What method would that be?

At this price, it would be cheaper to fully seal the armor and giving them a Bottle of Air.


As for the Starfinder rules, I agree with you. I just wanted to share what I found.

Edit: SRD:Bottle of Air - D&D Wiki
Slap a tube and a mask on it and you got a rebreather.
I was using Life Bubble as a base spell for my suggestion of environmental sealing.

It's a 4th/5th level spell. At 4th level minimum caster level is 7th, meaning it would last up to 14 hours per use. Technically, just to castings per day would be more than enough to provide the wearer not only with air, but protection from gaseous hazards, smoke, air borne pathogens, etc., plus climate control better than Endure Elements, but I calculated pricing with three uses per day in mind, to account for the possibility of the effect being Dispelled. Just two uses per day would cost 2016 IM. Alternatively, we could make it a constant effect for maybe 2800 IM, if DP let us use the 50% crafting discount based on it's long base duration. If not, it would be 5600 IM. Either way, it's too expensive, IMO. A Spellcaster can use the spell once and place it on multiple targets temporarily for free. That's good enough for most scenarios.
 
I was using Life Bubble as a base spell for my suggestion of environmental sealing.

It's a 4th/5th level spell. At 4th level minimum caster level is 7th, meaning it would last up to 14 hours per use. Technically, just to castings per day would be more than enough to provide the wearer not only with air, but protection from gaseous hazards, smoke, air borne pathogens, etc., plus climate control better than Endure Elements, but I calculated pricing with three uses per day in mind, to account for the possibility of the effect being Dispelled. Just two uses per day would cost 2016 IM. Alternatively, we could make it a constant effect for maybe 2800 IM, if DP let us use the 50% crafting discount based on it's long base duration. If not, it would be 5600 IM. Either way, it's too expensive, IMO. A Spellcaster can use the spell once and place it on multiple targets temporarily for free. That's good enough for most scenarios.
Hm... cheap planar adaptation seems to be out if reach then. Though we could have the helmet outfitted to works as Breathing Hood.

Breathing Hood: +8 circumstance bonus saves vs. inhaled poison 70 gp, mundane gear Drow of the Underdark 91

I'm mostly looking for something that let's us shell their position with gas.
 
Hm... cheap planar adaptation seems to be out if reach then. Though we could have the helmet outfitted to works as Breathing Hood.



I'm mostly looking for something that let's us shell their position with gas.
Our Mercy/Valeria Alchemy team are producing a good number of Auran Masks this month. They're fairly cheap breathing units, if with a limited duration. Good in a pinch, though.
 
Hm... cheap planar adaptation seems to be out if reach then. Though we could have the helmet outfitted to works as Breathing Hood.



I'm mostly looking for something that let's us shell their position with gas.
They can automatically pass sleep smoke with a breathing hood right?

What other chemical weapons can they ignore?
 
Our Mercy/Valeria Alchemy team are producing a good number of Auran Masks this month. They're fairly cheap breathing units, if with a limited duration. Good in a pinch, though.
I'm aware, but those have limited use time and the Breathing Hood works indefinitely. So it's cheaper in the long run and helps when they got to operate under toxic circumstances for longer.

Like a deployment near a asbestos enclosed mercury lake.
 
The biggest thing from that is and will always be the Explosive Packs.

Imagine the lacklustre Varys bomb we would have had to build without it...
We could have come up with something. Maybe use a chain reaction between Alchemist's Fire and Liquid Ice to produce a cloud of burning Alchemist's Acid, Sleep Smoke, and Fiendish Spider poison.
 
Yes please lets make governorships and titles more clear. Azel's plan looks good.

Giving the Praetorians some enclosed armor is a must, IMHO. They'll need to be able to operate for at the very very least 24 hours in fully submerged, on fire, or toxic conditions... and maybe all three at the same time.
 
The biggest thing from that is and will always be the Explosive Packs.

Imagine the lacklustre Varys bomb we would have had to build without it...

Explosive packs make me happy. Firestones are good too, though - better than alchemists fire actually as they're smaller, don't require a flask, and you can pack 40-50 into a handbomb and do that many d6 in fire damage to anything in the square it hits. For bonus points, make a cluster munition system, carpeting an area in 5-10d6 of fire damage.

They also, unlike Alchemist's Fire, set fires that burn normally. You want to reenact the Fields of Fire? This is how you do it.
 
@Azel So I guess the Praetorians are going to have actual Power Armor rules?

I like. Even if it's just stuff enchanted into it, having them sort of work like that (maybe vision enhancement to stand-in for a HUD? Better lift capacities? Jump pack equivalent flight?) would be a boon.
 
@Goldfish. I can't get the idea out of my head, so I've got to mention it.

Wrist mounted Launch Item launcher.
With little clips of alchemical funsies.
I don't like making integral weapons into their armor. We could just give them Launchers of their own. 180 IM each isn't bad for the added functionality.
 
Explosive packs make me happy. Firestones are good too, though - better than alchemists fire actually as they're smaller, don't require a flask, and you can pack 40-50 into a handbomb and do that many d6 in fire damage to anything in the square it hits. For bonus points, make a cluster munition system, carpeting an area in 5-10d6 of fire damage.

They also, unlike Alchemist's Fire, set fires that burn normally. You want to reenact the Fields of Fire? This is how you do it.
[ARSON INTENSIFIES]

Link please? This sounds perfect.
@Azel So I guess the Praetorians are going to have actual Power Armor rules?

I like. Even if it's just stuff enchanted into it, having them sort of work like that (maybe vision enhancement to stand-in for a HUD? Better lift capacities? Jump pack equivalent flight?) would be a boon.
Hm... we could add the visual enhancements from the cannon optics... that let's them ignore fire, smoke, fog and snow...
 
@Goldfish can we make an Alchemical Flare Stake shotgun for anti-undead deployments? Like, three items of Launch Item strapped together with a central magazine? I'd ask for a minigun, but I suspect that would just be too expensive :V
 
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