Setting the still somewhat uneasy thought aside, Malarys turned back to the list. The Lady of Naath would certainly do well for herself, and the strange Sothoryi Stone Dwellers whose curse had been broken by the Serpent God possessed considerable skills for all they were more those of an assassin than a battle mage. Then there were the various sorts of fey from the spell-devouring little menace the Princess was so fond of to one of the more amiable and powerful fey Tyene had found in her exploration of the old Rhyonar lands. This Silore simply sought to gain formal dominion over the lands she had long ago claimed as a domain through excelling in the duels. Only about as much as a Vaeros, she might even get it.
You should propably change that part with the list, since the Drow and Wylla are not fighting anymore. Or Glyra.
 
We can already push our skill bonuses ridiculously high with Divine Insight, Grand Destiny, Surge of Fortune, etc. I really don't like stacking multiple different kinds of constant bonuses on our gear. It reminds me of the necessity to pile them onto gear in order to use Epic magic.

We can do it if necessary, but I would really rather avoid it if possible to limit the cheese. At a resting bonus of +39, that's already beyond superhuman.

My logic on wanting to boost Spellcraft specifically further is that Viserys just encountered a magical effect that had a 50-50 chance of not being noticed by him that would have made things more dangerous for him and his.

He needed to roll an 11 or higher with his beyond superhuman bonus to notice it. If Divine Insight and other activations effects would have been used by @DragonParadox to succeed the check then that's fine.

But due to it being a "notice or not notice at all" check, if those activated bonuses wouldn't get a chance to be triggered, then I would find it a reasonable IC response for Viserys to increase his ability to notice Spellcraft.
 
My logic on wanting to boost Spellcraft specifically further is that Viserys just encountered a magical effect that had a 50-50 chance of not being noticed by him that would have made things more dangerous for him and his.

He needed to roll an 11 or higher with his beyond superhuman bonus to notice it. If Divine Insight and other activations effects would have been used by @DragonParadox to succeed the check then that's fine.

But due to it being a "notice or not notice at all" check, if those activated bonuses wouldn't get a chance to be triggered, then I would find it a reasonable IC response for Viserys to increase his ability to notice Spellcraft.
The more we cheese our skill checks, the higher DP will make the DCs. I wouldn't bother.
 
Captain Marvel was pretty good. Very entertaining, with a good amount of humor. And young(ish) Nick Fury was fun, too.

@DragonParadox @Goldfish Leila is going to need some actual combat spells added to her Spells Known if she's going to stand a chance in the competition.

I recall she either had learned some in the long period of time she was free to study in SD, or she set out to the minute she got back from Rhoynish lands, and either way it would have been enough time to learn half a dozen battle magics or more.
I intended to handle her updated sheet this weekend, but I needed a break after deep diving into Mia's... :whistle:

BTW, @DragonParadox, this needs to be added to Anya's sheet.
Bedroll, Belt Pouch, Blanket, Camping Gear (a pot & mess kit), Clothing (x2 Explorer's Outfits, x1 Scholar's Outfit), Flint & Steel, Hand Mirror, Rope (50ft), Spell Component Pouch, Tent, Waterskins (x2), Writing Implements (paper, ink, a pen or quills, & scrollcase)

Antiplague (x3), Antitoxin (x3), Auran Mask (x3), Healing Salve (x6), Vermin Repellent (x6), Smokestick (x6), Sunrod (x3), Fungal Stun Vial (x12), Sleep-Smoke (x12), Alchemist's Fire (x12), Incendiary Catalyst (x12), Liquid Ice (x3), Thunderstone (x3), Tanglefoot Bag (x3)


Launcher
:
  • Somewhat resembling a crossbow where the bow mechanism has been replaced by a two foot long and two inch diameter hollow steel tube, this device allows its wielder to shoot items no larger than Tiny-size or weighing more than 10 pounds using the Launch Item spell up to 440 feet. Where applicable, the wielder must make a Ranged Attack roll to strike a target.
 
I will not arbitrarily increase DCs. If something has a DC 50 check it's because your enemies know that is what they need to potentially get by you these days
So you'll arbitrarily increase DCs ? :D
No, you'll make most checks trivially easy but the enemy's key DCs will increase because the enemy also has WBL-mancy and cheese of its own and tries to keep up with us.
That's an excellent explanation and great GMing, but it also means that us diving down the path of insane "+100 to every skill" is just stupid. Which was my point.
 
