A Hellfish flys again! ( a Simpsons X DVV CK2 Quest)

For Itchy and Scratchy, how do we revitalize the brand? I was thinking some kind of cartoony sitcom type of show, with some new characters. Maybe give Poochy another shot at stardom.
 
For Itchy and Scratchy, how do we revitalize the brand? I was thinking some kind of cartoony sitcom type of show, with some new characters. Maybe give Poochy another shot at stardom.

On the off chance that meme idea we had of hiring Betty Boop as the spokesperson of the Mason Deirer actually happens, additionally cast her as the Only Sane Woman/Straight (Wo)man to Itchy, Scratchy and Poochy's antics. XD
 
I going to bench Itchy and Scratch since in my opinion we are not ready to take on Doom since recruit toons in our employ will definitely provoke him and consider he's way more unstable than Bellweather can be so he will do something drastic. We are not a King meaning he can crush us like a bug if he desires, we can reseanoble take on head on against another Prince, like Chi,p but we have no chance against him on this stage.

Besides in the future we can expand the Hero Cap so is not like we will lose them forever. Krusty is a good Diplomatic Hero and and can be quite invaluable when we set collabs since Krusty Diplomacy stats can increase to 30's in diplomatic contested rolls meaning a slight easier time in pushing our offers and counter offers plus diminishing the critical failure can be a huge thing provided we know how to use. Also Krusty will start with a high opinion from the get go thanks to Doof TV so there's a further minor boost on his rolls

Not sure I'm explaining myself well. I will try another time.

You guys ARE already employing itchy and Scratchy the moment you guys bought the show, only way not to have them working for Abe is to fire them literally.

The option here is what to do mechanically with them, as hero units (which uses a slot), as a trait(which means you sit. Get fully access to them as hero units ) or bench them until later(which just means the do the same stuff they did in their lives in the background and Abe doesn't get to order or ask .

Whatevee of the 3 choices you pick, the toons are still working for you and Doom will have eyes on them, the brand is currently in decay, and while Doom won't do anything right now, if you guys were to make the toons as famous as Krusty did this turn, expect him to respond in kind.

He doesn't want the show to become famous again or to be looked In a positive light.

If you guys didn't want to be even on the radar of doom, you shouldn't have bought the show in the first place.

Am I explaining myself correctly?

You guys could let the brand die and have the toons do something else and Doom wouldn't pay attention to them that way, but trying to make the show famous sure to make that you guys butt heads with him sooner or later.

Edit; I might have not explained me correctly.
Buying itchy and scratchy won't mean you guys are gonna en a target I mediate my for Doom and he is gonna take actions against you, he has another priorities to deal with.

What will make him focus eventually on you guys is you trying and Succeding on making the brand of itchy and scratchy famous again.

Another 2 nat 100s on the toons show like just happened this turn would certainly bump you guys on his priority list for example.

Also put Fink in to study atomic power so we can continue working towards unlock the Second Learning Action. BTW I think is a bit too much having to unlock 5 Tier 1 tech threes, in my opinion 3 is a more reasonable number.

Is actually 4 tech trees.

Also it isn't supposed to be easy, you guys have to work to unlock those slots.

Unlocking the second action in all categories is kind of locked/linkes to your version of the council (Using Doofquest terms to make it easier to understand).

Just gonna let you guys know that next turn we are giving you guys the opoion to unlock the second action for diplo, stewardship and intrigue actions, we kind of did a lot of actions in those categories without realizing the issue for it. That should probably help make it easier to move things along and reduce the bottleneck.

For the other categories you guys do will need to unlock them the way we set them up and the conditions are:

Martial: Get a proper army going for your Powerplant and continue fortifying the Power Plant and Springfield.

Learning: Upgrade again your laboratories and unlock/start 4 tech trees. (Do at least the first action of each tech tree.)

Occult: Recruit 5 hero units with occult stats. Can't have a proper cabal with only a cowboy zombie can we?

Hope that helps!
[/QUOTE
 
Last edited:
Also off subject but anyone else think we should try to reach out to Powell soon?

I mean one of main plot so far was Abe trying to mend things with his family. But as far as I know he's never thought about Powell or finally meeting this estranged son face to face at least I don't think he's ever met him in person despite being aware of his existence.
 
My idea about itchy and scratchy

-Make sfw shots of the duo.
-Launch a youtube channel and put some funny clips or videos of them.
-Launch a 24/7 stream of those videos
-Market affordable with good quality toys and merchandising of them when we have some public.
-offer exclusive rights and shows to doof tv with the duo
-...
-If nothing else works launch an open signal to space to get alien public. Then launch a 'soon cancelation campaign of the show' we should probably get angry aliens wanting more itchy and scratchy.

---------

I say we bench them till, we find something interesting to do with them.

And well because we gave homer there is a chance max powell will aproach homer, which could be cool for us.
 
