Quick thought -- next month can we make sure to do two things?

1. Buy Hippogriffs in bulk, which should be easy now that we're allies of the Djinn
2. Have Waymar spend the entire month building his Griffon Rider Knightly Order, possibly with Tyene helping to root out the bad eggs

Of course, if the alchemy needs more work then that comes first, but after that he should work on the order.

1: Sounds good.
2: Part of me wants the first entrants to this order to be literally the cream the crop across the entire world, just to give him his best foot forward on the whole "making chivalry not a farce" goal. Which is the entire point of the order, at its core. Oh, sure, flying elites with potentially Huge sized mounts in the far future. But realistically speaking the short-term goal is to have basically an entire group of... of Waymars. Maybe not necessarily in raw power or skill, but fully in ideals.

ETA: We should use a combination of spies and administration to dig up all the best prospects and have Waymar meet them in person, and then literally take them on an adventure.

Best way to separate the wheat from the chaff.
 
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ETA: We should use a combination of spies and administration to dig up all the best prospects and have Waymar meet them in person, and then literally take them on an adventure.

Best way to separate the wheat from the chaff.
I think leaving Tyene in charge of weeding out bad eggs while Waymar tests skill and chivalry would make for a good combo.
 
Quick thought -- next month can we make sure to do two things?

1. Buy Hippogriffs in bulk, which should be easy now that we're allies of the Djinn
2. Have Waymar spend the entire month building his Griffon Rider Knightly Order, possibly with Tyene helping to root out the bad eggs

Of course, if the alchemy needs more work then that comes first, but after that he should work on the order.
And Griffons in bulk, too.

Oh, have Vee train up the Hippogriffs and Griffons as Warbeasts.

Oh that note, how fares the war dogs project? The literal one, of having Vee train a ton of Warbeast Riding Dogs with Improved Scent as anti-invisibility guard dogs and battlefield aids?

But I agree with Crake, the later should take a good while to do properly.
Alright, I've mulled over our strategic situation a bit and here is what I came up with:
This info from the CK 2 mod?
 
And Griffons in bulk, too.

Oh, have Vee train up the Hippogriffs and Griffons as Warbeasts.

Oh that note, how fares the war dogs project? The literal one, of having Vee train a ton of Warbeast Riding Dogs with Improved Scent as anti-invisibility guard dogs and battlefield aids?

But I agree with Crake, the later should take a good while to do properly.
Hasn't even started. Vee is tied up with fireproofing the trees, and she'll be there for a few more months.
 
Alright, everyone. I've been keeping with what everyone said, and these are the minor actions I have for the next month:

-[] Begin to build up the facilities of Sorcerer's Deep's Scholarum, for the plans have been drawn, and the Tower itself has trouble fitting all the students already.
--[] Detailed plans for university-like complex inside the sahdow plane pending.
---[] More towers all interconnected with one-another? Multi-level ring-like structure around the tower, providing additional space for research, training and study, also utilising as much space as possible?
Basically, we just need to decide what would Shadow Tower 2.0 look like with those plans Viserys had drawn throughout this month. I myself find the second variant more efficient, kinda imagining Pentagon, with a tower in it's center.
-[] Take a few hours to address your subjects through a newly-built mirror-connection between Tyrosh and Sorcerer's Deep
Unless Azel makes it a part of a turn, here's a little something we all wait for.
-[] Start the process of approval for setting up shrines of Yss in Opaline Vault and Amun Kellisk.
Just doing some bureaucracy so that we can get best snek some followers he much needs.
-[] Set inquisition on finding more of the Drunken God's dealings, seeking a reason to bring it down, for the fate of Westhaven was not forgotten.
I honestly have no idea how to deal with him, so setting Inquisition on finding something seems reasonable.
-[] Perhaps it is time and past time again to learn the answers to questions you have of your oldest divine ally.
--[] Feed Tor to Yss, and ask questions (list still pending) of Yss', his shadow's, and Coatl's nature, oh how they came to be, and order of Spheres in time beyond time.
we wanted lore out of Yss? how he, his shadow, and coatl came into being? If they are parts of that fuck-ass-huge World Serpent? Well, we can do so now, easy.
-[] Summon the Shadow Hags Tor once bargained with. They shall be either a key, that will open a path into the heart of your most hated adversary... or their blood will bring a bit more safety to shadowy realm they tread.
--[] Try to gain their service and find a way to attack Tiamat's fortress on Shadow Plane with their knowledge, otherwise Larder them.
We need to start with something, and they are a reasonable way to do so.
-[] When Visiting Ammun Kellisk for your business venrtures, visit the Air-weavers of Jinn and learn what they found within the Heart of Ice, given to them months ago.
I hope you guys haven't forgot about that little thing. I'm very hopeful for Jinn seing the shitfuckshit-levels of damnation Others bring and resolving to fight them.
-[] Grow more Heart-Trees when you can spare the time
--[] Attempt to modify the Lys tree, changing the effect of Remove DIsease to Panacea.
--[] Myr Tree
--[] A tree for Wyla, placed at her discretion.
--[] A few trees to enforce Slaan's rule on Bazilisk isles
---[] Ax isle tree
---[] Toad island tree
---[] Talon island tree
@Duesal, I think that's everything?
-[] Make sure to spread out Merlin King's altars and shrines throughout Bazilisk isles as a precaution against Deep Ones' influence.
@Azel, is that correct? Or is it about the whole of our Empire?
-[] Collect on the following:
--[] Ask your newly-acquired faculty members of Scholarum to write down planar/arcane/divine lore they possess (this is unrelated to their teaching, and is just us making sure to try to get every piece of resources we can. Well, it will also kinda help them teach, but only to a degree). (Started 1 month ago)
---[] Alas the Whisperer -- Slyph Witch 8
---[] Krenal -- Raptoran Oracles 6 (Battle and Bones Mysteries)
---[] Grem -- Raptoran Oracles 6 (Battle and Bones Mysteries)
---[] Phaerl Sharp-Eye -- Avariel Hunter 7
--[] Ask Anu and Svitran to write down their respective lores, knowledge on history and magic, also drawing maps if they can make any. (Started 1 month ago)
---[] Have Glyra and her Roaming chaos band do that too.
----[] Children books?
Just keeping to finishing what we've started. Damn it all.
-[] Though you may have cleaned out much filth from the lands of Plane Material, to which hundreds fiends trapped in timeless smoke are a proof, many still remain.
--[] Continue summoning Outsider in the background whenever free to use either Mythic Power (Viserys), or spellslots (Lya)
---[] Target the remaining known infestations of devils first, utilising names learned from Uniila, Tiamat's priestess, Lich's skull, and minds of all trapped devils.
---[] Attempt to summon Rakshasa that tread Valyrian soil, for the corpse of their near-godly leader holds many secrets and answer for you, however strange is their nature of Outsider bound to Plane Material.
----[] Said attempt should be made from inside a heavily warded place within the Shadow Tower (so as to count as different plane when summoning), utilising all possible reasonable precautions for summoning of a lowest ranks available to learn the effects such summons hold.
We've yet to summon all low-ranks, so that's a priority. THen, we should try summoning Native Outsiders, because those Rakshasa are a danger still, even far in Valyria.
-[] The bodies of fallen Lyseni start to rot, and yet, new life shall be born from it.
--[] Make a large order of fleshforged creatures while it's not too late for those 5000 dead whose bodies were not preserved like your usual MO.
Just so that we would not forget :/ @Azel, you already have the plans?
-[] Check Silver Eye for any cursed items needing dealing with.
I'm pretty sure it's 2 months since we last visited. Also, it's just too bad Mantarys doesn't give us items anymore.
 
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I'd like to bring up two things that I noticed weren't getting the attention they deserve.

First off, this little line in the last Davos interlude:
but that did not mean he was blind to the faults of the new Lord of Storm's End
It seems that Fenly finally got his affairs in orders and abdicated, so Stannis is finally Lord of Storms End. This came with surprisingly little fanfare. You'd expect rumors rampant about this when you consider how the rumor mill was on fire when Stannis returned but stayed at Storm's End.

