A Hellfish flys again! ( a Simpsons X DVV CK2 Quest)

Time to ensure burns rots in prison before dying of popping a blood vessel when we plate the streets in gold.
 
Now we gotta reinforce the fuck outta that prison. I'm talking sniper towers, land mines, solid steel walls, a fucking moat, maybe some security robots too, fuck it! We can spare the cash now!
 
Now we gotta reinforce the fuck outta that prison. I'm talking sniper towers, land mines, solid steel walls, a fucking moat, maybe some security robots too, fuck it! We can spare the cash now!
Don't forget the sharks with lasers in the moat, a wall of barbed wire, extra hounds, beartraps in the waste pipes and cameras in most corners.
 
Don't forget the sharks with lasers in the moat, a wall of barbed wire, extra hounds, beartraps in the waste pipes and cameras in most corners.
Sharks are too expensive and big for a moat. Instead, we can use electric eels! Burns had some lying around the office, I think. And the guards should get machine guns, grenades, and those big stick things from American Gladiators!
 
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I ahve a idea in commeoration for Burn being caught and eliminate the contender fro our Prince stats, let's buy a poper suit for a CEO.

After all we can meet someone important on that action.
 
But gold is conductive, so if you goldplate the moat then you can use eels to shock the whole moat at the same time!
 
Hm, call it curmudgeonly, but do not count your eggs and all that.

It can only be hoped that reinforcing the prison succeeds.

Then, there is the incipient mafia war, along with the increasing attention from Bellwether and Doom.
 
Hm, call it curmudgeonly, but do not count your eggs and all that.

It can only be hoped that reinforcing the prison succeeds.

Then, there is the incipient mafia war, along with the increasing attention from Bellwether and Doom.
The Qms have said that Bellwether has much bigger concerns right now that being in the hospital and an upcoming race war between predators and prey, besides the mafia war will likely be martial and we have three actions related to stewardship we got this.
 
The Qms have said that Bellwether has much bigger concerns right now that being in the hospital and an upcoming race war between predators and prey, besides the mafia war will likely be martial and we have three actions related to stewardship we got this.
It's also possible for us to do 4 stewardship actions if we put Jasper on one and the Quimby bonus on another. Which might be necessary since Stewardship is, as always, the most crowded category
 
Actually the Mafia war have yet to start.

Tony revenge action like it will kick off in full swing.

So I supposed this Turn we do our best to prepare, such as training the police and upgrading the plant's security as a example.
 
Actually the Mafia war have yet to start.

Tony revenge action like it will kick off in full swing.

So I supposed this Turn we do our best to prepare, such as training the police and upgrading the plant's security as a example.
The mafia wars have started, what else would you call attacking FTs home and trying to murder his son? If we strike hard and fast against the Calebresi we can limit the damage and even get some new gear and oppertunities for the crime part of the emporium.
 
An Armistice of 60 Years!
An Armistice of 60 Years!

The South American continent is one of the most beautiful places on earth, home to the Inca remains of Machu Picchu, the grandiose Rio de Janeiro, The stunning views of Guatapé, and the beautiful Torres del Paine National Park

And most importantly, the Amazon Rainforest, where you had found yo-

"Ow, how many of these darn bugs are there!"

Jasper Beardley was unsure whether Abe was doing this because he cheated that game of cards for $93.43, but he was one of the last people who should have been sent here.

The final is a master of investigation, an expert in moving through jungles, and actively wanted to investigate this "claw" group… but instead, Abe sent you…

You play the cards you get, you suppose…

As you desperately use your paddle to get through the thick forest, you see something strange… a campfire? In a rainforest? And as you approached the strange light, you heard someone speaking.

"Weiter geht's, wir hätten schon vor Stunden zum Kapitän zurückkehren sollen"

Sneaky Stealthy Senior: DC: 60 Autopass due to critical success

Is that… german, you remember a decent amount from the war, something to do with moving to the captain?

A glint on his armour reveals a strange insignia, the same one the Finale found! This is a member of that "claw" he was looking for.

And so, slowly, carefully, you began to follow.

The man met up with two others in the same equipment, armour, and sigil. The armoured soldiers marched towards this "captain" of theirs, carving their way through the jungle south, and after a few hours of walking through the jungle, the sun had set, and they finally stopped near a large gray building.

Infiltrate the Iron Claw outpost: DC: 70 Autopass due to critical success.
Unnoticed DC: 350
43 + 11 (Jasper Intrigue) + 20 (Critical Bonus) = 74 = Expected Failure

As the doors slowly shut, you managed to slide between them barely! Huh... reminds you of that Indiana guy from… never mind.