Last edited:
On the off chance that meme idea we had of hiring Betty Boop as the spokesperson of the Mason Deirer actually happens, additionally cast her as the Only Sane Woman/Straight (Wo)man to Itchy, Scratchy and Poochy's antics. XD

*Opens on an establishing shot of Scratchy's apartment*

Itchy: Scratchy, I'm homeeee!

*Stock sitcom cheering*

Scratchy: Hmmph.

Itchy: Aw c'mon Scratch, you can't keep me in the doghouse forever!

*Smash cuts to Itchy trying to sleep in Poochy's literal dog house as The dog plays loud music and a sitcom laugh track plays*

Betty: Yeah it's, cruel and unusual punishment... For Poochy. *more sitcom laugh track*
 
*Opens on an establishing shot of Scratchy's apartment*

Itchy: Scratchy, I'm homeeee!

*Stock sitcom cheering*

Scratchy: Hmmph.

Itchy: Aw c'mon Scratch, you can't keep me in the doghouse forever!

*Smash cuts to Itchy trying to sleep in Poochy's literal dog house as The dog plays loud music and a sitcom laugh track plays*

Betty: Yeah it's, cruel and unusual punishment... For Poochy. *more sitcom laugh track*
And then Itchy hit's Scratchy with a hammer.
 
Alright, I think I know what I want to vote on once it opens:

[] Arch-Wizard: Professor Crumbs
[] (Confidential Action) Promote Taverns in the U.S.A DC: 40/60/80 (1 income)
-[] (Reward) Help Spying on another King (Next infiltration Action you do gets a +20 bonus!)
[] (What to do about Krusty):
-[] Hire him as a Hero Unit. (Currently 15/20 Hero slots occupied)
[] (What to do about Itchy and Scratchy):
-[] Bench them (Itchy and Scratchy will still work on their show but Abe won't be able to give them any orders or assign them to any assignments, on the other hand, can be hired as a hero unit later by Abe personal action)

If we're getting into entertainment like it seems we're going to, then Krusty is a must have thanks to that Most Famous Clown trait. Unhealthy Lifestyle is less optimal, but at least it triggers at the start of the turn rather than right before the action so we can work around it if needed.

As for Itchy and Scratchy, I'll acknowledge that they have some solid stats so I don't necessarily want them gone forever. Let's keep them in our back pocket for another time shall we?
 
Last edited:
Are you guys insane? I&S are good Hero Units. 25 Martial, 22 Diplomacy, and 19 Intrigue are very good stats, plus they are Toons.
 
Personally I wouldn't mind recruiting all three as hero units just worried since that will only leave two spots open for units.

We need to fill our remaining spots carefully and ask ourselves what kinda units in or out of Springfield we want to recruit.

Personally in I wouldn't mind seeing if we could make Webby or her granny hero units same with Greens.

But out and honestly this is probably a big desire on my part but I think it'd be cool to recruit some supes specifically super villains on the payroll.

And I think destrucsis and fist puncher would be good recruits they're packing a lot of raw power after all.
 
Personally I wouldn't mind recruiting all three as hero units just worried since that will only leave two spots open for units.

Itchy and Scratchy count as one hero unit themselves, recruiting them and Krusty would put you at 17/20. You would have 3 slots open to recruit other hero units.

Not sure where did we said that Itchy and Scratchy count as 2? We did give 1 sheet for both of them.
 
The option here is what to do mechanically with them, as hero units (which uses a slot), as a trait(which means you sit. Get fully access to them as hero units ) or bench them until later(which just means the do the same stuff they did in their lives in the background and Abe doesn't get to order or ask .

...I think you got the latter two options mixed up, pal...

TURN 5 RESULTS:


[X] Plan: An Sticky Situation, with an Slippery Solution

–[X]National Actions

–[X] Martial: Attack burns base: DC 100(80) (Kaiser)+ Hillbilly Army

Result: 40(Roll)+25(Abe Martial)+22(Kaiser)+10(The Walking Kaiser)+2(Zom-Boy)+10(Hillibili Army)+2(Loyalty)+5(Springfield Police…and tank)+10(Aron593!Omake Bonus)+10(TheNotoriousSMP!Omake Bonus)+10(Shepard!Omake Bonus)= 146


Success!


To be continued in the interlude: "Kampf gegen einen wahren Kaiser!"

–[X] Intrigue: Sabotage Burns' Base DC:80 (Mona)

Result: 58(Roll)+18(Abe Intrigue)+29(Mona)+2(Loyalty)+10(It's Personal)+5(Personal Action bonus) +10(Aron593!Omake Bonus)= 132!

Success!


To be continued in the interlude: "Kampf gegen einen wahren Kaiser!"


View: https://youtu.be/Adl-e-pz1b4?si=Ivgl80nxuV9OTbcU

All too fitting rn, guys^^

But yeah, with us landing a solid one-two punch of both sabotaging Burns' defences as well as just attacking him outright (not to mention us feeding him Santas magical "Guilt-Tripping Coal" for good measure), I expect him to be either done and dusted for good or to have to flee the wider Springfield Area and get under the umbrella of one of the more horrible Kings like Doom - unless the Dice decide to be assholes during that Battle and save his sorry ass after all...

