Also, considering how in-combat healing is limited to "cauterize it shut" to most of the squishy wizards and knights, and that their HP pools are closer to "20" than "200", Persisted Mass Lesser Vigor is the shit.

The Grey Council idly walking around without giving a shit whilst under mass fire from automatic weapons in Changes appears to disagree somewhat with your HP pool comment. That or Ebeneezer has something which gives him DR out the ass.
 
The Grey Council idly walking around without giving a shit whilst under mass fire from automatic weapons in Changes appears to disagree somewhat with your HP pool comment. That or Ebeneezer has something which gives him DR out the ass.
I assumed that it was AC or DR. Does he display healing? No? Then it's probably not HP.
 
I was more talking about the basic 'you are now healed and in tiptop shape' thing, not pre-battle buffs. Though for Fly, um..the easiest point to make is that Siriothrax was a capital D quasi-divine Dragon. Presumably capable of flight. Michael killed him anyway.
As DP pointed out, one wonders how the sword made the dragon forget how to fly. That honestly doesn't sound like the sort of thing the swords do, especially against non-Denarians. It clearly won't make you bullet proof, for one, and the ol' Indiana move is "I can fly, you can not" in another form: I can shoot, you can stab.

I suspect it was a lair fight, as he was rescuing a maiden after all.
 
The Grey Council idly walking around without giving a shit whilst under mass fire from automatic weapons in Changes appears to disagree somewhat with your HP pool comment. That or Ebeneezer has something which gives him DR out the ass.
The bullets were shown to just hit his robes and slow down/slide off. And we know that the proud Space Marine tradition of not wearing helmets does work if you have good enough mojo, as your armor (literally) magically covers the exposed areas too, see Changes for half-vamp lady's bikini armor from Lea.

Clearly AC/DR.
 
Last edited:
As DP pointed out, one wonders how the sword made the dragon forget how to fly. That honestly doesn't sound like the sort of thing the swords do, especially against non-Denarians. It clearly won't make you bullet proof, for one, and the ol' Indiana move is "I can fly, you can not" in another form: I can shoot, you can stab.

I suspect it was a lair fight, as he was rescuing a maiden after all.

Ah, point of order here. The Swords level the playing field no matter who their wielders are acting against. Yes, they exist specifically to counter the Denarians, but that was never all that Michael and the other Knights fought against. And Charity's description we get in Proven Guilty doesn't exactly suggest a lair fight. Still, not a huge issue in the end. It's a notch on Michael's belt, and a pretty huge one, but not one that really matters in this context. Starting to flag on my writing here, so we'll probably have Chapter 53 out tomorrow morning sometime.
 
The Council will be ready, and more importantly, fully prepared for its strike by the evening of the next day. The current date is a Wednesday, so the strike will be going in the day before the ritual is set to go off. They'd go in faster, but...well. Wizards are at their best when they have time to prepare. So they're taking all the time they feel that they safely can to do so.

Especially after the Council member who was meant to be Pyramid Sitting hasn't responded to any attempts to contact them. You might remember a certain terrain feature mentioned in the End Game interlude.

Current plan is to hit Michael with Heal and Age Resistance. I'd welcome any further mechanical advice, but a guided Reincarnation is very much not something on the cards here.
Viserys can only do so much immediately prior to battle without depleting his higher level spell slots at a critical time, but if he has enough time to rest and recover spells before they depart for Egypt, there is a lot of prepwork he can handle.

First step is to drop a Heal, Greater Restoration, and Regenerate on Michael. Sanya, too, if necessary.

Then Harry, Michael, and Sanya need Renewal Pact and Stalwart Pact placed on them. Might as well get Kincaid, too.

Then Viserys should use Ancestral Awakening to learn Extend Spell. That will let him put a Greater Age Resistance spell on Michael and possibly Sanya if necessary which will last for 48 hours. They, along with Harry, should also get Extended Nine Lives spells. Mind Blanks for the Knights, too.

All of that is going to heavily strain Viserys' upper level spell slots, but that's fine, because now it's time to move on to lower level spells.

Among Viserys' Pages of Spell Knowledge are some pretty good spells I've been adding to his repertoire.

