Endure Elements is a fluffy waste. Viserys doesn't need it, and will be gaining the effect as a side-effect from the gear being crafting for him in the 9th month anyway.

I like the Spellstaff effect being included.

If we include the Upgradable power, we can add additional Runestaff spells to it ourselves.

That's plenty powerful to me, with no need to include upgraded or Mythic Runestaff spells. I'd take Hammer of the Waters, but not if it came at the cost of something else.

News at 11, thematics and fluff matters. You don't get to autotune a Divine Artefact to you just because 'oh we already have that'. Seriously, this trend within the thread is just depressing. Upgradable is in no way thematically appropriate to the Old Gods. Perfect Surge is. And upgrading the Runestaff's spells is just a result of all the juice poured into the thing.

Regardless, I doubt I'll get any traction as I'm about to be gone for four-five hours, and I fully expect the vote to have come and gone by the time I'm home. So *shrug*

At this point I fully expect the efficiency nazis to suck all the fun out of this, as is usually the case.
 
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News at 11, thematics and fluff matters. You don't get to autotune a Divine Artefact to you just because 'oh we already have that'. Seriously, this trend within the thread is just depressing. Upgradable is in no way thematically appropriate to the Old Gods. Perfect Surge is. And upgrading the Runestaff's spells is just a result of all the juice poured into the thing.

Regardless, I doubt I'll get any traction as I'm about to be gone for four-five hours, and I fully expect the vote to have come and gone by the time I'm home. So *shrug*
I have to disagree.
What we are getting here is costum-made for Viserys, as much as anything we order from our crafters.

Bloodraven will direct the invested energy to minimize waste in fullfilling our requests.
 
People, who cares about throwing in an Endure Elements? The cost is negligible compared to the rest, and we aren't paying in money: we're paying in "does DP feel this is cool".
Let's not get hung up over tiny "waste".
 
News at 11, thematics and fluff matters. You don't get to autotune a Divine Artefact to you just because 'oh we already have that'. Seriously, this trend within the thread is just depressing. Upgradable is in no way thematically appropriate to the Old Gods. Perfect Surge is. And upgrading the Runestaff's spells is just a result of all the juice poured into the thing.

Regardless, I doubt I'll get any traction as I'm about to be gone for four-five hours, and I fully expect the vote to have come and gone by the time I'm home. So *shrug*
The OG are letting us auto-tune what we receive as a bonus from raising the Dawn Tree, so there is some precedent there. I do admit that Perfect Surge is a good ability for the staff, though. If we select Perfect Surge, which I'm not opposed to, I do not, however, believe we should be getting a bunch of upgraded Runestaff spells. Maybe a couple, at their regular levels and without Mythic versions.

As for Endure Elements, again, Viserys simply doesn't need it and the OG should know that. He's immune to Fire damage entirely and non-damaging cold simply doesn't bother him. And he'll be gaining Cold Resistance 5 this coming month from gear, which is superior to Endure Elements' protection.

EDIT: Struck through a small part thanks to clarification from DP.
 
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Not immediately, but he would still be miserable if he had to stay out in cold weather for long periods of time without magical protections, eventually he would start accruing penalties.
Really there was something in the Draconomicon that True Dragons are immune to such effects and hold their body temperature perfectly steady because magic and AD-AI.

I will look it up and copy it once I'm back on PC.
 
Winning vote:

[] Plan Only The Non-Contentious Parts
-[] Have the Children of the Forest, the Leshys, the Treants, Scarbrand, and Reva and Liset all work together in planting a godswood of Weirwoods covering a few dozen acres centering around the Tree of the Dawn Age, essentially making a forest of nothing but Weirwoods.
-[] Have your druids and the Children of the Forest take the chance to plant rare and unique trees around the island to be grown in full as a side-effect of the island-wide ritual. In particular on the far side of the island plant a small forest of Ironwood Trees that can later be harvested and maintained at your liesure. Also try for as many Goldenheart Trees as you can manage.
-[] Invite several additional people to witness the ritual.
--[] Any current and future governors who would like to attend (Amrelath, Relath, Riz'Neth, Wyla, Zherys, etc.)
--[] Dalla of the Mountain Clans
--[] The visiting Thenns
--[] Mors Umber, Danar Crowl, and Alyssa Grafton
-[] Broadcast the growing of the tree with the mirrors, using a mirror mounted on a roof in SD to show the hills where the Dawn Age Tree is, thus capturing not the grisly details of the ritual, but showing the majestic tree rising above the island.
-[] Tree of the Dawn Age
--[] CL 20 Hallow Effect
---[] Secondary Effect 1: Magic Circle Against Evil — All individuals in range receive the benefits of Protection from Evil.
---[] Secondary Effect 2: Sacred Fox's Cunning — Skill and ability checks, boost to all learning.
---[] Secondary Effect 3: Greater Age Resistance — Ignore all Strength, Dexterity, and Constitution penalties gained from middle age, old age, and venerable age.
---[] Secondary Effect 4: Keep Watch — Gain no fatigue but gain the benefit of a full night of rest.
---[] Bonus Boons will be decided in a separate vote.
-[] Sacrifices to be made in the following order
--[] Cultists: (18 minor daemon cultists for 72 HD and an additional 43 daemon cultists for 63 more HD), 2 Mute Hags (28 HD), 6 Blood Maidens (72 HD), 2 Sorcerer Creature Blood Maidens (30 HD), 9 Flying Chupacabras (18 HD) -- Total: 283 HD
--[] Aberrations: 12 Skum (32.4 HD) -- Total: 32.4 HD
--[] Daemons: 1 Sorcerer Creature Sangudaemon (19.2 HD), 16 Lacridaemons (86.4 HD), 7 Venedaemons (56.7 HD), 1 Erodaemon (18.9 HD), 5 Thanadaemons (20.25 HD) -- Total: 201.45 HD
--[] Demons: 5 Vrocks (60.75 HD), 4 Succubi (43.2 HD), 16 Schir (108 HD), 1 Coloxus (21.6 HD), 3 Brimoraks (24.3 HD), 4 Swaithes (27 HD), 8 Babau (75.6 HD), 4 Xenarths (59.4 HD), 3 Nabasu (36.45 HD), 8 Hala (54 HD), 10 Quasits (40.5 HD) -- Total: 550.8 HD
--[] Devils: 2 Silver Clad Pleasure Devils (32.4 HD), 7 Steel Devils (56.7 HD), 2 Pleasure Devils (32.4 HD), 3 Gilded Devils (40.5 HD), 32 Imps (129.6 HD), 13 Ink Devils (70.2 HD), 2 Consular Imps (8.1 HD), 2 Bone Devils (27 HD), 2 Desert Devils (21.6 HD), 8 Sand Devils (43.2 HD), 1 Hellcat (12.15 HD), 5 Zebubs (27 HD), 4 Spined Devils (16.2 HD), 1 Obsidian Devil (13.5 HD) -- Total: 530.55 HD
--[] Rakshasas: 1 Tataka Rakshasa (27 HD), 2 Common Rakshasa (30 HD) -- Total: 57 HD
--[] Extraplanar: 2 Efreeti (27 HD), 4 Fire Giants (60 HD), 1 Malik Sorcerer(Sorcerer Creature + 5 levels Sorcerer) (28.8 HD), 3 Div Doru (12.15 HD), 2 Div Shira (32.4 HD), 4 Div Pairaka (48.6 HD), 4 Div Aghash (27 HD), 1 Div Sepid (20.25 HD), 4 Fiendish Magmin (21.6 HD), 3 Night Hags (32.4 HD) -- Total: 310.2 HD
--[] Undead: Qartheen Lich (24.75 HD) -- Total: 24.75 HD
--[] Winterborn: 4 Winterborn Ala (60 HD), 1 Winter Hag (15 HD), and one Mythic Ancient Wight Lord (41.8 HD) -- Total: 116.8 HD
--[] GRAND TOTAL: 2187.95 HD
 
As for Endure Elements, again, Viserys simply doesn't need it and the OG should know that. He's immune to Fire damage entirely and non-damaging cold simply doesn't bother him. And he'll be gaining Cold Resistance 5 this coming month from gear, which is superior to Endure Elements' protection.

The reality of this situation: Here Oh Champion, take this staff imbued with our will and power into the world to do battle against the Great Other.

You and others: Oh no thanks we don't need that particular fluff ability, please take it out.

You are doing exactly what I said you would. And the depressing thing is that I'm not even surprised at this point. It's what the thread does, and I literally do not have the time to fight to the bleeding fingernails over this today like I've had to over almost everything where I try to push fluff over pure power.

We are a Red Dragon Sorcerer 16 with Mythic Rank 2. We do not need everything to be perfectly orchestrated and 110% efficient. And the way in which the opposite idea is pushed so much gets incredibly wearing.
 