And second this.
"She can't answer the first beyond the fact that he is on the Usurper's Small Council..."
This is extremely concerning. If you think Cersei's megalomania is a boon, then reconsider that the Mastermind behind corrupting the Coins in White Harbor is sitting on the Small fucking Council.

This is somebody who had the idea to corrupt coins in order to spread Hell's influence across the land, and he is sitting in the ruling council of the seven kingdoms, which considering how little Robert cares to actual rule, and how Jon Arryn considers day-to-day administration to be below nobility, this means that the councilors have enormous influence right now since there's no oversight.

Let's check the positions again.

Hand of the King - Chief-Enforcer of the King and his regent. For all intents and purposes a second King. Or the actual king if the official one does not bother involving himself in rulership.

Grand Maester - The King's own Maester. Responsible for the health and well being of the court as well as managing communication via ravens. Educates the royal children and most likely pages, squires or other minors. Seeing as they serve for life, it is likely that Pycelle still holds this office.

Master of Coin - The realms chief-steward. Responsible for the treasury and the realms finances. An aspect most often overlooked is that the master of coin also has the power to appoint people who oversee the realm's financial administration, meaning that the Master of Coin has essentially full control over people such as taxmen, toll collectors, harbormasters, customs sergeants, coin minters etc. The Master of Coin has essentially full control over all coin that flows through the realm. According to the wiki, at this time Baelish should already be sitting in this chair.

Master of Laws - Supposedly in charge of enforcing the realms justice, but considering the decentralized nature of the Seven Kingdoms this is mostly a symbolic duty. The true power lies in their responsibility over the Watchmen in King's Landing and the Dungeons. This means that they are the de-facto highest power in the city of King's Landing proper. The current holder of the office is unknown. Considering that Renly was at Storms End when he ransomed Stannis, it is unlikely he ever held the office.

Master of Ships - The commander-in-chief of the Royal Navy, simple as that. Previously held by Stannis, but it's possible Robert revoked the seat as he was unhappy with Stannis' failures against Damphair and us.

Of these I think we can discard both the Hand and the Grand Maester as being the conjurer. Jon Arryn is supposedly leading the faction of pious lords at court and known to be suspicious of magic for a long time. We know that Mammon wanted the Corbrays to gain influence within the piety. This would not be necessary if they already had Jon Arryn in their pocket.

As for the Grand Maester, we know that Pycelle is a base creature in Tywin's pockets. Would not surprise me if he was elected as Grand Maester by the Conclave of the Citadel exactly for his own lack of ambition or initiative. Too deep in Tywin's pockets to approach by anyone.

This leaves the Masters of Coin, Laws and Ships. Of these three, Ships is the most harmless. The job does not come with any authority that could be of significant use for the Devils. The remaining two offices however do.

The Master of Laws has control over the Dungeons and the City Watch. While the former does not sound particularly useful, keep in mind that medieval justice basically consisted of "lop their hand or their head off". This means that a Conjurer as Master of Laws would have a steady stream of human sacrifices whose disappearances he was a number of easy justifications or excuses ready. By controlling the City Watch they could also make sure that certain the Guards are far, fare away of any Devil activity, leaving them free reign over King's Landing. They can also censor or reject any complaints or reports regarding devil activity to the King. Remember the Alchemist's Guild. Nobody even suspected a devil plot, and they were two days from summoning a Nemesis or something capable of dooming the entirety of King's Landing.

As for the Master of Coin, we've already seen what a Conjurer can do with access to the official mints. It would not be unreasonable to suspect that White Harbor was merely a proof-of-concept, with the actual target being the royal mints.