But until then?

*-whistles-"Senor-Burns"-happily-and-skips-away-*

–[X] Martial: Block Off Access to the Cemetery. DC 40 (Quimby Free) (Hunter)

Result: 47(Roll)+25(Abe Martial)+24(Hunter)+10(A grandfather to all Springfield)+2(Loyalty)=108

Critical Success!

REWARD: The graveyard is successfully sealed off! Zombies are unable to get out, but on the very small chance some find a creative way to do so, Hunter's guard schedule assures you will be informed as soon as possible.

Nice - now we got some time to deal with the apparently-cursed cemetery (more on that later) in *some* fashion.

Me likey...

–[X] Diplomacy: Reach out to the mysterious senator DC 50 (Flanders)

Result: 44(Roll)+13(Abe Diplomacy)+ 26(Flanders)-5(Hidely Ho!)+2(Loyalty)= 80


Success!


Continued in the Interlude: "Don't Mess With This Mustache!"

...now I wonder, *whose* Mustache we shouldn´t mess with - Ned´s or the Senator´s

Aside from synta issues, ver good since I really want us to come to some understanding with the FEds in the end - menems aside I just don´t want them to die before the Endgame if I can help it, you know?

–[X] Diplomacy: Reach out to the confidential DC 60 (Fat Tony)

Result:41(Roll)+ 13(Abe Diplomacy)+16(Fat Tony)+1(Loyalty)+4(Going for a Ride trait 1d2 roll: 2!)=75!

Success!

Results:


(Choose a National Action to do next turn, and the reward that you want The Confidential to give you once its completed)


-Help Spying on another King (Artemis informs you that his bartenders patrons could facilitate the act of setting your own agents on any territory you wish to have an eye for, but warns you that neither them nor him would get involved in acts you decide to do there once you had planted your roots.)


(Next infiltration Action you do gets a +20 bonus!)


-Look for a specific Topic (Artemis was clear that while there were things his patrons couldn't reveal, if you were interested in a certain topic, he could ask some of them to keep their ears open to it, they may find something that interests you.)


(Asks them to search for an acceptable topic and next rivals report they will roll to see what they find about said topic.)


Choose the Action that has to be done next turn to obtain the reward:


Diplomacy: Promote Taverns in the U.S.A DC: 40/60/80 (1 income) The Confidential had several members that wanted their bars promoted so they could get more clients. And while you had done so for Moe, it was one thing to do it for one bar and another for several others in the U.S. Still, you were ready to make the effort!


Reward: For each tier passed, more and more members of the confidential have more advertisement and increased number of clients, increase Abe standing with the confidential.


Stewardship; Renovate the Taverns of The Confidential's members. DC 50/70/90 (1 income) On the other hand, many tavern owners felt like their bars could use an upgrade and want you to do the same that you did with Moe's.


Reward: each tier passed increases how well the renovations were done. Increased standing of Abe with the Confidential for each Tier Passed.

Personally, I am favoring "Promote Taverns in the USA" to increase over cross-country reach efficiently early on as NA - as for the reward, still undecided although leaning towards Infiltration bonus since I want to put feelers out in Zootopia sometimes in the near-ish future.

So yeah, not bad

–[X] Stewardship: Buy the Krusty the Clown Show (Cost 1 income) DC: 30 (Moe)

Result:Nat 100!(ROLL)+96(Reroll)+ 8(Abe Stewardship)+24(Moe)+2(Loyalty)=230!


…MOETASTIC CRITICAL SUCCESS!!!


–[X] Stewardship: Create more content for DOOF TV DC 90 (Apu) + Gil Gunderson (Krusty the Clown show)

Result: Nat100!(ROLL)+40(Reroll)+23(Doof Stewardship)+23(Mirage)+2(Loyalty)+25(Apu)+2(Loyalty)+5(Gil)+115(Half of "Buy the Krusty the Clown Show" NAT 100 Crit)=335!


…DOOFACIOUS CRITICAL SUCCESS!!!

Results:


Krusty the Clown show premiered on DOOF TV and it was a stupendous success! DOOF TV is one of the most viewed channels currently and Krusty has become once again a popular figure in the U.S.


While kids are really entrapped with the show currently, new content and advertising must be made in the following months so the fanfare doesn't die out.


You didn't have to waste any income to obtain Krusty thanks to Moe's…questionable tactics.


DEI has given you 1 income for the collaboration! Doofenshmirtz is really happy for the help! Doofenshmirtz relationship status upgraded to 6/10!


Krusty the Clown shown currently gives Abe 2 income every 3 turns!


You have recruited Krusty the Clown…but we are giving you guys a choice of what to do with him, the options are:


Accept him as a Hero Unit.


Accept him as a trait like Carl and Lenny or Gil (Will lose the chance of getting Krusty as a Hero Unit forever!)


