A Hellfish flys again! ( a Simpsons X DVV CK2 Quest)

My two theories is that the Iron Claw they are either. A cell of Fowl (ducktales)

Or some european group, or maybe nazis. But i am not sure about the last ones (i am mostly trowing ideas lol)
 
Oh and since there is 6! of them, here is a list of the interludes, and their accompanying results, unless The First Step is very bad it seems we are doing well on these as well as our actual rolls this turn

"We're Having A Party!" (DC = 85: 41+8+18+10+10+1+5+10+10 = 123 = Success)
"The Talking Dead" (DC 80 = 72+26+23+2+10 = 133 = Success)
"Birds Of A Feather" (85 personal roll)
"Who Ya Gonna Call?"... (72 + 81 Personals roll, Rotwood and Crumbs)
"The First Step" (Unknown)
"There Has To Be a Twist (part 2)" (See Turn 5 for more info)
 
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Hmm, think we may have struck our first plot hook to certain magical idiots.

You aren't sure if this person is an Anthro or some other being, but regardless they don't seem to be around anymore based on their final entry. Some injury they sustained from.... Started with an "Hu" before the final page was burned.

Whatever else was in these journals it looks like the Huntsclan wanted them buried as deep as possible.
 
Hey everyone Ranger65 said in discord that they'd be nice and say that Homers Box Of Donuts trait doesn't apply when he's acting as head of security and applying half his martial to all martial actions. Personally I prefer some of the others bonuses but it is an option worth considering since it'd make Homer more reliably useful while we get rid of his Box Of Donuts trait. Which is admittedly only a 0/150 progress bar in his personnel actions
 
Cross Posted from discord (Party related to the previous, it was taken into account)

Like, lets take a look

Fat Tony: +10 to all Criminal and Mafia related actions and once per turn, you may use a Hero's Intrigue Score in place of their Martial Score for a National Action

Moe: If Springfield is successfully sneak attacked, Moe can preemptively strike back before the sneak attack for free. This only works once per attack/siege.

Wille: If Springfield is attacked, all follow up actions against the attacker gain a +15 bonus. This effect can stack if the attacker makes multiple different attacks against Springfield.

Homer: +10 to all rolls made to attack or siege those outside of Springfield.

Moe is good for the fact he prioritises something we cannot see, if something is surprise attacking the others dont appear to help against it and by the looks of it, he can disable that attack instantly, but the hard one limit, and the fact we need to fail first to activate it really drags it down.

Once again, Moe loses out of a councillor slot, at least it says what he will do this time.

Homer will be good later on (similar to mona as our intrigue, perhaps that's a theme with the simpsons family?, need more conformation) when we actually start going on the offensive, but as is we are entirely on the DEFENSE, making him borderline useless currently

Fat Tonys bonus applies no matter what, and procs on all his mafia actions, which allows him to snowball out of control, his secondary effect is decent in a pinch, but we already have enough martial/intrigue for our needs, if that proceed on diplo it would be far and away the best but it doesn't sooo.

Tonys bonuses are good, but I think its our second best pick

Wille has the highest bonus, that stacking +15 is very nice, given the wording their is no upper limit, so if we are hit by one faction twice thats a +30 while being hit by multiple instead grants a +15 to each (again stacking)

in terms of raw stats, additive bonuses like this are more and more dangerous as time goes on, as a example, burns would be getting hit by a +45! bonus at this point, which would go up to a +60 the next time he hits (not happening right now since i dont think it counts past attacks, so he would hit us, then we get a +15 to counterattack)

That being said, while Wille is the best in terms of bonuses, tony is still a good pick.

Both are good for us at this point, so whichever would lead to more shenanigans has my vote
So italian mobster vs alchol-smuggling handyman who is a angry scotsman.
 
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IIRC running a Private Security Team was one of the jobs Homer was good at, so that's why he's my pick. I am also willing to accept Willie though.
 
We should really give Willie a raise for handling the monkey problem, btw. Also, I would love it if some artistically talented person in thread made a picture of Willie battling all the monkeys. Bet that'd be awesome!
 
Slight clarification on Willie's trait: if the attack on Old Abe's or Springfield isn't as severe as Ant Misbehaving in doofquest then that Stack of Enemy for life will only last for 1 or 2 turns. Not because Willie isn't mad, but because everyone else isn't angry enough to keep the momentum going.

This trait will stack as normal if the lesser attack somehow affected Willie personally.
 
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Who Ya Gonna Call?
Who Ya Gonna Call?

You were Mildred Schwartz, and you were screwed.

(Un)Life had FINALLY been starting to look up for you. When that dome fell, you were only slightly ashamed to admit you had been ecstatic because of how amazingly easy it made your already easy job. You really should have known the other shoe would drop one of these days…

Springfield was a perfectly miserable town! You barely had to do anything, maybe make a pothole here, trip someone there, and your Scare Reports were through the roof!