I'm more worried by the implication of the enemy having a good enough read on our skill level to know how difficult they need to make their magic hidden by the nth degree in Y amount to have a hope of Z result.

Then again, these are Devils, so threading the needle in a display of uncanny competence is what comes naturally to them.
 
So you'll arbitrarily increase DCs ? :D
No, you'll make most checks trivially easy but the enemy's key DCs will increase because the enemy also has WBL-mancy and cheese of its own and tries to keep up with us.
That's an excellent explanation and great GMing, but it also means that us diving down the path of insane "+100 to every skill" is just stupid. Which was my point.

I believe it's more "If we dedicate resources to improve our abilities, while our enemies will reasonably react to that they'll still need to invest relevant nontrivial resources to reach those heights."
 
I believe it's more "If we dedicate resources to improve our abilities, while our enemies will reasonably react to that they'll still need to invest relevant nontrivial resources to reach those heights."

Seems accurate, after all we have to spend either opportunity costing points or money on boosting our skill ranks for the final check, meaning the enemy would have to do so too, and they would have to do so to every single instance where an opposed DC check would be necessary, ramping up costs, whereas we only need to make the investment once.
 
Seems accurate, after all we have to spend either opportunity costing points or money on boosting our skill ranks for the final check, meaning the enemy would have to do so too, and they would have to do so to every single instance where an opposed DC check would be necessary, ramping up costs, whereas we only need to make the investment once.
Nope!
We'll then have to do the investment for every PC, every guard Construct, etc. Once the arms race goes up, costs rise all over the place.
 
So, time to make some wild guesses:

Amnyr of the Greenblood [Rhoynar Water Mage/Witch lvl 7]
Level 7 fullcaster is always dangerous, but we know too little to say much about his odds.

Aemon Naremos [Volantene Wizard lvl 8]
Being the highest level besides Lady Storm and also being rich and a skilled crafter to get some gear going I would give him good odds to win here.

Baelys of Dragonstone [Scholarum Sorcerer lvl 6]
No doubt deadly, but a bit of a one-trick pony. Either the opponent burns, or our Sorc goes down quickly. And sooner or later luck will be against him for once.

Ceria Storm [Favored Soul lvl 8]
Pretty deadly, and with goldfish-grade gear. Don't remember her sheet perfectly, but she'll propably make it far. Possible winner.

Drizzil Bluecloak [Fearie Dragon Oracle lvl 4]
The magic isn't very impressive, but it's still on a dragon-chassis, which automatically means some SR and better saves than other casters around his HD.
The Faerie Dragon's Greater Invis SLA means he'll propably get one or two good shots in before the foe can do much about it.

Drum Breaker ['Lorathi' Shaman lvl 6/Wild Child]
No idea

Horio of Tyroash [Sorcerer lvl 6/Elemental Savant (Water) lvl 1]
Have we ever seen a sheet for this guy?

Jolyn Twice-Taken (Wyla's Apprentice) [Naathi Wizard lvl 5/ Necromancer]
He propably lacks any staying power, as usual for low-level Wizards, but a Necromancer with level 3 spells can already make some serious safe-or-suck effects. Similar to the school-sorc, he just needs bad luck once to loose.

Kerad Tarmin [Oread Warmage lvl 6]
One of mine, not gonna tell you his tricks before he can show them.

Leila Goldenhammer [Archivist lvl 5]
She doesn't have much offence yet, right?

Laendar Averto [Cleric lvl 6/Red Priest]
It's a cleric, these are about as mean as Wizards and tougher besides around these levels.

Mia Netcatcher [Wizard lvl 6]
Surprise Choker!
Still likely to be safe-or-died/safe-or-sucked eventually though.

Moonsong [Liminal Sorcerer/Bard lvl 5]
Pretty tough for this competition, also good SR.
Since she's allowed to stab people now actually one of my favorites, though not the best chance.

Silore of the Lhorulu [Fey Lady/Blodeuwedd]
Good saves, more HP than most of the mages and some tricky spells.
If DragonParadox chooses to give her decent gear she can win this.

Valaena Velaryon [Magus lvl 7]
Hardcore, and no doubt the best equipped person here.
I guess her odds heavily depends on how she fights.
If she acts like a melee fighter using her equipment to get in the face of mages and apply her chain to said face she'll propably win.
If she acts like a proper mage and keeps some distance I doubt it.

Syl'zir Serpentfolk [Sorcerer lvl 3]
Pretty harmless.
The SR might have carried him through earlier rounds, but casting only spells of the 1st circle just won't be enough to cut it here.
 