Bench him (Krusty will still work on his show but Abe won't be able to give him any orders or assign him to any assignments, on the other hand, can be hired as a hero unit later by Abe personal action)



–[X] Stewardship: Buy the Itchy and Scratchy show. DC 40 (Cost 1 Income) (Jasper, Jaspers Free Action)

Result: 28(Roll)+8(Abe Stewardship)+7(Jasper)+1(Loyalty)+20(nightmaster!Omake Bonus)=64

Success!

REWARD: You are now the proud (?) owner of the (currently struggling) Itchy & Scratchy Show.


The Show gives 1 income every three turns!


Like Krusty, you have recruited Itchy & Scratchy themselves, but have a choice of what to do with them.



  • Accept them as a Hero Unit (for clarification the two count as a single joined Unit).
  • Accept them as a Trait
  • Bench Them

...*what the everfucking fuck just happened?*

Not only did we score TWO Nat100s in one turn, we even scored them on actions that *synergize with each other* - we truly are "lucky fuckers", as Ranger said before.

And because of that, not only did we not actually pay any money to buy the Krusty Show because Moe pretty much *drugged him into compliance* (something that in RL would IMMEDIATELY VOID the contract, but I am not complaining about the money save here^^), but Krusty turned out so fucking popular that Doof doesn´t know what to do with all the dosh/rep we raked in for him and decided to fork over some extra cash and is now a very happy business partner of ours - NICE

Compared to that, I & S might not be much to write home about, but it´s still one extra Income in our coffers - if that bonanza continues like that, we might even be able to Coat our Streets in Gold outta our own pockets after all, eh @Unoriginal ?^^

As for the votes, I´d say

- Hire Krusty
- Bench I &S

We did originally want to buy his show to get him as a strong second Diplo Hero next to Flanders and while I & S could fill that slot as well with their Diplo score (to say nothing of Itchy being the closest we´re gonna get to a non-evil ND/Doom in terms of morality/mentality) , I´d rather table them until A) we restructured things to get more Hero slots and B) have a way to weather Dooms wrath in case we do decide to revive their cartoons - and I am all for it since eventually, Doof TV needs some additional material from us to continue riding that insane amount of momentum we created for him

–[X] Intrigue: An ear to the underground (DC 40/70) (Final)

Result=99(Roll)+ 18(Abe Intrigue)+30(The Finale)+3(Loyalty)=150


Critical Success!

Doofania: The Area of Danville and its surroundings that falls under the pharmacist domain seems to be the most…weird? Doofenshmirtz doesn't seems to be involved in the underworld part of his territory. There is the usual crime and robbery happening once in a while, but the upgraded Normbots that Doofenshmirtz employs seem to put a stop to that pretty quickly and drag the criminals to prison.


While there's no unified criminal group controlling the area, there does seem to be some caped supervillains in "Doofania" that are trying to carve for themselves a piece of the pie that is the domain of the Pharmacist, and while they have been pretty active, it seems none of them have earned Doofenshmirtz notice, either because they are not doing anything that catches his attention or are deliberately laying low.


These supervillains seem to be trying to establish themselves as the top dog of the area and are currently in a deadlock:


The Destructress and FistPuncher: This duo of supervillains seems to make the most acts that get the most attention, having a social media where they frequently post

about their evil acts, having a consistent fan base.


El luchador: A Supervillain Wrestler that surprisingly is most focused on looking for people to fight, he doesn't seem to want to take control of Doofania's criminal side for himself or for fame, but mostly to challenge himself against other supers, he has tango'ed with Doofenshmirtz Normbots and consistently beat them, whenever another supervillain acts on Doofania, this wrestler seems to be ready to pounce on them!


Professor Exclamation: Your typical mad scientist with a robot army. Contrary to the other 2, he does seem to have some of a grudge against Doofenshmirtz, calling himself the evil mad scientist, and has been the one causing most trouble in the area. Though it seems that he hasn't had much success dealing with the pharmacist, the guy is more focused on promoting "Doofania" than to deal with him, earning the guy's ire.


Middleton: According to the intel that The Finale has found, the criminal underworld in Middleton is totally controlled by Shego, the owner of DrakkTech. Here is where super criminals run the most rampant, normal crooks having almost no place here and while they have free reign to do as they wish, all of them obey the green mean lady. Nothing against the law happens there without the say so of her, otherwise their careers are set to end somewhat soon. Getting involved here would mean eventually getting in contact with Shego, if one attracts enough attention to oneself or tries to move up the totem pole.


New York: The Big Apple seems to be busy with criminal activity every day. From what the Finale could find, there is a guy called Sykes that has his fingers in every type of nefarious act that happens in his city. He seems to control the biggest mafia and has established dominance on almost every type of smuggling operation as well as any other evility acts you can think of. Some people say that he has made business with David Xanatos but no one has been able to confirm the rumors.


Another guy called Tony Draco seems to be trying to gain weight in the underworld scene and has managed to establish himself in a small but consistent area of the city that Sykes hasn't managed to deal with. There have been rumors of the guy being involved in some incidents but nothing concrete has come about that.


Finally there's the group of weird dressed guys followed by a man with a dragon skull mask. They have been labeled as terrorists as they seem to just attack and destroy random buildings and locations across New York, many of them related or involved with Xantos Industries. These guys seem to be very bad news!!!



