A governor if it was an ordinary city, archon if it was a military outpost of some sort too.
Well, you tried your best to be aggravating yesterday. Congratulations. It worked. I'm well and truly angry at you.
I was using Life Bubble as a base spell for my suggestion of environmental sealing.What method would that be?
At this price, it would be cheaper to fully seal the armor and giving them a Bottle of Air.
As for the Starfinder rules, I agree with you. I just wanted to share what I found.
Edit: SRD:Bottle of Air - D&D Wiki
Slap a tube and a mask on it and you got a rebreather.
Didn't the husband of that Dragonrider lady we reincarnated back in Valyria, who ruled one of the great cities, had a different title?A governor if it was an ordinary city, archon if it was a military outpost of some sort too.
@Azel, @TotallyNotEvil, I agree with MTB. It's one thing to disagree on stuff, but y'all are getting a bit too heated. Can you please take your argument to PMs?@Azel, @TotallyNotEvil - could you take the bitching part please to PMs?
Hm... cheap planar adaptation seems to be out if reach then. Though we could have the helmet outfitted to works as Breathing Hood.I was using Life Bubble as a base spell for my suggestion of environmental sealing.
It's a 4th/5th level spell. At 4th level minimum caster level is 7th, meaning it would last up to 14 hours per use. Technically, just to castings per day would be more than enough to provide the wearer not only with air, but protection from gaseous hazards, smoke, air borne pathogens, etc., plus climate control better than Endure Elements, but I calculated pricing with three uses per day in mind, to account for the possibility of the effect being Dispelled. Just two uses per day would cost 2016 IM. Alternatively, we could make it a constant effect for maybe 2800 IM, if DP let us use the 50% crafting discount based on it's long base duration. If not, it would be 5600 IM. Either way, it's too expensive, IMO. A Spellcaster can use the spell once and place it on multiple targets temporarily for free. That's good enough for most scenarios.
Breathing Hood: +8 circumstance bonus saves vs. inhaled poison 70 gp, mundane gear Drow of the Underdark 91
Our Mercy/Valeria Alchemy team are producing a good number of Auran Masks this month. They're fairly cheap breathing units, if with a limited duration. Good in a pinch, though.Hm... cheap planar adaptation seems to be out if reach then. Though we could have the helmet outfitted to works as Breathing Hood.
I'm mostly looking for something that let's us shell their position with gas.
They can automatically pass sleep smoke with a breathing hood right?Hm... cheap planar adaptation seems to be out if reach then. Though we could have the helmet outfitted to works as Breathing Hood.
I'm mostly looking for something that let's us shell their position with gas.
Our Mercy/Valeria Alchemy team are producing a good number of Auran Masks this month. They're fairly cheap breathing units, if with a limited duration. Good in a pinch, though.
I'm aware, but those have limited use time and the Breathing Hood works indefinitely. So it's cheaper in the long run and helps when they got to operate under toxic circumstances for longer.Our Mercy/Valeria Alchemy team are producing a good number of Auran Masks this month. They're fairly cheap breathing units, if with a limited duration. Good in a pinch, though.
The biggest thing from that is and will always be the Explosive Packs.
We could have come up with something. Maybe use a chain reaction between Alchemist's Fire and Liquid Ice to produce a cloud of burning Alchemist's Acid, Sleep Smoke, and Fiendish Spider poison.The biggest thing from that is and will always be the Explosive Packs.
Imagine the lacklustre Varys bomb we would have had to build without it...
The biggest thing from that is and will always be the Explosive Packs.
Imagine the lacklustre Varys bomb we would have had to build without it...
I don't like making integral weapons into their armor. We could just give them Launchers of their own. 180 IM each isn't bad for the added functionality.@Goldfish. I can't get the idea out of my head, so I've got to mention it.
Wrist mounted Launch Item launcher.
With little clips of alchemical funsies.
[ARSON INTENSIFIES]Explosive packs make me happy. Firestones are good too, though - better than alchemists fire actually as they're smaller, don't require a flask, and you can pack 40-50 into a handbomb and do that many d6 in fire damage to anything in the square it hits. For bonus points, make a cluster munition system, carpeting an area in 5-10d6 of fire damage.
They also, unlike Alchemist's Fire, set fires that burn normally. You want to reenact the Fields of Fire? This is how you do it.
Hm... we could add the visual enhancements from the cannon optics... that let's them ignore fire, smoke, fog and snow...@Azel So I guess the Praetorians are going to have actual Power Armor rules?
I like. Even if it's just stuff enchanted into it, having them sort of work like that (maybe vision enhancement to stand-in for a HUD? Better lift capacities? Jump pack equivalent flight?) would be a boon.