This however is merely the danger a conjurer could do on their own, ignoring the danger that their close proximity to other powerful characters represents. Cersei is twice as proud as Tywin while being only half as smart. Tywin thought that a few flayed Imps would deter Hell from messing with him. Imps. Deter. Hell. What would Cersei do if a charismatic Conjurer would approach here, telling her of she could terrify Devils into serving her? How a few shows of force would be enough to intimidate the power of Hell to do her bidding? Have a few devils cower before her and she would buy it hook, line and sinker. Her narcissism allows nothing less. This would only get worse if she were to become desperate, like, say if the Dread Sorcerer Targaryen were to invade with his Legions of Doom. She could easily be convinced that House Lannister would need its own Legions from Hell.


In conclusion, a Conjurer, who is actively working with Hell, on the Small Council is a tremendous risk. Using the powers afforded to them, they can greatly support and protect any Devil Covens in Westeros. This is only exacerbated by the ineptitude and ignorance of the current regime, which gives the Conjurer practically free reign since nobody is even looking out for devil supporters. The ignorance regarding the capabilities of Devils and magic in general could also cause a number of fools to give aid to the conjurer, if not outright official patronage, in their arrogance that they can keep the powers of Hell in line. Alternatively, they could simply take rumors as fact and assume that the Targaryens make ample use of devils, thus justifying their own summoning of Devils.

This has the potential to enormously spiral out of control, if not escalating into the creation of a proper foothold for Hell in the Prime Material. We should contact Stannis, and maybe Stark about the fact that the Small Council has a Devil collaborator inside. Another possibility is to merely propagate the rumor of a cultist in the Small Council across the Seven Kingdoms and force the regime's Hand.
 
It's kinda funny talking about other people's arrogance in regards to hell, while summoning devils in our service and trying to play two of its rulers against each other.

We have better reasons and more knowledge, but the principle is concerning.
 
I'd like to bring up two things that I noticed weren't getting the attention they deserve.

First off, this little line in the last Davos interlude:

It seems that Fenly finally got his affairs in orders and abdicated, so Stannis is finally Lord of Storms End. This came with surprisingly little fanfare. You'd expect rumors rampant about this when you consider how the rumor mill was on fire when Stannis returned but stayed at Storm's End.

And second this.

This is extremely concerning. If you think Cersei's megalomania is a boon, then reconsider that the Mastermind behind corrupting the Coins in White Harbor is sitting on the Small fucking Council.

This is somebody who had the idea to corrupt coins in order to spread Hell's influence across the land, and he is sitting in the ruling council of the seven kingdoms, which considering how little Robert cares to actual rule, and how Jon Arryn considers day-to-day administration to be below nobility, this means that the councilors have enormous influence right now since there's no oversight.

Let's check the positions again.

Hand of the King - Chief-Enforcer of the King and his regent. For all intents and purposes a second King. Or the actual king if the official one does not bother involving himself in rulership.

Grand Maester - The King's own Maester. Responsible for the health and well being of the court as well as managing communication via ravens. Educates the royal children and most likely pages, squires or other minors. Seeing as they serve for life, it is likely that Pycelle still holds this office.

Master of Coin - The realms chief-steward. Responsible for the treasury and the realms finances. An aspect most often overlooked is that the master of coin also has the power to appoint people who oversee the realm's financial administration, meaning that the Master of Coin has essentially full control over people such as taxmen, toll collectors, harbormasters, customs sergeants, coin minters etc. The Master of Coin has essentially full control over all coin that flows through the realm. According to the wiki, at this time Baelish should already be sitting in this chair.

Master of Laws - Supposedly in charge of enforcing the realms justice, but considering the decentralized nature of the Seven Kingdoms this is mostly a symbolic duty. The true power lies in their responsibility over the Watchmen in King's Landing and the Dungeons. This means that they are the de-facto highest power in the city of King's Landing proper. The current holder of the office is unknown. Considering that Renly was at Storms End when he ransomed Stannis, it is unlikely he ever held the office.

Master of Ships - The commander-in-chief of the Royal Navy, simple as that. Previously held by Stannis, but it's possible Robert revoked the seat as he was unhappy with Stannis' failures against Damphair and us.