San Fransokyo: Apparently the zone on the other extreme of the U.S.A is filled with yakuza gangs, one of the most prominents being led by a Yama guy, who's biggest business is the bot fights.


There is also lots of cape activity on San Fransokyo not under Shego's jurisdiction, where superheroes and Supervillains constantly clash between each other. The SRA is a constant thorn on their side and with the opening of the "Freezer" Capes are more cautious with being caught.


The Finale caught some rumors of another figure pulling the strings of the criminal underworld but couldn't get anything concrete.


Zootopia: This place seems to also have a solid criminal structure, led by one Mr. Big, who focused on protection rackets, general extortion, and several adult businesses from where he gets his money. Any criminal that wants to set up their career needs to get in his good graces.


Seems that the police in zootopia is awfully harsh to predators, having several in them in their watchlist and ready to detain them at the slightest suspicions.


Results: Learned the criminal situation in other areas, actions unlocked to reach out to them or interfere with them once you have infiltrated said areas.

Hmmm, might wanna turn Doofs eyes towards his underworld in case the fights there end up going hot and putting him in a tight spot - if we wanna use him as a mudshield against the other players´ more direct attacks, we need him in perfect shape to retaliate, after all.

Other than that, the situations in Sokyo, Middleton and NYC are par for the course, while us becoming aware of Mr. Bigs presence in Zootopia is a windfall since it possibly gives us a backdoor into prodding BW *a bit* if we so choose - and I at least would be up for it *eventually*

–[X] Learning: Upgrade your Power Reactor. Dc 70 (Frink)

Result: 15(Roll)+10(Abe Learning)+35(Frink)+20(Brilliant Brilliant Brilliant!)+3(Loyalty)+5(Carl and Lenny)=88!

Success!

REWARDS: You have successfully made it so the reactors cease to put people at risk with nuclear waste!


The Power Plant adds another +1 to income amount now!


Unlock actions to study nuclear fusion!

Getting even more cash to spend is always nice, but that´s not the main benefit.

No, that´s *us unlocking the option to move into FRIGGIN FUSION already*

As I said before, if we do have to continue relying on Nuclear Power as the backbone of our economy, I want us to switch to Fusion (which ist safer, cleaner and more productive than Fission all around) as soon as possible - but I expect the DC for such a lowkey-revolutionary tech to be in the mid-to-high 100s, meaning we could use some additional Learning muscle before we can reliably tackle it.

Luckily, we just so happen to have entered an already profitable business agreement with noted "Learning King" Dr. Doofenshmirtz, whom I am sure would be all aboard with bankrolling such a big scientific breakthrough (and even if HE remains sceptical, I´d say that Mirage could sway him rather easily)

You get what I am saying, guys?^^

–[X] Occult: Research Necromancy? DC 80 (Professor Crumbs)

Result:14(Roll)+ 0(Abe Occult)+34(Crumbs)+10+3(Loyalty)+10(TheNotoriousSMP Omake Bonus)+10(Shepard!Omake Bonus)=81!

Bare Success!

Results: Learned more about the situation on the cemetery and the zombies issue!


Unlocked Action to create free willed Zombies!


Unlocked Action to create Zombies that obey your every command!


Unlocked Action to Magically Ward the cemetery!


Unlocked Action to move all the bodies from the cemetery to somewhere else!


Unlocked Action to reach out to the Zombies!

-groans-

...and we almost bricked the insanely important Necromancy Research outta all the possible NAs to brick - figures^^

But we did clutch it after all and now we have to decide, how to proceed from there.

The Reach-out is probably a *diplo action* and honestly? I don´t think we should lob *Flanders* at it for once - pretty sure that the deceased rising from the grave en masse thanks to a curse of some kind will upset hist Christian sensibilities (honestly kinda liking the idea of lobbing *the Kaiser* at it instead for probable synergies).

...fuck, with him dating Camilla rn I really hope that MAUDE doesn´t end up getting revived as well before we can deal with the issue permanently-ish - that would mess up *so much*...

Anyway, outta all the "permanent" Occults I am favoring "Creating Free-Willed Zombies" the most since it feels like the most moral and weirdly "wholesome" approach, what with our family being able to reconnect with Snowball II. and all - that and Enslaving them would probably piss off Wilhelm, and Relocating is just "kicking the can down the road" and stuff like that always comes back to haunt you later.

–[X] Occult:Create a Magic Department. Dc 100 (Cost 2 income) (Lena)

Result: 99(Roll)+0(Abe Occult)+22(Lena)+2(Loyalty)+10(nightmaster!Omake Bonus)=133!

Reroll: 59(Roll)+0(Abe Occult)+22(Lena)+2(Loyalty)+10(nightmaster!Omake Bonus)=93!


Success!

Results: Obtained an Occult Department! Arc Wizard Position unlocked!


