Plan Once More Into The Breach
-[X] National Actions
–[X] Martial: Take Down Burns (DC 50) (Homer+Hillbilly Army)
6 + 25 (Abe Martial) + 11 (Homer, Box Of Doughnuts Halved) +10 (Superhuman Resilience) + 10 (hillbillies) +1= 63 = SUCCESS
To be continued in "Out of the Frying Pan…"
–[X] Martial: Buy Weapons For The Mob (DC 35) (Moe)
57 + 25 (Abe Martial) + 23 (Moe Martial) +3= 108 = CRITICAL SUCCESS
To be continued in "Calabresi Carneficina"!
–[X] Diplomacy: Opening A New Ecosystem (DC 40) (Flanders) (Quimby Bonus)
11 + 13 (Abe Diplo) + 26 (Flanders Diplo) - 5? (Hi Hidey Ho)+3 = 48 = BARE SUCCESS
You left Flanders in charge of promoting the opening and declaration of Springfield's New Ecosystem for Predators, letting everyone know that predator anthros would be welcomed 100% here in Springfield. You expected things to go smoothly, seeing as Flanders has been doing such a good job these last few months.
Sadly, you admit Flanders and you might have misjudged a bit… How well…serious the situation on Zootopia was, as well as how trusting people would be…
…Didn't help that one of Flanders main points for the advertisement campaign was proclaiming that they would get all the meat they could eat…when apparently not all predators are carnivores.
Almost seemed like no one would arrive, but at the end of the month, Springfield started to receive new citizens.
You didn't manage to get the impact you hoped for, but it's a start, the predators are a little wary of the rest of the citizens, but you hope that with time they get to incorporate well with the rest of Springfield.
Results: Slight population boost, New hero options unlocked, action to gain more preds into Springfield unlocked!
–[X] Diplomacy: Advertise Itchy & Scratchy Show (DC 70) (Krusty)
92 + 13 (Abe Diplo) + 20 (Krusty Diplo) + 25 (Springfield's Most Famous Clown)+3 = 153 = CRITICAL SUCCESS
Itchy and Scratchy weren't the Juggernauts of entertainment that they were before, that was something that Krusty and the others continued to tell you, Toons had faced heavy discrimination in this hard times and that had an effect on everything.
Some people would call you a fool for trying to revive the brand, and you know what? They might be right! Only a fool would try this! But you are a Simpson, and Simpsons can do the impossible! Homer taught you that and you shall prove it!
You started discussing with Krusty ways to help the pair of toons gain the former popularity they had before, and while the clown admitted it might not be possible, he was also determined to give it a shot.
The first problem was making sure that people understood that the…somewhat violent skits of the toons were just for entertainment, clarify that they nor anyone else promotes the violent and bloody acts shown on T.V and that they are just for fun.
Many commercials were made focusing on reinforcing this point, with interviews of the toons explaining how they made their skits.
Next… Itchy and Scratchy began appearing on Krusty's show! Just like old times! Every episode of the Clown had always a few episodes of them running during commercials! You needed people to remember how funny these guys were!
The results took time to show themselves, with how many people protested for a possible revival of the Toons, you thought this may be doomed for failure.
But against all odds, it worked! Kids across America started to like the Toons again! Even though there were many protesters against this, specially one Judge Doom, they couldn't stop the wave of laughs that Itchy and Scratchy caused!
A new upheaval was coming and you were the main cause of it!
Result: Krusty is even more popular, Itchy and Scratchy now look more appealing to the public, slight increase for the popularity of toons in general
–[X] Diplomacy: Reach Out To Military Figures (DC 70) (Finale)
14 + 13 (Abe Diplo) + 25 (Final Diplo)+2 = 54 = Failure
The Finale seemed like the perfect pick to handle military outreach, considering his long-standing history in the military before his going solo, but it didn't pan out sadly.
The Finale ran into a hotshot general who expected him to practically kiss his boots, which the elderly sniper had no interest in doing.
This left the General offended he wasn't shown even more respect, and he decided to spread word the Finale shouldn't be listened to.
Most admit they think the guy is an arrogant fool, but for the sake of appearances they must pretend they aren't interested for a little while. Annoying, but at least things aren't permanently closed.
Result: DC reduced by 10!