Of these I think we can discard both the Hand and the Grand Maester as being the conjurer. Jon Arryn is supposedly leading the faction of pious lords at court and known to be suspicious of magic for a long time. We know that Mammon wanted the Corbrays to gain influence within the piety. This would not be necessary if they already had Jon Arryn in their pocket.

As for the Grand Maester, we know that Pycelle is a base creature in Tywin's pockets. Would not surprise me if he was elected as Grand Maester by the Conclave of the Citadel exactly for his own lack of ambition or initiative. Too deep in Tywin's pockets to approach by anyone.

This leaves the Masters of Coin, Laws and Ships. Of these three, Ships is the most harmless. The job does not come with any authority that could be of significant use for the Devils. The remaining two offices however do.

The Master of Laws has control over the Dungeons and the City Watch. While the former does not sound particularly useful, keep in mind that medieval justice basically consisted of "lop their hand or their head off". This means that a Conjurer as Master of Laws would have a steady stream of human sacrifices whose disappearances he was a number of easy justifications or excuses ready. By controlling the City Watch they could also make sure that certain the Guards are far, fare away of any Devil activity, leaving them free reign over King's Landing. They can also censor or reject any complaints or reports regarding devil activity to the King. Remember the Alchemist's Guild. Nobody even suspected a devil plot, and they were two days from summoning a Nemesis or something capable of dooming the entirety of King's Landing.

As for the Master of Coin, we've already seen what a Conjurer can do with access to the official mints. It would not be unreasonable to suspect that White Harbor was merely a proof-of-concept, with the actual target being the royal mints.

This however is merely the danger a conjurer could do on their own, ignoring the danger that their close proximity to other powerful characters represents. Cersei is twice as proud as Tywin while being only half as smart. Tywin thought that a few flayed Imps would deter Hell from messing with him. Imps. Deter. Hell. What would Cersei do if a charismatic Conjurer would approach here, telling her of she could terrify Devils into serving her? How a few shows of force would be enough to intimidate the power of Hell to do her bidding? Have a few devils cower before her and she would buy it hook, line and sinker. Her narcissism allows nothing less. This would only get worse if she were to become desperate, like, say if the Dread Sorcerer Targaryen were to invade with his Legions of Doom. She could easily be convinced that House Lannister would need its own Legions from Hell.


In conclusion, a Conjurer, who is actively working with Hell, on the Small Council is a tremendous risk. Using the powers afforded to them, they can greatly support and protect any Devil Covens in Westeros. This is only exacerbated by the ineptitude and ignorance of the current regime, which gives the Conjurer practically free reign since nobody is even looking out for devil supporters. The ignorance regarding the capabilities of Devils and magic in general could also cause a number of fools to give aid to the conjurer, if not outright official patronage, in their arrogance that they can keep the powers of Hell in line. Alternatively, they could simply take rumors as fact and assume that the Targaryens make ample use of devils, thus justifying their own summoning of Devils.

This has the potential to enormously spiral out of control, if not escalating into the creation of a proper foothold for Hell in the Prime Material. We should contact Stannis, and maybe Stark about the fact that the Small Council has a Devil collaborator inside. Another possibility is to merely propagate the rumor of a cultist in the Small Council across the Seven Kingdoms and force the regime's Hand.
I still think that we shouldn't discount Pycelle. If his loyalty to Tywin is achieved by bribes, then it's highly likely for him to pact with Mammon.

Either way, I'm firmly committed to dropping intrigue actions on Kings Landing next turn.
 
we wanted lore out of Yss? how he, his shadow, and coatl came into being? If they are parts of that fuck-ass-huge World Serpent? Well, we can do so now, easy.

...Tor.

I still want the complete Windward Society set, dammit! Can we interview him at least?
Or if I really can't convince the rest of you to spare him, can we just turn him into a book? Feeding him to Yss is such a waste in my opinion.
 
Feeding him to Yss is such a waste in my opinion.
...He's a narratively fitting sacrifice, one we finally have a confirmation to be able to spend to get answers to some pretty damn big questions we have about Yss and his counterparts' nature.
can we just turn him into a book?
No real point, Tor is not a super-knowledgeble devil of knowledge, just a mortal who got supremely unlucky and fucked over by his paranoia.
All he knew we already got out of him, remember? Details of his class, names of outsiders, how he came to be what he is now...

