Is that something like sections with HP, AC and DR and called shots?See the whole "AC 0, 100,000 HP" thingy. The Moonchaser is just too large to model it as a creature like Pathfinder does.
It might work decently for fighters, though they might end up with ridiculous HP.
There's always Fate, though it doesn't mesh at all with this kind of game.I mean there is "X System", which does vehicle combat!
But you know... hm. It would be unpleasant.
Said anyone, ever, about any vehicular combat system mechanics.
Battletech is actually a great idea. Sure, it still has decent amounts of bookkeeping, but that's mostly one-time effort to get a sheet. In actual play, it's pretty straightforward.To be quite honest, a Battletech RPG system is probably the best modelling tool possible. It was built from the ground up for vehicle combat, with armour values by section, weapon types, internal damage, the works. And it works.
And only three skills, of which only Gunnery was usually relevant.
It's not actually as bad as I implied at that level.
I think you might be confusing me with someone else. I never tried to convince you to set pricing for the visual enhancements at 270 IM. A constant Fire Eyes enchantment would cost 150 IM and a constant Snowsight would cost 200 IM. Stacking them on a single item would cost 425 IM due to the multi-effect tax. Again, it's a minor issue, but it's one that effects pricing for most of our gear now, as we've been stacking effects for a while.I've originally priced those at 300 IM when doing the Moonchaser, but you kept nagging me about 270 IM being correct. By now, we use the same combo on our artillery battery in SD for 270 IM.
No it won't. Not for what it's supposed to do. Stop trying this.
Yes, he did allow that for armor sections of a given size and the fighter is below the threshold. Also, it only changes color, not transform the whole thing into a flying banana, so it's weaker then the actual glammered effect.
Actually, I was thinking about situations like "roll to not fall flat on your face after getting pummeled by a Ultra AC/20 and three Gauss Rifles in the same turn, oh, and your gyro is busted up too, so roll again!".Ah yes, because if you're not pulling insane stunts with a 200 tonne bipedal warmachine, you aren't truly cool enough to ditch school.
Seriously, who would use a battlemech as a glorified weapons platform? The things are already logistical nightmares! There's artillery and tanks for that!
If it's with burning wings I'm in.This bitch needs to die. I swear to god I'm starting to think it's time to have angels fall.
This bitch needs to die. I swear to god I'm starting to think it's time to have angels fall.
I'm eager for the chance to rip angels away from the Seven. Given our success with Melisandre we are entirely capable of pulling it off.If it's with burning wings I'm in.
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Okay, I'm in anyway, but I prefer the aesthetics.
While I'm okay with the burning wings.... there are others who are not so merely subversion would do...assuming they don't have a king killer trait. That trait is literally a kill this bitch cardIf it's with burning wings I'm in.
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Okay, I'm in anyway, but I prefer the aesthetics.
I think these angels will be more normal. Baelor was a... special case.While I'm okay with the burning wings.... there are others who are not so merely subversion would do...assuming they don't have a king killer trait. That trait is literally a kill this bitch card
Battletech is actually a great idea. Sure, it still has decent amounts of bookkeeping, but that's mostly one-time effort to get a sheet. In actual play, it's pretty straightforward.
And since I made that fancy design tool for the Moonchaser, I could adapt it to auto-generate sheets.
Edit: Also, if you think Piloting is a non-essential skill, your matches must be really boring.
The whole Winter Knight Powers thing isn't terribly consistent.
This is quintessential Bronn.
Explains why it isn't vampiric flaming frogs.nsely low Dark Magic signature that's both anchored to Kathy and very quick to dissipate, because that's basically the only way Dresden wouldn't have noticed the implied semi-regular Dark Magic usage that would have otherwise sank into the locations where Kathy ended up fighting Fomor and Fey
She didn't fight as much as you think? After she completely aced the fights, from the perceptive of the Formor at least, they might simply not have bothered.
Some points I'd raise:So unless Viserys can detect and stop her from sending her mind back in time, it is highly unlikely this is their first interaction from her perspective.
Sounds like Good maneuverability, actually. Didn't we talk about this before?Due to being a AG-Vessel, it can hover on the spot, though due to having only one engine, keeping the fighter stable and doing precision maneuvers under these circumstances isn't easy. It's generally easier to hover stably with decently strong winds, but otherwise a short runway for starts and landing is preferable
The whole Winter Knight Powers thing isn't terribly consistent.
She didn't fight as much as you think? After she completely aced the fights, from the perceptive of the Formor at least, they might simply not have bothered.
Good imposes penalties on turning (makes sense, though for entirely different reasons), and on going upwards or backwards (doesn't make sense).Sounds like Good maneuverability, actually. Didn't we talk about this before?
Good is Hummingbird level.
That's how it's usually handled.I would say the solution is to treat the Moonshaser as a location not a singular 'creature' so if you want to destroy it you have to destroy a certain number of segments of hull or take out enough of the crew/officers. I think there are 3.5 and Pathfinder supplemental books that can help at lest build a base.
Clearly stepping on Bottle of Air here.The air supply system is too expensive, too. We don't need to use a Bottle of Air here. A 400 IM helmet with a constant Air Bubble enchantment will work just as well.
Still the Strenght/resilience inconsistencies. "It's all in your head" vs "jumping dozens of feet high from a standstill", "it just removes pain" vs "having his head literally buried in a brick wall from impact alone and getting away with a concussion".Multiple jacketed sniper rifle rounds. Fae powers mean jack shit to iron and Kincaid knew what he was shooting.
Perfect implies it's far better than what it actually is, tho. Because it's just as the name say, essentially a Fly spell.Good imposes penalties on turning (makes sense, though for entirely different reasons), and on going upwards or backwards (doesn't make sense).
What actually is the issue though is that you would need skill checks to hover in place.
So my response to this remains: Default maneuverability categories are not able to accurately model this and Perfect still is closest.
It can turn on the spot. The wings are mostly there to keep the front the front instead of flying sideways or backwards half the time and obstructing the pilots view.Perfect implies it's far better than what it actually is, tho. Because it's just as the name say, essentially a Fly spell.
The craft uses wings to assist in turning and has some trouble with some maneuvers due to only having one AG-engine.
Good thus sounds like the closest.
It can turn on the spot. The wings are mostly there to keep the front the front instead of flying sideways or backwards half the time and obstructing the pilots view.