My main complaints are as follows

1. Seems more like something akin to Scifi hologram tables using gem dust. Not the incredibly cool and iconic psuedo clockwork look

2. There is no way to make a permanent anchor to make a permanent self updating map with cities and everything akin to the map

3. Seems far to war focused. I was picturing something to use to get a sense of accurate scaling for our domain and use it to plan out potential settlement locations, trading routes, see what settlements/cities are doing well, are healthy, have decent order, and such rather than something seemingly better for war campaigns and even then it can give the sense it is all just a game in later generations.

All in all something that would be cool for short to medium campaigns but in may have adverse effects in the, admittedly distant, future.

It appears that you saw a weapon for war, strategy, and conquest (and one that is only vaguely linked to the intro map) while I saw a tool for trade, construction, and city management.
 
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My main complaints are as follows

1. Seems more like something akin to Scifi hologram tables using gem dust. Not the incredibly cool and iconic psuedo clockwork look

2. There is no way to make a permanent anchor to make a permanent self updating map with cities and everything akin to the map

3. Seems far to war focused. I was picturing something to use to get a sense of accurate scaling for our domain and use it to plan out potential settlement locations, trading routes, see what settlements/cities are doing well, are healthy, have decent order, and such rather than something seemingly better for war campaigns and even then it can give the sense it is all just a game in later generations.

All in all something that would be cool for short to medium campaigns but in may have adverse effects in the, admittedly distant, future.

It appears that you saw a weapon for war, strategy, and conquest (and one that is only vaguely linked to the intro map) while I saw a tool for trade, construction, and city management.
1. Fair enough, but I don't see how to get the features you want done with clockwork.
2. No, the anchors are all permanent and self-updating. We would just have to carpet the area with the border anchors.
3. It has features meant for war, but it's a map. You can use it for whatever could be aided by a accurate map.
 
My main complaints are as follows

1. Seems more like something akin to Scifi hologram tables using gem dust. Not the incredibly cool and iconic psuedo clockwork look

2. There is no way to make a permanent anchor to make a permanent self updating map with cities and everything akin to the map

3. Seems far to war focused. I was picturing something to use to get a sense of accurate scaling for our domain and use it to plan out potential settlement locations, trading routes, see what settlements/cities are doing well, are healthy, have decent order, and such rather than something seemingly better for war campaigns and even then it can give the sense it is all just a game in later generations.

All in all something that would be cool for short to medium campaigns but in may have adverse effects in the, admittedly distant, future.

It appears that you saw a weapon for war, strategy, and conquest (and one that is only vaguely linked to the intro map) while I saw a tool for trade, construction, and city management.
1. You're talking to Azel, this is normal. They love "functional", and often define it as "sci-fi".
I'm betting that their answer here will be: "Why should it be clockwork IC? This isn't steampunk!" or "What the hell does your clockwork thingy look like without all the convenient camera cuts? Just illusory holograms surrounded by clockwork?"
Both sadly valid answers. If you want a chance of getting your way, get a good counter-proposal written up!

2. Sounds like a great idea!
Hella expensive though. Maybe have the OG link it to a worldwide Commune With Nature spell? There'll be weirwoods in all our lands anyway.

3. Let's do both!

EDIT: Glyra'd!
 
Depends on how much information it can get us. If it could detect extraplanar intruders or do something else we can't just rely on regular messages by our officials to do, the Old Gods powered self updating map would become hilariously good.
Or we could just include detecting extraplanar invasion in our regular divination scheme.

A network of detection for the entire Prime Material would not only take an unholy amount of sacrifices to pull off in the first place, but also unnecessarily distract Bloodraven from his schemes.
 
1. Fair enough, but I don't see how to get the features you want done with clockwork.

Tinker Fey + Enchantment (potentially + Specialized materials perhaps Purified Living Brass?) = Clockwork map that updates

2. No, the anchors are all permanent and self-updating. We would just have to carpet the area with the border anchors.

It literally says they are not permanent.

Anchors must be attuned to a given Gemstone Table with a ritual. This is not permanent

I was thinking of doing something like making use of sympathetic connections in the principle of "Like Effects Like". Think of how a voodoo doll can effect a person. It uses the similarities between the doll and a bit of something from the target to establish a connection between the two allowing the two to effect each other.

