- Location
- Three feet to the left
- Pronouns
- He/They
For Itchy and Scratchy, how do we revitalize the brand? I was thinking some kind of cartoony sitcom type of show, with some new characters. Maybe give Poochy another shot at stardom.
For Itchy and Scratchy, how do we revitalize the brand? I was thinking some kind of cartoony sitcom type of show, with some new characters. Maybe give Poochy another shot at stardom.
I going to bench Itchy and Scratch since in my opinion we are not ready to take on Doom since recruit toons in our employ will definitely provoke him and consider he's way more unstable than Bellweather can be so he will do something drastic. We are not a King meaning he can crush us like a bug if he desires, we can reseanoble take on head on against another Prince, like Chi,p but we have no chance against him on this stage.
Besides in the future we can expand the Hero Cap so is not like we will lose them forever. Krusty is a good Diplomatic Hero and and can be quite invaluable when we set collabs since Krusty Diplomacy stats can increase to 30's in diplomatic contested rolls meaning a slight easier time in pushing our offers and counter offers plus diminishing the critical failure can be a huge thing provided we know how to use. Also Krusty will start with a high opinion from the get go thanks to Doof TV so there's a further minor boost on his rolls
Also put Fink in to study atomic power so we can continue working towards unlock the Second Learning Action. BTW I think is a bit too much having to unlock 5 Tier 1 tech threes, in my opinion 3 is a more reasonable number.
Unlocking the second action in all categories is kind of locked/linkes to your version of the council (Using Doofquest terms to make it easier to understand).
Just gonna let you guys know that next turn we are giving you guys the opoion to unlock the second action for diplo, stewardship and intrigue actions, we kind of did a lot of actions in those categories without realizing the issue for it. That should probably help make it easier to move things along and reduce the bottleneck.
For the other categories you guys do will need to unlock them the way we set them up and the conditions are:
Martial: Get a proper army going for your Powerplant and continue fortifying the Power Plant and Springfield.
Learning: Upgrade again your laboratories and unlock/start 4 tech trees. (Do at least the first action of each tech tree.)
Occult: Recruit 5 hero units with occult stats. Can't have a proper cabal with only a cowboy zombie can we?
Hope that helps!
[/QUOTE
Yeah, They've been going since 1919* we have enough footage it'd take forever to watch them all.
Yeah, They've been going since 1919* we have enough footage it'd take forever to watch them all.
*1928 as a duo.
On the off chance that meme idea we had of hiring Betty Boop as the spokesperson of the Mason Deirer actually happens, additionally cast her as the Only Sane Woman/Straight (Wo)man to Itchy, Scratchy and Poochy's antics. XD
And then Itchy hit's Scratchy with a hammer.*Opens on an establishing shot of Scratchy's apartment*
Itchy: Scratchy, I'm homeeee!
*Stock sitcom cheering*
Scratchy: Hmmph.
Itchy: Aw c'mon Scratch, you can't keep me in the doghouse forever!
*Smash cuts to Itchy trying to sleep in Poochy's literal dog house as The dog plays loud music and a sitcom laugh track plays*
Betty: Yeah it's, cruel and unusual punishment... For Poochy. *more sitcom laugh track*
Yeah, let's do that next turn. As a way to celebrate beating Burns! Should bring in some more cash!Also off subject but anyone else think we should try to reach out to Powell soon?
Personally I wouldn't mind recruiting all three as hero units just worried since that will only leave two spots open for units.
It's in the update just after we buy the show.Not sure where did we said that Itchy and Scratchy count as 2? We did give 1 sheet for both of them.
Like Krusty, you have recruited Itchy & Scratchy themselves, but have a choice of what to do with them.
- Accept them as a Hero Unit (for clarification the two count as a single joined Unit).
- Accept them as a Trait
- Bench Them
The option here is what to do mechanically with them, as hero units (which uses a slot), as a trait(which means you sit. Get fully access to them as hero units ) or bench them until later(which just means the do the same stuff they did in their lives in the background and Abe doesn't get to order or ask .
TURN 5 RESULTS:
[X] Plan: An Sticky Situation, with an Slippery Solution
–[X]National Actions
–[X] Martial: Attack burns base: DC 100(80) (Kaiser)+ Hillbilly Army
Result: 40(Roll)+25(Abe Martial)+22(Kaiser)+10(The Walking Kaiser)+2(Zom-Boy)+10(Hillibili Army)+2(Loyalty)+5(Springfield Police…and tank)+10(Aron593!Omake Bonus)+10(TheNotoriousSMP!Omake Bonus)+10(Shepard!Omake Bonus)= 146
Success!
