Not just life, not even the world or the entire plane, but all of existence, including their own? I guess I'd figured they intended to stick around in some form, and presumably had use for at least soul stuff and the like.
Its more like their tactics and goals will lead to the end of all things.
They don't mind that. In fact many of them revel in it, but most of them don't spend their lives researching doomsday weapons when they could simply be farming people for souls.
Its more like their tactics and goals will lead to the end of all things.
They don't mind that. In fact many of them revel in it, but most of them don't spend their lives researching doomsday weapons when they could simply be farming people for souls.
As far as I can tell, the daemons collect and trade in souls, while the default for the Others is soul-killing. Not that daemons don't also soul-kill, but the Others seem to do it far more.
That aside, they'd have to actually get along to at least a limited degree to work together. I have a hard time seeing it happen.
If we are doing this the way I'm imagining it, we would be standing inside. Dumping ever more power into the giant pressure cooker until it explodes. Then we fly out of the explosion as a dragon, scaring the ever loving shit out of everyone from here to the Wall.
@DragonParadox , I have a question of a theological/metaphysical nature:
Seeing as how both Deamons and the Great Other are entities hellbent on exterminating all life, with a philosophy full of what seems nihilism behind each one, even if they come from different sources (negative energy and fey in the case of the Others, raw evil undiluted by either chaos or law in the case of Daemons).
The question is, what is the difference in motivations between both? Why are they not allied to bring doom to us all?
Daemons are the nihilistic and self destructive incidences inherent to sentient life and thus that is what they want to kill.The Others what to annihilate the very concept of meaning, all that is, was or ever could be.
"Stop," the word echoes between you unspoken. You could not say if it was you, Dany, or Waymar who thought it first, nor does it matter. All of you have been in enough fights to know that a moment's respite before battle is joined is too precious to squander. Mors and Braga only grip their weapons tighter, their breath coming faster, turning to mist in the frigid air. Even Varys flying up to your shoulder to listen for danger with more than ears of flesh as she summons her own protections barely draws a reaction.
First keep out the cold, you reason, and those who are of the cold. A wish you utter upon the frozen air, the gently-falling snow melting in its wake, a ward like a shimmer in the air above the blasted desert sands that seem a world and a lifetime away. The ice rings strangely as you speak again words of a far less subtle protection. Bright crimson flame born of your own blood rises up to encase your limbs and those of your companions also.
You take 5 Damage
"Careful," Dany catches your blood in her own cupped hands. "Probably not the best place to be bleeding." There's an edge of grim humor to the thought. Neither of you think that will be the last blood you will shed here, though you certainly hope so.
Staff swirling carefully in hand, you dare to call the power of the Old Gods here in the fastness of their ancient foe. For a moment it feels almost as though you had poured your magic into an endless pit, as though the Green Dream were as naught but distant hollow fancy... but something flashes in the dark, a spark like a single red eye. A unkindness of ravens flies...
"If they didn't hear that they are deaf," Waymar offers, drawing his own sword. The white light reflects blindingly in the icy walls... but the eyes that see it are not the ones you are most concerned with now.
As the birds fly past the sharp turn ahead they soon find it widening into a far wider hall, the center filled with light falling down from above somehow tainted milky white making the shadows swirling around the edges of the room all the darker, the horrors all the bleaker. Half-rotted things that had once been children shuffle around the edges of the cavern, crying frozen tears from eyes of cold and blue as hungry stars.
They seem to be trying to play a game, a simple game of tag perhaps, but at times blackened lips open to reveal jagged teeth that bite into the fingers of their fellows only to let them fall, like pale wiggling maggots upon the ice. No... with mounting horror you realize at least a handful of the children are still alive, playing out the macabre game in a desperate hope of prolonging their own lives at least a little while longer, their dread and horror part of some obscene ritual.
"Do you not like my games, oathbreaker? Kin-killer?" A voice that seems to make the very air bleed calls out from some vast echoing nothingness.
Somehow even with the horror of what you are seeing you still have the presence of mind to realize the thing thinks the ravens are Bloodraven's. In a sense you suppose they are, for you felt his featherlight touch upon the spell. You had thought it merely to allow the staff to function in such an accursed place, but now you see that like with so many workings of the Last Greenseer's mind the true purpose was deception.
"Did you lead some foolish goatherd into looking here, hoping for glory or power?" the dreadful voice asks mockingly. Then rising to a dreadful screech like the full fury of a blizzard hurled out in an instant it calls, "Arise now and redeem your failures, kill the fool's tools and then slake yourself upon all who cross your path!"
The icy plinth in the center of the room shatters and out of it emerges a figure out of nightmare. Its flesh is blackened by frostbite and withered upon its bones, its form wreathed in pale flame, its eyes burning with the same dreadful light as the once children, bearing a sword of cursed ice... only the remnants of ancient bronze armor still marks that this had once been a man. From dreams old as flame and ice you know this thing, not by whatever name it had once borne and befouled in the days of Dawn, but by the purpose its foul masters would put it.
The horror turns to the ravens and says in a voice like death: "I suppose I aught to thank you, meddler. Had you not interfered my penance would not have ended until Nightfall."
What do you do?
[] Dimension Door to face the monster and try to save the remaining children
-[] Write in
[] Wait for it to come to you, the children are lost already
-[] Write in
[] Write in
OOC: Since I know you are going to ask there are five living children and seventeen undead ones in the cave. Every round one more child will die. You did not identify exactly what the undead children are. However, they do look fragile, so a well-aimed firebrand should be able to kill them just fine.
The issue is that we cannot weave protections into the children against the doom because we don't know which ones. Luckily we have Dany and Turn Undead.
Daemons are the nihilistic and self destructive incidences inherent to sentient life and thus that is what they want to kill.The Others what to annihilate the very concept of meaning, all that is, was or ever could be.
I'm not saying we should waffle around when facing what is clearly a high-ranking champion of the Others, but boy would that guy look nice on the Dawn Age Tree.
Not quite, they do desire the destruction of themselves, they are after all sentient. However Daemons want to kill every other thinking being first, then end their own existence.