We do the same by maybe taking a bit of stone from somewhere of significance to the particular location we are going to use and use it as the focus to create a connection between the map and the location, though unlike the voodoo doll we are making the big effect the small.

So if, say, someone sets fire to a city part of the model of said city will burn (or melt, depending on the material) as well.

3. It has features meant for war, but it's a map. You can use it for whatever could be aided by a accurate map.

Except the system you made is all but solely geared towards conquest. The Fortress, Border, General, Officer, and Soldier systems are all but centered around campaign organization and army command.

It is a weapon of war, not a tool of peace.

2. Sounds like a great idea!
Hella expensive though. Maybe have the OG link it to a worldwide Commune With Nature spell? There'll be weirwoods in all our lands anyway.

Nah, to much hastle. Easier to just create a sympathetic connection.
 
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1. Fair enough, but I don't see how to get the features you want done with clockwork.
2. No, the anchors are all permanent and self-updating. We would just have to carpet the area with the border anchors.
3. It has features meant for war, but it's a map. You can use it for whatever could be aided by a accurate map.
Embed a trio of wayfinders into it for on comat divination.

Giving it aura sight might not be too ad either.

Not as permanent powers of course. More like our earrings?

Edit:
"Triangulate using divination" has been far too effective far to many times to not make it standard.

If we're splurging on an artifact anyway.
 
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Since the latest chapter once again brought the spotlight back onto Varys the soon-to-be Ninja-Assassin Pseudodragon, I was just looking over her character sheet.

Varys the Pseudo-Dragon


Size/Type: Tiny Dragon
Hit Dice: 17 (134 HP)
Initiative: +3
Speed: 15 ft. (3 squares), fly 60 ft. (good)
Armor Class: 28 (+2 size, +3 Dex, +13 natural), touch 15, flat-footed 25 (+2 Vs Evil)
Base Attack/Grapple: +17/+9
Attack: Sting +20 (1d3-2 plus poison)
Full Attack: Sting +20 (1d3-2 plus poison) and Bite +15 (1)
Space/Reach: 2½ ft./0 ft. (5 ft. with tail)
Special Attacks: Poison, Deliver Touch Spells
Special Qualities: Blindsense 60 ft., Darkvision 60 ft., Immunity to Sleep and Paralysis, Low-Light Vision, Spell Resistance 22, Telepathy 60 ft., Improved Evasion, Share Spells, Emphatic Link, Speak with Master, Speak with Draconic Creatures, Scry on Familiar
Saves: Fort +13, Ref +14, Will +12 (+2 Vs Evil)
Abilities: Str 6, Dex 16, Con 14, Int 14, Wis 12, Cha 10
Skills: Diplomacy +2, Hide +20*, Listen +9, Search +6, Sense Motive +7, Spot +9, Survival +1 (+3 following tracks)
Feats: Alertness, Mindsight

Poison (Ex): Injury, Fortitude DC 14, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.

Blindsense (Ex): A pseudodragon can locate creatures within 60 feet by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponents the pseudodragon can't actually see still have total concealment against the pseudodragon.

Telepathy (Su): Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet.

Skills: Pseudodragons have a chameleon-like ability that grants them a +4 racial bonus on Hide checks. *In forests or overgrown areas, this bonus improves to +8.

Anklets of Translocation (2/day):
Ability: Instantly teleport as per a short dimensional hop (with no chance of error) up to 10 feet. The new space must be within line of sight and line of effect. One cannot use the anklet to move into a space occupied by another creature, nor can one teleport into a solid object; if such an attempt is made, the anklet's activation is wasted. The Wearer can bring along objects weighing up to your maximum load, but you can't bring another creature with you.

Boneward Belt Powers (3 charges/day):
1 charge: Heals 2d8 points of damage
2 charges: Heals 3d8 points of damage
3 charges: Heals 4d8 points of damage

Equipped Magic Items: Amulet of Protection from Evil, Boneward Belt (+1 Constitution), Tail-Ring of Zephyr's Grace (+1 Dexterity), Anklets of Translocation

The 1/Day 10th level Venomfire ring she's getting this month is going to make her a deadly little Pseudodragon. 10d6 Acid damage per successful tail sting is not what someone would expect from something as harmless looking as a Pseudodragon.

I remembered that there are a couple long duration spells specifically designed for Familiars which would complement Varys quite well; Fortify Familiar and Enhance Familiar. I can add one of them to her Boneward Belt for 578 IM and the other to her Tail-Ring for 540 IM.

