A Hellfish flys again! ( a Simpsons X DVV CK2 Quest)

Voting is open
(Non canon)

Evelyn, Evelyn, Quit Clowning Around

You were Evelyn, and all you had ever wanted was to make people smile. To feel worthwhile, like if you vanished one day anyone would care.

It had been hard to feel that way, the way you grew up. Dad was usually too busy terrorizing Mom when he wasn't at the office, and Mom had nobody else to take her rage at what her life had become out on.

You had been so desperate to make her happy. To make her laugh, smile, feel ANY positive emotion towards you, just once.

When you turned 16, you had accepted it would never happen.

It had been an uncharacteristically happy night. You were the class clown, and unlike home, people at school seemed to appreciate the Levity. While you doubted any of them would like you if you dropped the cheer and jokes for even a second, it was enough. They tolerated your presence. It was all you had.

You went to feed Snuffles the Cat. He was your only real friend, the only one who considered you worth being around even when you didn't feel like joking around. He was everything to you.

You couldn't find him anywhere. You figured he must have wandered into the basement again, where Mom stayed alot of the time. You dreaded seeing her, but hey, maybe your puns would work this time. You were feeling optimistic.

That optimism would shatter in an instant.

Snuffles was there all right. He wasn't moving, he wasn't breathing. His neck was clearly wrung out. Your mother was nearby, drinking some wine as if nothing had happened.

You stared, falling to your knees. You could barely process it.

"W-Why?" You asked your mother with watery eyes.

"Because I hate you, Evelyn." Your mother had said simply. She made no effort to elaborate, no dramatic speech, no attempt to even give you anymore of her energy. Just a simple declaration that made you stop wasting your time after that.

Snuffles was buried in your backyard, and with him, your innocence.


After that incident, you lost your cheer for a long time. And with that, no one wanted to be around you anymore, as you had expected. A girl morosely writing poems about the cycle of harm and cats coming back from the dead was much less fun than when she was cracking jokes and pranking the teachers, you supposed.

Eventually, you dropped out and skipped town. Dad finally acknowledged your existence enough to call you once or twice, but it was too little, too late at that point. Mom was much more persistent, begging so much you figured she'd drop to her knees and kiss your feet if you were talking in person rather than over text. You figured life must be hard without her punching bag. You also realized you no longer cared.

Life kinda became a blur after that. You had no friends, no extended family, and you were sure as hell never getting a pet again.

You eventually landed a job at Bueno Nacho, fading into the background. No fellow employee really tried reaching out, even as friendships were struck up. It was like you were a phantom, drifting through life. You were nothing.

And then... You still get a flutter in your heart thinking about meeting him! ❤️

It was another crummy day at Bueno Nacho. Some obnoxious girl half your age who would probably be moving on at the end of summer while you worked here forever was yapping away on her phone while you did all the work.

Apparently it was some CEO's kid's birthday, and he had for some godforsaken reason chose to have it here. Yeesh. No accounting for taste.

"Excuse me!?" The kid snapped, dropping one of his nachos on his plate. You realize you had said that out loud, and gulped. As much as this job sucked, you needed it to pay rent. You almost start to grovel when a voice laughed.

"Heh, that was a good one, miss. I gotta agree, why would anyone want to eat here for their birthday? What, was Just injecting yourself with diabetes not an option for daddy rich pants?"

You cackled at that, your first real laugh, the first positive emotion you had felt in a long, long time. And whoever this was liked your humor just as much clearly. The kid gulped as his would be assailant made himself known.... And then immediately sighed in relief upon seeing who it was.

"Oh phew, it's just the Birthday Bandit..."

You were kinda baffled as the clown stepped out of the shadows and scowled. Sure, he looked a bit goofy, but he was a clown after all. Whoever this guy was, he was obviously still a Supervillain and the kid was being risky running his mouth.

"Heh, thanks girlie. You can go if you want, while I show this goober a thing or two." He had smiled at you, and you wince. Yeesh, you gotta stop accidentally speaking out loud.

Regardless, you eventually realize what he has said and hightail it out of there. He winked at you as you ran.

Later, you would learn he had been easily defeated by mall cops about a minute or two after you left, and your boss fired you for making no effort to defend those kids. But by that point you didn't care.

Birthday Bandit... Acknowledged your existence! He found you funny! He was NICE to you. That wink had to mean something, right? He must feel how you felt: Love! Deep, deep adoration and love!

You wasted no time visiting him in jail later. He pretended not to recognize you, which perfectly helped to sell your plan, giving him a cake with a key you had managed to pilfer off a guard put in. He was really good at pretending, because even when he busted out using that key about an hour later, he still seemed baffled by who you were when you grabbed him and drove him off in your old Volkswagen. You had laughed at his confused face, admiring his commitment to the bit.

Eventually, you got his hideout out of Birthday Bandit. At the time, he only had two other Henchmen, as opposed to the fluctuating gang of 6-12 he would have later on.

They seemed surprised but happy to see their boss having escaped so quickly. He chuckled and waved them off.

"Heh, relax chuckleheads. You can thank... Uhhhh..." He turned to you, and you realize in the excitement you had never given him your name.

"Evelyn. The newest Party Favor." You bowed reverently.

And the rest, they say, is history.


You stood at a gravesite. You stared at one grave in particular.

'Here Lies Bob Baker. Birthday Hater.'

You wanted to scream and find the engraver and beat them up. The boss was more than that. He was a fully fledged person, your friend, the love of your life!

You hated Syndrome. You hated those corrupt cops who made no effort to arrest him when the boss died just to not incur his wrath.

You hated the world, if it was cruel enough to rip the only thing you had left you cared about from you.

Enough was enough. You were tired of the world. If it saw Birthday Bandit as a joke ...

Well, as you looked up an address, you would show them the ultimate punchline on his behalf.

Xxx

You were Marleen, widower, mother of one, not that you had seen your daughter in years. Her father has an accident at work shortly after she left, and you never forgave yourself for driving her away.

There was a ring at your doorbell. You sighed and answered it.

"Hello, mother."

You gasped. She was wearing a ridiculous Yellow clown costume, but it was her! It was your daughter! She hugged you, and you thought maybe she had found it in her heart to forgive you.

"Snuffles would love this."

The electric joy buzzer on your back, much more powerful than it should be, told you as you as you screamed and fried alive that wasn't the case.

Xxx

For context? The Birthday Bandit's 3 Party Favors don't have names.... Except the female, yellow one, who is named Evelyn. She even sometimes appears when the other two don't.