Besides, if need be, You were an employee at Kwikki Chikki in life, so you knew a thing or two about fudging things a bit to make things look better than they were at first glance. The Ghost Council were really no different from health inspectors in that regard. Except they had the power to banish you to an endless vortex of unimaginable horror.

Where were you? Oh right. How screwed you were!

Springfield was GETTING HAPPIER! Oh sure, there were still issues here and there, little annoyances, crazy antics disrupting things. But for the most part, ever since your top man Burns (in the sense he made your job easier - As a woman of Jewish descent, you would otherwise tell him where exactly he could shove his ill-gained goods) was ousted, people seemed content! Joyous! A third thing!!!

Gil Gunderson was happier, for Pete's sake! GIL FRIGGIN' GUNDERSON!

You didn't know what to do. Ugh. Dad was right, you would always be a loser, wouldn't you!?

You wish Scratch was here. He was a grouch, but he was an expert scheme maker. But he hadn't left Brighton besides to morosely give his Scare Reports in ages. You don't know what's up with him, but you have too many of your own issues to pry.

As you looked at two neighbors who had tried to kill each other just a year before happily drink some beers together, you almost cried. What was a ghost to do!?

"This can't get any worse…"

Suddenly, you felt a strange tug. Then another. Then another.

"...Me and my big mouth…"

You screamed as you were suddenly pulled who knows where!

Xxx

You were Hans Rotwood, and you were a little disappointed.

Despite Your boss' insistence otherwise, there really weren't that many magical creatures running about. Springfield was a weird and fascinating place, but not like that, sadly.

You believe Herr Simpson had merely gotten confused and was thinking of something else, but you don't want to be rude by telling him so. He had given you so much, you could handle a little disappointment. After all, it's not like you hadn't felt that, and much stronger negative emotions, before.

You frown.

"Are you quite alright, Professor?"

Oh right, you had a companion in your search, a fellow professor! And unlike Frink, he was a professor of magic!

Crumbs was an… interesting man, though he knew his stuff. You got the feeling he had his secrets, but despite what people thought of you, you knew what not to pry.

"Er, yes, yes. Apologies. I was… thinking about something." You admitted.

"Oh, I wouldn't worry about my hat after that incident with the dogs, I can get a new one." He smirked.

"You're never to let me live that down, are you?" You sigh, though there's no disdain there.

"Probably not. But in all seriousness, what troubles you?" Crumbs chuckled, before his expression softened.

"It's just… Even with me learning magic zis real, that I didn't supposedly waste mine life… maybe I did? There's no guarantee such wonderful creatures would wish to talk to me, or would be willing to come forward. If they haven't been discovered for this long… maybe I am ze bad guy here." You admit.

"Hmmm… I do not begrudge a man for having a dream, Hans. I can't say for certain your life will go the way you want it to… but when has that happened for anyone? I believe if you truly want something, fighting for it is valid. You have a lot of belief and hope, my good man. Don't let that get corrupted by doubts." Crumbs assured you.

You sniffle emotionally. You try not to be a wuss, but that really meant a lot to you, to hear those words of encouragement.

"Of course, I can't say I will make it completely easy for you." Crumbs said with a hint of mischief in his eyes.

"I guess nothing you really want ever is easy to obtain." You smirk back. He laughed at that.

"Come then, you said you had a way to summon spirits? I would like to see it."

You nodded and carefully pulled out an old, dusty horn.

"It's said that if you blow into this horn for 5 full minutes, any spirits in the area shall be temporarily bound to you. But I could never-"

Crumbs waved his hand and the horn started blowing.

"...Ah. Right. Magic."

With that, you wait for the five minutes to pass. Once it does, you wait with baited breath… for about 10 seconds before a strange blob splats into a nearby tree, startling you.

As the blob peels itself off the tree with a groan, you gasp.

It was a blue creature, with no legs. She had glasses and her face was riddled with slight acne. She rubbed her jaw as she looked.

"Whoa…" You gasped, reaching forward. She promptly smacked your hand.

"Hey pal, hands off the merchandise."

"O-Oh! Right! Terribly sorry!"

She grumbled… before blinking in surprise.

"...Wait. Wait wait WAIT! YOU CAN SEE ME!?"

Xxx

You were Mildred Schwartz, and you were freaking the fuck out.

You weren't supposed to be able to be seen by living humans unless you allowed it! And you weren't supposed to interact with them beyond scaring them/making them miserable, and these old-timers seemed more interested than anything!

Crap! You had to be breaking AT LEAST 3 Ghost Rules! AT LEAST!

You tried to fly away, but found yourself unable to.

Aw geez, aw crud, you were doomed, doomed, doomed…

Someone suddenly grabbed your hands.

"Shhh. It's ok. It's ok. We do not mean to harm you. Just focus on my voice." The bearded one soothed.

With that, you take deep breaths and listened to his voice, and you soon calmed down, at least mostly.