Between the two spells, for five hours she would gain the following: +2d8 Temp HP, +2 Competence bonus to Saving Throws, Attack Rolls, & Melee Damage, +2 Dodge bonus to AC, +2 Natural Armor bonus to AC, Light Fortification.

What do ya'll think? It's a worthwhile investment, IMO, considering the boost she will gain for the relatively minor expense (1,118 IM). Not only will it make her more effective as a character should we send her on missions like today, but the Queen of the Pseudodragons needs to be appropriately geared.
 
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Hella expensive though.

Speaking of which, I recall that I promised a basic fluff writeup for the artefact I'd like to make for Lya's Crown. Do be aware that I doubt we can acquire this easily by the time of our coronation, but it's the long haul that counts. To that end, let me present to you thus:

The Crown of Ten Spheres

At first glance, this set of ten brilliant gemstones appear unremarkable beyond their perfection, but on closer examination, each one of them reveals their own secrets. Onto each stone is engraved runes that describe in fullness the nature of those powers that define the realms beyond the Plane of Balance, and if one bends their will upon them, they will find a piece of those primordial forces within each stone, bound in a cage of its own nature. To tell the tale of how each of those pieces were found, let alone captured, would stretch the credibility of even the most masterful bards of the land. But to tell it simply, there are few things that one will not do for the one they love. So it was for Viserys Targaryen, and the one they call Lya the Sage.

The Crown of Ten Spheres marks the apotheosis of a Sage of Creation's understanding of the multiverse, married to the will of a Dragon Emperor. Each gem of the crown represents one of the Lores that the Sage came to understand in their quest for knowledge, from Fire to Good and Earth to Chaos. On their own, they are talismans of those powers with few equals, shells of power wrapped around the essence of some of the mightiest beings of those worlds to imprison and amplify them both. But together, in the hands of the Sage, they form something far more. When properly attuned to a Sage, the gems of the Crown may rise at their command to form a circlet, bound together by a ribbon of pure magic. This energy is not divine, not arcane, nor of any of a Sage's Lores, though it is born from all such places. Brought forth by the Sage, this energy is channeled through the prisms of the gems, and through that process, purified into the very essence that lies below all things. In most circumstances, this light shines as a gentle glow, illuminating the area around it in the truth that makes all life Be, but in battle it burns with primordial power, such that even the Halos of the Angels pale in comparison.

To face a Sage crowned with this artefact is to court the fate of all those that were forced to surrender their essence to it. None of that list yet draws breath.

---​

In simple terms, I want to take the essence from a Being of Power tied to each of the Lores used by a Sage of Creation. Fire, for example, can be taken acquired when we kill the Sultan of Brass. A drop of his blood would be the Essence of Fire within the the Gem of Fire. I'd see each Gem as an extremely powerful magical item on their own, with the entire Crown - due to the conceptual weight I want to put behind it - probably racking up in the Major Artefact category.

@Azel would this suffice for our queen? Once we get all the pieces for it, of course. Which will take while.
 
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Speaking of which, I recall that I promised a basic fluff writeup for the artefact I'd like to make for Lya's Crown. Do be aware that I doubt we can acquire this easily by the time of our coronation, but it's the long haul that counts. To that end, let me present to you thus:

The Crown of Ten Spheres

At first glance, this set of ten brilliant gemstones appear unremarkable beyond their perfection, but on closer examination, each one of them reveals their own secrets. Onto each stone is engraved runes that describe in fullness the nature of those powers that define the realms beyond the Plane of Balance, and if one bends their will upon them, they will find a piece of those primordial forces within each stone, bound in a cage of its own nature. To tell the tale of how each of those pieces were found, let alone captured, would stretch the credibility of even the most masterful bards of the land. But to tell it simply, there are few things that one will not do for the one they love. So it was for Viserys Targaryen, and the one they call Lya the Sage.

