Doesn't matter. We should still station a bunch of our own people there.
What are your thoughts on stationing a large flight of Darkenbeasts in Armun Kelisk? Each Darkenbeast could easily carry two riders along with a pair of Launchers.

Whatever we station there will need to be able to fly or have a good flying mount.
 
Inserted tally
Adhoc vote count started by egoo on Jan 20, 2019 at 1:19 PM, finished with 267876 posts and 9 votes.

  • [X] Move on
    [X] Work within the present limitations (Cost of land 30,000 IM)
    -[X] Guard composition will be decided next month when construction efforts begin. For now, an empty plot needs no guards.
    [X] Use one set of the Titan Tools to expand the Circle of Battle to the full size you originally designed in preparation for the festival, while the other one resumes building the Stepstones bridges.
    [X] Garin Level Up
    -[X] Class: +1 Twilight Hunter
    -[X] Feat: Staggering Strike
    -[X] Skills (9 points): +1 Hide, +1 Move Silently, +1 Sense Motive, +1 Spot, +5 Concentration
    -[X] Spells:
    --[X] 1st Level: Alibi
    --[X] 3rd Level: Nightmare Terrain
    --[X] 4th Level: Implacable Pursuer
    [X] Ysilla Level Up
    -[X] Class: +1 Witch
    -[X] Hex: Fortune
    -[X] Skills (6 points): +1 Concentration, +1 Craft (Alchemy), Heal +1, +1 Knowledge (Arcana), +1 Knowledge (Planes), +1 Spellcraft
    [X] Garin Level Up
    -[X] Class: +1 Twilight Hunter
    -[X] Feat: Staggering Strike
    -[X] Skills (9 points): +1 Hide, +1 Move Silently, +1 Sense Motive, +1 Spot, +5 Concentration
    -[X] Spells:
    --[X] 1st Level: Alibi
    --[X] 3rd Level: Nightmare Terrain
    --[X] 4th Level: Implacable Pursuer
    [X] Ysilla Level Up
    -[X] Class: +1 Witch
    -[X] Hex: Fortune
    -[X] Skills (6 points): +1 Concentration, +1 Craft (Alchemy), Heal +1, +1 Knowledge (Arcana), +1 Knowledge (Planes), +1 Spellcraft
 
Elysian Bronze could have been somewhat more useful if we ever decided wish this onto Waymar...
Armor Material Expertise (Armor Mastery, Combat)

Source Armor Master's Handbook pg. 16
You tap into the potential of your armor's special material.

Prerequisites: Base attack bonus +6 or fighter level 4th, armor training class feature.

Benefit: When wearing armor made of one of the materials listed below, you can use the listed ability twice per day (unless otherwise stated).

Adamantine: As an immediate action after being struck by an attack, you convert half the lethal damage of the attack into nonlethal damage.

AngelskinUE​: As a swift action, you shine with bright light as daylight for 1 round.

Darkleaf ClothUE​: As a swift action, you gain the woodland stride druid class feature for 1 minute.

Dragonhide: As an immediate action when you take energy damage of the same type to which the dragonhide armor is immune, you reduce the damage taken by 10 hit points.

Elysian BronzeUE​: As an immediate action after being struck by an attack from a magical beast or monstrous humanoid, you convert half the lethal damage of the attack into nonlethal damage.

Fire-Forged SteelUE​ or Frost-Forged SteelUE​: As a swift action, any unarmed strikes, shield bashes, or attacks with a spiked gauntlet or armor spikes you make are treated as having the flaming special ability (for fire-forged steel) or the frost special ability (for frost-forged steel) for 1 minute.

Horacalcum (Pathfinder Adventure Path #61: Shards of Sin): Once per day as a swift action, you can grant yourself the benefits of haste for 1 round.

Living SteelUE​: As an immediate action after being struck by an attack with a metal weapon, you can use the living steel's ability to damage metal weapons, as if the attacker had rolled a natural 1 on the attack.

Mithral: As an immediate action, you gain spell resistance against transmutation spells equal to 5 + the armor's enhancement bonus + your character level for 1 round.

Noqual (Pathfinder Adventure Path #61: Shards of Sin): The armor's resistance bonus on saves increases to +4 for 1 round.
But even I see how niche this is.
I'm pretty sure most people around here would try to kill me for sugggesting such a feat for wishing onto anyone ;D
 
Ah, um, @Azel we doing heart trees as well?

If possible.

I don't know how much earth they actually need to be considered connected.
We aren't doing Heart Trees on PoA.

Not nearly enough earth for their roots to go into, as they actually go down way, way deeper than usual trees.
Part of OG's narrative is that their roots are "bones of the earth", after all.
 
We aren't doing Heart Trees on PoA.

Not nearly enough earth for their roots to go into, as they actually go down way, way deeper than usual trees.
Part of OG's narrative is that their roots are "bones of the earth", after all.
A flying mountain should still be somewhere one could be grown, but POA is a place with few good spots for Heath Trees.
 
I love the fact that this quest now has so much gear that 99% of users don't even know it exists, let alone remember to use it in combat (looking at you, Belt of Battle!)

I've been guilty of this in the past. I really should look at the accounting document crafting lists more often!
 
Isn't our Winter analog the guys with Air domain?
Which is why the Plane of Air have few places suitable for Weirwoods, but the Plane of Air do have floating islands, and those should be enough for a Weirwood to grow in.

The Other's also hold the domain of cold, that don't mean Weirwood can't grow in freezing places, it just mean those are far from ideal places for them.
 
Last edited:
Do clasps take up item slots? If not, Garin and Waymar should get them as well.
Yep. They normally use the neck slot, or in Richard's case, a ring slot. Richard's has been made slotless, however, just as any we made for Waymar or Garin would need to be.

It's something we can do for them next month.
 
Come now, what use is a treasury if you don't spend?
The problem is our treasury doesn't functionally exist outside of the entire financial mechanism which turns and pressures the economy these days, it isn't a treasure hoard that effectively doesn't exist outside of the instances where we take some out anymore.

We have a chunk every month we can spend on personal projects, but the rest is used to fuel economic expansion and to build trust. If we stop doing either of those things, we accidentally the entire world economy. It effectively hinges on our success and constant course correcting intervention.
 
It makes for a nice bed, with the right spell you can swim in it, or you can do as the Zandalari, and animate it into a giant monster.
One of the new raid bosses, in World of Warcrafts newest raid.

I feel like Duesal would either love the concept, or suffer an infarct at the fact that someone lost money by giving it sentience.
 
The problem is our treasury doesn't functionally exist outside of the entire financial mechanism which turns and pressures the economy these days, it isn't a treasure hoard that effectively doesn't exist outside of the instances where we take some out anymore.

We have a chunk every month we can spend on personal projects, but the rest is used to fuel economic expansion and to build trust. If we stop doing either of those things, we accidentally the entire world economy. It effectively hinges on our success and constant course correcting intervention.
So we are rich, but most of our money is bound up in things, and we can't take it out without the world imploding?
 
Back
Top