To be continued in the interlude: "Kampf gegen einen wahren Kaiser!"
–[X] Intrigue: Sabotage Burns' Base DC:80 (Mona)
Result: 58(Roll)+18(Abe Intrigue)+29(Mona)+2(Loyalty)+10(It's Personal)+5(Personal Action bonus) +10(Aron593!Omake Bonus)= 132!
Success!
To be continued in the interlude: "Kampf gegen einen wahren Kaiser!"
–[X] Martial: Block Off Access to the Cemetery. DC 40 (Quimby Free) (Hunter)
Result: 47(Roll)+25(Abe Martial)+24(Hunter)+10(A grandfather to all Springfield)+2(Loyalty)=108
Critical Success!
REWARD: The graveyard is successfully sealed off! Zombies are unable to get out, but on the very small chance some find a creative way to do so, Hunter's guard schedule assures you will be informed as soon as possible.
–[X] Diplomacy: Reach out to the mysterious senator DC 50 (Flanders)
Result: 44(Roll)+13(Abe Diplomacy)+ 26(Flanders)-5(Hidely Ho!)+2(Loyalty)= 80
Success!
Continued in the Interlude: "Don't Mess With This Mustache!"
–[X] Diplomacy: Reach out to the confidential DC 60 (Fat Tony)
Result:41(Roll)+ 13(Abe Diplomacy)+16(Fat Tony)+1(Loyalty)+4(Going for a Ride trait 1d2 roll: 2!)=75!
Success!
Results:
(Choose a National Action to do next turn, and the reward that you want The Confidential to give you once its completed)
-Help Spying on another King (Artemis informs you that his bartenders patrons could facilitate the act of setting your own agents on any territory you wish to have an eye for, but warns you that neither them nor him would get involved in acts you decide to do there once you had planted your roots.)
(Next infiltration Action you do gets a +20 bonus!)
-Look for a specific Topic (Artemis was clear that while there were things his patrons couldn't reveal, if you were interested in a certain topic, he could ask some of them to keep their ears open to it, they may find something that interests you.)
(Asks them to search for an acceptable topic and next rivals report they will roll to see what they find about said topic.)
Choose the Action that has to be done next turn to obtain the reward:
Diplomacy: Promote Taverns in the U.S.A DC: 40/60/80 (1 income) The Confidential had several members that wanted their bars promoted so they could get more clients. And while you had done so for Moe, it was one thing to do it for one bar and another for several others in the U.S. Still, you were ready to make the effort!
Reward: For each tier passed, more and more members of the confidential have more advertisement and increased number of clients, increase Abe standing with the confidential.
Stewardship; Renovate the Taverns of The Confidential's members. DC 50/70/90 (1 income) On the other hand, many tavern owners felt like their bars could use an upgrade and want you to do the same that you did with Moe's.
Reward: each tier passed increases how well the renovations were done. Increased standing of Abe with the Confidential for each Tier Passed.
–[X] Stewardship: Buy the Krusty the Clown Show (Cost 1 income) DC: 30 (Moe)
Result:Nat 100!(ROLL)+96(Reroll)+ 8(Abe Stewardship)+24(Moe)+2(Loyalty)=230!
…MOETASTIC CRITICAL SUCCESS!!!
–[X] Stewardship: Create more content for DOOF TV DC 90 (Apu) + Gil Gunderson (Krusty the Clown show)
Result: Nat100!(ROLL)+40(Reroll)+23(Doof Stewardship)+23(Mirage)+2(Loyalty)+25(Apu)+2(Loyalty)+5(Gil)+115(Half of "Buy the Krusty the Clown Show" NAT 100 Crit)=335!
…DOOFACIOUS CRITICAL SUCCESS!!!
Results:
Krusty the Clown show premiered on DOOF TV and it was a stupendous success! DOOF TV is one of the most viewed channels currently and Krusty has become once again a popular figure in the U.S.
While kids are really entrapped with the show currently, new content and advertising must be made in the following months so the fanfare doesn't die out.
You didn't have to waste any income to obtain Krusty thanks to Moe's…questionable tactics.