The Crown of Ten Spheres marks the apotheosis of a Sage of Creation's understanding of the multiverse, married to the will of a Dragon Emperor. Each gem of the crown represents one of the Lores that the Sage came to understand in their quest for knowledge, from Fire to Good and Earth to Chaos. On their own, they are talismans of those powers with few equals, shells of power wrapped around the essence of some of the mightiest beings of those worlds to imprison and amplify them both. But together, in the hands of the Sage, they form something far more. When properly attuned to a Sage, the gems of the Crown may rise at their command to form a crown of gems, bound together by a ribbon of pure magic. This energy is not divine, not arcane, nor of any of a Sage's Lores, though it is born from all such places. Brought forth by the Sage, this energy is channeled through the prisms of the gems, and through that process, purified into the very essence that lies below all things. In most circumstances, this light shines as a gentle glow, illuminating the area around it in the truth that makes all life Be, but in battle it burns with primordial power, such that even the Halos of the Angels pale in comparison.

To face a Sage crowned with this artefact is to court the fate of all those that were forced to surrender their essence to it. None of that list yet draws breath.

---​

In simple terms, I want to take the essence from a Being of Power tied to each of the Lores used by a Sage of Creation. Fire, for example, can be taken acquired when we kill the Sultan of Brass. A drop of his blood would be the Essence of Fire within the the Gem of Fire. I'd see each Gem as an extremely powerful magical item on their own, with the entire Crown - due to the conceptual weight I want to put behind it - probably racking up in the Major Artefact category.

@Azel would this suffice for our queen? Once we get all the pieces for it, of course. Which will take while.

I counterattack with;
The Crown of Stars - Minor Artifact, Caster Level: 15th, Cost: 30,000 IM
Nine black diamonds each cut to resemble twelve-pointed stars comprise the so-called Crown of Stars in its resting state. Once activated, these diamonds take on a silver hue and glow with a coruscating aura of shifting colors, slowly orbiting above the head of the spellcaster bonded to them in a rough approximation of a crown. When 'worn', the Crown of Stars grants the following abilities:
  • Spell Turning: Up to three times per day on command, the Crown automatically reflects the next nine levels of spells cast at the wearer, exactly as if Spell Turning had been cast upon her.
  • Spell Absorption: Rather than reflecting a spell via the Spell Turning effect, the energy from a spell can instead be absorbed by the Crown as if it were a Rod of Absorption. Using this ability expends a daily use of Spell Turning, and the absorbed spell energy must be used within an hour or it dissipates harmlessly.
  • Spell Blast: Rather than using absorbed spell energy to cast a spell, the wearer of the Crown can instead launch a blast of magical Force at a nearby target. The spell blast is launched as a Swift Action and behaves as an Orb of Force, but inflicts 2d6 points of damage per level of spell energy expended (20d6 maximum). The Ranged Attack bonus of the spell blast equals the wearer's Arcane caster level plus their Intelligence bonus.
 
1. You're talking to Azel, this is normal. They love "functional", and often define it as "sci-fi".
I'm betting that their answer here will be: "Why should it be clockwork IC? This isn't steampunk!" or "What the hell does your clockwork thingy look like without all the convenient camera cuts? Just illusory holograms surrounded by clockwork?"
Both sadly valid answers. If you want a chance of getting your way, get a good counter-proposal written up!
Really? This again?

I sometimes get the feeling that the more and fancy the magic I propose, the more likely it is that I get accused of Sci-Fi aesthetics. Just for the record, if I would pick and promote a given aesthetic, it would be dieselpunk, not Iphone.

Also, I openly identify as male, so would you kindly check your privilige and use the appropriate gender pronouns? :V
Tinker Fey + Enchantment (potentially + Specialized materials perhaps Purified Living Brass?) = Clockwork map that updates
So we are now mostly talking about having some clockwork decorations on a map table powered solely by magic.
It literally says they are not permanent.
The anchors are permanent, just the links aren't. Which means you can break the connection between anchor and table, not that the anchor ceases to function after a while.

This is mostly an opening for infiltrators to mess with the system to prevent auto-winning at everything.
Except the system you made is all but solely geared towards conquest. The Fortress, Border, General, Officer, and Soldier systems are all but centered around campaign organization and army command.

It is a weapon of war, not a tool of peace.
Semantics. Satellite maps were invented for military purposes, now we got Google Earth.

You are basically saying that the map must be useless for military purposes, otherwise it's not fine.
 