If there is any use of things tangeably related to Tor, it's those shadow hags, and they are going down next turn.

I'm sorry, but I'm just not seeing any point in dealing with him anymore.
He's just useless at this point, and only wastes time away, waiting for us to feed him to Yss or OG's.
And, well, Yss is sure to give us bonus points for him, so there he goes.
 
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Side note, @Duesal, should we feed Yss some more and de-curse those drow-spiders, or would that be one minor action too many?

Because what they have to tell us may escalate into a full-blown action, easy.
 
I would like to reaffirm my position that we got enough on our platter and messing around with Drow is definitely of no strategic interest to us right now.
 
I would like to reaffirm my position that we got enough on our platter and messing around with Drow is definitely of no strategic interest to us right now.
Hey, you'll find no arguments from me.

These 2 are just irritating me by being in Larder, seeing as I have to count their HD out of full numbers every single damn time, as many people wanted to de-curse them, instead of just mulching them for HD, of which they have enough of.

Also, should I add
[] Visit the red priests of Tyrosh and see if you can change their mind about "no worshipping you as a messiah"-thing.
to minor actions? You did say "that's a problem" to this news a few days ago.

Although we should definitely make a bargain with Yss sooner with that being done :/

...or was that Volantis?
Eeeeeh, they are all the same :///
 
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Inserted tally
Adhoc vote count started by Goldfish on Jan 11, 2019 at 5:44 AM, finished with 155 posts and 10 votes.

  • [X] Resolve to interrogate all captured fiends over the course of the next month that you may further sunder their plans in Prime Material
    -[X] Get an accounting of all the gear that you've confiscated from them (like the Bag of Holding you saw the Harvester Devil with in White Harbor)
    -[X] Continue to personally check up on your Sarnori vassals in Sallosh, get a report from them, see the state of the undead and how they interact with the new settlers, see what they might need, etc. You'll decide on the details once you have eyes on the situation.
 
Hey, you'll find no arguments from me.

These 2 are just irritating me by being in Larder, seeing as I have to count their HD out of full numbers every single damn time, as many people wanted to de-curse them, instead of just mulching them for HD, of which they have enough of.

Also, should I add

to minor actions? You did say "that's a problem" to this news a few days ago.

Although we should definitely make a bargain with Yss sooner with that being done :/

...or was that Volantis?
Eeeeeh, they are all the same :///
That was a joke. Though we do need to talk with the Red Priests to hammer out their role in the realm.

We need to speak with:
- the head priest in Tyrosh
- the head priest in Lys
- the head priest in Myr
- the one priest that has come to SD
- Benerro in Volantis
 
That was a joke. Though we do need to talk with the Red Priests to hammer out their role in the realm.

We need to speak with:
- the head priest in Tyrosh
- the head priest in Lys
- the head priest in Myr
- the one priest that has come to SD
- Benerro in Volantis
Addin'
 
Side note, @Duesal, should we feed Yss some more and de-curse those drow-spiders, or would that be one minor action too many?

Because what they have to tell us may escalate into a full-blown action, easy.
Definitely not. It needs a CR 13 sacrifice for that, and it would use a huge chunk of the spiders due to CR being nonlinear. We're not tabling the Harbinger over some Drow.

I disagree with Azel in that I want the curse broken so we can get some PCs out of it, but I'm not willing to spend the sacrifices for it. We have a perfectly good research option.
 
Definitely not. It needs a CR 13 sacrifice for that, and it would use a huge chunk of the spiders due to CR being nonlinear. We're not tabling the Harbinger over some Drow.

I disagree with Azel in that I want the curse broken so we can get some PCs out of it, but I'm not willing to spend the sacrifices for it. We have a perfectly good research option.
I'm technically not against lifting the curse, but the high chance of people then clamoring to start waffling around with the Drow sours me to the option.
 
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