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So, time to make some wild guesses:

Amnyr of the Greenblood [Rhoynar Water Mage/Witch lvl 7]
Level 7 fullcaster is always dangerous, but we know too little to say much about his odds.

Aemon Naremos [Volantene Wizard lvl 8]
Being the highest level besides Lady Storm and also being rich and a skilled crafter to get some gear going I would give him good odds to win here.

Baelys of Dragonstone [Scholarum Sorcerer lvl 6]
No doubt deadly, but a bit of a one-trick pony. Either the opponent burns, or our Sorc goes down quickly. And sooner or later luck will be against him for once.

Ceria Storm [Favored Soul lvl 8]
Pretty deadly, and with goldfish-grade gear. Don't remember her sheet perfectly, but she'll propably make it far. Possible winner.

Drizzil Bluecloak [Fearie Dragon Oracle lvl 4]
The magic isn't very impressive, but it's still on a dragon-chassis, which automatically means some SR and better saves than other casters around his HD.
The Faerie Dragon's Greater Invis SLA means he'll propably get one or two good shots in before the foe can do much about it.

Drum Breaker ['Lorathi' Shaman lvl 6/Wild Child]
No idea

Horio of Tyroash [Sorcerer lvl 6/Elemental Savant (Water) lvl 1]
Have we ever seen a sheet for this guy?

Jolyn Twice-Taken (Wyla's Apprentice) [Naathi Wizard lvl 5/ Necromancer]
He propably lacks any staying power, as usual for low-level Wizards, but a Necromancer with level 3 spells can already make some serious safe-or-suck effects. Similar to the school-sorc, he just needs bad luck once to loose.

Kerad Tarmin [Oread Warmage lvl 6]
One of mine, not gonna tell you his tricks before he can show them.

Leila Goldenhammer [Archivist lvl 5]
She doesn't have much offence yet, right?

Laendar Averto [Cleric lvl 6/Red Priest]
It's a cleric, these are about as mean as Wizards and tougher besides around these levels.

Mia Netcatcher [Wizard lvl 6]
Surprise Choker!
Still likely to be safe-or-died/safe-or-sucked eventually though.

Moonsong [Liminal Sorcerer/Bard lvl 5]
Pretty tough for this competition, also good SR.
Since she's allowed to stab people now actually one of my favorites, though not the best chance.

Silore of the Lhorulu [Fey Lady/Blodeuwedd]
Good saves, more HP than most of the mages and some tricky spells.
If DragonParadox chooses to give her decent gear she can win this.

Valaena Velaryon [Magus lvl 7]
Hardcore, and no doubt the best equipped person here.
I guess her odds heavily depends on how she fights.
If she acts like a melee fighter using her equipment to get in the face of mages and apply her chain to said face she'll propably win.
If she acts like a proper mage and keeps some distance I doubt it.

Syl'zir Serpentfolk [Sorcerer lvl 3]
Pretty harmless.
The SR might have carried him through earlier rounds, but casting only spells of the 1st circle just won't be enough to cut it here.

Ceria won't win, considering as you pointed out you've got casters here with good chassis and possibly good gear, but she hasn't received an equipment upgrade yet and won't until sometime in the 9th Month.

With that said she's a beast in Melee if she can get primed, and with Mystic Lash she can fight with Reach up to 15 ft compared to Valaena's 10, with saves attached to each hit.

Or if they get into touch range either for spells or Melee she can yoink them with Shivering Touch, in which case it's all down-hill from there.

She has Alter Fortune, too, so single target "game over" spells have lower odds.

Overall fair assessment, she's a caster with access to 4th circle spells and a reservoir of lower level ones, so she should win a couple of fights, or even make it to the quarter-to-semi finals if she rolls opponents luckily.
 
Overall fair assessment, she's a caster with access to 4th circle spells and a reservoir of lower level ones, so she should win a couple of fights, or even make it to the quarter-to-semi finals if she rolls opponents luckily.
Seeing as all those with a stronger chassis are much weaker in magic I'll keep the bet on getting in the semifinal at least.
She is one of the two strongest casters in the game while also being much tougher than the mostly arcane competition.
 
Extrapolating from stuff we've roflstomped our way through, I'm guessing.

If we are dealing with devils here they very likely know that we did stomp one of the lords of hell into the ground.
Extrapolate from that and think about possible gear that we might have and i think they can make some very good guess about our abilitys.
 
I entirely agree with @TalonofAnathrax 's assessment regarding keeping things sane and not arms-racing the GM.