So ... yeah, had a weird idea. XD
 
Is the simpson dumb male gene canon to this or not?
No, it's a placebo.
Wrre there ever any super humans/mages/empowered people in the Simpson lineage?
No, though if it's for all of them or only one I won't say.

Since Webby likes to research stuff what ancestor is her favorite and what exactly did they do to become her favorite
Hasn't picked one yet.
 
Another Co-Qm here

I am also bored, so feel free to ask me about what you feel my headcanon is for any particular Disney character's fate in Hellfish... Though to make it more interesting can't be From a series with A King rep in baseline Gridlocked XD

Though keep in mind this will just be my personal headcanon, as the other 3 Co-QMs might have different ideas and can veto or agree with me as they wish as a result
 
Ragner65 has said in Discord that it's three questions per person so If anyone already asked you still have two more.
Another Co-Qm here

I am also bored, so feel free to ask me about what you feel my headcanon is for any particular Disney character's fate in Hellfish... Though to make it more interesting can't be From a series with A King rep in baseline Gridlocked XD

Though keep in mind this will just be my personal headcanon, as the other 3 Co-QMs might have different ideas and can veto or agree with me as they wish as a result
Randy Cunningham from Randy Cunningham Ninth Grade Ninja.
 
Turn 5 results! New
TURN 5 RESULTS:


[X] Plan: An Sticky Situation, with an Slippery Solution

–[X]National Actions

–[X] Martial: Attack burns base: DC 100(80) (Kaiser)+ Hillbilly Army

Result: 40(Roll)+25(Abe Martial)+22(Kaiser)+10(The Walking Kaiser)+2(Zom-Boy)+10(Hillibili Army)+2(Loyalty)+5(Springfield Police…and tank)+10(Aron593!Omake Bonus)+10(TheNotoriousSMP!Omake Bonus)+10(Shepard!Omake Bonus)= 146


Success!


To be continued in the interlude: "Kampf gegen einen wahren Kaiser!"


–[X] Martial: Block Off Access to the Cemetery. DC 40 (Quimby Free) (Hunter)

Result: 47(Roll)+25(Abe Martial)+24(Hunter)+10(A grandfather to all Springfield)+2(Loyalty)=108

Critical Success!


You feel kinda weird doing so for his first ever job here, but you ask Hunter to handle blocking off the cemetery. For his part, he seems very dedicated and (mostly) unperturbed by the task, bowing respectfully before making his way off.


…Lena was right, this kid was way too formal, even for your liking.


Regardless, Hunter sets up some reinforced wooden barriers with such expert precision you genuinely have to ask the kid where he learned to do so. He looked away and awkwardly muttered something about "crowd control" and "regrettable actions".


…You're kinda uncomfortable thinking about what that means and don't ask for elaboration.


As an extra precaution, he explained he set up a rotating guard system to keep an eye on the graveyard at all times, with the first two people he asked to handle the first shift even doing so for free.


"...Luz, is our first date In the Hu- Springfield seriously going to be standing around a graveyard and potentially beating up zombies?"


"Uh, yeah, I know it's not the best, Sorry-"


"Huh? Oh no this is genuinely super cool and unique, I just wanted specific clarification, s-sorry."


"Awww. It's ok sweet potato."


"Thanks. I love you, batata."


If these two are as good guards as they are lovey dovey you're sure the first shift at least will go well.


REWARD: The graveyard is successfully sealed off! Zombies are unable to get out, but on the very small chance some find a creative way to do so, Hunter's guard schedule assures you will be informed as soon as possible.


–[X] Diplomacy: Reach out to the mysterious senator DC 50 (Flanders)

Result: 44(Roll)+13(Abe Diplomacy)+ 26(Flanders)-5(Hidely Ho!)+2(Loyalty)= 80


Success!


Continued in the Interlude: "Don't Mess With This Mustache!"


–[X] Diplomacy: Reach out to the confidential DC 60 (Fat Tony)

Result:41(Roll)+ 13(Abe Diplomacy)+16(Fat Tony)+1(Loyalty)+4(Going for a Ride trait 1d2 roll: 2!)=75!

Success!


Fat Tony informed you that he had managed to successfully contact the secret organization "The Confidential".


It took some time to obtain a meeting with them, but following Moe's instructions, after 3 screenings he was able to talk face to face with an "Artemis guy".


The agent from the Confidential admitted to Fat Tony that while you and your workers weren't true bartenders themselves and wouldn't be able to obtain the same benefits that Moe did, he and some of his patrons were really impressed with the job you had done upgrading Moe's tavern and if you were willing to help some of them in the same way, there could be somethings they could help you with.


He assured Fat Tony that the Confidential's reach extended all around the world, so if you did a very good job you would be rewarded appropriately.



Results:


(Choose a National Action to do next turn, and the reward that you want The Confidential to give you once its completed)


-Help Spying on another King (Artemis informs you that his bartenders patrons could facilitate the act of setting your own agents on any territory you wish to have an eye for, but warns you that neither them nor him would get involved in acts you decide to do there once you had planted your roots.)


(Next infiltration Action you do gets a +20 bonus!)


-Look for a specific Topic (Artemis was clear that while there were things his patrons couldn't reveal, if you were interested in a certain topic, he could ask some of them to keep their ears open to it, they may find something that interests you.)


(Asks them to search for an acceptable topic and next rivals report they will roll to see what they find about said topic.)


Choose the Action that has to be done next turn to obtain the reward:


Diplomacy: Promote Taverns in the U.S.A DC: 40/60/80 (1 income) The Confidential had several members that wanted their bars promoted so they could get more clients. And while you had done so for Moe, it was one thing to do it for one bar and another for several others in the U.S. Still, you were ready to make the effort!


Reward: For each tier passed, more and more members of the confidential have more advertisement and increased number of clients, increase Abe standing with the confidential.


Stewardship; Renovate the Taverns of The Confidential's members. DC 50/70/90 (1 income) On the other hand, many tavern owners felt like their bars could use an upgrade and want you to do the same that you did with Moe's.


Reward: each tier passed increases how well the renovations were done. Increased standing of Abe with the Confidential for each Tier Passed.




–[X] Stewardship: Buy the Krusty the Clown Show (Cost 1 income) DC: 30 (Moe)

Result:Nat 100!(ROLL)+96(Reroll)+ 8(Abe Stewardship)+24(Moe)+2(Loyalty)=230!


…MOETASTIC CRITICAL SUCCESS!!!