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Part MMDCCLXXIII: A Ritual Long in the Making
A Ritual Long in the Making

Thirty-First Day of the Eighth Month 293 AC

Throughout the month many ships had been arriving in the Deep bearing uncommon cargo—among the ever growing flow of trade, the hopeful warriors heading to the sands, and the waves of immigrants searching for a better life ships have been chartered to carry trees. Braavosi captains bearing saplings of Darkwood from the forests grown in the shadow of the Orphne Court, Northerners with Ironwood in their holds, and even the odd Summer Islander smuggler with a Goldenheart sapling, easier to bear off than proper Goldenheart war-bows since the tree is notoriously difficult to raise outside the Summer Islands, usually reserved for some wealthy magister's gardens to be displayed besides pet tigers, monkeys, and other strange beasts.

One particularly inventive trader captain, who had formed a particularly close friendship with the Triton scout Fleet Fin, had even managed to find a sapling of a strange willow-like wood from far-off Leng that grows with its roots in briny waters and whose wood is uncannily persistent to the corrosion of seawater. Not knowing the proper Lengi name of the tree, the captain had shrugged and called it Waterwood. What ultimately mattered to him was the fat purse of silver his crew had received for delivering their prize into the hands of Vee and her helpers, to grow and then grow again by sorcery besides all the other sorts of rare and precious trees that have been introduced to the soil of Sorcerer's Deep.

Lost 21,000 IM


Even with sorcery such trees would be slow to grow for the years of trees are long, not like the swift blooming of flowers or the harvests of wheats and oats, but this is no ordinary time. The Weirwood Staff almost seems eager in your hand as you approach the valley between steep hills you had found flying over the island months ago. Where once there had been bare stone and shrub-land, of interest to none save rabbits and the odd weasel hunting among the crevices, now a young forest of bone-white Weirwood saplings rises under the gaze of watchful False Ravens and the guests you had called here to see a part of the festival you do not wish to share directly with the whole of your lands. It would not do to spread too widely the sheer power of blood magic.

From pale branches and through leaves the color of new blood peer the curious eyes of Leshys as the Singers speak softly among them, a new excitement permeating the the age-old tones of the True Tongue. Velwen and Braga of the Thenns are here and even Mors Umber, who had needed to be woken from his wine-drenched slumber by sorcery. A curious Danar Crowl converses with Walter Mormont about songcraft and lore while Amrelath seems to view the whole affair with a sort of lofty tolerance until Zherys, still disguised, draws him into conversation about the history of Valyria.

Riz'Neth by contrast is carrying out two animated conversations with Wyla and Relath about the various uses Heart Trees can serve. The notion of feeding blood for protection to gods who ask for no obeisance obviously appeals to the Serpentfolk mage. Yrael stands slightly to the side, contemplative, perhaps considering that first time in battle torn Mantarys when you had first persuaded him of the utility of blood sacrifice and how that had changed his perceptive. To his credit the golden lord of Mantarys had not refused the invitation to see the Heart Tree revived. It is something he had accepted when he swore he fealty and he would not flinch from seeing the deed done before his eyes.

Lady Dorera Phassen is chatting with Hermetia, asking about the fey of the Lyseni hinterlands and how they compare to those in Myrish lands and how both may be brought under the law of the realm using the Old Gods' affinity to the landwardens in all their forms.

Amidst the uncommon hum of conversation and new life the dead tree still stands, bark turned to stone and leaves long lost to the winds, the face upon it just as worn as when you had first seen it, barely a hint of features, a gravestone to a dead age. Yet as you have proved time and again that once was dead may yet rise again to help build a better future.

"The trees are restless, Your Grace," a small voice calls from behind you. You spy Reva making her way between the young Weirwoods, her sister only half a step behind. They are dressed not in the Volantene dresses they usually prefer, but forest green bound at the waist with simple leather belts, not that either of them seem to mind dressing down for the occasion. From the flush upon their pale cheeks you would guess that the trees are not the only ones who are restless. The two of them had been helping to plant trees and prepare for today all month and are clearly eager to take part in the ceremony.

"Uh... so how many demons are getting sacrificed?" Liset asks with a certain vindictive glee, no doubt born from their past experiences with Tanar'ri.

It takes you a moment to go over the numbers quickly in your head. "Sixty-one."