–[X] Stewardship: Merchandising Baby! (DC 40) (Full Wilhelm+Apu)
49+20 (Wilhelm Stewardship) +25 (Apu Stewardship)+2 = 96, CRITICAL SUCCESS
With Krusty's absolutely massive popularity, it was almost comically easy for Apu to begin merchandise production for... everything, from toys to hats to a few Krusty Burger joints outside of Springfield... Thankfully, the one now in Shelbyville has a 0.01% lower rating then the Springfield one, Phew, and given Krusty's absolutely massive success, the Itchy and Scratchy show has also benefit if to a lesser degree by riding on the fact it's part of the "Springfield Collection" (which strangely enough, rating wise is just 89.19% the Krusty the Clown Show, and the occasional Angry Dad or Itchy and Scratchy review in there) leading to it pulling in some, if low, amounts of wealth from those... Frinko Pup things.
Result: Gain 4 Income, Krusty Burger Actions Unlocked, Moderate increase to Krusty's popularity, Minor increase to Itchy and Scratchy Show popularity
–[X] Stewardship: Find The Zombie A Place To Stay (DC 80) (Full Wilhelm+Marge+Gil)
82 + 20 (Wilhelm Stewardship) + 23 (Marge Stewardship) + 5 (Gil Gunderson) + 10+2 = 142 = SUCCESS
When the kaiser came back and told you about the zombies' desires for a home, you knew that you had to do something to give them a hand, and with the Springfield historical reenactment being... itself, nobody questioned a few zombies sneaking through it with a bit of a hand to try and identify new areas to move to
With them searching the outskirts and you searching the city itself for areas that are uninhabited enough for nobody to notice, but not so horrible that they would rather the graveyard to it, and after some searching, three options came up that you and they can accept, best to begin planning where they go sooner rather than later...
Reward: Vote for where to move the zombies to!
Note: No matter which is picked, it will become a free stewardship action next turn.
[]The Docks: The easiest, the most run down part of the docks is horrible to live in, looks and smells terrible, and is not exactly difficult to identify the zombies… but it would be easy and, more importantly, cheap:
Cost: 0 Income
DC: 25
Result: Minor drop to the Hire the Zombies DC, Possible they are noticed by someone
[]Wasteland: The Middleground, you could simply move all the zombies to a nearby hamlet in the wasteland, nobody is likely to learn about them anytime soon… but this is not exactly great living standards… that being said, this does give the zombies the most options for customising their future home, and they appear to be preparing for the challenge:
Cost: 1 Income
DC: 50
Result: Moderate drop to the Hire the Zombies DC, DC will decrease further over time, Zombies will create their own town on the outskirts, Unlikely they are noticed by someone
[]New Houses: The hardest option, this would be expensive, difficult, and all hopes of doing it subtly is a fantasy, but it would be the most luxurious offer, it's everything the zombies want but, good luck persuading people these new houses are not for them to live in:
Cost: 2 Income
DC: 100 Stewardship, followed by DC: 75 diplomacy
Result: Drastic drop to the Hire the Zombies DC!, Very likely they are noticed by someone
[]Shelbyville: …Lena must have snuck this one on during that prank spree of hers… this is a terrible idea… I mean, it makes the zombies someone else's problem but…why would you do that???, they don't deserve this!
Cost: 0 Income
DC: Autopass
Result: Zombies become a Shelbyville problem now
–[X] Intrigue: (Scorpio Collab) Build A Totally Not James Bond Villain Style Hideout (DC 85) (Fat Tony)
98 + 18 (Abe Intrigue)+ 23 (Fat Tony Intrigue) + 10 (Criminal expert) + 26 (Scorpio Intrigue) + 5 (Totally Not A Bond Villain) + 5 (Hobo Queen?!?)+2 = 187! = CRITICAL SUCCESS
Huh. Apparently the person Scorpio sent over was some blonde teen in a tattered dress. She called herself "The Hobo Queen". She was certainly energetic, but it was clear she only had the bare minimum knowledge of how the heck to do this... At least at first.
A surprisingly patient Fat Tony compared making this base to making a burrito after listening to some of her rambling, and it clicked for her.
The two worked together (alongside a work force of a bunch of scruffy hobos) and, after tracking down an island with an old volcano that was 98% certain to not erupt anytime soon, the base was successfully made, and better than was even expected!
It had shark tanks, lasers, sharks with lasers! You're not even sure how they pulled off that last one.
Scorpio is incredibly pleased and has thanked you profusely, even being nice enough to eschew his planned time chart and just let you use the base whenever as long as he isn't currently in it.
Maybe you got the wrong impression of the guy... At least you thought so until you saw him casually walk into a Springfield bank and Rob it about an hour after that conversation.
At least he took less than he probably normally would have!