Incidentally, expect every single enemy vessel to be Hardened and impossible to teleport inside.
Pretty deadly, and with goldfish-grade gear
Not yet, otherwise I'd be with you there.

I missed the apparently hilarious first list. Anyone got a copy?

The new one looks very cool, and exactly what I was hoping for. Props for Artemis in apparently making a lot of these.

Anyway @DragonParadox maybe the confusion and balancing issues is something that ought to be shown on-screen, it's only natural that, especially in incredibly broad categories such as "magic", even more than "melee" (as the latter has simples gentleman agreements going on), it's hard to balance things. Especially with great prizes on the line.

The tournament will evolve as the years go on. New brackets and commonality in certain gear will eventually smooth things out.

I suspect that "Professional Tournament Fighter" gear-list will look a lot like "List of Necessary Magic Items".
 
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I entirely agree with @TalonofAnathrax 's assessment regarding keeping things sane and not arms-racing the GM.

Incidentally, expect every single enemy vessel to be Hardened as impossible to teleport inside.

Not yet, otherwise I'd be with you there.

I missed the apparently hilarious first list. Anyone got a copy?

The new one looks very cool, and exactly what I was hoping for. Props for Artemis in apparently making a lot of these.

Anyway @DragonParadox maybe the confusion and balancing issues is something that ought to be shown on-screen, it's only natural that, especially in incredibly broad categories such as "magic", even more than "melee" (as the latter has simples gentleman agreements going on), it's hard to balance things. Especially with great prizes on the line.

The tournament will evolve as the years go on. New brackets and commonality in certain gear will eventually smooth things out.

I suspect that "Professional Tournament Fighter" gear-list will look a lot like "List of Necessary Magic Items".
The list had most of the people currently on it, + these ones:
  1. Teana. Her Shadow-traced template lets her horribly abuse the action economy, especially if each trace can throw alchemical items. And she's a strong caster with a good defense and versatile spells (illusion & enchantment are good). There's a reason why we were originally going to make her be a judge!
  2. Siduri. She's damn good, at least level 12, and she's experienced (and probably has excellent gear).
  3. Wyla. Level 13 is no joke either.
  4. Aemon Naremos [Volantene Wizard lvl 8-10]
  5. Silore of the Lhorulu [Fey Lady/Nymph] - no idea here, but surely a Fey lady has her tricks ?
  6. Whisperer, Shadow Weaver of the Orphne Court [Advanced Shadow Collector] - Shadow Conjuration and Shadow Enchantment are excellent, as if her chassis.
  7. Drizzil Bluecloak [Fearie Dragon Oracle lvl 4-10] - looks like the weakest choice here, but the very solid chassis should help.
Yes, Teana and Siduri were fighting a level 5 Scholarum Sorcerer.
Oh, and Amrelath was entering, planning on using nothing but his spells and fire breath (Dragon just standing there without using natural attacks). Amusing idea, but a Dragon isn't a Dark Souls boss :D
 
Part MMDCLXXXVII: To Tear a Poisoned Veil
To Tear a Poisoned Veil

Twenty-Sixth Day of the Eighth Month 293 AC

"Varys," you send to the little pseudodragon who had been sunning herself by the window while idly reading Lyseni poetry. Sensing your agitation her head darts up at once, drawing a start from the already tense Ser Erren. "Find Dany, she should be in the Houses of Healing. Ask her to scry if the devils will panic if I should break their toy, to see if we turn over an anthill."

"So that we might kick it down?"
she replies, stretching.

"Yes. Get Lya too, and Ser Richard if you can," you add, not wanting to potentially leave the knight again as you head out into danger.

After you had calmed the Florent knight, explaining that 'the little dragon has a mind of her own,' you speak lightly of Reach gossip, tossing one or two light barbs at the Tyrells, though no more than one would expect to keep him sweet considering the old feud between their houses, all the while you look behind his eyes, picking through the thoughts flashing over the surface of his mind like fish in a swift-moving stream.

'What am I supposed to do?' Fear... distrust.. nagging worry. 'What do they need me to do? I am no spy to steal secrets, no sorcerer to even understand them.' Jealousy... fear... emptiness. 'Why me and not Alekyne?'

Emptiness. It takes you a few moments longer to recapture the feeling, like a dead silence between Erren's thoughts, a void from which something was taken. Remembering Joran, you suspect his memories had been altered, though to what end you cannot guess.