–[X] Stewardship: Create more content for DOOF TV DC 90 (Apu) + Gil Gunderson (Krusty the Clown show)

Result: Nat100!(ROLL)+40(Reroll)+23(Doof Stewardship)+23(Mirage)+2(Loyalty)+25(Apu)+2(Loyalty)+5(Gil)+115(Half of "Buy the Krusty the Clown Show" NAT 100 Crit)=335!


…DOOFACIOUS CRITICAL SUCCESS!!!


While you asked Apu to handle the collaboration project with DEI, you told Moe to rush out and acquire the rights to the Krusty the Clown show no matter the cost ASAP!


He just nodded and exited the building, and you didn't hear anything from him until the next day when he came to your office, with the papers signed and a passed out Krusty dragged by his heels.


Apparently, Moe decided to invite Krusty to his bar, and offer him all the free drinks he could have and once he was piss drunk he…convinced him to sell the rights to his show for free. While a super questionable practice, it did get the results you wanted.


After sobering up the clown and explaining the situation, Krusty was quite agreeable to the whole deal, wanting a chance to regain his fame.



He and Moe went to Danville as fast as they could to reunite with Apu and Doofenshmirtz and Mirage, and the five of them got to work on to prepare Krusty the Clown debut on DOOF TV.


And you have to say, the 5 of them were quite a combo! Mirage and Apu focused on the logistics of the whole thing, preparing all the equipment and set up for Krusty, while Moe gave some advice to the clown from the time were he stared at Tv and Doofenshmirtz helped Krusty to set up some new musicals for his show, and while the clown was a little adverse to sing like that, the pharmacist managed to win him over.


The day when Krusty the Clown debuted was met with a 2 hour special where the most famous clown of Springfield had the time to shine and show the world what made him so great with children!


Every single critic gave the show amazing reviews, and never once got anything less than 9 out of 10 in the scores. The show was simply a slam dunk with kids all across the U.S. Everyone of them tuned in DOOF TV at the same hour for the whole 2 months to watch Krusty the Clown show!


Doofenshmirtz is really happy for this outcome, enjoying how much attention his channel has gotten and Krusty feels indebted to you for giving him this chance.


Results:


Krusty the Clown show premiered on DOOF TV and it was a stupendous success! DOOF TV is one of the most viewed channels currently and Krusty has become once again a popular figure in the U.S.


While kids are really entrapped with the show currently, new content and advertising must be made in the following months so the fanfare doesn't die out.


You didn't have to waste any income to obtain Krusty thanks to Moe's…questionable tactics.


DEI has given you 1 income for the collaboration! Doofenshmirtz is really happy for the help! Doofenshmirtz relationship status upgraded to 6/10!


Krusty the Clown shown currently gives Abe 2 income every 3 turns!


You have recruited Krusty the Clown…but we are giving you guys a choice of what to do with him, the options are:


Accept him as a Hero Unit.


Accept him as a trait like Carl and Lenny or Gil (Will lose the chance of getting Krusty as a Hero Unit forever!)


Bench him (Krusty will still work on his show but Abe won't be able to give him any orders or assign him to any assignments, on the other hand, can be hired as a hero unit later by Abe personal action)



–[X] Stewardship: Buy the Itchy and Scratchy show. DC 40 (Cost 1 Income) (Jasper, Jaspers Free Action)

Result: 28(Roll)+8(Abe Stewardship)+7(Jasper)+1(Loyalty)+20(nightmaster!Omake Bonus)=64

Success!


While it definitely wasn't going to be even HALF as impressive as what Apu and Moe accomplished with Krusty, Jasper still was sent out to snap up the rights to The Itchy & Scratchy Show.


It admittedly wasn't even that difficult. Roger Meyers Jr., always a man that cares more for profit than artistic integrity, was practically salivating to wipe his hands of his father's creations for such a huge sum, and only didn't sell it immediately due to him trying to con Jasper into giving him even more money, though your old buddy shut him up with a threatening glare and extended paddle quick enough that it wasn't too much of an issue.


Regardless, the point was Myers seemed more than happy to cut his losses with The I&S Show (as "Scratchers", fans of the show, called it… you weren't going to do that) and openly said so to…the two stars?


…Itchy & Scratchy were real!?


You feel a strange contradiction in your head at that, but it just as quickly left and you seem to not find it weird anymore. Meh.


Anyways, the two Toons, after Jasper explains the situation, don't seem torn up about the new situation. Which, considering their old boss' first instinct when not being in charge of them anymore was to laugh in their faces and rub it in…valid.


Anyways, you're quite happy to have them onboard. You're sure Bart and (to a lesser extent) Lisa will love this!


….That excitement peters out a tad when you get a look at the viewing numbers, but you try to hide that.


REWARD: You are now the proud (?) owner of the (currently struggling) Itchy & Scratchy Show.


The Show gives 1 income every three turns!


Like Krusty, you have recruited Itchy & Scratchy themselves, but have a choice of what to do with them.



  • Accept them as a Hero Unit (for clarification the two count as a single joined Unit).
  • Accept them as a Trait
  • Bench Them



–[X] Intrigue: An ear to the underground (DC 40/70) (Final)

Result=99(Roll)+ 18(Abe Intrigue)+30(The Finale)+3(Loyalty)=150


Critical Success!


Leaving Mona to assist Kaiser to deal with Burns gave you the chance to ask The Finale to check what was the current state of the criminal underworld, something that Fat Tony had remarked that was important to get a pulse on, especially if he wanted the best chance to rebuild his criminal group. Making sure to know who was the top dog in what places gives you a warning of who not to piss off…as well as what opportunities you could take advantage of.


The Finale wouldn't be what you could call too thrilled with the assignment, but did his job with the utmost professionalism you have seen these days.


Using his contacts from his mercenary work as well as taking his time to visit other cities to ask the current state of things netted you with a goldmine of information!


A few weeks after you asked him the assignment, as you arrived at your office, you found a stack of neatly organized papers, with The Finale napping in the chair in front of your desk.


Deciding not to wake him up, you grabbed the documents and began reading what you found:


Doofania: The Area of Danville and its surroundings that falls under the pharmacist domain seems to be the most…weird? Doofenshmirtz doesn't seems to be involved in the underworld part of his territory. There is the usual crime and robbery happening once in a while, but the upgraded Normbots that Doofenshmirtz employs seem to put a stop to that pretty quickly and drag the criminals to prison.


