Being finicky and peculiar, as well as having inflated egos, makes perfect sense for the Inquisition goons, but Lawmen should be a little more down to earth, I feel, since their superiors would have sorted out that behavior when dealing with people all the time in public (it will make their jobs harder).
 
The raw Adamantine by Opaline Vault prices would cost 1650 IM. That honestly isn't much at all with the funds we're dealing with.
Bad precedent, and the expense scales sharply.

Plain not worth it.
They'll have Healing Devotion, Healing Belts, and a Wand of Cure Light Wounds
Expensive alternatives, but I'd definitely keep Close Wounds.
The 50% lighter weight makes it easier to fight in. If that wasn't the reasoning, then please explain to me why all the female Companions who wear armor all without exception have Mithral instead of Adamantine.
Because:
- 25 lbs of clothing is acceptable to move in, 50 lbs is something else entirely. This is so they could reasonably always be in armour.
- Mithral Armor really is fantastic: it has a tiny ACP, and most of them have DEX scores that require Mithral for fullplates.

Mithral Plate is legitimately one of the best basic armors in the game: 8 AC, up to +3 DEX makes it more or less the best choice for maximum protection. It has the ACP of Masterwork Breastpllate to boots a mere -3, when a basic chainshirt (not Chainmail, former goes to the waist, mail goes to the knees) has all of -2.
Remember how Hermetia used Enthrall to keep enemies pinned while armsmen arrived and brought cages/reinforcements/got into better positions?
That's the best use of Enthrall, IMO. Still seems so terrible? Or worth keeping
Scroll it, get something that's always useful instead.
 
Because:
- 25 lbs of clothing is acceptable to move in, 50 lbs is something else entirely. This is so they could reasonably always be in armour.
- Mithral Armor really is fantastic: it has a tiny ACP, and most of them have DEX scores that require Mithral for fullplates.

Mithral Plate is legitimately one of the best basic armors in the game: 8 AC, up to +3 DEX makes it more or less the best choice for maximum protection. It has the ACP of Masterwork Breastpllate to boots a mere -3, when a basic chainshirt (not Chainmail, former goes to the waist, mail goes to the knees) has all of -2.
Right. @Goldfish, in the face of this reasoning can we cancel changing the Companions' +3 Glamered Reinforced Segmented Mithral Fullplates to Adamantine?
 
Give me a single way to utilize them in as near as 5-6 months.
Please.

Fungal Pods are for biological things, and these aren't as potent as Mammon's corpse anyway, so likely no Liquid Chaos from them.
Oathkeeper needs Lawful Evil bloods.
Making Trees is plain wasteful.

Getting in good graces with a Devil-Lord that has near to no influence on any places where our interests lie might just be a good way to spend these.
I mean, just as possibility to keep in mind.

Ultra Boost the Dawn Age Tree?
 
Whew finally caught up again. Man I miss a day and I suddenly have a dozen pages to go through. Anyways onto our incomplete and unknown action Progress

Unknown So Far:
Create Public Schools - Alinor: Unknown Progress (?/9)
Deciphering Golden Egg - Tyene: Unknown Progress (?/8)
Warforged Research - Anu: Unknown Progress (?/?)

Incomplete Actions for Next Turn:
Silver Eye Course - Stepstones Research: 12/20
Construct Guard Posts in Tyrosh - Stepstones Law: 23/28
Establish Scholarium - Tyrosh, Province: 12/20
Construct Tolos Training Center - Tolos Province, Relath, Amrelath, Yrael: 13/20 (20 progress per Training Center)
Establish Scholarium Outpost - Naath Province: 9/20
Start Scholarium Alchemy Course - Waymar: 8/20
Fungal Pods - Vee: 16/35
Fire Whale Research - Xor, Rina, Velen: 16/18
Construct Specialist Training Center (Stepstones) - Beryl: 4/20
Weirwood Hybridization - Naria: 9/25

So these are the actions that were unfinished this turn and who was working on them. Taking Azels suggestions into account here's what I think our allocation for next turn on these actions will look like.