Harry, Kincaid, and the Knights should each get three Create Magic Tattoo, each Extended, to provide them with a +2 Enhancement bonus to their three prime attributes. For the Knights and Kincaid I would assume Strength, Dexterity, and Constitution, while Harry would probably go for Constitution, Dexterity, and Wisdom (or whatever he needs most for his spellcasting). Each of those tattoos will be good for 48 hours. The caster level enhancement tattoo might or might not work for Harry.

Then Viserys starts using his Quick Potion PoSK. Each will last 40 hours once Extended. Give everyone an emergency Cure Light Wounds potion, a False Life potion, an Ironskin potion, a See Invisibility potion, a Mirror Image potion, and a Heart of Water potion. Everything but CLW are pre-fight buffs, even Heart of Water, since it can be canceled to grant a Freedom of Movement effect.

Immediately prior to the fight, Viserys should cast Magic Army, since there will be lots of mortal assets helping out; +4 Enhancement bonuses on automatic weapons will be beautiful.

A Phantom Steed for each of them wouldn't be amiss, either, as they provide extreme mobility. Viserys should also be able to afford to use three or four 6th level spell slots of cast Greater Shadow Enchantment to place Grand Destiny spells on Harry, the Knights, and Kincaid.

Depending if you want Viserys to use Ancestral Awakening early, before seeing how it will be needed for the fight, using it to learn Heroism and Magic Vestment would be a good way to provide even more buffs for everyone. +5 Enhancement bonuses to AC are nice, and the +2 Morale bonus to attacks and saves wouldn't hurt, especially if a Moment of Greatness is added from Viserys' PoSK.

Whew...I might have gotten carried away a bit...

Anyway, Dresdenverse Wizards aren't the only guys who can do some neat shit with time to prepare.
 
Viserys can only do so much immediately prior to battle without depleting his higher level spell slots at a critical time, but if he has enough time to rest and recover spells before they depart for Egypt, there is a lot of prepwork he can handle.

First step is to drop a Heal, Greater Restoration, and Regenerate on Michael. Sanya, too, if necessary.

Then Harry, Michael, and Sanya need Renewal Pact and Stalwart Pact placed on them. Might as well get Kincaid, too.

Then Viserys should use Ancestral Awakening to learn Extend Spell. That will let him put a Greater Age Resistance spell on Michael and possibly Sanya if necessary which will last for 48 hours. They, along with Harry, should also get Extended Nine Lives spells. Mind Blanks for the Knights, too.

All of that is going to heavily strain Viserys' upper level spell slots, but that's fine, because now it's time to move on to lower level spells.

Among Viserys' Pages of Spell Knowledge are some pretty good spells I've been adding to his repertoire.

Harry, Kincaid, and the Knights should each get three Create Magic Tattoo, each Extended, to provide them with a +2 Enhancement bonus to their three prime attributes. For the Knights and Kincaid I would assume Strength, Dexterity, and Constitution, while Harry would probably go for Constitution, Dexterity, and Wisdom (or whatever he needs most for his spellcasting). Each of those tattoos will be good for 48 hours. The caster level enhancement tattoo might or might not work for Harry.

Then Viserys starts using his Quick Potion PoSK. Each will last 40 hours once Extended. Give everyone an emergency Cure Light Wounds potion, a False Life potion, an Ironskin potion, a See Invisibility potion, a Mirror Image potion, and a Heart of Water potion. Everything but CLW are pre-fight buffs, even Heart of Water, since it can be canceled to grant a Freedom of Movement effect.

Immediately prior to the fight, Viserys should cast Magic Army, since there will be lots of mortal assets helping out; +4 Enhancement bonuses on automatic weapons will be beautiful.

A Phantom Steed for each of them wouldn't be amiss, either, as they provide extreme mobility. Viserys should also be able to afford to use three or four 6th level spell slots of cast Greater Shadow Enchantment to place Grand Destiny spells on Harry, the Knights, and Kincaid.

Depending if you want Viserys to use Ancestral Awakening early, before seeing how it will be needed for the fight, using it to learn Heroism and Magic Vestment would be a good way to provide even more buffs for everyone. +5 Enhancement bonuses to AC are nice, and the +2 Morale bonus to attacks and saves wouldn't hurt, especially if a Moment of Greatness is added from Viserys' PoSK.

Whew...I might have gotten carried away a bit...