While there's no unified criminal group controlling the area, there does seem to be some caped supervillains in "Doofania" that are trying to carve for themselves a piece of the pie that is the domain of the Pharmacist, and while they have been pretty active, it seems none of them have earned Doofenshmirtz notice, either because they are not doing anything that catches his attention or are deliberately laying low.


These supervillains seem to be trying to establish themselves as the top dog of the area and are currently in a deadlock:


The Destructress and FistPuncher: This duo of supervillains seems to make the most acts that get the most attention, having a social media where they frequently post

about their evil acts, having a consistent fan base.


El luchador: A Supervillain Wrestler that surprisingly is most focused on looking for people to fight, he doesn't seem to want to take control of Doofania's criminal side for himself or for fame, but mostly to challenge himself against other supers, he has tango'ed with Doofenshmirtz Normbots and consistently beat them, whenever another supervillain acts on Doofania, this wrestler seems to be ready to pounce on them!


Professor Exclamation: Your typical mad scientist with a robot army. Contrary to the other 2, he does seem to have some of a grudge against Doofenshmirtz, calling himself the evil mad scientist, and has been the one causing most trouble in the area. Though it seems that he hasn't had much success dealing with the pharmacist, the guy is more focused on promoting "Doofania" than to deal with him, earning the guy's ire.


Middleton: According to the intel that The Finale has found, the criminal underworld in Middleton is totally controlled by Shego, the owner of DrakkTech. Here is where super criminals run the most rampant, normal crooks having almost no place here and while they have free reign to do as they wish, all of them obey the green mean lady. Nothing against the law happens there without the say so of her, otherwise their careers are set to end somewhat soon. Getting involved here would mean eventually getting in contact with Shego, if one attracts enough attention to oneself or tries to move up the totem pole.


New York: The Big Apple seems to be busy with criminal activity every day. From what the Finale could find, there is a guy called Sykes that has his fingers in every type of nefarious act that happens in his city. He seems to control the biggest mafia and has established dominance on almost every type of smuggling operation as well as any other evility acts you can think of. Some people say that he has made business with David Xanatos but no one has been able to confirm the rumors.


Another guy called Tony Draco seems to be trying to gain weight in the underworld scene and has managed to establish himself in a small but consistent area of the city that Sykes hasn't managed to deal with. There have been rumors of the guy being involved in some incidents but nothing concrete has come about that.


Finally there's the group of weird dressed guys followed by a man with a dragon skull mask. They have been labeled as terrorists as they seem to just attack and destroy random buildings and locations across New York, many of them related or involved with Xantos Industries. These guys seem to be very bad news!!!



San Fransokyo: Apparently the zone on the other extreme of the U.S.A is filled with yakuza gangs, one of the most prominents being led by a Yama guy, who's biggest business is the bot fights.


There is also lots of cape activity on San Fransokyo not under Shego's jurisdiction, where superheroes and Supervillains constantly clash between each other. The SRA is a constant thorn on their side and with the opening of the "Freezer" Capes are more cautious with being caught.


The Finale caught some rumors of another figure pulling the strings of the criminal underworld but couldn't get anything concrete.


Zootopia: This place seems to also have a solid criminal structure, led by one Mr. Big, who focused on protection rackets, general extortion, and several adult businesses from where he gets his money. Any criminal that wants to set up their career needs to get in his good graces.


Seems that the police in zootopia is awfully harsh to predators, having several in them in their watchlist and ready to detain them at the slightest suspicions.


Results: Learned the criminal situation in other areas, actions unlocked to reach out to them or interfere with them once you have infiltrated said areas.


–[X] Intrigue: Sabotage Burns' Base DC:80 (Mona)

Result: 58(Roll)+18(Abe Intrigue)+29(Mona)+2(Loyalty)+10(It's Personal)+5(Personal Action bonus) +10(Aron593!Omake Bonus)= 132!

Success!


To be continued in the interlude: "Kampf gegen einen wahren Kaiser!"



–[X] Learning: Upgrade your Power Reactor. Dc 70 (Frink)

Result: 15(Roll)+10(Abe Learning)+35(Frink)+20(Brilliant Brilliant Brilliant!)+3(Loyalty)+5(Carl and Lenny)=88!

Success!


Frink was more than happy to fix up the reactors to be more efficient! If anything, he seemed mildly surprised it wasn't the first or second thing you had him do. Hmmph. You had other stuff going on!


Regardless, Frink rallied together both the lab eggheads and Lenny & Carl to extra make sure this went well.


The reactors are ultimately outdated and filled with so much inefficient cost cutting measures, ranging from inefficient cooling methods to faulty disposal devices, it takes 2 whole months to get them in better condition, but they do ultimately succeed, to Frink's clear pleasure. He even seemed to get along decently with Carl, which definitely wasn't a development you saw coming.


…He found Lenny to, quote, "be a square" though.


REWARDS: You have successfully made it so the reactors cease to put people at risk with nuclear waste!


The Power Plant adds another +1 to income amount now!


Unlock actions to study nuclear fusion!



–[X] Occult: Research Necromancy? DC 80 (Professor Crumbs)

Result:14(Roll)+ 0(Abe Occult)+34(Crumbs)+10+3(Loyalty)+10(TheNotoriousSMP Omake Bonus)+10(Shepard!Omake Bonus)=81!

Bare Success!


Crumbs took with interest the task of researching Necromancy, really curious by the "zombie infestation" in your backyard.


He admitted that Necromancy was one of the arts that while quite known in the magical community (He was really tightlipped when asked more about that, guess he isn't willing to reveal more details just yet), he himself had barely encountered that type of magic in all his years, still he checked the Cemetery while the Hunter guy focused on blocking it and also spent some days checking on Kaiser Willhelm before drawing his conclusions.


From what he could tell, the ground of the cemetery had been affected with some sort of "curse"(?)That's the best way he could put it, that made so any body of a deceased being buried there for enough period of time will end up attracting back their soul to possess the flesh, keeping them trapped in their rotten prison, to be alive again. To free the soul, either a spell potent enough to break the curse or to totally destroy the whole body will be needed to truly eliminate any of these "Zombies".


While some don't regain their consciousness quite immediately, if enough time passes without being bothered, they could regain their mental faculties.


Crumbs has theorized that with enough dirt collected from the cemetery and the right ritual, a calculated and controlled ritual could be used to rebirth any number of undead…and if the proper wards are set up, even put them under the caster's control.


Unfortunately, Crumbs informs you that he isn't sure how to get rid of the curse affecting the cemetery, or how it even got there in the first place. He says that he lacks the power to undo this, and there's a lack of materials and spellcasters to make a ritual potent enough to break it.