Even as you speak the answer it occurs to you how uncommon it truly is to speak of sacrificing so many fiends in one grand ritual, and only as a small part of it yet. You have been capturing foes with an eye to spilling their blood before this very tree almost from the day you had discovered it. Forty times the blood and power that is needed to grow a new Heart Tree you will spill before the dead roots.

"Good, I hope they will know their deaths are going to help make the world a better place. That will hurt them more than anything else could," the girl says simply.

"I imagine they will, and so will many others who would be just as pained," you reply. When you had explained your plans Malarys had confirmed that even the Grand Mage Conclaves of Valyria would not lightly spill so much blood for a single purpose—perhaps the consecration of a new temple, Flesh Forge, or else the beginnings of some great war. How far you had come from that first tree watered with Damphair's blood, and yet your purpose is the same and the rules that guard the deed likewise. You will spill no innocent blood, nor even that of common criminals, but only those who trafficked with malevolent powers, or else the very servants of that darkness upon this world.

How do you perform the sacrifice, and what boons do you ask of the gods beyond empowering the Tree of the Dawn Age?

[] Write in


OOC: I need to know the boons because if for instance you want to make Reva and Liset Greenseer candidates they are going to have a major part in the ritual. If you want to make a speech before the ceremony now is also the time for that.
 
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People, who cares about throwing in an Endure Elements? The cost is negligible compared to the rest, and we aren't paying in money: we're paying in "does DP feel this is cool".
Let's not get hung up over tiny "waste".
It's a constant first level spell effect. A more appropriate constant 1st level effect would be a constant Divine Favor, since the OG are our bros and we keep feeding them juicy sacrifices.
 
A Ritual Long in the Making

Thirty-First Day of the Eighth Month 293 AC

Throughout he month among the month ships had been arriving in the Deep bearing uncommon cargo, among the ever growing flow of trade, the hopeful warriors heading to the sands and the waves of immigrants searching for a better life ships have been chartered to carry trees, Braavosi captains bearing springs of darkwoodwood from the forests grown in the shadow of the Orphne court, northerners with Ironwood in their holds, and even the odd Summer Island smuggler with a goldenheart sapling, easier to bear off than proper Goldenheart war-bows since the tree is notoriously difficult to raise outside the Summer Islands, usually reserved for some wealthy magister's gardens to be desplayed besides pet tigers, monkeys and other strange beasts.

One particularly inventive trader captain who had formed a particularly close freindship with the triton scout Fleet Fin had even managed to find a sapling of a strange willow-like wood from far-off Leng that grows with its roots in briny waters whose wood is uncannily persistent to the corrosion of seawater. Not knowing the peorper Lengi name of the tree. The captain had shrugged and called it Waterwood. What ultimately mattered to him was the fat purse of silver his crew had revived for delivering their prize into the hands of Vee and her helpers, to grow and then grow again by sorcery besides all the other sorts of rare and precious trees that have been introduced to the soil of sorcerer's Deep.

Lost 21,000 IM


Even with sorcery such trees would be slow to grow for the years of trees are long not like the swift blooming flowers or the harvests of weeks and oats, but this is no ordinary time. The weirwood staff almost seems eager in your hand as you approach the valley between steep hills you had found flying over the island months go. Where once there had been bare stone and shrub-land, of interest to none save rabbits and the odd weasel hunting among the crevices, now a young forest of bone-white weirwood saplings rises under the gaze of watchful false ravens and the guests you had called here to see a part of the festival you do not wish to share directly with the whole of your lands. It would not do to spread too widely the sheer power of blood magic.

From pale branches though leaves the color of new blood, peer the curious eyes of leshies as the Singers speak softly among, a new excitement permeating the the age-old tones of the True Tongue. Velwen and Braga of the Thenns are here and even Mors Umber, who had needed to be woken from his wine-drenched slumber by sorcery. A curious Danar Crowl converses with Walter Mormont about songcraft and lore while Amrelath seems to view the whole affair with a sort of lofty tolerance, until Zherys, still disguised draws him into conversation about the history of Valyria.

Riz'Neth by contrast is carrying out two animated conversations with Wyla and Relath about the various uses Heart Trees can serve. The notion of feeding blood for protection to gods who ask for no obeisance obviously appeals to the serpentfolk mage. Yrael stands slightly to the side, contemplative, perhaps considering that first time in battle torn Mantarys when you had first persuade him of the utility of blood sacrifice and how that had changed his perceptive. To his credit the golden lord of Mantarys had not refused the invitation to see the Heart Tree revived. It is something he had accepted when he swore he fealty and he would not flinch form seeing the deed done before his eyes.

