- Location
- ?????????
This smells like opportunity. I'm hopeful for a potential recruit if that curse can be broken.
Another minion would be nice. You can never have too many of those.
This smells like opportunity. I'm hopeful for a potential recruit if that curse can be broken.
Here is what I got for Shara. She is pretty weak actually as her equipment is sub-par and Rogue doesn't come with a lot of fancy stuff except Sneak Attack.
I'm pretty sure there are some great ACF's for her, but I'm out of time to dig for them.
I'm mainly wondering who he's picking out as his companions.Good night guys, see you tomorrow with more from the melee, politics and a discussion with Amrelath who is still trying to figure out the secret to Viserys' success.
Does he have strong rogue-esque character? We had Garin. Who does he have?
So far he has a level 2 or 3 Cleric of the Merling King, and we don't know who else he has. He's very likely poking around the Grand Tourney for more companions.Does he have strong rogue-esque character? We had Garin. Who does he have?
I don't think that you can take three flaws, sorry. Isn't 2 the max?Here is what I got for Shara. She is pretty weak actually as her equipment is sub-par and Rogue doesn't come with a lot of fancy stuff except Sneak Attack.
I'm pretty sure there are some great ACF's for her, but I'm out of time to dig for them.
Name: Inquisitor Shara Rogare
Age: ???
Alignment: ???
Race: Human
Level: 8
Class: Aristocrat 1 / Rogue 4 / Shadow Thief of Amn 3
Feats: Weapon Finesse, Persuasive, Two-Weapon Fighting, Piranha Strike, Point-Blank Shot, Precise Shot, Blind Fight (B)
Flaws: City Slicker, Paranoid, Meticulous
Class Features: Sneak Attack +4d6, Trapfinding, Evasion, Trap Sense +1, Uncanny Dodge, Improved Uncanny Dodge, Doublespeak, Reputation +1
HP: 8 + 7d6 + 16 (48 HP)
AC: 10 + 4 (DEX) + 3 (Leather Armor +1) = 17; Touch 14; Flat-Footed 13
Movement: 30ft
Initiative: +4 (DEX) = +4
BAB: +6 / +1
Attacks:
VS Dagger +2 - +8 / +3; 1d4 + 6; 19-20/x2
Humanbane Dagger +1 / Crystal Dagger +1 - +7 / +2; 1d4 + 5; 19-20/x2
Hand Crossbow (within 30 ft.) - +7 / +2; 1d4 + 1; 19-20/x2
Hand Crossbow (further) - +6 / +1; 1d4; 19-20/x2
Two Weapon Fighting, Base, Add Weapon bonuses as appropriate:
+4 / +4 / -1;
STATS:
13 (+1) Strength
18 (+4) Dexterity
15 (+2) Constitution
13 (+1) Intelligence
15 (+2) Wisdom
15 (+2) Charisma
SAVES:
FORTITUDE: 2 + 2 (CON) = 4
REFLEX: 3 + 4 (DEX) = 7
WILL: 4 + 2 (WIS) = 6
SKILLS: 85 Points
Balance: 5 + 4 (DEX) = 9
Bluff: 10 + 2 (CHA) + 2 (Persuasive) + 2 (Doublespeak) = 16
Climb: 5 + 2 (STR) = 7
Diplomacy: 10 + 4 (CHA) + 2 (Doublespeak) = 16
Gather Information: 10 + 2 (CHA) = 12
Hide: 5 + 4 (DEX) = 9
Intimidate: 5 + 2 (CHA) + 2 (Persuasive) = 9
Move Silently: 5 + 4 (DEX) = 9
Sense Motive: 10 + 1 (WIS) = 11
Sleight of Hand: 5 + 4 (DEX) = 9
Spot: 5 + 2 (WIS) = 7
Use Magic Device: 10 + 2 (CHA) = 12
Equipment:
VS Dagger
Humanbane Dagger
Crystal Dagger
2x Hand Crossbow
Phantasmal Leather Armor
Ring of PfG
Anklets of Translocation
Healing Belt
Ring that allows Swift Invisibility at will with scaling dmg: 1d6 dmg 1st time, 2d6 2nd time, etc.
(This section has been intentionally left Fugly since @Goldfish can do this much better then me.)
Trade for Penetrating Strike.
You've convinced me you sly fellow with your charming words.
sure hope that wasn't a visible start.
I think less Charisma, but with the Synergy it comes out the same.