Options to deal with this could be to try and set a magical ward to contain the undead so they may not escape, trying to move all the bodies and hope that the effect has not taken yet, or… and this surprised you quite a bit, to go there and try to talk with the zombies, while a risk of them being aggressive may present, many of them should still be their normal selves. Crumbs believes the last option may be worth trying.


Results: Learned more about the situation on the cemetery and the zombies issue!


Unlocked Action to create free willed Zombies!


Unlocked Action to create Zombies that obey your every command!


Unlocked Action to Magically Ward the cemetery!


Unlocked Action to move all the bodies from the cemetery to somewhere else!


Unlocked Action to reach out to the Zombies!



–[X] Occult:Create a Magic Department. Dc 100 (Cost 2 income) (Lena)

Result: 99(Roll)+0(Abe Occult)+22(Lena)+2(Loyalty)+10(nightmaster!Omake Bonus)=133!

Reroll: 59(Roll)+0(Abe Occult)+22(Lena)+2(Loyalty)+10(nightmaster!Omake Bonus)=93!


Success!


At first you were a bit insecure about giving Lena this Task, but against the little voice in your head warning you this could be a bad idea you went ahead with this. You told Lena to focus on creating a department where your company could focus more on researching this "Magic stuff" and find ways to use it practically.


You gave her a credit card, told her she could use almost any resource available in the company and basically let her "Go Almonds!" as the young kids supposedly say.


Lena at first, was a little concerned and off put for being asked this, and although a bit uncertain, started working on this project.


From what you could tell, she found one of the storage rooms that the Power Plant didn't use and had workers clean it out completely, removing all the stuff inside, then she got to work.


You didn't hear much from her for a month, but you found out later that she had been ordering lots of chemistry materials as well as some weird stuff… what does diamonds, chicken feet and incense have to do with magic?


You started to get a little worried from the lack of silence and decided to go check out how she was doing.


Arriving at the storage room where Lena apparently had almost stayed inside for one month, you were surprised with how different the room was compared to the rest of the Power Plant.


Somehow the room was bigger inside! (Frink commented about a "TARDIN" or something like that once he checked the room.) The seemingly abandoned storage room was now a 2 floor hall with a dedicated section where people could do magic experiments, fitted with several lab equipment that could be used for research, a library zone (Which still needed books to be filled with) where notes and analysis could be made and a play room section filled with some weird comfy sofas (Puffs apparently), and some other games to relax.


From what Crumbs could tell after he had time to check the place, Lena had placed several wards inside so any accidents that may occur here don't end up damaging outside…somehow?


Oh yeah, and the place was completely decorated in a gnarly teenager style, with the walls painted in some sick purple and some other decoration to give this a more mystical appearance!


You found Lena in the play room section, sitting on one of those weird things as she seemingly was focused on writing something on a piece of paper. You decided not to bother her and congratulate her on a job well done once she was done with her business.


Results: Obtained an Occult Department! Arc Wizard Position unlocked!


Please choose who will occupy this position:


Crumbs: Crumbs gives +5 to all research occult learning Actions! Also, every turn, he can try and tutor any Hero Unit with an Occult score, they have to pass a DC to obtain 1D2 Occult (The higher the Occult of the Unit, the more difficult the Check they need to pass to gain occult)


Rotwood: Rotwood allows for hero units assigned to research occult actions to use half of their learning stat instead of their occult score.


Moe: +10 bonus to all Voodoo related National Actions



-[X] Personal Actions

–[X] Abe

—[X] Talk to the general

Result: 32


The General admittedly has a fair amount of free time, it seems. Being in charge of a base in the middle of a place like Springfield admittedly isn't exactly leaving him bereft of time for leisure.


Or so you assumed.


Even though he and his skeleton crew of other disgraced or close to retirement soldiers and volunteers aren't exactly rushing off to fight, they still have required drills to run and paperwork and inventory to do.


So you picked a poor time where you only get to spend about 18 minutes with the guy, and you spent most of that on pleasantries and light conversation due to not wanting to just immediately ask he help you after you kinda just met him not too long ago.


Inconvenient, but oh well.


—[X] Spend time with your son

Result: 96+10(Catxfighter_3_1)=106


You sigh as you once again go to Homer's house. You had a lot on your mind as you knocked on the door.


Homer, as was tradition by now, let you in and you watched TV together, with small talk during commercials. Eventually, you couldn't hold it in anymore and turned off the TV, to his audible annoyance and disappointment.


"Aw man, they were just getting to my favorite part, where McBain saves Christmas.. " He groaned.


"We need to talk… or at least, there's something I have to say to you."


Homer shrugs and calms down at that, much more willing to hear you out nowadays.


"... I'm sorry." You say. Homer gets a mildly uncomfortable expression.


"Dad-" He starts.


"No. I need to say this. Homer, to say you're a perfect man would be, quite frankly, a bold faced lie… but you are still a good person, for all your flaws, in spite of my faults in raising you. I should've done better. But… I tried, Homer. I really did. It just... wasn't enough. But I want you to know, despite everything that has happened between us…I love you, son. And I am proud of you. You're a better man than me." You lay it bare, looking down in shame halfway through.


"...Dad, I .." Now that you were at a good enough point where he could both tell you were genuine and he wasn't too angry to hear you out, Homer seemed to be at a loss for words. The silence lingers for a bit before he steps forward and puts a hand on your shoulder.


"...I forgive you, dad. Maybe things between us will never be completely ok… but you're trying to be better. And… so am I, at the end of the day. So… let's stop being sadsacks and just enjoy our father-son TV time, ok?" He smiled.


You looked at him. Really looked at him, not just as your screw up son as you might have in your youth or a source of regret like you would nowadays, but as your equal, a flawed but fundamentally good man who was willing to bury the hatchet with you.


"...I would like that, Homer."


RESULT: Some wounds will never completely heal, but you have patched things up with Homer as much as humanly possible with your shared history!


Unlocked Homer Simpson as a Hero Unit (about time )!



—[X] Is this my beautiful house?

Result: 2!


You finally work up the energy to actually explore your new home more thoroughly… and immediately regret it.


You ask Gloria to come along, and It quickly becomes clear while she's competent enough when helping with most things, she's about as good at navigating the place as you are… which is to say, horrible at it.


You eventually wander for hours on end, winding up in a single room. You blink as you open the door.


It was an entire room filled with a brunch of monkeys at typewriters.


"...This town is so friggin' weird." Gloria muttered to herself.