Amidst the uncommon hum of conversation and new life the dead tree still stands, bark turned to stone and leaves long lost to the winds, the face upon it just as worn as when you had first seen it, barely a hint of features, a gravestone to a dead age. Yet as you have proved time and again hat once was dead may yet rise again to help build a better future.

"The trees are restless, Your Grace," a small voice calls from behind you. You spy Reva making her way between the young weirwoods, her sister only half a step behind. They are dressed not in the Volantine dresses they usually prefer, but forest green bound at the waist with simple leather belts, not that either of them seem to mind dressing down for the occasion. From the flush upon their pale cheeks you would guess that the trees are not the only ones who are restless. The two of them had been helping to plant trees and prepare for today all month and are clearly eager to take part in the ceremony.

"Uh... so how many demons are getting sacrificed?" Liset asks with a certain vindictive glee, no doubt born from their past experiences with tanar'ri.

It takes you a moment to go over the numbers quickly in your head. "Sixty one."

Even as you speak the answer it occurs to you how uncommon it truly is speak of sacrificing so many fiends in one grand ritual, and only as a small part of it yet. You have been capturing foes with an eye to spiling their blood before this very tree almost from the day you had discovered it a. Thirty-Nine times the blood and power that is needed to grow a new heart tree you will spill before the dead roots.

"Good, I hope they will know their deaths are going to help make the world a better place, that will hurt them more than anything else could," the girl says simply.

"I imagine they will and so will many others who would be just as pained," you reply. When you had explained your plans Malarys had confirmed that even the grand mage Circles of Valyria would not lightly spill so much blood for a single purpose, perhaps the consecration of a new temple or flesh forge or else the beginnings of some great war. How far you had come from that first tree watered with Damphair's blood and yet your purpose is the same and the rules that guard the deed likewise. You will spill no innocent blood, nor even that of common criminals, but only those who trafficked with malevolent powers, or else the very servants of that darkness upon this world

How do you perform the sacrifice and what boons do you ask of the gods beyond empowering the tree?

[] Write in


OOC: I nee to know the boons because if for instance you want to make Reva and Liset Greenseer candidates they are going to have a major part in the ritual. If you want to make a speech before the ceremony now is also the time for that.
I think there are now more sacrificial HD than needed for 40 trees rather than 39.

Also, I think you might have posted the unbeta'd version of the chapter, DP. There are a lot of corrections needed in spelling. I'd do it, but I'm already running behind and need to get ready for work.
 
I think there are now more sacrificial HD than needed for 40 trees rather than 39.

Also, I think you might have posted the unbeta'd version of the chapter, DP. There are a lot of corrections needed in spelling. I'd do it, but I'm already running behind and need to get ready for work.

Yes unfortunately it's un-beta-ed. I think @Duesal and @Massgamer are asleep right now.

To tell the truth I wanted to break up the endure elements discussion for a bit with a reminder that there are bigger stakes and bigger decisions in the story. I can see why you guys are debating it from both sides but ultimately which 1st level spell goes in the staff is not going to have much impact on the narrative.
 
@DragonParadox
On temperature resistance, here's the crunch:
RULES: DRAGON IMMUNITIESEvery kind of true dragon has immunity to at least one type ofenergy, as noted in the Monster Manual.
A true dragon ignores the detrimental effects of extreme heat(110
°F to 140°F) and of extreme cold (0°F to –40°F).
A truedragon in these conditions does not have to make a Fortitudesave every 10 minutes to avoid taking nonlethal damage.All creatures of the dragon type are immune to magic sleepand paralysis effects, also as noted in the Monster Manual
.True dragons develop damage reduction as they age, asnoted in the Monster Manual. Damage reduction is a super-natural ability and is ineffective in an antimagic field.True dragons also develop spell resistance as they age, asnoted in the Monster Manual.

Here's the fluff as far as I can tell:
Unlike most endothermiccreatures, dragons have noobvious way to shed excessbody heat. They do not sweat,nor do they pant. Instead, thedraconis fundamentum extractsheat from the bloodstream andstores the energy. In a sense, then, adragon can be considered ectother-mic (because it can use environmen-tal heat). However, when a dragon isdeprived of an external heat source, itsmetabolism and activity level do notchange. Unlike a truly ectothermic creature,a dragon can generate its ownbody heat and is not slowed orforced into hibernation byexposure to cold.
 