Result: You now have a Volcano Island Lair you may use (almost) whenever you want!
–[X] Intrigue: Hunt Down The EPA Agent (DC 25/40) (Mona)
53+ 18 (Abe Intrigue) +29 (Mona Intrigue) +5 (Eco Grandma) +2 (Loyalty) +5 (Homer Visit) +2= 114 = CRITICAL SUCCESS
Especially after last time, Mona was more than happy to hunt down that EPA agent.
Your worst fears (and greatest hopes if you successfully nabbed him) were realized: It really was Russ Cargill! He still seemed a little injured from your last meeting, but you would otherwise recognize that jerk anywhere!
Unfortunately, by now he had such a headstart it was impossible to actually bring him in. However, Mona wasn't coming back empty handed, so using both a sweet old lady act and general snooping, she was able to pinpoint his exact location!
He was going to Los Angeles, California! Specifically... Doomtown!
What he wanted there you had no idea, but from your talk with The General, you are aware it can't be anything good….
Results: You now know exactly where the EPA Agent is and have confirmation it's Russ Cargill!
–[X] Intrigue: Look Further Into The Iron Claw (DC 32/37/50) (Jasper)
92 + 18 (Abe Intrigue) + 11 (Jasper Intrigue) = 121 = CRITICAL SUCCESS
To be continued in "An Armistice of 60 Years!"
–[X] Learning: Study The Freaky Fish Guy (DC 90) (Frink)
1+10 (Abe Learning)-10 (Do we sell French…fries?) +35 (Frink Learning) +10 (Walking Library) +10 = 56 = NATURAL 1 CRITICAL FAILURE!
You left Frink to study that fish guy, Gill, inside Springfield prison... the first sign something was wrong with Frinks maniacal laughter about "It's Mutating, MUTATING!" The second sign was "Uhhh, is the radiation supposed to be that high? Professor?!?" and the third was when Gill, now nearly twice as large, smashed his way out of the testing chamber and crushed the guard who spoke.
He proceeded to demolish his cell, beat down the guards, and turn the prison into a warzone when he smashed through several high security cells, causing a riot when the convicts within got out, notably including Frank Grimes, while utterly obliterating everything in his path with "goo canons" attached to their arms...
Thankfully, Gill and most of the prisoners were "Recaptured" and "Contained" but the damage done to the prison means it's extremely unlikely they will remain so for much longer...
Result: Gil has inflicted significant damage to the prison, if the action, Reinforce Springfield Prison (Again) is not taken next turn he will escape!... possibly alongside several others, the DC and Reward for Study The Freaky Fish Guy have increased.
–[X] Occult: Study The Magical Journals (DC Variable) (Full Crumbs+Hunter)
18 + 34 (Crumbs Occult) + 25 (Hunter Occult) +10 + 15+2 = 114 = MAJOR SUCCESS!
Considering it was just... Reading a slightly damaged book, you almost feel like you're wasting their time making Hunter and Crumbs do this, but you were busy and had poor eyesight so you didn't want to do it. Hunter seemed to have no issues with it at least, and if Crumbs did he certainly didn't say anything.
Apparently the author of this journal, Ruoye Rat? He was an Animal Guardian, magic animals assigned to protect the magical community. He had written in this book for years, cataloguing the Adventures of magic creatures and their strengths and weaknesses, ranging from Mermaids to Arachne to Goblins and much more.
Unfortunately, it seems those Domestic terrorists Xanatos was fighting? They were actually hunters of magic beings! Ruoye had been targeted due to his lack of strength for his book, and his last journal entry was him explaining he was going to try to burn the books and throw them through a portal to a random location.
Considering the dried red stain on the book and the fact it's still readable, you think he only got to do one of those...
Still, On the off chance you run into any magical creatures, you know how to talk to them or subdue them at worst. And Rotwood is going to be happy to have more proof he was right!
Results: Gained everything you possibly could from the Journals about Magical creatures' traits and weaknesses. Gained knowledge of the Huntsclan's true nature.
–[X] Occult: Hold A Seance (DC 65) (Full Crumbs+Hans)
79 + 34 (Crumbs Occult) + 13 (Rotwood Occult) + 1 (Loyalty) = 127 = SUCCESS
SUCCESS!
To be continued in "Phantasmic Father"
-[X] Personal Actions
–[X] Abe
—[X] Hang Out With A Coworker
—-[X] Marge
3
You wanted to get closer to your son's wife. You recognize that you really never interacted much with Marge, even if she was the reason Homer and your grandkids visited you before.