You start to slightly agree, but get distracted by one of the monkeys triumphantly holding up a book that was titled 'The Complete Works of William Shakespeare written by a Monkey'!


You are impressed and go to pet the monkey for doing a good job… which obviously startled it since it had no idea who you were, making it drop the book in a bizarrely placed shredder.


There is dead silence as the monkeys stare at you.


"...In my defense, that shredder was placed in a borderline evil level bad spot. Which, y'know, makes sense for Burns -" You nervously try to distract them with rambling.


You pretty quickly end up having to be dragged by a screaming Gloria away from a gaggle of enraged, screeching monkeys.


RESULTS: You now have a bunch of enraged monkeys wandering your mansion. -10 to Any manor related rolls for the next turn.


—[X] Hang out with one of your workers

—-[X] Lena

Result: 78


While your mood was admittedly a bit mixed right now from the whiplash of further patching things up with Homer so well and then immediately dealing with the issues of your house, you thought about it and realized That of your workers, Lena was probably the one you could stand to get a bit of a better understanding with.


You hope she isn't still salty about you finding out she was staying in a secret cranny in the docks and all but forcing her to go live with Flanders about a day after the Kaiser got his new place (you offered to let her stay with you, but got such a heated, firm no you genuinely thought she might leave if you pushed the matter).


She, to your surprise, agreed to come along. Though It was around the time of the day you knew the Flanders Family did their Bible study, so that was almost certainly a factor.


Regardless, the day is pretty casual as the two of you just go to the mall, wandering about and getting some food court food. You offer to take her clothes shopping too, though she declines. You end up secretly buying her an outfit anyways, and you can recall enough about Homer's teenage years to tell her rolling her eyes but otherwise making no effort to make you return it is a pretty good sign.


RESULTS: Lena is starting to warm up to you! +10 Loyalty for Lena.


–[X] Flanders

—[X] Set up a Hang Out Session

Rolling for Hexsquad member Rodd and Todd hang out with:

1- Luz

2- Hunter

3- Vee

4- Amity

5- Willow

6- Gus


Result: 5! Willow

Result:57 +10+10(Aron593!Omake Bonus)=77


While you were out with Lena, Flanders met up with Camila again.


After another low-key date, apparently the two got to discussing their kids again, and Flanders coaxed her into letting their respective kids meet up.


Unfortunately, It seemed none of them were particularly available except one, and Camila was too nice to force any of them to cancel their plans just for this.


"So, what do you two do for fun?" a blue haired with a green streak, bespectacled lass inquired the Flanders kids, fiddling with a camera she had with her.


"We read the Bible. Or watch TV." Rodd nodded.


"Oh yeah, the shows here are pretty fun. Much more tame than the entertainment back home. What's the Bible though?" She nodded in polite agreement.


The blank faced, slack jawed stare the two gave her was so Intense she got uncomfortable and looked behind her to see if someone had snuck in or something.


Needless to say, the two practically dragged her to their dad to do some Bible study, which Flanders was happy to oblige.


While it was obviously a bit awkward, for her part Willow was polite enough in her disagreements to any particular aspects to not trigger an argument, and did seem to find some genuinely laudable or at least thought worthy bits in there.


After that the duo of kids introduced her to their favorite shows and things settled into a more comfortable camaraderie afterwards.


Overall, they aren't exactly ride or die as the youngins would say, but the trio do seem to genuinely like each other, to Ned and Camila's happiness.


–[X] Jasper

—[X] Talk to those Mysterious Hecklers

Result: 10+10=20


Jasper absolutely refuses to give up on finding these Hecklers… which is good because he is very much not any closer to it.


The problem this time was he got distracted talking to Old Jewish Guy about something or other, and by the time the conversation wrapped up the theater was about 15 minutes from closing, so he decided to not even bother trying to get there this time.


You hope he succeeds soon.


–[X] Frink

—[X] Study That Weird Magic Book

Result: 74+10=84


Occult score gain roll (1d4 + 1)


Result: 1+1 = 2!


Frink, learning from last time, makes sure to study the book fervently but not allow himself to go completely overboard, though you can tell his fascination makes that difficult for him.


He doesn't end up crashing out at his desk again, thankfully, but you still don't see him for awhile until he calls you in, seeming excited.


"Ok, Mr. Simpson, to say I have completely unpacked the complexities of this obscure text would be, frankly, a gross exaggeration, but I genuinely feel I have gleamed enough to be above the occult layman."


After you blink a bit to fully process what he just said, you nod, happy for him. He seems to take this as a hint to show off his newfound capabilities and he cleared his throat before saying something from the book that was probably from a long dead language. His hands catch on fire and you immediately assume he was in danger and almost rush to get a fire extinguisher, before he eagerly waves them around, showing his hands don't seem to feel the heat at all.


"Truly amazing, no? If I can truly crack this phenomenon, the sky is the limit for what humanity could achieve!"


It is kinda cool… though he forgets to undo the spell and accidentally makes the door catch on fire when he goes to open it for you.


RESULTS: Frink has a basic enough understanding of the book to unlock an Occult score, gaining a score of 2!


–[X] Fat Tony

—[X] Find Louie

Result: 74+10= 84

Fat tony and Johnny were driving about Springfield when they're heard 'At seventeen' playing from a nearby car leading the two to start joking about how that was one of louie's favourite songs and how he accidentally put it on when they were dumping some 'hazardous waste' as fat tony put it which you decide against asking for more info on (so you won't have to lie to the cops) anyway Johnny catches a glimpse of the driver singing along with the lyrics and combining their hair before he and Fat Tony got a closer look and saw that it was Louie!


Turns out Louie has been trying to make a living on the stage but Is more then willing to come back to Fat Tony's crew when asked to though according to tony there was also other surprise in store.


" Oh come on boss do we really have to change it?"


"Yes Louie because I refuse to be stuck listening to 'At seventeen' as we drive like last time you had it on, speaking of Johnny Tightlips have you found that blasted CD changer yet?" *Fat tony says as he leans on the side of Louie's car smoking one of his cigar's as he and said owner of the car watch Johnny stare intently into the back of the trunk*


"... can't find it boss"


" Oh for-How hard is it to find a cars CD Changer?!"