DEI has given you 1 income for the collaboration! Doofenshmirtz is really happy for the help! Doofenshmirtz relationship status upgraded to 6/10!
Krusty the Clown shown currently gives Abe 2 income every 3 turns!
You have recruited Krusty the Clown…but we are giving you guys a choice of what to do with him, the options are:
Accept him as a Hero Unit.
Accept him as a trait like Carl and Lenny or Gil (Will lose the chance of getting Krusty as a Hero Unit forever!)
Bench him (Krusty will still work on his show but Abe won't be able to give him any orders or assign him to any assignments, on the other hand, can be hired as a hero unit later by Abe personal action)
–[X] Stewardship: Buy the Itchy and Scratchy show. DC 40 (Cost 1 Income) (Jasper, Jaspers Free Action)
Result: 28(Roll)+8(Abe Stewardship)+7(Jasper)+1(Loyalty)+20(nightmaster!Omake Bonus)=64
Success!
REWARD: You are now the proud (?) owner of the (currently struggling) Itchy & Scratchy Show.
The Show gives 1 income every three turns!
Like Krusty, you have recruited Itchy & Scratchy themselves, but have a choice of what to do with them.
- Accept them as a Hero Unit (for clarification the two count as a single joined Unit).
- Accept them as a Trait
- Bench Them
–[X] Intrigue: An ear to the underground (DC 40/70) (Final)
Result=99(Roll)+ 18(Abe Intrigue)+30(The Finale)+3(Loyalty)=150
Critical Success!
Doofania: The Area of Danville and its surroundings that falls under the pharmacist domain seems to be the most…weird? Doofenshmirtz doesn't seems to be involved in the underworld part of his territory. There is the usual crime and robbery happening once in a while, but the upgraded Normbots that Doofenshmirtz employs seem to put a stop to that pretty quickly and drag the criminals to prison.
While there's no unified criminal group controlling the area, there does seem to be some caped supervillains in "Doofania" that are trying to carve for themselves a piece of the pie that is the domain of the Pharmacist, and while they have been pretty active, it seems none of them have earned Doofenshmirtz notice, either because they are not doing anything that catches his attention or are deliberately laying low.
These supervillains seem to be trying to establish themselves as the top dog of the area and are currently in a deadlock:
The Destructress and FistPuncher: This duo of supervillains seems to make the most acts that get the most attention, having a social media where they frequently post
about their evil acts, having a consistent fan base.
El luchador: A Supervillain Wrestler that surprisingly is most focused on looking for people to fight, he doesn't seem to want to take control of Doofania's criminal side for himself or for fame, but mostly to challenge himself against other supers, he has tango'ed with Doofenshmirtz Normbots and consistently beat them, whenever another supervillain acts on Doofania, this wrestler seems to be ready to pounce on them!
Professor Exclamation: Your typical mad scientist with a robot army. Contrary to the other 2, he does seem to have some of a grudge against Doofenshmirtz, calling himself the evil mad scientist, and has been the one causing most trouble in the area. Though it seems that he hasn't had much success dealing with the pharmacist, the guy is more focused on promoting "Doofania" than to deal with him, earning the guy's ire.
Middleton: According to the intel that The Finale has found, the criminal underworld in Middleton is totally controlled by Shego, the owner of DrakkTech. Here is where super criminals run the most rampant, normal crooks having almost no place here and while they have free reign to do as they wish, all of them obey the green mean lady. Nothing against the law happens there without the say so of her, otherwise their careers are set to end somewhat soon. Getting involved here would mean eventually getting in contact with Shego, if one attracts enough attention to oneself or tries to move up the totem pole.
New York: The Big Apple seems to be busy with criminal activity every day. From what the Finale could find, there is a guy called Sykes that has his fingers in every type of nefarious act that happens in his city. He seems to control the biggest mafia and has established dominance on almost every type of smuggling operation as well as any other evility acts you can think of. Some people say that he has made business with David Xanatos but no one has been able to confirm the rumors.
Another guy called Tony Draco seems to be trying to gain weight in the underworld scene and has managed to establish himself in a small but consistent area of the city that Sykes hasn't managed to deal with. There have been rumors of the guy being involved in some incidents but nothing concrete has come about that.
Finally there's the group of weird dressed guys followed by a man with a dragon skull mask. They have been labeled as terrorists as they seem to just attack and destroy random buildings and locations across New York, many of them related or involved with Xantos Industries. These guys seem to be very bad news!!!
