Snowfire
Polyglot of Chimera
- Location
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There are plenty of reasons to attach an Old Gods angle to this. You just quoted one of them.
I really don't understand why y'all are against us just contacting the Lantern Bearer who we've established halfway friendly relations with?
I'm fine with that, just unclear on how we'll proceed from there. Can't exactly provide the help the Lantern Bearers might need to not die as ourselves.I really don't understand why y'all are against us just contacting the Lantern Bearer who we've established halfway friendly relations with?
Something to remember is Dywen is a divine caster. That means he's a sizable investment of power from the Old Gods, who are well established to be angry and have a lot of things they need fought. Bloodraven would never pick somebody who'd not fight because it'd be a net loss in the long term, because the Others can't be negotiated with.
Basically, I feel it'd be out of character for the OG and Bloodraven to invest too much power on someone who won't fight.
How??? I could see him being called a story we are selling but in the end hr is for visareys benifit.From where I'm standing, both Dywin and Viserys are characters. One is just a little more meta than the other.
While I was being tongue in cheek, I did have an argument and that was from the perspective of outside play, having a variety of characters with different motivations can keep play interesting and engaging for players. Having NPC's that act differently from each other and can't all be used for the exact same thing is a nice way to prevent what I call 'hoard creep,' where the PC's gather literally every NPC they meet onto the same team and in the process make them all bland cutout characters. While I'm aware Dywin is a fictional character in game, from the perspective of a player they might as well be as real as any of the other characters.For fucks sake, this isn't an argument for anything at all. I prefer a defeat with substance over counter-arguments like this.
Not from a practical perspective, from an emotional/ooc view. Otherwise people wouldn't get attached to these personas at all.How??? I could see him being called a story we are selling but in the end hr is for visareys benifit.
I do happen to agree with that point completely. Especially the 'hoard creep' part.While I was being tongue in cheek, I did have an argument and that was from the perspective of outside play, having a variety of characters with different motivations can keep play interesting and engaging for players. Having NPC's that act differently from each other and can't all be used for the exact same thing is a nice way to prevent what I call 'hoard creep,' where the PC's gather literally every NPC they meet onto the same team and in the process make them all bland cutout characters. While I'm aware Dywin is a fictional character in game, from the perspective of a player they might as well be as real as any of the other characters.
Me being bitchy at other people for little to no reason. The usual.Been busy for last few days with family stuff so what is point of contention this time?
If I ever do run a quest, I'm setting a fixed capacity for NPC followers/minions. Hopefully knowing you can only gather 4/5 characters would slow down the collection addiction.
That seems like something best done organically. Giving NPCs attachments, responsibilities and things to do so they can't up stakes and join the party is already a good idea all on it's own, since it's good characterization.If I ever do run a quest, I'm setting a fixed capacity for NPC followers/minions. Hopefully knowing you can only gather 4/5 characters would slow down the collection addiction.
Oh I'm sure I could find a way to justify it. Logistics, NPCvNPC drama etc. Fact is every single quest Ive read has gathered interesting NPC's to the party in the exact order they are met. I think its just something to do with the way the playerbase thinks collectively.The problem with that is that it is an artificial limit like WBL and those tend to warp the story in my experience.
Internal party drama is one of those things woefully underutilized in quests. Also, the classical character of the Rival. I'm rather glad we kept Zherys around.Oh I'm sure I could find a way to justify it. Logistics, NPCvNPC drama etc. Fact is every single quest Ive read has gathered interesting NPC's to the party in the exact order they are met. I think its just something to do with the way the playerbase thinks collectively.
Not from a practical perspective, from an emotional/ooc view. Otherwise people wouldn't get attached to these personas at all.
Yeah, I'm glad y'all restrained my murderboner for him.Internal party drama is one of those things woefully underutilized in quests. Also, the classical character of the Rival. I'm rather glad we kept Zherys around.
That seems like something best done organically. Giving NPCs attachments, responsibilities and things to do so they can't up stakes and join the party is already a good idea all on it's own, since it's good characterization.
Even so it's hard to design stakes and responsibilities that cannot be circumvented without again appealing to fiat. People are not robots.
Oh well that's because drama is always easier to get involved in than actual intelligent long term planning that benefits us. On a more serious note, I'd be interested in either using Master Liu or that red priestess DP mentioned, but as I'm unfamiliar with the intricate details of a) this meeting b) the character DP mentioned and c) the long term benefits we'd like to or might be able to get out of this, I've refrained from commenting on that matter too heavily.Yes, because the opinions of everyone who get invested in a particular character must be completely and fully respected in all occasions.
Oh, wait. That doesn't happen at all.
I actually entirely get the horde instinct you're talking about, but for fuck's sake we're past the point of using Dywen as far as I'm concerned. I have asked for help in building another persona and been summarily ignored - this does matter, actually, because I wanted to know if there was reason for a reusable character vs one who can just be thrown away in the end. One requires more work than the other. Given the apparent total lack of interest in long term planning on that scale, with more focus made by the person I was asking put towards telling me there was no reason to do something without actually engaging at all, I'm not seeing much reason to continue trying where this plan is concerned.
Even so it's hard to design stakes and responsibilities that cannot be circumvented without again appealing to fiat. People are not robots.
*cough* necromancy *cough*Even so it's hard to design stakes and responsibilities that cannot be circumvented without again appealing to fiat. People are not robots.
Oh well that's because drama is always easier to get involved in than actual intelligent long term planning that benefits us. On a more serious note, I'd be interested in either using Master Liu or that red priestess DP mentioned, but as I'm unfamiliar with the intricate details of a) this meeting b) the character DP mentioned and c) the long term benefits we'd like to or might be able to get out of this, I've refrained from commenting on that matter too heavily.