"Oh wait here it is, it was hidden behind Frankie the Squealer" "


*Johnny says as he Grabs the 'at seventeen' Cd before throwing it at Louie and closing the trunk*


"Jeez way to go scratch My CD Johnny"


"Am surprised it wasn't scratched before with that mess you call a trunk"


"Will you two shut it? you'll fighting lik-hang on what was that about Frankie the Squealer?" *Fat tony asks as he takes out his cigar and pinch the bridge of his nose before a few seconds later Johnny opens the trunk*


"Oh thank god you found me! I've been Trapped in here since the we survived the dome party living off moss and any food leftovers that made their way back he-NO DON'T CLOSE THE TRUNK AGAIN- (THUNK)


"....I say we leave him there,"


"but then we wouldn't have his amazing homemade Arancino's for our mob meetings anymore"


"... Louie's right, he does make some fine Arancino's, alright let him out"



Result: Gained Louie as a Trait for Fat Tony!


Louie: the timid but funny guy in the group. He gives +3 to Fat Tony's Diplo and when rolling opposing intrigue rolls against someone, his klutzy and not so intimidating appearance gives them a -3 to the roll as they underestimate him!

….oh also Frankie the Squealer but he doesn't give anything save for some good Arancino's



–[X] Kaiser

—[X] Get up to date in war tactics

Result: 4+10=14


The Kaiser seems very surprised to learn how much wars have changed, though this doesn't deter him from trying to sharpen his skills.


He goes to the library… But unfortunately for him, he only gets to read for about 5 minutes before a new employee and Springfield resident who hadn't seen him yet screams in utter terror and chases him off with a broom. He admits he obviously was in no danger, the yelling and broom hits were just too annoying to stay there.


The head librarian offers you and Kaiser an apology, but the experience still turned him off continuing his studies, for now at least.


–[X] Apu

—[X] Visit the head of Kwik-E-Mart for some lessons

Result: 29+10=39


Apu, even now that he's settled into a new job and is relatively thriving, seems nostalgic for his old Kwik-E-Mart.


He then recalls: Kwik-E-Mart was a worldwide chain and it was just the American branch that closed!


And so, in an uncharacteristic spur of the moment whim, encouraged by his surprised wife (who even if it was still technically related to work seemed happy he was pursuing an exciting personal activity), Apu calls off for a bit before boarding a plane back to his homeland of India to talk to the head of Kwik-E-Mart for general advice.


The way he tells it, he had to trek a far enough distance it took him 3 days, and then climb a mountain on top of that (you don't blame him for taking a dig at the irony of a founder of a convenience store chain being so hard to get to).


He was apparently sworn to corporate secrecy... though Apu just doesn't go into specifics and admits he wasn't told anything he didn't already know or was impressive even if he didn't. The guy he talked to was much more chill and down to earth than he expected, at least.


He seems a little disappointed, and you hope this doesn't discourage him from pursuing personal, not completely work related goals in the future.


–[X] Finale

—[X] Feed Animals Around Springfield

Result:30+10+10(Master_Fireball!Omake Bonus)=50


The Finale ends up not waking up from the nap he took in your office for about 2 days, but (an incident where Gil thought he was dead and tried to take him to the cemetery aside) that just meant he was more than rested up and could handle some personal activities.


He wound up just going around Springfield with a bag of old food that was discarded from grocery stores due to policy but was clearly still fine to be ingested. Springfield actually had a relatively low count of stray animals, but there were still more than enough that The Finale was able to feed them for about 2 hours.


He was as stoic as ever about it, though you swear you saw a slightly more prominent smile when he told you about all this.


–[X] Mona

—[X] Hang out with the Green Family

Result: 43+10=53


Mona, now that she's mostly settled in herself and taken care of any personal things of her own, finally has enough time to do a proper check up on her old friend Nancy Green and her family.


She feels a bit sheepish when they explain they got here a month after her initial offer and so have been here quite awhile, though outside some teasing from Nancy and mild griping from her elderly mother-in-law Alice, none of them hold the long time to check in against her.


Nancy admits everyone is doing pretty well anyways. Her ex-husband Bill (who thankfully she is still on really good terms with) has been farming as he always does and has settled into a groove of selling his wares to a small but consistent customer base, The aforementioned Alice is usually content chilling in their home but has made some friends within Springfield's elder community she occasionally chats to, her son Cricket has been kept on a tight lease to make sure he didn't cause a horrible first impression with Chaos but was finally being given some more slack now that they've established themselves he seems excited for, and even the daughter Tilly, who had the hardest initial time adjusting, had befriended Ralph Wiggum of all people (The two seemed to be on a similar wavelength in terms of eccentricities, even if Tilly was more than a bit smarter) and seemed happy.


Mona is very much happy to hear all this as she and Nancy chat over salads for quite a bit.


RESULTS: Mona is, at least when it comes to the fate of Nancy and her family, put at ease! +5 to her next Action she is assigned to!


–[X] Willie

—[X] Fix Up Your Cameras

Result: 87+10=97


Willie, after the incident with Grimes breaking into your grandkids' school, seems to consider that the last straw. He huffed and muttered in a barely understandable way like half the time before wandering off.


You don't really see him for awhile afterwards besides hearing he went to the local hardware store. When next you see him, he drags you into a little room near the school and proudly shows off he has real time footage of more than half of Springfield!


A select few cameras had suffered bad enough degradation to have to be replaced altogether when he had the time (and a few you immediately force him to get rid of Despite working fine - you didn't need a lawsuit because he had them situated outside popular make out spots and the occasional bathroom) but otherwise this was quite helpful!


REWARD: Willie's cameras are properly fixed up! Infiltration attempts and general sneaking from enemy factions gets a -5 as a result!


–[X] Moe

—[X] Go on a Blind Date

Result: 84+10=94!


After the absolutely stunning job he did with Krusty, you gave Moe the next 3 days off when he requested it with no reservations.


Apparently he had been chatting someone up online and things had gotten serious enough she wanted to meet in person. Admittedly it would only take her a day to get here, Moe admitted he just needed the day before to make certain everything was perfect and the day after to pick himself back up on the chance something went wrong.


…You paid Homer, Lenny & Carl a little extra to immediately go check on him a few minutes after the date to be safe.


Regardless, your repairs and updating to his bar admittedly meant Moe had kinda overestimated how much time he would need to fix up the place. Though this gave him alot of nervous energy, he also seemed kind of confident this would give him plenty of time to work on his appearance and flirting.


When he heard the bell ring to indicate someone was entering, he smiled.


"Hey Maya, you're early. Or maybe I'm late to meeting such a lovely-" He started… before looking around In confusion because he couldn't see her.


"Down here."


Moe stared at his date. She had nice brown hair and was wearing a lovely red dress and platform heels… but was at max 3"0 tall.


"Expecting someone taller?" She quipped.