"...I am so, so sorry. I… I didn't consider how this would make you feel." The one with the monocle frowned.

"Gee, because everyone loves suddenly being summoned against their will and being unable to leave." You quipped. He flinched at that, and for whatever reason you felt a little bad. He had been trying to apologize, and mostly people you interacted with barely acknowledged you, let alone apologized if they upset you.

"...Ugh. Forget about it. Just… I'm here I guess. What do you want?"

"...I… I didn't think I would get this far." Monocle chuckled awkwardly. Beard gave him an amused look.

You stare for a bit, before laughing.

"Ahhh, man dude, thanks, I needed that. There's a lot on my mind." You snorted.

"Vell.. like vhat? We're all ears." Monocle asked.

"...Fine, I'm already in trouble anyways."

You lay it all bare for the duo (Rotwood and Crumbs apparently). About your frustrations with That Abe Simpson guy, your fears of the Flow of Failed Phantoms, even your more minor insecurities like your looks or how lonely you felt sometimes. Outside of little interjections here and there, they… listened. They actually listened.

It… it felt good. Even in life, you don't think people ever really gave a flying hoot what you had to say.

Near the end, you noticed you were able to leave.

"...Hey. If you promise not to be a weirdo about it again… we can talk later. If you want, I don't need to, so… eh." You scoff, looking away to hide your face.

"I believe that could be arranged, Miss Schwartz." Crumbs smiled.

"Indeed! I am sure you have fascinating stories and information to give out!" Rotwood nodded eagerly. You snort and flick him in the nose, making him yelp.

"Just doing my job. Laters." You zip off.

…Maybe Springfield wasn't easy anymore, but maybe it had its other perks.

Results: Rotwood and Crumbs learn there's a Ghost assigned to Springfield! They befriend her too! Personal for Rotwood to further talk to her unlocked!
 
So we got ghosts now in Springfield.

Guess next turn would be a great time to go and bless Springfield then, haven't seen Molly McGee and the Ghost, but I'm going to assume this Ghost Council are bad news?

Though given they also want to scare people, I'm going to assume if Waternews learns about these spirits there's going to be some beef?
 
Practically, they are actually pretty chill

theghostandmollymcgee.fandom.com

The Ghost Council

The Ghost Council were the main antagonists of The Ghost and Molly McGee. They were in charge of making sure Ghosts in the world cause misery in their respectable towns. If a ghost failed to keep misery high in their town, the ghost would be sent to The Flow of Failed Phantoms before it was...

At least when this asshole is not on power.

theghostandmollymcgee.fandom.com

The Chairman

The Chairman is the main antagonist of The Ghost and Molly McGee. He was the evil and tyrannical ruler of the Ghost World, and the mysterious head of the Ghost Council, before being destroyed by Molly McGee. The Chairman mostly covered in an inky black cloak surrounded by a lite blue aura. His...

Mostly cause our misery is his main meal.

Even then iirc the misery system and other stuff they do is in place for apparerntly good reasons.
 
Not familiar with this side of things personally but in definitely getting a vibe of...afterlife bureaucracy that wants to make things sadder/worse for...whatever reason. Meh, we'll sort it out.

Think they have ghost oil? Get the military to invade the afterlife for undead oil.
 
At least they just cause general mischief.

They probably don't overstep their boundaries because they.

1) Despite their power are not the top dogs.

2) After life probably has a bureucracy so damn horrible that it would make the central bureucracy of Futurama look like heaven.
 
Practically, they are actually pretty chill

theghostandmollymcgee.fandom.com

The Ghost Council

The Ghost Council were the main antagonists of The Ghost and Molly McGee. They were in charge of making sure Ghosts in the world cause misery in their respectable towns. If a ghost failed to keep misery high in their town, the ghost would be sent to The Flow of Failed Phantoms before it was...

At least when this asshole is not on power.

theghostandmollymcgee.fandom.com

The Chairman

The Chairman is the main antagonist of The Ghost and Molly McGee. He was the evil and tyrannical ruler of the Ghost World, and the mysterious head of the Ghost Council, before being destroyed by Molly McGee. The Chairman mostly covered in an inky black cloak surrounded by a lite blue aura. His...

Mostly cause our misery is his main meal.

Even then iirc the misery system and other stuff they do is in place for apparerntly good reasons.

Given this is a Villains Victorious quest, it's probably safe to assume that asshole is definitely in power.

Though if they do have problems with us, we can hopefully remedy them by making up for the lack of suffering by catching Burns and force him to watch as we continue to use his fortune and company to make others happy and fix things (in which case I imagine the Chairman would be eating well for years to come).
 
You know I am tempt to give Willy the position of security, it's not like we will use military force in this quest most of time, Shadowrun rules apply here and I don't fancy having Fat Tony too much power over our operations.

However when overt attacks they tend to be really powerful so even a small bonus on this area is appreciated.
 
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