You thought this could be a good chance to further get to know them, but well…things might have gone a bit out of hand.
You are soldier enough to admit when you make a mistake…or several in fact.
It all started well, asking how she and the kids were doing, then she and you discussed a few things about Springfield's current situation, up to that point it went well.
Things turn for the worse when you started talking about Homer…as it usually does.
She wanted to know a bit more of Homer's childhood and you, seeing no issue with it, told her some histories from Homer's infancy.
You know the mistakes Mona and you made in the past, you are trying to fix it…but there are these times when you remember that things just…don't just go away, they never do.
You…couldn't really remember anything good about Homer's childhood, you try to remember if you ever took him to an amusement park or something…but, you couldn't really remember anything really good you did for him.
Marge and the kids aren't blind, they know of Homer's history with you, but you don't think they ever knew how deep it goes.
You stood there almost a minute staring at Marge without being able to utter a sentence before becoming unable to handle the pressure and you just exited the room.
Even if Homer forgave you, a part of you still doesn't.
Result: "Ask another Simpson Family member to help you out" personal is disabled next turn, and Abe receives -10 Malus to all personals next turn.
—[X] A Test Of Your Own Medicine
49 + 10 = 59
After the previous failure, you spent a… not inconsiderable… amount of time making up excuses to avoid doing this again, but it's about time you got some actual medicine before you started to suffer any negative consequences.
Like that cough you had yesterday… and the day before that… and the day before that… and the-
Alright, this really needs to be dealt with, before something serious happens.
You went out with a form finished by Flanders a couple months ago, a couple thousand "dollar-inos" and after a few incredibly boring hours of paperwork came out with some very fancy drugs Burns has been using for the last… uh… 300 million years!?!?!?
Despite the clear numbering error on it, they still worked alright, but you expected more to be honest.
Result: Abe is no longer at risk of any debilitating natural diseases due to his newly gained "Three Stooges Syndrome" trait, a subvote opens for Abe to gain a +1 bonus to Learning, Stewardship or Martial.
[]+1 Learning
[]+1 Stewardship
[]+1 Martial
Gained trait, "Three Stooges Syndrome"
The sheer amount of diseases in those pills are honestly quite... worrying, but you have been assured so long as you keep taking them it will be fine, Abe may not suffer disease related maluses unless someone is actively attempting to give him such ailments, if so, they roll with disadvantage, and if they do succeed the effects are reduced for him, also they taste like strawberries!
—[X] Take Part In The Burns Raid
Autopass
To be continued in "Out of the Frying Pan…"
—[X] Take Itchy & Scratchy Off The Bench
Autopass.
Considering you had an enemy going directly to Doom and their general unexpected success, you decided it was time to get Itchy & Scratchy more directly involved in your affairs. Maybe they would know something about Doom you could use.
Considering how much you had assisted them recently, they were more than happy to join the fold more directly.
You hope you don't regret this, but you have a good feeling!
–[X] Jasper
—[X] Hang Out With The Old Jewish Guy
10
Jasper tried to talk to Old Jewish Guy, but for once, he wasn't interested in talking, to Jasper's utter surprise.
Apparently an old friend from out of town had assumed he was dead during the time no one could contact Springfield during the dome incident and was thus upset when he called her on a whim, and that he didn't think to call earlier.
As a result, he was busy trying to find her a gift to make up with her. Jasper respected this and left him alone for now.
Results: Jasper gets a -10 to his Next Personal.
–[X] Flanders
—[X] Go On A Double Date With Moe
97
Flanders was feeling a tad nervous. Sure, he had gone on plenty of dates with Camila by now, but not a double date! Knowing Moe, it could either go great or go down in flames with no in between.
"Now Camila, I want to apologize in advance if this doesn't go well-" Ned started as they made their way to The Gilded Truffle.
"Ned, I am sure it will be fine. This probably sounds corny, but I love you, and that's all I need to have a good time with you doing anything." Camila assured.
"That's not corny, that's so diddly sweet." Ned smiled, making her blush.
And sure enough, the two had a great time. So did Moe and Maya... For about 15 minutes before a badger "pet" of someone arguing about a reservation viciously attacked Moe.
Camila and Ned offered to give him and Maya a ride to the hospital, but she assured them she could handle it and they should keep having a good time.
So they did so, and by the end they were even closer!
It was really nice to hear.