Please choose who will occupy this position:


Crumbs: Crumbs gives +5 to all research occult learning Actions! Also, every turn, he can try and tutor any Hero Unit with an Occult score, they have to pass a DC to obtain 1D2 Occult (The higher the Occult of the Unit, the more difficult the Check they need to pass to gain occult)


Rotwood: Rotwood allows for hero units assigned to research occult actions to use half of their learning stat instead of their occult score.


Moe: +10 bonus to all Voodoo related National Actions

...now I wish we had put that reroll on Necromancy instead, but how could we have known that Lena would be up to continuing our lucky streak with Slot Unlocking actions?

As for the Court Wizard position, Crumb´s an easy pick for both his solid, generalized bonus as well as the option to teach our other Occultists.

Yep, definitely Crumb for me...

—[X] Spend time with your son

Result: 96+10(Catxfighter_3_1)=106

RESULT: Some wounds will never completely heal, but you have patched things up with Homer as much as humanly possible with your shared history!


Unlocked Homer Simpson as a Hero Unit (about time )!

WOO-HOO!

Finally we patched up things with Homer - now, onwards to doing the same with Mona^^

As I said during Kamp Krusty (where we temporarily got access to his stats sheet already), Homer´s a really beefy allrounder, but *damn* if his two negative Traits don´t hamper his overall effectiveness a lot (without "Box of Donuts", I could see him easily nailing the "Organize a Concert" Stewardship NA, for example)

Let´s just hope that his PAs allow us to at least *mitigate* his drawbacks a bit...

—[X] Hang out with one of your workers

—-[X] Lena

Result: 78

RESULTS: Lena is starting to warm up to you! +10 Loyalty for Lena.

Neato - really want her to feel at home in Springfield, if nothing else.

But the Loyalty definitely helps for her performance with NAs as well and right now, I kinda want her on whichever "Cemetery Containment action" we end up picking, while either Crumb or Rotwood might like prodding at that Amulett that´s been collecting dust in our storage since...was it Turn 1 or 2 when we got it?

Anyway, you get what I am talking aobut

–[X] Flanders

—[X] Set up a Hang Out Session

Rolling for Hexsquad member Rodd and Todd hang out with:

1- Luz

2- Hunter

3- Vee

4- Amity

5- Willow

6- Gus


Result: 5! Willow

Result:57 +10+10(Aron593!Omake Bonus)=77

Always nice to see that Ned x Camilla is progressing nicely - really hope she and Lena can disabuse Flanders of his "Suffer not the Witch to live" mania in the end

–[X] Frink

—[X] Study That Weird Magic Book

Result: 74+10=84


Occult score gain roll (1d4 + 1)


Result: 1+1 = 2!

RESULTS: Frink has a basic enough understanding of the book to unlock an Occult score, gaining a score of 2!

It might be barely an Occult score right now, but it exists and therefore renders Frink eligible to be tutored by Crumb later on - so a definite net positive.

–[X] Fat Tony

—[X] Find Louie

Result: 74+10= 84

Result: Gained Louie as a Trait for Fat Tony!


Louie: the timid but funny guy in the group. He gives +3 to Fat Tony's Diplo and when rolling opposing intrigue rolls against someone, his klutzy and not so intimidating appearance gives them a -3 to the roll as they underestimate him!

….oh also Frankie the Squealer but he doesn't give anything save for some good Arancino's

NEATO - that way, Louie can essentially compensate for FT "misspeaking" because of his trait, if nothing else...I´ll take it

–[X] Mona

—[X] Hang out with the Green Family

Result: 43+10=53

RESULTS: Mona is, at least when it comes to the fate of Nancy and her family, put at ease! +5 to her next Action she is assigned to!

-nods-

Our ex-wife feeling good is always nice even aside from the mechanical benefits of it

–[X] Willie

—[X] Fix Up Your Cameras

Result: 87+10=97

REWARD: Willie's cameras are properly fixed up! Infiltration attempts and general sneaking from enemy factions gets a -5 as a result!

...not bad, Willie^^

Not bad at all - now our turf actually feels somewhat defensible all around^^

–[X] Moe

—[X] Go on a Blind Date

Result: 84+10=94!

And friggin Moe being on a roll continues - "Rare Moe W", as the QMs said^^

It´s even Maya like in the show and this time, Moe *didn´t* put his foot in his mouth about her stature.

Proud of you, you old barhop^^

–[X] Lena

—[X] Write an Anonymous Letter to Webby

Result: 85+10=95!

And those two are slowly on the mend again - that makes me a very happy quester^^

–[X] Professor Hans Rotwood

—[X]Study with an Occult Unit: Kaiser

Result: 60+10=70

RESULTS: The Kaiser does not actually know enough about magic to give Rotwood an Occult score gain, but his advice on how he perceives magic creatures gives Him a +2 to Diplomacy!

...*Wilhelm II. of Hohenzollern is getting actually competent at diplomacy*?

Really not complaining about it, even if it does come several decades too late to spare the world the horrors and geopolitical upheaval of WWI and indirectly its "sequel" as well...