As the knight describes Brightwater Keep, the strength of its walls, the richness of its lands, and other boasts that one might expect to hear, there is no sense of hesitation over describing the history of the sept, blessed by a long dead High Septon, no instinctive surge of guilt that even the most dedicated devil's servant would feel. Erren Florent is not beholden to Hell, likely the victim of a failed recruitment attempt patched over with sorcery.

"All is quiet," Varys whispers in your thoughts as she returns through the open window.

You allow the gravity of the situation to show upon your face, stopping the latest bit of smalltalk in its tracks without a word spoken. Gesturing to the clasp of his cloak, you command the magic broken. Where once there was one piece of worked gold now two fly in different directions as though shot from a sling.

"I... What... What is the meaning of this?!" Erren sputters.

"One moment, Ser," you reply, walking over to recover both clasps from the floor. One is unmarked just as you had seen it moments before, but the second is marked with jagged dark red lines. Written in blood, you realize, catching the faint coppery smell. The glyphs themselves had been destroyed alongside the magic they held, but even so there is something ominous to them, repulsive to the eye and mind. From the way the knight flinches at being presented with them you suspect he feels it even more strongly.

"Ser Knight, I fear I must be the bearer of dreadful news," you say gravely, keeping back only the flash of pity that would be unwelcome. "I fear your uncle and cousin are consorting with fiends. Think back upon these last few months and you will no doubt see their mark upon your family."

The knight first pales as his mind flies instinctively to those same suspicions you had known were there, then his cheeks flush crimson. "You would make such accusations of my kin?! When every second septon in Westeros calls you a devil binder?! What right have you to call getting some help from sorcerers devilry?!"

Another time you might have taken offense at the words, but the man is obviously distressed at what you had revealed. "Having fought devils I can assure you they are, sadly, far more than a rhetorical trick for septons seeking to frighten their flocks. They are the slave masters seeking to bind us all in chains, tyrants who seduce with honeyed words while ruling with fists of iron and hearts of stone. You have seen it, have you not? In your uncle, your cousin? They have changed."

In truth the words are more than half a guess, knowing that those who sup with fiends often become infected with their madness. Thankfully it seems your guess struck true for the Reacher knight flinches as though struck. Still though, he doubts, he does not wish to believe, and so he asks a thorny question you would have preferred unspoken. "How do you know?"

Obviously you cannot reveal Bloodraven, but then that part of the tale is hardly essential. Unveiling Varys' part in the plot would, however, be almost as troublesome. After all, as far as most of the world is concerned, the Spider is alive and well in King's Landing. Perhaps you should conjure some other identity for the captured diabolist.

Thinking back to what Bloodraven had said of how the Florents were snared by a supposed Essosi trader you reply: "Those oh-so-helpful mages came from the east, did they not? Behold that you are east of Westeros and my realm stretches even farther. Is it any surprise that I would have pulled that end of the string? I found cabals in many cities, all promising the restitution of old wrongs, the fulfilling of ambitions, all poring poison in their victims' ears..."

At these words the knight collapses into his seat, his eyes lost in horror. "I have to go back. I have to warn them. Fuck, I'll even warn Mace Tyrell..."

"It's not safe," you point out as gently as you think his pride will bear. "They had a scrying focus on you, they will know something is amiss with it now gone."

"Then I have to... I have to fake my death, in a way that would explain its loss." There is fear in his eyes now, but not, you realize a moment later, for himself. "I have to keep Edwyn safe..."

"Edwyn?" you prompt, not recognizing the name from any account of the Florents.

"My son, my natural-born son. My uncle Alester made him a page just before I left. Such a fucking honor it was," he curses under his breath, as much at himself as at his kin you suspect. "I should have seen it when septon Colym died. I should have known..."

What do you do?

[] Agree to help Erren feign his death
-[] Write in how

[] Try to recover the boy
-[] Write in how

[] Write in


OOC: Even with your stats that was a hard sell, but it worked in the end.
 
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Viserys Targaryen DESTROYS sceptics with FACTS and LOGIC !

And creative reinterpretations of the truth lies, but that's to be expected in this kind of video :D
 
"I fear your uncle and cousin are consorting with fiends. Think back upon these last few month and you will no doubt see their mark upon your family."

The knight first pales as his mind flies instinctively to those same suspicions you had known were there, then his cheeks flush crimson. "You would make such accusations of my kin? When every second septon in Westeros calls you a devil binder? What right have you to call getting some help from sorcerers devilry?"
I'm tempted to give him a first-hand look in how we make Valyrian Steel.
 
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