Result: Flanders gains +10 Loyalty
–[X] Frink
—[X] Spend Some Time Reading The Scientific Forums
84
After trying to remake one of his inventions last time was... Kind of a bust, Frink decided to take it easy and just browse old forums to talk to his colleagues.
He got into an argument with two college students' shared account (ITGirls4Life) about the ethics of Artificial Intelligence, and if such a thing was truly achieved if they would have souls. He later claimed he likes them regardless, and shrugged and said intense arguing is a natural part of intelligent people friendship.
He also saw someone (IDontMcSuckIt) rambling and dropping such insane theories and technologies he couldn't even get mad, just fascinated, and actually decided to be nice and engage with him instead of just mocking him, resulting in an actually intriguing conversation.
Finally, he also saw someone (SweetasHoney) casually explaining advanced chemical formulas to those who asked and in general being one of the nicest people in the forums. Not a huge accomplishment from what you can gather, but still. Though she did drop the bombshell she was apparently in prison and sadly said her allotted time was up after she and Frink chatted a little.
Overall, he saw some interesting theories, met neat people and seems to want to talk to them more thoroughly later.
Good for him, he could use more friends.
Results: Frink makes some new friends! They are possible to be recruited if he further talks with them.
–[X] Fat Tony
—[X] Spend Time With Your Son
1
To be continued in "Calabresi Carneficina"!
–[X] Kaiser
—[X] Full Stewardship Action
–[X] Mona
—[X] Clean Up The Local Park
71
To be continued in "Out of the Frying Pan…"
–[X] Apu
—[X] Visit The Head Of The Kwik-E-Mart
62
Apu headed to try and get advice from the head of kwik-e-mart again, figuring he had to have some kind of good advice for him.
He then once again flew to India, travelling across the country on a 3 day trip, and climbing a mountain to reach the head once more (seriously that place is not convenient to get to) and this time he actually got some good advice from the (surprised) Head.
Apu hasn't told you what it is but it seems to have worked for him.
Result: Apu got exclusive training from the head of the Kwik-E-Mart, he gained +2 Stewardship!
–[X] Finale
—[X] Feed Animals Around Springfield
91
Finale took some time off to focus on one of his old hobbies, feeding the animals in the parks.
It started simple, a few birds passed by, threw some bird food to them, watched them chirp happily as they enjoyed the food, then gave some nuts to the squirrels. He liked seeing those little guys just round around with the food in their mouths.
He spent a few days visiting all the parks in the city, getting familiar with all the habitants of the place, and soon, they started following him around, especially during his shift on the Power Plant.
But the Finale didn't stop there, after watching some stray dogs dig around a trash can, a fire lit inside his heart.
Asking Abe's permission and his credit card, The old sniper bought as much dog and cat food from the mall and started a crusade to feed all the animals without an owner on Springfield, making sure no animal had to go hungry. He even convinced some power plant workers to make sure that food would be delivered to the dogs and other critters that roamed the streets.
The Finale was satisfied with his work, having done a good deed this month.
…There was the slight issue of literally all animals in Springfield following him around now, though.
Result: The Finale has gained the adoration and loyalty of most, if not all, stray animals from Springfield! Unlocked personal to train the Animals for the Finale!
–[X] Moe
—[X] Go On A Double Date With Flanders
13
Meanwhile, Moe recovered in the hospital, groaning in pain. Maya stuck by his side, which made him feel a little better, but he still wasn't particularly happy.
But hey, he said he's had worse dates.
Results: Moe gets -5 to his next National action.
–[X] Willie
—[X] Start An Irn-Bru Smuggling Operation
64
While roaming around your home you stumbled Gloria drinking that strange orange drink willie gave you when you hired him, asking her where she got it you learned Willie had somehow managed to get his hands on enough packs of the stuff he had extra to spare and sure enough, when you visited him in the shed later there were loads of the orange drink everywhere.
"Aye, I had some good fortune unlike last time, and was able to set up a small operation with some like-minded Scots to get our beloved brew over here, hell we got enough though I was able to sell some to the town's bleeding drunks and make a bloody killing!"
Willie had told you after you had a chat with him about just how he had gotten so much bru, you're glad Willie is happy (and he was willing to give you a pack of the drink) but you are surprised by the fact willie is seemingly considering investing more time into this after seeing the killing he made from it.
Reward: +5 to Willie's next national action, more bru Smuggling personals for Willie to expand his operation.
–[X] Lena
—[X] Prank Someone
100
To you and Ned's surprise (and Camila's annoyance), an angry mob had gathered outside her motel when Ned went to drop her off.
"What the-" Camila squinted.