Oh well - "besser spät als nie, Euer Majestät"^^

–[X]Professor Crumbs

—[X] Play wizball

Result: 98+10=108!

To be continued in the interlude "There has to be a twist"!

...someone mind filling me in what Wizball even is, guys?

Pretty sure us rolling that high will be really beneficial for us, but I am simply lacking context rn

-[X] Personal Actions

–[X] Abe

—[X] Talk to the general

Result: 32

—[X] Is this my beautiful house?

Result: 2!

RESULTS: You now have a bunch of enraged monkeys wandering your mansion. -10 to Any manor related rolls for the next turn.

–[X] Jasper

—[X] Talk to those Mysterious Hecklers

Result: 10+10=20

–[X] Kaiser

—[X] Get up to date in war tactics

Result: 4+10=14

–[X] Apu

—[X] Visit the head of Kwik-E-Mart for some lessons

Result: 29+10=39

–[X] Finale

—[X] Feed Animals Around Springfield

Result:30+10+10(Master_Fireball!Omake Bonus)=50

–[X]Hunter

—[X] Play with Flapjack

Result:10+10=20!

...Lots of mediocre PAs and even some bad ones (with the "Beautiful House" one just narrowly avoiding being an outright Cri Fail! Damn, that debuff might hurt us, depending on what we end up doing next...)

Honestly feels like that´s the counterbalance for some of the frankly *insanely lucky* rolls we got (*looking at the entire Doof Collab situation there, guys*) - but that´s not how these kinds of rolls work on account of not having a "memory" and all...oh well
 
Last edited:
Are you guys insane? I&S are good Hero Units. 25 Martial, 22 Diplomacy, and 19 Intrigue are very good stats, plus they are Toons.
Which is an good reason to keep them for easy recruitment later, but for now i think its best to leave them alone.
For next turn i have this thus far

[] (Confidential Action)Renovate the Taverns of The Confidential's members. DC 50/70/90 (1 income)
-[] (Reward) Help Spying on another King (Next infiltration Action you do gets a +20 bonus!)
[] (What to do about Krusty):
-[] Hire him as a Hero Unit
[] (What to do about Itchy and Scratchy):
-[] Bench them (Recruit at later date)

[]Plan: Lemons, Legs, and unLife.
––[]National Actions
–[]Martial: Upgrade your security force (DC:50) (Wille)
–[]Diplomacy: Reach out to military figures (DC:70) (Flanders)
–[]Diplomacy?: Reach out to the zombies (DC:???) (Kaiser)
–[]Stewardship: Renovate the Taverns of The Confidential's members (1 Income) (DC:50/70/90) (Confidential Action) (Moe) + Gil
–[]Stewardship: Just what did burns own? (DC: variable) (Apu)
–[]Stewardship: Build Lemon farms (DC:20) (Jasper Action) (Jasper)
–[]Stewardship: Renovate the Springfield Retirement Castle. DC 20 (Quimby Action) (Fat Tony)
–[] Intrigue: Look further into the mysterious group (DC:65/75/100) (Final)
–[] Intrigue: ??? (Mona)
–[] Learning: ??? (Nuclear Fusion Action) (Frink)
–[] Occult: Magically Ward the Cemetery (DC:???) (Lena/Hunter?)
–[] Occult: Look for Magic Tomes (1 Income) (DC:60) / Study that Strange Amulet (DC: 60) (Crumbs/Rotwood)
––[]Personal Actions
–[] Abe
—[] Hit them books (1/3 times)
—[] Go look for a fashion designer.
—[] A Test Of Your Own Medicine 2
—[] Unsure
–[] Flanders
—[] Unsure
–[] Jasper
—[] Hang out with the Old Jewish Guy
–[] Frink
—[] Study That Weird Magic Book
–[] Fat Tony
—[] Find Legs
–[] Kaiser
—[] Get up to date in war tactics
–[] Apu
—[] Spend time with your octuplets and wife
–[] Finale
—[] look on Your own for more clues about the insignia.
–[] Mona
—[] Unsure
–[] Willie
—[] Start an Irn-Bru Smuggling Operation
–[] Moe
—[] Unsure
–[] Lena
—[]Make New Friends
–[] Professor Hans Rotwood
—[]Study with an Occult Unit: Moe Szyslak
–[]Hunter
—[] Hang Out with the Hexsquad
–Professor Crumbs
—[] Speak with your people

Unsure/Not Enough Information
Moe, Mona, Flanders (Unsure) Krusty, Homer (Not Enough Information)
 
Last edited:
–[]Martial: Upgrade your security force (DC:50) (Wille) + Hillbillys

Frabjky Homer could be a good choice in this action since he once operate a privite security group well enough in one episode.

–[] Occult: Look for Magic Tomes (DC:60) / Study that Strange Amulet (DC: 60) (Crumbs)

I think it would be better to put Rotwood in studying the Strange Amulet, this is a magical artifact in our possession and could be a nice training wheel to introduce true occult knowdlge without being a super important action that can backfire.

While putting Crumbs to ward off the cemetery.