Anyway, Dresdenverse Wizards aren't the only guys who can do some neat shit with time to prepare.

>All this stuff for Harry, the Knights, etc.
>Ivy gets nothing :V

Why do you hate the Archive? :p
 
>All this stuff for Harry, the Knights, etc.
>Ivy gets nothing :V

Why do you hate the Archive? :p
Oh yeah, I still think of her as a little girl that needs to be protected. Viserys should be able to include her in the preparations, too. He's got a lot of spell slots and Mythic Power to spare.
 
Ah, point of order here. The Swords level the playing field no matter who their wielders are acting against. Yes, they exist specifically to counter the Denarians, but that was never all that Michael and the other Knights fought against. And Charity's description we get in Proven Guilty doesn't exactly suggest a lair fight.
Yeah, but the swords have never made you an invincible juggernaut that can plow through anything, or conviniently completely neutralized any obstacle. See, well, every fight we had with the swords on-screen.

You apparently get to be a Level X Paladin when facing a CR X baddie. It's more about nullifying the insta-gank a muggle would suffer and letting you actually hurt them. If you are in pitch black darkness, it will shine like a torch, but it pointedly won't light up the entire building, the enemy still gets to come from the darkness beyond the circle of light.

A fair fight against a monster is still an absolute bitch of a fight. The sword won't hold your hand and no-sell the enemie's entire portfolio, it will just make it so, say, the shadow demon can't trivially strangle you.

It has to keep to its themes, too, as all magic in DF does.
Starting to flag on my writing here, so we'll probably have Chapter 53 out tomorrow morning sometime.
No double chap?

Of sads :(
 
Oh yeah, I still think of her as a little girl that needs to be protected. Viserys should be able to include her in the preparations, too. He's got a lot of spell slots and Mythic Power to spare.

Little girl that needs to be protected who fought something like ten Denarians to a standstill in what was effectively a dead-magic zone whilst being knocked unconscious by gas.

Also she's, like, seventeen now. Not so much a little girl anymore :V

All that stuff might start to bring them near to being able to see Ivy's weight class. Buffing to prioritize the squishy hardened holy warriors and Faerie knights over the power house Archive only makes sense. :V

TheJoke.png
 
Last edited:
Michael: "Harry, I'm glad you too trust me with something so important, but I'm not getting any younger..."

Viserys: "You just did."

Michael: "What?"

Viserys: "Yeah, you're fine. Stretch a little. Feel any cricks in your back?"

Michael standing, then walking around: "...I don't feel anything. What did you?"

Harry, silently losing his mind: "You can't just do that! You didn't gesture! You didn't say anything!?"

Viserys: "I can do that."

Harry: "But--"

Viserys: "Harry."

Harry: "You can't."

Viserys: "I can do whatever I want."

Molly: "Because you're a Dragon?"

Viserys, sagely: "Because I'm a Dragon."

Harry: "Dragons can't do that!"

Viserys: "Have you ever asked?"

Harry: "..."

Viserys: "Checkmate, Christians."

Michael: :facepalm:

Harry: :jackiechan:

Molly: :thonk:
 
Little girl that needs to be protected who fought something like ten Denarians to a standstill in what was effectively a dead-magic zone whilst being knocked unconscious by gas.
Now now, let's be fair: it was less "fight to a standstill" and more "desperately survive", because they were clearly toying with her, taking their sweet sweet sadistic time.

Think it was more like half a dozen, too. The scene I remember clearest is she holding off three at once.

Still, highlights my previous point: The Knights of the Denarian themselves are chumps for the real Big Shots. See Eldest Gruff absolutely bitchslapping the magic-resistant one without even breaking stride.

Or Nessa/Nissa/insect woman getting done in by a common rifle when the Grey Council just showed, as you aptly pointed out, you don't bring guns to a magic fight.

And she'd absolutely murder them, if she had magic, I'm pretty sure.
The best part :rofl::rofl::rofl:
 
Last edited:
Now now, let's be fair: it was less "fight to a standstill" and more "desperately survive", because they were clearly toying with her, taking their sweet sweet sadistic time.

The only person she was actually having to pay real attention to in that fight was Tessa. If she hadn't been there to slam down the hits on Ivy's reserve, I think she'd have made it to the circle dropping.
 