Silver Eye Course - Stepstones Research: 8 Progress to Complete
Start Scholarium Alchemy Course - Waymar: 12 Progress to Complete
Establish Scholarium - Tyrosh Province: 8 Progress to Complete
Fire Whale Research - Xor: 2 Progress to Complete
Establish Scholarium Outpost - Naath Province: 11 Progress to Complete
Weirwood Hybridization - Naria: 16 Progress to Complete
Construct Tolos Training Center - Tolos Province, Relath, Amrelath: 7 Progress to Complete 1 Center
Fungal Pods - Vee, Mercy, Mereth: 19 Progress to Complete
Construct Specialist Training Center (Stepstones) - Beryl: 16 Progress to Complete
 
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Viserys is mentally unstable, his whole being screams "workaholic".
And, well, compared to other variations of "Targaryen Madness", this is highly preferable.
Dude, that instability is caused by falling to deep into the dragon dreams.

This instability is caused by voters not letting him rest and relax... at all
 
Seeing as we're talking about things that still need to be done, I would like to get started on the Sultan's Tribute and Bigger Fish (@Goldfish I did ask for suggestions)

I need some help tweaking the latter and any discounts applied to the 100gp price tag of the Tribute (assuming as Goldfish said we don't need to factor in the Brown Mold.) We should be able to make war quantities of these I believe.

Sultan's Tribute

A sphere of deep red clay interspersed with burnt-brown particulates of Brown Mold, surrounding an inscribed metal core and embossed with a thumb sized portrait of a Dragon.
When depressed the Dragon Grins and the core is activated.

Effect:
When activated the core produces a Heat Metal effect causing the Brown Mold to grow until the duration has run it's course with a one round grace period for the user, doubling round by round thereafter from 5ft to an 80ft spread

Bigger Fish Stats incoming when I find them.

Edit:


Bigger Fish, CR 8
Large Construct
Hit Dice:
10d10+60 (115)
Initiative: + 2
Speed: 60 ft., Fly 160 ft. (poor), Swim 60 ft.
Armor Class: 22 (-1 size, + 2 dex, +11 natural), touch 11, flat-footed 20
Base Attack/Grapple: +10/ +21 (+10, +4 size, +7 str)
Attack: Bite +12 Melee (2d6+7), 2 Claws +12 Melee (1d8+7), 2 Wings + 7 Melee (1d6+3), Tail Slap +7 Melee (1d8+3)
Space/Reach: 10 ft./ 5 ft.; 10ft. with Bite
Special Attacks: Breath weapon (DC 17), Improved Grab, Iron Maiden
Special Qualities: Blindsense 60 ft., Construct Traits, Damage Reduction 10/Adamantine, Darkvision 120 ft., Fast Healing 1, Immunity to Magic, Lifesense,
Saves: Fort -, Ref +8, Will +8
Abilities: Str 25, Dex 14, Con -, Int 12, Wis 14, Cha 16
Skills: Hide +20, Move Silently +20, Fly +10, Listen +14, Survival +16, Spot +15, Climb+10 (likely change)
Feats: Fly-By Attack, Fly-By Breath, Lifesense, Track, Feat 5? (where did that come from?)
Language: Common, Draconic
Alignment: Lawful Evil
Advancement: 11-14 HD (Large); 15-20 HD (Huge)
Level Adjustment: --


Spell-Like Abilities: (CL 12th)
At will - Invisibility (Self only), Limp Lash
1/day Word of Recall (Special: Works with Iron Maiden)


A lithe automaton sheathed in smoky black dragonscale with the large cold eyes of a deep water predator and sharp swept back wings it seems equally as at home in the water as it does the sky.
Unlike most constructs, the Bigger Fish takes great satisfaction and savage glee in it's task though it is still unwaveringly loyal to it's master and never let's indulgence in the hunt get in the way of the mission.
The Bigger Fish attacks from ambush whenever possible, tracking it's quarry tirelessly to maximise advantageous conditions. In a successful ambush the Bigger Fish will prioritise it's Iron Maiden ability so it may bring the prey back to it's master with Word of Recall.
If an ambush fails the Bigger Fish readily retreats and resumes pursuit, if faced with significant opposition the Bigger Fish will retreat with Word of Recall starting a new hunt over.