To be fair you all knew he was an idiot from the start, that's why you chose him to be a castspaw.
Tfw you outsmart yourself.
1. Fair enough, but I don't see how to get the features you want done with clockwork
Magic.
The 1/Day 10th level Venomfire ring she's getting this month is going to make her a deadly little Pseudodragon. 10d6 Acid damage per successful tail sting is not what someone would expect from something as harmless looking as a Pseudodragon.
Why not 2/day and keep it lit all the time?
I can add one of them to her Boneward Belt for 578 IM and the other to her Tail-Ring for 540 IM.
You cast it on your familiar. It'd need to be on Viserus gear, or better, PoSKs.
 
Since the latest chapter once again brought the spotlight back onto Varys the soon-to-be Ninja-Assassin Pseudodragon, I was just looking over her character sheet.

Varys the Pseudo-Dragon


Size/Type: Tiny Dragon
Hit Dice: 17 (134 HP)
Initiative: +3
Speed: 15 ft. (3 squares), fly 60 ft. (good)
Armor Class: 28 (+2 size, +3 Dex, +13 natural), touch 15, flat-footed 25 (+2 Vs Evil)
Base Attack/Grapple: +17/+9
Attack: Sting +20 (1d3-2 plus poison)
Full Attack: Sting +20 (1d3-2 plus poison) and Bite +15 (1)
Space/Reach: 2½ ft./0 ft. (5 ft. with tail)
Special Attacks: Poison, Deliver Touch Spells
Special Qualities: Blindsense 60 ft., Darkvision 60 ft., Immunity to Sleep and Paralysis, Low-Light Vision, Spell Resistance 22, Telepathy 60 ft., Improved Evasion, Share Spells, Emphatic Link, Speak with Master, Speak with Draconic Creatures, Scry on Familiar
Saves: Fort +13, Ref +14, Will +12 (+2 Vs Evil)
Abilities: Str 6, Dex 16, Con 14, Int 14, Wis 12, Cha 10
Skills: Diplomacy +2, Hide +20*, Listen +9, Search +6, Sense Motive +7, Spot +9, Survival +1 (+3 following tracks)
Feats: Alertness, Mindsight

Poison (Ex): Injury, Fortitude DC 14, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.

Blindsense (Ex): A pseudodragon can locate creatures within 60 feet by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponents the pseudodragon can't actually see still have total concealment against the pseudodragon.

Telepathy (Su): Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet.

Skills: Pseudodragons have a chameleon-like ability that grants them a +4 racial bonus on Hide checks. *In forests or overgrown areas, this bonus improves to +8.

Anklets of Translocation (2/day):
Ability: Instantly teleport as per a short dimensional hop (with no chance of error) up to 10 feet. The new space must be within line of sight and line of effect. One cannot use the anklet to move into a space occupied by another creature, nor can one teleport into a solid object; if such an attempt is made, the anklet's activation is wasted. The Wearer can bring along objects weighing up to your maximum load, but you can't bring another creature with you.

Boneward Belt Powers (3 charges/day):
1 charge: Heals 2d8 points of damage
2 charges: Heals 3d8 points of damage
3 charges: Heals 4d8 points of damage

Equipped Magic Items: Amulet of Protection from Evil, Boneward Belt (+1 Constitution), Tail-Ring of Zephyr's Grace (+1 Dexterity), Anklets of Translocation

The 1/Day 10th level Venomfire ring she's getting this month is going to make her a deadly little Pseudodragon. 10d6 Acid damage per successful tail sting is not what someone would expect from something as harmless looking as a Pseudodragon.

I remembered that there are a couple long duration spells specifically designed for Familiars which would complement Varys quite well; Fortify Familiar and Enhance Familiar. I can add one of them to her Boneward Belt for 578 IM and the other to her Tail-Ring for 540 IM.

Between the two spells, for five hours she would gain the following: +2d8 Temp HP, +2 Competence bonus to Saving Throws, Attack Rolls, & Melee Damage, +2 Dodge bonus to AC, +2 Natural Armor bonus to AC, Light Fortification.

What do ya'll think? It's a worthwhile investment, IMO, considering the boost she will gain for the relatively minor expense (1,118 IM). Not only will it make her more effective as a character should we send her on missions like today, but the Queen of the Pseudodragons needs to be appropriately geared.
@Goldfish, thoughts on adding a Monk's Belt enhancement to Varys' magic items?
In simple terms, I want to take the essence from a Being of Power tied to each of the Lores used by a Sage of Creation. Fire, for example, can be taken acquired when we kill the Sultan of Brass. A drop of his blood would be the Essence of Fire within the the Gem of Fire. I'd see each Gem as an extremely powerful magical item on their own, with the entire Crown - due to the conceptual weight I want to put behind it - probably racking up in the Major Artefact category.