"Give us Luz Noceda! …We're not sure what we're going to do, but these pranks must be punished somehow!" Comic Book Guy declared, covered in blue paint.
"Yeah!" The crowd exclaimed.
"We saw a spray painting of El Desastre and someone who looked exactly like her running off from a few of the pranks!" Chief Wiggum added, a clearly plastic doughnut glued to his hand.
"...You realize you can just call me and I'll talk to her, right?" Camila massaged her temples.
The crowd looked amongst each other and awkwardly mumbled about her having a point as they shuffled off. Ned apologized and Camila waved him off with a kiss on the cheek to go talk to her daughter.
Meanwhile…
Vee nervously approached Lena and Bart in a dark alleyway.
"You two better keep your end of the bargain…" She whined.
"Yeah yeah… here's those pictures of you kissing a pillow with Masha's face on it, not leaked at all." Bart snickered, handing Vee a folder.
The Basilisk sighed in relief and walked off as Bart and Lena laughed and high fived.
Results: Lena had a good time, bonded with Bart and they did a joint prank spree! They completely got away with it by framing Luz!, she gained a +20 Bonus to Make New Friends and gains +5 Intrigue
–[X] Prof Crumbs
—[X] Full Occult Action
—[X] Tutor Action: Tutor Frink
79
Frink still was a little weary actively practicing spell slinging rather than just studying the phenomenon, but he figured he had nothing to lose ultimately.
He approached Crumbs, seeking to be trained in his mystic ways. Crumbs was surprised, but pleasantly so, and the duo practiced for a few hours.
Frink surprisingly got the hang of it easier than either expected, and the duo actually seemed to get along too, despite their differences in fields.
By the end of it, Frink is no master wizard, but he has picked up a few things!
Results: Frink gains +3 to Occult!
–[X] Hunter
—[X] Play With Flapjack
96
Flapjack was fully healed from that scuffle with a stray cat awhile ago. As a result, Hunter was more than happy to play with him.
After a while, Hunter was chasing Flapjack around cheerfully, when suddenly a car came unexpectedly! Hunter screamed, but Flapjack flew up to him and suddenly, with a burst of golden light, Hunter was out of the way.
"... Flapjack, you're just full of surprises."
Flapjack just chirped and took a nap on his head.
Results: Flapjack unlocked as a Trait for Hunter!
Flapjack: Flapjack can add +3 to Occult based rolls and +5 to combat rolls.
–[X] Prof Rotwood
—[X] Study With An Occult Unit
—-[X] Frink
14
Rotwood decided to, after seeing Frink's decent success studying under Crumbs, try to talk to him and get his own tips on magic.
This… ended prematurely due to Frink making the mistake of mentioning the ramblings on one of his scientific forum buddies and Rotwood getting intrigued.
By the next time anyone saw him, he was rambling about the possibilities of Oregon and had clearly not slept in a few days. Frink decided to drive him home and make him sleep.
Result: Rotwood gains a +10 bonus to his next gravity falls related action!... and -10 to his national and personal roll next turn due to sleep deprivation and rambling about "Triangles with Eyes"
–[X] Homer
—[X] Spend Time With Herb
32
It has been ages since you talked with Herb! You wanted to check on him, seeing as he wasn't doing as hot from what you heard from your dad.
It started well, hanging on Moe's as both him and you catched up, sharing a few beers, it was nice talking with him.
Though when you asked about the business and if there was anything you could do to help, Herb got a little…defensive, saying he appreciated the help, but really didn't think you should bother with that.
You think he miiiight still be a bit annoyed about your last attempt at helping him… Ooops.
Result: Homer and herb catched up and managed to get to know each other, but not much more than that.
–[X] Krusty
—[X] Talk With Sideshow Mel
73
Krusty decided to give a shot to speak with Mel one more time, after the Dome incident and the decline of his show, the sidekick decided to work in another place to earn money for his family.
He visited the taco stand where Mel works and after his shift was done, he invited him to some drinks as they talked.
Krusty admitted that while he had not always treated Mel as he deserved, he at least stuck by for better or worse and wanted him back as his Sidekick. Mel on the other hand, did admit he missed the job, but that he would only do it if he got a raise.
Not seeing much issue with it as now Abe handled the paychecks, he told him sure and after a few talks with the old Hellfish, Mel was once again the sidekick of Krusty the Clown.
Result: Mel becomes a trait for Krusty! Gains +5 to Diplo and Martial rolls, becoming a +10 bonus for entertainment diplomacy rolls.