San Fransokyo: Apparently the zone on the other extreme of the U.S.A is filled with yakuza gangs, one of the most prominents being led by a Yama guy, who's biggest business is the bot fights.
There is also lots of cape activity on San Fransokyo not under Shego's jurisdiction, where superheroes and Supervillains constantly clash between each other. The SRA is a constant thorn on their side and with the opening of the "Freezer" Capes are more cautious with being caught.
The Finale caught some rumors of another figure pulling the strings of the criminal underworld but couldn't get anything concrete.
Zootopia: This place seems to also have a solid criminal structure, led by one Mr. Big, who focused on protection rackets, general extortion, and several adult businesses from where he gets his money. Any criminal that wants to set up their career needs to get in his good graces.
Seems that the police in zootopia is awfully harsh to predators, having several in them in their watchlist and ready to detain them at the slightest suspicions.
Results: Learned the criminal situation in other areas, actions unlocked to reach out to them or interfere with them once you have infiltrated said areas.
–[X] Learning: Upgrade your Power Reactor. Dc 70 (Frink)
Result: 15(Roll)+10(Abe Learning)+35(Frink)+20(Brilliant Brilliant Brilliant!)+3(Loyalty)+5(Carl and Lenny)=88!
Success!
REWARDS: You have successfully made it so the reactors cease to put people at risk with nuclear waste!
The Power Plant adds another +1 to income amount now!
Unlock actions to study nuclear fusion!
–[X] Occult: Research Necromancy? DC 80 (Professor Crumbs)
Result:14(Roll)+ 0(Abe Occult)+34(Crumbs)+10+3(Loyalty)+10(TheNotoriousSMP Omake Bonus)+10(Shepard!Omake Bonus)=81!
Bare Success!
Results: Learned more about the situation on the cemetery and the zombies issue!
Unlocked Action to create free willed Zombies!
Unlocked Action to create Zombies that obey your every command!
Unlocked Action to Magically Ward the cemetery!
Unlocked Action to move all the bodies from the cemetery to somewhere else!
Unlocked Action to reach out to the Zombies!
–[X] Occult:Create a Magic Department. Dc 100 (Cost 2 income) (Lena)
Result: 99(Roll)+0(Abe Occult)+22(Lena)+2(Loyalty)+10(nightmaster!Omake Bonus)=133!
Reroll: 59(Roll)+0(Abe Occult)+22(Lena)+2(Loyalty)+10(nightmaster!Omake Bonus)=93!
Success!
Results: Obtained an Occult Department! Arc Wizard Position unlocked!
Please choose who will occupy this position:
Crumbs: Crumbs gives +5 to all research occult learning Actions! Also, every turn, he can try and tutor any Hero Unit with an Occult score, they have to pass a DC to obtain 1D2 Occult (The higher the Occult of the Unit, the more difficult the Check they need to pass to gain occult)
Rotwood: Rotwood allows for hero units assigned to research occult actions to use half of their learning stat instead of their occult score.
Moe: +10 bonus to all Voodoo related National Actions
—[X] Spend time with your son
Result: 96+10(Catxfighter_3_1)=106
RESULT: Some wounds will never completely heal, but you have patched things up with Homer as much as humanly possible with your shared history!
Unlocked Homer Simpson as a Hero Unit (about time )!
—[X] Hang out with one of your workers
—-[X] Lena
Result: 78
RESULTS: Lena is starting to warm up to you! +10 Loyalty for Lena.
–[X] Flanders
—[X] Set up a Hang Out Session
Rolling for Hexsquad member Rodd and Todd hang out with:
1- Luz
2- Hunter
3- Vee
4- Amity
5- Willow
6- Gus
Result: 5! Willow
Result:57 +10+10(Aron593!Omake Bonus)=77
–[X] Frink
—[X] Study That Weird Magic Book
Result: 74+10=84
Occult score gain roll (1d4 + 1)
Result: 1+1 = 2!
RESULTS: Frink has a basic enough understanding of the book to unlock an Occult score, gaining a score of 2!
–[X] Fat Tony
—[X] Find Louie
Result: 74+10= 84
Result: Gained Louie as a Trait for Fat Tony!
Louie: the timid but funny guy in the group. He gives +3 to Fat Tony's Diplo and when rolling opposing intrigue rolls against someone, his klutzy and not so intimidating appearance gives them a -3 to the roll as they underestimate him!