Special Abilities:

Breath Weapon (Su):
A Bigger Fish's breath weapon is a 40 ft. cone of thick, acrid steam. Living creatures caught in the steam must succeed on a Fortitude save or be nauseated as they choke and cough. A creature that chokes for 3 or more consecutive rounds takes 1d6 points of nonlethal damage per 2 HD of the Bigger Fish. Any living creature that begins it's turn in the steam must save again.

Fast Healing 1 (Su): The dual nature of Air and Water causes a constant minor flux of sublimation and solidification, slowly mending the Bigger Fish.

Immunity to Magic (Ex): A Herald is immune to spells or spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below.
Control water slows the Herald down as the Slow spell for 3 rounds without a save.
Mind Affecting spells cause mental backlash staggering the caster for 1 round.

Improved Grab (Ex): To use this ability, a Bigger Fish must hit with it's claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to encase the opponent the following round.

Iron Maiden (Ex): By making a grapple check A Bigger Fish can try to force a grabbed opponent of a smaller size than itself into the lightless cavity of it's chest.
On a succesful check the opponent is completely encased in the Iron Maiden. It is considered pinned by the Iron Maiden and can take no actions except trying to break free. It gains total cover from those outside of the Iron Maiden, and those outside have total cover from it. Encased creatures receive no saving throw against Word of Recall.
On an unsuccessful check the opponent remains grappled and cannot move from its space, but can otherwise act normally.
Whether the opponent was successfully encased or not, it can attempt to break out of the Iron Maiden's grip by making a DC 30 Strength check or dealing 25 Bludgeoning damage. Once the opponent has exited, the edges of the wound meld back together over the course of 1d2 rounds.
A creature that is grappled (but not pinned) by the Iron Maiden can attempt an DC 25 Escape Artist Check to break free.

Monster in the Mist(Su): A Bigger Fish has the ability to see to the limits of it's normal vision types in conditions of Cloud and Fog as similar to Snowsight.

Construction Requirements: Craft Construct, Craft Magical Arms and Armor, Invisibility, Word of Recall, Geas;
Materials: a custom made platemail worth 3000 GP; for each of the descriptors Air, Water, Lawful, Evil at least a pound of material with a value of roughly 1600 GP from a plane which is strongly aligned with that descriptor.
Cost: 5000 GP

Aberrant Scent (Feat/Bonus Feat?): The twisting scent of aberrant taint is uniquely potent, you can detect aberrant opponents within 60 feet by sense of smell. In addition, if you have the Track feat, you can track aberrant creatures by scent. You gain a +4 bonus on survival checks when tracking aberrations by scent and may move at full speed without penalty and up to twice your normal speed with a -10 penalty.
 
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Usually qms curtail the MCs behavior before they get this bad... But we are king.
I think he was giving us a chance to do exactly that.

Also we are missing a chance to further cement ourselves in our wards minds and further ensure their loyalty
Adhoc vote count started by lockingbane on Jan 12, 2019 at 4:01 PM, finished with 264488 posts and 17 votes.