"...I was expecting someone blonde?" He tried to quip back with a nervous chuckle.


The seemingly awkward silence almost convinced Moe to just go home in shame, but then she burst out laughing.


"Ok, ok, good one. That was still a pretty obvious attempt to save face, but most guys try to go so far in the other direction it's weird, if they don't just leave immediately when they see the real me." She admitted.


"Why would they do that? You're beautiful." Moe said with utmost sincerity, genuinely looking baffled.


This was not lost on a clearly touched Maya.


"Heh, you know how people are. It's all about perception. I could be the next Miss America, and all people will see is my height." She shrugged as Moe poured her a drink. She didn't sound bitter or even mildly annoyed. It seemed to just be a fact of life to her.


"Bleh. People are a bunch of maroons. It's why it's so easy to scam 'em and upcharge 'em if you just play to what they want. You're clearly as much a person worthy of love as the rest of us, hell, more a person like that than me really. If people don't see that, you're better off without 'em." Moe scoffed.


"Oh? So are you telling me what I want?" Maya teasingly focuses on the middle of that speech.


"...Did you want to hear that? I got a bit caught up in my head there." Moe admitted awkwardly, tugging at his collar. Maya snorted.


"C'mon, I'll let you show me around Springfield. This bar is nice, but I'm sure you know other interesting locations?"


"Y-Yes ma'am!"


Things continued to go so well after that you're genuinely kinda annoyed you gave the trio that extra money unnecessarily when Homer, Lenny & Carl report it to you, but you're happy enough for Moe (and obviously having enough money getting truly mad would be ridiculous) to let it slide.


–[X] Lena

—[X] Write an Anonymous Letter to Webby

Result: 85+10=95!


You feigned ignorance later when Webby got a letter. Which admittedly was something you normally had often enough faking it was pretty easy.


She read it (what exactly it said you may never know, and it was none of your business anyways) and immediately teared up as she clutched it.


"It's from Lena." She said with wet eyes, to your immediate surprise.


"How did you kn- I mean, what gave you that impression?" You awkwardly cough, though that slip up is more than enough for the clearly super excited duck.


"I recognize the handwriting, but now I know for certain! Mr. Simpson, please, you gotta take me to her!" Webby pleaded with expert puppy dog eyes.


You were torn here. You don't really know what even happened between the two, but whatever it was had Lena avoiding Webby like the plague, so bringing her over could set Lena off. But Webby clearly seemed to genuinely want to see the teen, so it's possible Lena is doing the typical teenage thing of blowing a problem out of proportion and they could reconcile if they just talked… though obviously you just had no way to know for certain.


"Uh. Well. Hmmm. Maybe tomorrow? I have to nap." You try to squirm your way out of it. Webby, for her part, doesn't push the matter, despite looking so uncharacteristically sad it made your heart hurt.


Later, Lena came up to you at work. She looked less annoyed than usual and more anxious, though some slight irritation slipped into her tone.


"Did you tell Webby where I was staying?"


"Wha- No! I faked needing a nap… and then actually did fall asleep, and then I woke up at midnight, and getting back to sleep was a whole ordeal-" You started to ramble.


"Dude, I don't care… sorry. Just… I got this." Lena provided a pink, sparkly envelope. You blinked in surprise. Yeah, that was definitely from Webby.


"...Crud." she muttered, and you realize you had accidentally said that out loud.


"...Look, Lena, I don't want to tell you how to live your life. But I know from experience you can't keep running from whatever happened between you two forever. If Webby is truly as close to you as you claim, she'll hear you out and forgive you, or at the very least give you the chance to earn said forgiveness. In the end, you can hold onto this fear of losing her forever so much that you never talk to her and for all intents and purposes lose her anyways as a result, or you can take a risk that could improve things. I think we both know which one you really want to pick, deep down." You speechify a tad, looking at her sympathetically.


Lena sighed long and hard and turned to leave… grabbing a letter opener on the way out.


"Thanks, Gramps." She grunted before she was gone.


Once again, what was in the letter may forevermore be a mystery to you… but Whatever it was, Lena admitted to having plans to talk to Webby face to face and unpack things when they both had the time.


You're very proud of her, even if she blew a raspberry at you when you told her so.


–[X] Professor Hans Rotwood

—[X]Study with an Occult Unit: Kaiser

Result: 60+10=70


Rotwood was staring and practically breathing so heavily in the Kaiser's presence you thought the guy was going to have an asthma attack.


"...You two have fun." You choose to leave, finding this weird.


The Kaiser, clearly more willing to be affable with a fellow man of German descent than he was with Frink, attempted to give a polite greeting, but was immediately cut off by Rotwood bombarding him with so many questions he couldn't even make half of them out.


Eventually, he had enough and shot one of his guns in the air, obviously shocking the former principal into silence.


"Please, calm yourself. Now, I vill answer one or two, maybe three, questions if I am capable of doing so. So choose wisely." He informed, and Rotwood seemed to realize he made a mistake and clearly felt bad.


"I am sorry, mine Kaiser. I can get… overeager in the presence of magical creatures."


The Kaiser does seem a bit sympathetic at that.


"Vell, I suppose that hot-bloodedness runs in our people's veins. I could be over eager in mine actions too, on closer inspection. Just… keep in mind alot of magical creatures, from what I have seen so far at least, seem to just be people under different skin, at the end of it all. Even I, loathe as I am to admit it, am just a guy in these modern times."


Rotwood blinked, and seemed to mull over this advice. Afterwards, the conversation is much more relaxed, at least for the most part.


RESULTS: The Kaiser does not actually know enough about magic to give Rotwood an Occult score gain, but his advice on how he perceives magic creatures gives Him a +2 to Diplomacy!


–[X]Hunter

—[X] Play with Flapjack

Result:10+10=20!


Hunter seems kinda down when you go to talk to him on a break.


He explains his beloved pet bird, Flapjack, had wandered off while he was handling the graveyard and gotten into a scuffle with a (thankfully non zombie) stray cat, and while he wasn't seriously injured and would probably be ok in a week or two, he still needed to be seriously cared for in Hunter's free time.


You feel bad for the kid, but he seems convinced Flapjack is too tough for this to be a physical health issue long-term, but he still feels guilty he "let it happen at all".


You give him about as much assurance it's not his fault as you can before you have to wander off to handle other things going on, but you're not sure if he's fully convinced.


–[X]Professor Crumbs

—[X] Play wizball

Result: 98+10=108!

To be continued in "There has to be a twist"!
 
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