….oh also Frankie the Squealer but he doesn't give anything save for some good Arancino's
–[X] Mona
—[X] Hang out with the Green Family
Result: 43+10=53
RESULTS: Mona is, at least when it comes to the fate of Nancy and her family, put at ease! +5 to her next Action she is assigned to!
–[X] Willie
—[X] Fix Up Your Cameras
Result: 87+10=97
REWARD: Willie's cameras are properly fixed up! Infiltration attempts and general sneaking from enemy factions gets a -5 as a result!
–[X] Lena
—[X] Write an Anonymous Letter to Webby
Result: 85+10=95!
–[X] Professor Hans Rotwood
—[X]Study with an Occult Unit: Kaiser
Result: 60+10=70
RESULTS: The Kaiser does not actually know enough about magic to give Rotwood an Occult score gain, but his advice on how he perceives magic creatures gives Him a +2 to Diplomacy!
–[X]Professor Crumbs
—[X] Play wizball
Result: 98+10=108!
To be continued in the interlude "There has to be a twist"!
-[X] Personal Actions
–[X] Abe
—[X] Talk to the general
Result: 32
—[X] Is this my beautiful house?
Result: 2!
RESULTS: You now have a bunch of enraged monkeys wandering your mansion. -10 to Any manor related rolls for the next turn.
–[X] Jasper
—[X] Talk to those Mysterious Hecklers
Result: 10+10=20
–[X] Kaiser
—[X] Get up to date in war tactics
Result: 4+10=14
–[X] Apu
—[X] Visit the head of Kwik-E-Mart for some lessons
Result: 29+10=39
–[X] Finale
—[X] Feed Animals Around Springfield
Result:30+10+10(Master_Fireball!Omake Bonus)=50
–[X]Hunter
—[X] Play with Flapjack
Result:10+10=20!
Which is an good reason to keep them for easy recruitment later, but for now i think its best to leave them alone.Are you guys insane? I&S are good Hero Units. 25 Martial, 22 Diplomacy, and 19 Intrigue are very good stats, plus they are Toons.
–[]Martial: Upgrade your security force (DC:50) (Wille) + Hillbillys
–[] Occult: Look for Magic Tomes (DC:60) / Study that Strange Amulet (DC: 60) (Crumbs)
Study that Strange Amulet DC : 60
That amulet the sea captain gave you is certainly interesting. You feel some further investigation is in order, just to be safe...
Reward: Gain more information about the strange amulet.
Homers "Box of Donuts" trait makes him very unreliable, i dont think we will be using him on even moderately DCs like this oneFrabjky Homer could be a good choice in this action since he once operate a privite security group well enough in one episode.
Do remember Crumbs gets debuffs on casting, his occult is halfed on this action (since i assume it involves casting spells) which makes him have less occult then either lena or hunter has.
Do remember Crumbs gets debuffs on casting, his occult is halfed on this action (since i assume it involves casting spells) which makes him have less occult then either lena or hunter has.
–[]Martial: Upgrade your security force (DC:50) (Wille) + Hillbillys
–[]Diplomacy?: Reach out to the zombies (DC:???) (Krusty if hired, if not resort to fat tony... again...)
Fair on rotwood, same on kaiser, i dunno about the atomic power, it really depends a lot on what other actions are available, but i will put it in.Still it would be interesting to put Rotwood in studying the amulet since it could give him a taste to study a true magical artifact and I tjink his +15 bonus is applied here.
I think assogned the Kaiser here could be a good idea since he's already a zombie and can reseanoble take on another zombie, he does have a 23 Diplomacy status so it's not like he's that bad and his debuff can't be applied here since he's not going to speak with the living.
Studying atomic power should be this action since it finqlly unlock a tech tree so we can advance our agenda in unlocking a second Learning Action.
I think we can put the kings in an lil list for how easy they are to deal with, both to answer this and for future usageThough, question is, how to do it in a way that doesn't get us jumped by the rest of the Kings.
Doof is actually the easiest to deal with, Shego being a close second.
Let's hope that Peter hasn't gone the way of the "rescue Rangers" movie...We could probably aproach, Pete's house of villains, specially now we have itchy and scratchy. And maybe have tony aproach fit tony. To see if we can contact in some shape Peter Pan. So we can colllab with them to do some cartoons and movies.
Let's hope that Peter hasn't gone the way of the "rescue Rangers" movie...