Yeah Ivy had time to troll Magog during that fight. The denarians knew exactly who they were fighting, and how close they would be cutting things. You can tell by the caliber of back up they called in.
 
Also, @Snowfire, just to outline before the Big Dramatic, Most Timely And Audaciously Auspicious Reveal of GARGANTUAN RED DRAGON, Viserys is wreathed in a dozen blazing auras in second sight reflected in enough transformed vestments than you can shake a stick at. Within his bright red scales seethe, ooze and shifts molten gold, which can seep out and absorb physical attacks, disarm people and spew out yet more magic items. It's very creepy as an added bonus. His horns are probably capped by Valyrian steel and rubies. His claws are sheathed by Dark Sister. His flames a dark, angry red when searing agonizing due to blood magic, or when burning magic itself (dispelling) purple/indigo or when blinding it burns bright white.

The rest of his gear probably forms a panoply of suitably tasteful (on a dragon, anyone else would look gaudy as hell) adornments. Think Gilgamesh, not Xerxes. Gold and glittering gems is Very Yes. Nose piercing are Very No. Mithril bracers ward off death magic. They also bring out the molten glow of his smoldering eyes (smoldering because their internal temperature could probably cook an egg on the outside lid? :V)

He basically looks like an overwrought RPG boss. Harry not commenting on it in his internal monologue would be criminal.
 
Last edited:
He basically looks like an overwrought RPG boss. Harry not commenting on it in his internal monologue would be criminal.
I wonder if going all-out there would get a reaction similar to what us summoning Mammon did to the various factions that could feel it?

Because mistake it not, all-out, shit is going down, full-buff Viserys can literally take on the Horseman of Death, or Lucifer, or fucking Cthullu, and have reasonable odds of success in the ensuing rocket-tag.
 
Last edited:
I wonder if going all-out there would get a reaction similar to what us summoning Mammon did to the various factions that could feel it?

Because mistake it not, all-out, shit is going down, full-buff Viserys can literally take on the Horseman of Death, whom himself can punk Demon Lords and Archdevils, or literally Lucifer, and have reasonable odds of success in the ensuing rocket-tag.
Shit is indeed, as the kids say, "going down".
 
Also, @Snowfire, just to outline before the Big Dramatic, Most Timely And Audaciously Auspicious Reveal of GARGANTUAN RED DRAGON, Viserys is wreathed in a dozen blazing auras in second sight reflected in enough transformed vestments than you can shake a stick at. Within his bright red scales seethe, ooze and shifts molten gold, which can seep out and absorb physical attacks, disarm people and spew out yet more magic items. It's very creepy as an added bonus. His horns are probably capped by Valyrian steel and rubies. His claws are sheathed by Dark Sister. His flames a dark, angry red when searing agonizing due to blood magic, or when burning magic itself (dispelling) purple/indigo or when blinding it burns bright white.

The rest of his gear probably forms a panoply of suitably tasteful (on a dragon, anyone else would look gaudy as hell) adornments. Think Gilgamesh, not Xerxes. Gold and glittering gems is Very Yes. Nose piercing are Very No. Mithril bracers ward off death magic. They also bring out the molten glow of his smoldering eyes (smoldering because their internal temperature could probably cook an egg on the outside lid? :V)

He basically looks like an overwrought RPG boss. Harry not commenting on it in his internal monologue would be criminal.

It's a funny thing, actually.

Legendary Proportions, the spell, means something very well laid out in Pathfinder. But a dragon of legendary proprotions means something very different to the Dresdenverse Earth.

And that's all I'm going to say on the matter.
 
It's a funny thing, actually.

Legendary Proportions, the spell, means something very well laid out in Pathfinder. But a dragon of legendary proprotions means something very different to the Dresdenverse Earth.

And that's all I'm going to say on the matter.
Oh yeah, I've noticed the conspicuous lack of TD Viserys since the start.

If DF verse changed Dark Sister as much as it did, I wonder what happens when Viserys tries it out for himself...
 
It's a funny thing, actually.

Legendary Proportions, the spell, means something very well laid out in Pathfinder. But a dragon of legendary proprotions means something very different to the Dresdenverse Earth.

And that's all I'm going to say on the matter.

You could also just make it a Mythic Spell.

In fact, @Goldfish, we need a Mythic version of LP.
 
Back
Top