What are your thoughts on stationing a large flight of Darkenbeasts in Armun Kelisk? Each Darkenbeast could easily carry two riders along with a pair of Launchers.Doesn't matter. We should still station a bunch of our own people there.
amber seems to be our strongest export, particularly the rare pieces that have bugs in them
Richard has one of those, though his is in ring form.That's an ingredient for swarmbane clasps, just for example. A very important item for warrior types.
Clasp, Swarmbane – d20PFSRD
Might want to keep a few.
But even I see how niche this is.
Armor Material Expertise (Armor Mastery, Combat)
Source Armor Master's Handbook pg. 16
You tap into the potential of your armor's special material.
Prerequisites: Base attack bonus +6 or fighter level 4th, armor training class feature.
Benefit: When wearing armor made of one of the materials listed below, you can use the listed ability twice per day (unless otherwise stated).
Adamantine: As an immediate action after being struck by an attack, you convert half the lethal damage of the attack into nonlethal damage.
AngelskinUE: As a swift action, you shine with bright light as daylight for 1 round.
Darkleaf ClothUE: As a swift action, you gain the woodland stride druid class feature for 1 minute.
Dragonhide: As an immediate action when you take energy damage of the same type to which the dragonhide armor is immune, you reduce the damage taken by 10 hit points.
Elysian BronzeUE: As an immediate action after being struck by an attack from a magical beast or monstrous humanoid, you convert half the lethal damage of the attack into nonlethal damage.
Fire-Forged SteelUE or Frost-Forged SteelUE: As a swift action, any unarmed strikes, shield bashes, or attacks with a spiked gauntlet or armor spikes you make are treated as having the flaming special ability (for fire-forged steel) or the frost special ability (for frost-forged steel) for 1 minute.
Horacalcum (Pathfinder Adventure Path #61: Shards of Sin): Once per day as a swift action, you can grant yourself the benefits of haste for 1 round.
Living SteelUE: As an immediate action after being struck by an attack with a metal weapon, you can use the living steel's ability to damage metal weapons, as if the attacker had rolled a natural 1 on the attack.
Mithral: As an immediate action, you gain spell resistance against transmutation spells equal to 5 + the armor's enhancement bonus + your character level for 1 round.
Noqual (Pathfinder Adventure Path #61: Shards of Sin): The armor's resistance bonus on saves increases to +4 for 1 round.
Do clasps take up item slots? If not, Garin and Waymar should get them as well.
We aren't doing Heart Trees on PoA.Ah, um, @Azel we doing heart trees as well?
If possible.
I don't know how much earth they actually need to be considered connected.
A flying mountain should still be somewhere one could be grown, but POA is a place with few good spots for Heath Trees.We aren't doing Heart Trees on PoA.
Not nearly enough earth for their roots to go into, as they actually go down way, way deeper than usual trees.
Part of OG's narrative is that their roots are "bones of the earth", after all.
Do clasps take up item slots? If not, Garin and Waymar should get them as well.
Sure, but a garrison of max. 100 in a friendly neigbourhood should suffice.Doesn't matter. We should still station a bunch of our own people there.
Isn't our Winter analog the guys with Air domain?A flying mountain should still be somewhere one could be grown, but POA is a place with few good spots for Heath Trees.
Yep. The Others have dominion over the air, and the Old Gods have dominion over the earth.
Which is why the Plane of Air have few places suitable for Weirwoods, but the Plane of Air do have floating islands, and those should be enough for a Weirwood to grow in.
Yep. They normally use the neck slot, or in Richard's case, a ring slot. Richard's has been made slotless, however, just as any we made for Waymar or Garin would need to be.Do clasps take up item slots? If not, Garin and Waymar should get them as well.
It makes for a nice bed, with the right spell you can swim in it, or you can do as the Zandalari, and animate it into a giant monster.
The problem is our treasury doesn't functionally exist outside of the entire financial mechanism which turns and pressures the economy these days, it isn't a treasure hoard that effectively doesn't exist outside of the instances where we take some out anymore.
It makes for a nice bed, with the right spell you can swim in it, or you can do as the Zandalari, and animate it into a giant monster.
One of the new raid bosses, in World of Warcrafts newest raid.
So we are rich, but most of our money is bound up in things, and we can't take it out without the world imploding?The problem is our treasury doesn't functionally exist outside of the entire financial mechanism which turns and pressures the economy these days, it isn't a treasure hoard that effectively doesn't exist outside of the instances where we take some out anymore.
We have a chunk every month we can spend on personal projects, but the rest is used to fuel economic expansion and to build trust. If we stop doing either of those things, we accidentally the entire world economy. It effectively hinges on our success and constant course correcting intervention.
Mostly Duesal would be annoyed, that if we took it alive, sacrificing it would cause us to lose out on ridiculous amounts of loot.I feel like Duesal would either love the concept, or suffer an infarct at the fact that someone lost money by giving it sentience.
I feel like Duesal would either love the concept, or suffer an infarct at the fact that someone lost money by giving it sentience.
I love the concept. I'd love a surprise!monster to murder anyone who tries to rob our treasury.Mostly Duesal would be annoyed, that if we took it alive, sacrificing it would cause us to lose out on ridiculous amounts of loot.
Or that's my guess at least.