@DragonParadox
On temperature resistance, here's the crunch:


Here's the fluff as far as I can tell:

Fair enough, but the issue with that is red dragons are pretty consistent about living in warm places, so my reasoning is that even if they are not going to lose fingers in a blizzard (that would be silly) they would still be uncomfortable in cold temperatures and if you live with discomfoirt for months or years it is going to start wearing on even the most resilient of minds.
 
I'm kinda busy with bureaucracy right now, so a few notes for whoever makes the plan:

As @Goldfish said yesterday, we should have Dany had retroactively dropped Forbiddance spell around the location throughout the month in preparation for the ritual.
All Companions should be buffed and ready for combat here, too, just in case.

As for how to sacrifice them all...
Honestly, my best bet would be Blade Barrier (or rather, 3-4 of them one after another) and pushing hapeless turtles and bottles through them, but I'm not sure if we can even make that.
 
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Fair enough, but the issue with that is red dragons are pretty consistent about living in warm places, so my reasoning is that even if they are not going to lose fingers in a blizzard (that would be silly) they would still be uncomfortable in cold temperatures and if you live with discomfoirt for months or years it is going to start wearing on even the most resilient of minds.
Sure, it's pretty clear that most dragons have clear preferences for their surroundings.
Though in case of very old dragons I could also see them simply changing their environment by their prensence to fit them better. Would an Ancient Red nesting in a cave for a long time eventually increase the base temperature of the cave?

Whatever, as long as we are talking about penalties that occour over months not days I'm fine.
 
Vee for me is more of Yss than the Old Gods. She's of Andal descent even. Getting a Mythic rank for just sacrificing stuff is just plain cheesiness for me and narratively lame. Also, the Hammer of the Waters as a spell is a pet project of mine so I'll push for it as much as I can.

So to the ritual, here's a proposal:

[] Plan *Insert Heavy Metal Rock Band name here
-[] *Insert speech here
-[] Throughs to funnel blood into the tree have been dug previously, this is where most of the sacrifice will be fed to.
-[] Duesal's list has neatly categorized the sacrifices by type and CR. Would be a waste not to use it. The Twins sacrificing the polymorphed ones, us and companions, the sealed ones. So sacrifice in that order until we get to the Wintertouched.
-[] Centerpiece is the Wight Lord, have the Treants bleed the Ala's before the Tree, Scarbrand, the Winter Hag, then dispel the Amber Sacrophagus while impaling the Wight Lord as the final sacrifice.
-[] Effects and Boons as previously voted, save one.
-[] SquabbleVote for the final boon.
 
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[X] Plan Boons
-[X] Get a bonus on all future research in the Fungus Forge by having the Old Gods aid the people working there.
-[X] Raise the ancient Green Dragons corpse as a Zomok.
-[X] Turn Liset and Reva into real girls Greenseers.
 
@DragonParadox, it should have gone without saying, but the following were assumed to have been in attendance without need for an invitation.

1. The Royal Family, though it's completely understandable if Elia and Rhaenys declined
2. Oberyn Martell
3. Gerold and Alinor Torchwood
4. Every Companion
5. Teana Strycos

And Melisandre wasn't assumed, I honestly just forgot to invite her. Is it okay if we add her in?
 
Also I'm pretty sure the extra enchantment bonuses are more or less wasted.
Seriously. This is beyond useless
It was just me being through. ;)

I don't expect us to hit things with it, it just felt neat. At +3 Winterbane at least, it's the lowest it could go to pierce any DR from the servants of Winter that isn't Epic/Mythic.

Much like the endure elements bit, it'd be a rounding error for ta so I felt I might as well put in some fluffy abilities.
  • Becomes a Legendary Item with uses of Legendary Surge equal to its wielder's uses of Mythic Power, recharging every sunrise.
    • Has the Metamagician, Perfect Surge and Powerful abilities.
  • May have any one spell cast into it if it was a Spellstaff, as the spell of the same name.
  • Provides Endure Elements to the wielder.
  • Runestaff capabilities upgraded with the following at 3/day:
    • Find the Path (5th), Earthquake (6th), Rain of Roses (7th), Master Earth (7th), Wandering Weather (8th), Undermaster (9th) (Cast as swift action for 1 use of mythic power, alternatively make it last 5 minutes with 3 uses of mythic power).
    • All spells can be cast as their Mythic Variants with the requisite expenditure of Mythic Power.
  • Hammer of the Waters 1/?? (?th) - Mythic
Super Druid Staff!
 
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