@Azel would this suffice for our queen? Once we get all the pieces for it, of course. Which will take while.
This will inevitably lead to a grand sacrifice hunt, so you have of course got my support. ;)
 
Unfortunately before you can get any further in interrogating the assassin news from Lys arrives my way of far-speech. Aedon had been primed to try his coup, but Azema worries to to whether he can manage it even with his superiority in sheer military might.

Guys I think we're at the point that if he can't do this after everything we've had to do to keep this retard from killing himself or his men. We might as well kill him and do it ourselves.
 
I counterattack with;

I mean, I haven't even bloody begun on the mechanics of that monstrosity. Mainly because it will, quite rightly, be OP as fuck. We're talking the essence of ten beings on the level of what was used to make Serpent's Sin. I mean, the Crown of Stars works find for a coronation crown, I guess. But I want something like the Crown of Ten Spheres for Lya down the line. Because it means that she'll have, at least in one place, succeeded in unlocking the combination that underlies all life and the planes themselves. What better crown could their be?

This will inevitably lead to a grand sacrifice hunt, so you have of course got my support. ;)

I would wish to report that I'd plan to make its creation be able to use essence willingly given or taken. We have a few friends who might be willing to give us a few drops of their blood as a favour, once the Sultan is dead. Beyond that, well, my current suspicion for the Lore of Good or Law would be a feather torn from the wings of an Angel of the Seven in the battle for their Mount Olympus analogue when we plant Heart Trees there. So it's basically ten epic quest rewards bound into one item. Good enough for Lya, I think. If only just.
 
Speaking of which, I recall that I promised a basic fluff writeup for the artefact I'd like to make for Lya's Crown. Do be aware that I doubt we can acquire this easily by the time of our coronation, but it's the long haul that counts. To that end, let me present to you thus:

The Crown of Ten Spheres

At first glance, this set of ten brilliant gemstones appear unremarkable beyond their perfection, but on closer examination, each one of them reveals their own secrets. Onto each stone is engraved runes that describe in fullness the nature of those powers that define the realms beyond the Plane of Balance, and if one bends their will upon them, they will find a piece of those primordial forces within each stone, bound in a cage of its own nature. To tell the tale of how each of those pieces were found, let alone captured, would stretch the credibility of even the most masterful bards of the land. But to tell it simply, there are few things that one will not do for the one they love. So it was for Viserys Targaryen, and the one they call Lya the Sage.

The Crown of Ten Spheres marks the apotheosis of a Sage of Creation's understanding of the multiverse, married to the will of a Dragon Emperor. Each gem of the crown represents one of the Lores that the Sage came to understand in their quest for knowledge, from Fire to Good and Earth to Chaos. On their own, they are talismans of those powers with few equals, shells of power wrapped around the essence of some of the mightiest beings of those worlds to imprison and amplify them both. But together, in the hands of the Sage, they form something far more. When properly attuned to a Sage, the gems of the Crown may rise at their command to form a crown of gems, bound together by a ribbon of pure magic. This energy is not divine, not arcane, nor of any of a Sage's Lores, though it is born from all such places. Brought forth by the Sage, this energy is channeled through the prisms of the gems, and through that process, purified into the very essence that lies below all things. In most circumstances, this light shines as a gentle glow, illuminating the area around it in the truth that makes all life Be, but in battle it burns with primordial power, such that even the Halos of the Angels pale in comparison.

To face a Sage crowned with this artefact is to court the fate of all those that were forced to surrender their essence to it. None of that list yet draws breath.

---​

In simple terms, I want to take the essence from a Being of Power tied to each of the Lores used by a Sage of Creation. Fire, for example, can be taken acquired when we kill the Sultan of Brass. A drop of his blood would be the Essence of Fire within the the Gem of Fire. I'd see each Gem as an extremely powerful magical item on their own, with the entire Crown - due to the conceptual weight I want to put behind it - probably racking up in the Major Artefact category.

@Azel would this suffice for our queen? Once we get all the pieces for it, of course. Which will take while.
So you basically want to crown her with the physical manifestation of having made the laws of nature her bitch?

Sold.

@Goldfish, while yours is very neat mechanically, I think you can't beat @Snowfires in Awesome.
 
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