  • [X] Plan The Women In His Life
    -[X] Day 1:
    --[X] Scout the Basilisk Isles. Look for a nice spot on the mountains where the vegetation is sparse enough to have a good view on the jungle, the sea and the sunset. Use Plant Growth to prepare the location. Then have a great date with Lya.
    -[X] Day 2:
    --[X] Spend time with Rhealla and Dany. Go out and have some fun in SD while disguised. Maybe add a short visit to the extended family in Sunspear.
    [X] Spend uses of mythic power to summon devils that still walk upon Plane Material.
    -[X] Usual M.O., target those belonging to one group at a time, don't leave miscellaneous devils around, etc.
    --[X] If any devils are known to tangentially connect with operations on Plane Material but not be there themselves, target them also.
    -[X] Aside from those, atempt to call upon Maelor's father, to give closure your close friend much needs.
    -[X] Messy work done, take a short rest to restore Mythic Power uses, and then go with Lya back to ancient city of snake-people in Sothoryos.
    --[X] Make sure to notify Riz'neth of the fact that eggs are safe in Sorcerer's Deep, and that the reason for mindlessness is likely to be hidden in the city itself.
    --[X] Delve underneath the city, using appropriate building scheme, for methodical search for answers and history of that ancient place, something Lya is sure to enjoy
    [X] Spend a day with some of your wards
    -[X] all of them. Set up a nice playdate and indulge in their whims for a bit.
    [X] Plan: Take A Break
    -[X] You haven't had time to yourself in a long while, so let's spend it checking in and spending time with your wards and loved ones.
    -[X] Over the course of the next two days check in and drop in on your various wards. What have they been up to? How are they doing? Anything you can help out with? You've been busy this past month so you haven't had all that much time to personally talk with them.
    -[X] During the first day, spend time with your Mother and your Sister, maybe spend the day over in Sunspear to visit the whole family? With some luck, one of the Erinyes can find another Dream Protection item over in the Vault.
    -[X] On the second day, scout the Basilisk Isles. Look for a nice spot on the mountains where the vegetation is sparse enough to have a good view on the jungle, the sea and the sunset. Use Plant Growth to prepare the location. Then have a great date with Lya.
 
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See most recent vote, two days of relaxation with loved ones. Your claim of us not letting him relax at all is untrue.
Yes except we are doing literally what we would already do. At this point it is routine, not relaxation.

We are not doing anything particularly relaxing beyond what is known as a daily routine.
 
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Seeing as we're talking about things that still need to be done, I would like to get started on the Sultan's Tribute and Bigger Fish (@Goldfish I did ask for suggestions)

I need some help tweaking the latter and any discounts applied to the 100gp price tag of the Tribute (assuming as Goldfish said we don't need to factor in the Brown Mold.) We should be able to make war quantities of these I believe
How did you reach a 100 gp for the Sultan's Tribute? From my calculations, each one should cost 300 gp, or 30 IM.

I've got 100 of them added to the crafting schedule for now. We can see what the Shaitan think of them as weapons before we begin to produce more.
 
Yes except we are doing literally what we would already do. At this point it is routine, not relaxation.

We are not doing anything particularly relaxing beyond what is known as a daily routine.
I repeat.

Two days of nothing but relaxing.

And no, despite your claim, this is not routine, and it's not something we'd already do.
@Duesal : Vee has Dex 12. Please give her Adamantine.

Tyene and Daenerys have Dex of 16 or over.
TNE's point of 25 lbs being acceptable to wear at all times in any circumstance vs 50 lbs becoming a burden resonates strongly with me. I prefer to keep them all in mithral. IIRC weight capacity was why Viserys went with a Type III Bag of Holding instead of a Type IV, it's definitely something we'd have to worry about with the Companions' armor.
We don't spend enough time relaxig with peeps, but we do take time off.

If only to hang out with people/explore our lands.
See, that statement I have no issue with. It's blanket statements of "we never have any relaxation time" coupled with a baffling denial that what we're doing next is relaxation time that I will challenge.
 
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I know that Bigger Fish is the anti-Illithid construct, but what was Sultan's Tribute again?

Sultan's Tribute

A sphere of deep red clay interspersed with burnt-brown particulates of Brown Mold, surrounding an inscribed metal core and embossed with a thumb sized portrait of a Dragon.
When depressed the Dragon Grins and the core is activated.

Effect:
When activated the core produces a Heat Metal effect causing the Brown Mold to grow until the duration has run it's course with a one round grace period for the user, doubling round by round thereafter from 5ft to an 80ft spread

Brown mold feeds on warmth, drawing heat from anything around it. It normally comes in patches 5 feet in diameter, and the temperature is always cold in a 30-foot radius around it. Living creatures within 5 feet of it take 3d6 points of nonlethal cold damage. Fire brought within 5 feet of brown mold causes the mold to instantly double in size. Cold damage, such as from a cone of cold, instantly destroys it.

Instant area denial cold damage and if they try to burn it out it will double in size again, if the agent finds themselves in a strategically appropriate location, e.g. some pompous lava bath in an Efreeti Manor, hilarity ensues.
 
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