trying to predict what the enemy is doing?

You can tell when the players feel like their opponents have agency and plans because they start trying to guess what everyone else is doing instead of just planning on how to bypass their defenses.

The only other quest whose discussion I read on this site (well, skim) is Marked for Death and the difference with this thread is striking. There the playerbase seems to be constantly worrying about what the enemy is doing, while here we assume that once we've understood the situation, we can play it like it's a game of Jenga and have pun poking at it bit by bit.
However I'll admit that part of that is the fact that in ASWAH we're often on the attack and are entering a situation from the outside, while in Marked for Death they're often already stuck inside the enemy's coils and trying to wriggle their way out.

I didn't say anything about this in the past because I didn't want to come across as critical of DP, who absolutely is trying his best and often does give his NPCs sudden bursts of incredible agency or amazing plans. However now that there are 2 QMs to handle the workload (and boy, does this quest generate paperwork and administrative trivia!) I'm pointing this out.

Feel free to disagree, of course. Perhaps I'm being too negative or biased.
But often nobility or factions like devils seem to fade into the background or be entirely abstracted away, which sometimes makes them feel irrelevant :/
 
I wonder if the thread will start trying to predict what the enemy is doing?

You can tell when the players feel like their opponents have agency and plans because they start trying to guess what everyone else is doing instead of just planning on how to bypass their defenses.

The only other quest whose discussion I read on this site (well, skim) is Marked for Death and the difference with this thread is striking. There the playerbase seems to be constantly worrying about what the enemy is doing, while here we assume that once we've understood the situation, we can play it like it's a game of Jenga and have pun poking at it bit by bit.
However I'll admit that part of that is the fact that in ASWAH we're often on the attack and are entering a situation from the outside, while in Marked for Death they're often already stuck inside the enemy's coils and trying to wriggle their way out.

I didn't say anything about this in the past because I didn't want to come across as critical of DP, who absolutely is trying his best and often does give his NPCs sudden bursts of incredible agency or amazing plans. However now that there are 2 QMs to handle the workload (and boy, does this quest generate paperwork and administrative trivia!) I'm pointing this out.

Feel free to disagree, of course. Perhaps I'm being too negative or biased.
But often nobility or factions like devils seem to fade into the background or be entirely abstracted away, which sometimes makes them feel irrelevant :/

Marked for Death has very low levels of player agency, Talon, from what I've seen of it.

And even assuming Azel tries to get it to the point where every move has the chance of tripping some trap, it's hard to take away a 8th and soon 9th Circle caster's agency without it hitting rocket tag levels of violent paranoid reaction. Considering how entangled an enemy can be, not locating whoever is trying to entrench you in their intrigues ASAP and eliminate them twice over, body and soul, would be pretty silly.
 
I wonder if the thread will start trying to predict what the enemy is doing?

You can tell when the players feel like their opponents have agency and plans because they start trying to guess what everyone else is doing instead of just planning on how to bypass their defenses.

The only other quest whose discussion I read on this site (well, skim) is Marked for Death and the difference with this thread is striking. There the playerbase seems to be constantly worrying about what the enemy is doing, while here we assume that once we've understood the situation, we can play it like it's a game of Jenga and have pun poking at it bit by bit.
However I'll admit that part of that is the fact that in ASWAH we're often on the attack and are entering a situation from the outside, while in Marked for Death they're often already stuck inside the enemy's coils and trying to wriggle their way out.

I didn't say anything about this in the past because I didn't want to come across as critical of DP, who absolutely is trying his best and often does give his NPCs sudden bursts of incredible agency or amazing plans. However now that there are 2 QMs to handle the workload (and boy, does this quest generate paperwork and administrative trivia!) I'm pointing this out.

Feel free to disagree, of course. Perhaps I'm being too negative or biased.
But often nobility or factions like devils seem to fade into the background or be entirely abstracted away, which sometimes makes them feel irrelevant :/

That is an entirely fair critique, as the scope of the quest expanded I've been having less and less time to conceive enemy plans and keep the background wheels turning.
 
@Azel, I appreciate the work you have been doing, and really liked the chapters you wrote/co-wrote.

I'm generally distancing myself from all social votes now, since I plain and simple would not be able to survive the constant stress of trying to play against you...

But take that as a compliment, I suppose :V

And please, don't turn everyone into scheming machines to rival Bloodraven.