Study that Strange Amulet DC : 60
That amulet the sea captain gave you is certainly interesting. You feel some further investigation is in order, just to be safe...
Reward: Gain more information about the strange amulet.
 
Frabjky Homer could be a good choice in this action since he once operate a privite security group well enough in one episode.
Homers "Box of Donuts" trait makes him very unreliable, i dont think we will be using him on even moderately DCs like this one
While putting Crumbs to ward off the cemetery.
Do remember Crumbs gets debuffs on casting, his occult is halfed on this action (since i assume it involves casting spells) which makes him have less occult then either lena or hunter has.
 
Last edited:
Do remember Crumbs gets debuffs on casting, his occult is halfed on this action (since i assume it involves casting spells) which makes him have less occult then either lena or hunter has.

Still it would be interesting to put Rotwood in studying the amulet since it could give him a taste to study a true magical artifact and I tjink his +15 bonus is applied here.

–[]Martial: Upgrade your security force (DC:50) (Wille) + Hillbillys

I forgot to add but Hiilbillys Army can only be assigned to offensive actions in or near Springfield, Upgrade your Security Force is not a offensive acrion ergo they can be deploy on this.

–[]Diplomacy?: Reach out to the zombies (DC:???) (Krusty if hired, if not resort to fat tony... again...)

I think assogned the Kaiser here could be a good idea since he's already a zombie and can reseanoble take on another zombie, he does have a 23 Diplomacy status so it's not like he's that bad and his debuff can't be applied here since he's not going to speak with the living.

–[] Learning: ??? (Frink)

Studying atomic power should be this action since it finqlly unlock a tech tree so we can advance our agenda in unlocking a second Learning Action.
 
The idea that Springfield is about to become a place of necromantic radiation tech is beyond amusing.

Though, question is, how to do it in a way that doesn't get us jumped by the rest of the Kings.

Doof is actually the easiest to deal with, Shego being a close second.

Honestly, anything that pisses off Judge Doom is something that I'm completely ok with, but... it might be best to build ourselves up a bit more before we poke that particular bear.

We'll have to see what Homer has for Personal Actions. Maybe there's a path to get rid of that Box of Donuts trait. Or maybe that will be relegated to Adventures instead.
 
Still it would be interesting to put Rotwood in studying the amulet since it could give him a taste to study a true magical artifact and I tjink his +15 bonus is applied here.


I think assogned the Kaiser here could be a good idea since he's already a zombie and can reseanoble take on another zombie, he does have a 23 Diplomacy status so it's not like he's that bad and his debuff can't be applied here since he's not going to speak with the living.


Studying atomic power should be this action since it finqlly unlock a tech tree so we can advance our agenda in unlocking a second Learning Action.
Fair on rotwood, same on kaiser, i dunno about the atomic power, it really depends a lot on what other actions are available, but i will put it in.

Though, question is, how to do it in a way that doesn't get us jumped by the rest of the Kings.
Doof is actually the easiest to deal with, Shego being a close second.
I think we can put the kings in an lil list for how easy they are to deal with, both to answer this and for future usage

Workable
The President (once relations with the goverment has cooled), Drossol (translated) Doof, Shego, Xantos

Not Workable
The President (as is) Glomgold (Burns but bigger) Bellwether (Collar Incident + Racist) Kane (Facist anti-car lunatic) Master Control (Tyrannical AI) Drossol (Untranslated) A.U.T.O (NO)

Genocidal Tier
Syndrome, Huntsclan/The Magical Racist Squad, DOR-15, Bill, Negaduck, Judge Doom, Phobos, Toffee, Core+Andrias (all want to conquer our planet, technically not genocidal but... well...)

Varies Drastically
Drossol (if we can translate Drossol, put her between the President and Doof (Second best pick), if not put her Next to A.U.T.O)
Yokai + Zabatsu (Trevour is workable, if an fraud, Liv is not workable, Yokai is probably workable but varies based on his mood)
The President (once relations with the goverment has cooled, put them at the top of workable, as is they are in the top of not workable)
Ohm (Not sentient, leave the toxic forest alone and they are an non-issue, if we decide to expand that way move them into Genocidal Tier.)
 
Last edited:
We could probably aproach, Pete's house of villains, specially now we have itchy and scratchy. And maybe have tony aproach fit tony. To see if we can contact in some shape Peter Pan. So we can colllab with them to do some cartoons and movies.
 
We could probably aproach, Pete's house of villains, specially now we have itchy and scratchy. And maybe have tony aproach fit tony. To see if we can contact in some shape Peter Pan. So we can colllab with them to do some cartoons and movies.
Let's hope that Peter hasn't gone the way of the "rescue Rangers" movie...
 
Let's hope that Peter hasn't gone the way of the "rescue Rangers" movie...

No confirmation on what Peter is doing here (especially since as stated, In-universe Disney's last movie was Alice in Wonderland, so his movie never got made here) but If he has, can confirm he will be reworked to be rightfully angry but not literally impossible to reason with, because that shit was cringe af

#JusticeForBobbyDriscoll
 
Back
Top