The base was simplistic in its design, a pair of rusted elevator doors that had just shut behind you, with a logo on the wall, a white circle with a black talon piercing the centre… oh, and the Iron Claw soldiers you followed, turning towards you.

Thats a Paddlin!: DC 50
30 + 6 (Jasper Martial) + 20 (Critical Bonus) = 56 = Bare Success

In the enclosed elevator, guns were rather unwieldy and difficult to use, while your paddle could easily hit them; three swings and the soldiers were out cold before they even saw your face… that was a close one. With them dealt with, you could now investigate this place and then get out fast.

The next room was just as simple as the first, following that, a cafeteria and a gym, both nearly empty, then a bunch of lockers in the hallway towards a black and white locked door and a Barracks with fifty or so men sleeping inside, one of the men had a strange looking key resting in their hands…

Steal the strange key DC: 60
27 + 11 (Jasper Intrigue) + 20 (Critical Bonus) + 10 (Deep Asleep) - 5 (Paranoid Officer) = 63 = Bare Success
You quickly snatched the key from his hands, and while the man stirred in his sleep, he didn't wake up.

You carefully walked up to the door from earlier and slowly, carefully opened it.

The locked room is an office with a large table in the centre, four chairs surrounding the table with a fifth chair in the middle, a picture frame facing towards it, and the Iron Claw flag placed behind it. Several documents were placed across the table haphazardly

Find key documents: Variable
24 + 11 (Jasper Intrigue) + 20 (Critical Bonus) + 10 (No Disruptions) + 10 (Flawless Mission…) = 75 = Mild Success
The first few you read are rather useless: a bunch of financial details you barely understood, a bell-like device under the subheading "Dier Glocke," some guns you faintly recognise from the war, and a mention of a "Revenge," which seems to be the main base of the claw… but no details where it actually is or how to find it… strangely enough, there are coordinates, multiple coordinates, but you're pretty sure that the only complete one, 41°38'35.9"S 63°39'49.5"W, is somewhere in the South Atlantic Ocean.

Then you hit the jackpot: two folders you could mostly understand, one that you're pretty sure refers to "Foreign Operations" and the second "Forces."

You started with the first one, and surprisingly, Springfield was not mentioned! Instead, the document referred to a group called "Law Of Fang," a Zootopian extremist party led by General Von Talon, that five of the troops in this base will be relocated to alongside plans for a "Reclaiming of power from the oppressive prey and their feral conspiracy and into the hands of predators, restoring the natural order of things."
...you stopped reading after that.

The second document detailed the military forces of the Iron Claw, split between the "Iron Claw Forces" and "The Old Guard Forces." This base has seventy-five soldiers, seventy of which are in the former category.

The document also contained several images of the bases equipment; most of it was made in the Second World War and the Cold War, specifically German, Brazilian, and Argentinian weapons, with the more modern items entirely coming from the last two.

As you finish reading through the various other documents of little note, you look for anything else that could be useful. The shelves contain nothing of use except several photographs showing the man you stole the key from speaking with another person you don't recognise, him watching a strange bell-like device, and him at a firing range.

You find one last photo at the very bottom of the pile and are shocked to the core.

The oldest picture on the shelf, dated 20th/6th/1941, depicts the leader of the Iron Claw, General Von Talon, and his subordinates Cufflingk and Underlingk. Surrounding them both were their bodyguards… a much younger version of the man you stole the key from and the man next to him were both wearing the black outfits of the Waffen-SS, twin lightning bolts on their collars, and bayonets covered in blood.

Escape the Nazi Base! DC: 85
57 + 11 (Jasper Intrigue) + 20 (Critical Bonus) = 88 = Thematically Appropriate Success

You saw this photo, slowly left and locked the room back up, put the key back in the barracks, and then ran faster and for longer than you had since the War, which you now knew, had never truly ended.

Just like the First World War, it was an armistice, not of 20 years, but of 60…

Result: Discovered the Iron Claw, a secret organisation of National Socialists. The Iron Claw will now show up on Rival Reports. The Iron Claw is led by General Von Talon, who also controls the Zootopian "Law Of Fang" party. Iron Claw actions have been unlocked, and The Finale gains + 10 loyalty.
 
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...So it begins, this interlude was hard to write for me not because its hard to make them revolting and yet not go overboard with said disgust, i think i hit a nice balance in the end, but well, i await your reactions!
 
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