I'm being overdramatic here, but seeing the level of intrigue you provided for Lucan often (and specifically in places we've gone over already and not found any such, like most of Westeros and some of Essos) would somewhat hurt my enjoyment :/
 
Wonder why they're looking at us.

I mean yes Lucan getting attacked is weird, but it's not like Dwyen has shown any hostility towards him. Nor does he lack for enemies both magical and subtle.

Hell the old fuck hasn't even been seen in the Dragon's land, so that can't be it.

I am assuming that your suspicions are that it is a trap for Viserys Targaryen. A target so perfect that he has no choice but to come and from there they will

Does that mean we can kill them all?

Because that sounds to me like reason to kill them all.

We've been doing nothing but talking for so long, I want some corpses dammit.
 
Gotta say, now that I know @Azel is involved, I'm inclined to just jump to maximum murder at the slightest provocation.

I've been trying to play within the persona we had already established for Dywen, well trying to aid @Snowfire in doing so, since social stuff really isn't my forte.

Hopefully things don't go pear-shaped, or Oldtown and the Faith aren't going to like the results.
 
Marked for Death has very low levels of player agency, Talon, from what I've seen of it.

And even assuming Azel tries to get it to the point where every move has the chance of tripping some trap, it's hard to take away a 8th and soon 9th Circle caster's agency without it hitting rocket tag levels of violent paranoid reaction. Considering how entangled an enemy can be, not locating whoever is trying to entrench you in their intrigues ASAP and eliminate them twice over, body and soul, would be pretty silly.
MfD has low player agency, but high background character agency (see the Nara plans in Mist, for example).

Oh I'm not expecting us to ever be paralysed or anything. The days when devils could easily perform Teleport-sabotage are over, because now we have a House of Mirrors and mutually assured destruction (we can hunt down, capture and interrogate anyone that tries unless they're damn good). Simply for there to be more politics or intrigue going on in the background.
Remember that time where we saw Myrish politics, when they all came to beg us not to create our agricultural giant? That was great.
I'm not saying that there should be an endless parade of minor issues for us to fix (indeed, most of them shouldn't even really be our problem and could just be hinted at) but I love those moments where we go "oh, so that's what the Golden Shields have been doing!"
Or when there's a clever plan going on and we dismantle it.

Now this quest is good in terms of player and NPC agency. I'm just saying that it could be even better if the QMs had more time!

I'm being overdramatic here, but seeing the level of intrigue you provided for Lucan often (and specifically in places we've gone over already and not found any such, like most of Westeros and some of Essos) would somewhat hurt my enjoyment :/
Azel is hard mode, news at 11 :D
I'm expecting more plots or independent efforts from the various factions. Of course some of those are DP (in PMs, DP has hinted at having great and terrible things planned for our inevitable hostilities against the Deep Ones... I pity our poor kingdom!) but I'm betting Azel will have a hand in it too.

And having 2 QMs to handle plotting certainly won't hurt once we start meddling in Yi-Ti politics and whatnot ! Yay for far eastern adventures !
 
@Azel, I appreciate the work you have been doing, and really liked the chapters you wrote/co-wrote.

I'm generally distancing myself from all social votes now, since I plain and simple would not be able to survive the constant stress of trying to play against you...

But take that as a compliment, I suppose :V

And please, don't turn everyone into scheming machines to rival Bloodraven.

I'm being overdramatic here, but seeing the level of intrigue you provided for Lucan often (and specifically in places we've gone over already and not found any such, like most of Westeros and some of Essos) would somewhat hurt my enjoyment :/
Not everyone is turning into a hyper-genius over night. Lucan was fair game since there had been zero on-screen interaction with him yet, so the mold was still vague enough to fit in some adjustments.

My main work will be with large factions, such as Baator and the Efreeti, and places not poked yet, such as Yi-Ti.

Robert and Tywin have been depicted as bumbling idiots too long and too clearly to change them now without de facto retconning half the thread.
 
Gotta say, now that I know @Azel is involved, I'm inclined to just jump to maximum murder at the slightest provocation.

I've been trying to play within the persona we had already established for Dywen, well trying to aid @Snowfire in doing so, since social stuff really isn't my forte.

Hopefully things don't go pear-shaped, or Oldtown and the Faith aren't going to like the results.
Let's keep the option open, but not use it yet. We can still salvage things even if the Conclave is one enormous victory for Lucan, just be increasing tensions between the Faith and the nobility and helping Bloodraven's efforts to splinter it !
 
Back
Top