A Hellfish flys again! ( a Simpsons X DVV CK2 Quest)

Hello there. I'm a new lurker/quester that recently found this, and I don't want to be a bother, but is there any way that an informational post could be added with the Hero Units please?

I tried looking around and seeing if I could find them in the thread marks, but other than new hero units, I couldn't find a post with all of them, so I apologize if there is one and I just couldn't find it.

Otherwise, I'm adoring what I've seen so far in this quest. I never really got into the Simpsons, but this quest has managed to intrigue me.
 
Hello there. I'm a new lurker/quester that recently found this, and I don't want to be a bother, but is there any way that an informational post could be added with the Hero Units please?

I tried looking around and seeing if I could find them in the thread marks, but other than new hero units, I couldn't find a post with all of them, so I apologize if there is one and I just couldn't find it.

Otherwise, I'm adoring what I've seen so far in this quest. I never really got into the Simpsons, but this quest has managed to intrigue me.

You mean a page with all the hero units info it's in informational on hellfish aquarium

Post in thread 'A Hellfish flys again! ( a Simpsons X DVV CK2 Quest)'
A Hellfish flys again! ( a Simpsons X DVV CK2 Quest)

Also glad to hear you are enjoying the quest!!!
 
You know for our future undead problem.

We could probably bring out the old catapult and use it on the more unruly ones and throw them at Shelbyville.

Pretty sure we could hide everything telling the people that the more sane ones are persons with a skin problem, while they won't mind that we throw trash at shelbyville.
 
I absolutely want to recruit Krusty, and part of me also wants to recruit I&S.

As for the Confidential actions, I honestly want to do the renovations.

And while flinging zombies at Shelbyville is a funny pass time, we're probably going to have to deal with that consequences of that if we do actually commit to it. Plus I figure most others wold not like us for reasons of intentionally caused a zombie outbreak to spite Shelbyville
 
Yeah, any zombie who isn't a evil piece of crap or ravenous monster can stay or do whatever. Maybe we can get Crumb to lead them to one of the more masquerade friendly places out there. Evil zombies. You don't have to go home but you can't stay here. Fuck off or be prepared to be SMITED!!!
 
As for the Confidential actions, I honestly want to do the renovations.
Same. Plus, people will like us more for renovating small businesses!

For the record, I suggest talking to the zombies, since that's apparently an option. Let them police themselves.

I also suggest spending time with Hunter next turn to boost loyalty.
 
Itchy and Scratchy are not without complications, what with the critical failure threshold being increased, but they do have excellent attributes and traits that would make them a fine hero unit.

They very much should be recruited, especially since they will be needed later against Doom.
 
Why would we be moving against or move against Doom? If we don't have I&C, Doom has no reason to care about us beyond the fact we are in Doof's territory.

Technically, you already *have* itchy and scratchy, you bought the show, the Vote is just to see what you do with them as hero units.

Currently the show is on decay and Doom would prefer it to stay that way, if you guys want to try and make the show famous again expect Doom to have words about that.

Not having them as hero units/traits or benching them doesn't mean you stop owning the show.
 
Unlocked Action to create free willed Zombies!


Unlocked Action to create Zombies that obey your every command!

I imagine this action two actions are not going to end up well, like the balance of life and death is not to be interfered less bad things start to happen.

Plus people will start to think Abe is a necromancer and that's definitely not going to fly with the government since it threatens the Masquarade and several magical factions will take a interest in Springfield for good or ill. Also the Grim Reaper or some entity that overseer the dead will definitely take a issue.
 
We are also againts Doom for what he did to the general.

His trash propaganda is pretty much also affecting war veterans, which is pretty much a indirect gut punch againts us.

The loony toon didn't think he would be declaring war againts a senile old man tho.
 
I&S aren't exactly top tier units. I keep them as traits, have them focus on the show. Maybe have them collab with Doof.
 
Technically, you already *have* itchy and scratchy, you bought the show, the Vote is just to see what you do with them as hero units.

Currently the show is on decay and Doom would prefer it to stay that way, if you guys want to try and make the show famous again expect Doom to have words about that.

Not having them as hero units/traits or benching them doesn't mean you stop owning the show.

I going to bench Itchy and Scratch since in my opinion we are not ready to take on Doom since recruit toons in our employ will definitely provoke him and consider he's way more unstable than Bellweather can be so he will do something drastic. We are not a King meaning he can crush us like a bug if he desires, we can reseanoble take on head on against another Prince, like Chi,p but we have no chance against him on this stage.

Besides in the future we can expand the Hero Cap so is not like we will lose them forever. Krusty is a good Diplomatic Hero and and can be quite invaluable when we set collabs since Krusty Diplomacy stats can increase to 30's in diplomatic contested rolls meaning a slight easier time in pushing our offers and counter offers plus diminishing the critical failure can be a huge thing provided we know how to use. Also Krusty will start with a high opinion from the get go thanks to Doof TV so there's a further minor boost on his rolls.

Edit: Since next turn we will gain a second NA in Occult I propose to put Rotwood in studding the necklace since it can be a good training wheel for him to get start in correcting his occult knowledge without backfiring in such a spectacular way.

Diplomacy: Promote Taverns in the U.S.A DC: 40/60/80 (1 income) The Confidential had several members that wanted their bars promoted so they could get more clients. And while you had done so for Moe, it was one thing to do it for one bar and another for several others in the U.S. Still, you were ready to make the effort!

Reward: For each tier passed, more and more members of the confidential have more advertisement and increased number of clients, increase Abe standing with the confidential.

I think is better we take this action since both NA kinda give the same reward and cost the same thing and I kinda want to set Lemon Farms and renovate the Castle next turn since both actions have been in the back burn for a while and are ludicrous easy to accomplish, it's a crime that we are taking this long to complete them.

Also put Fink in to study atomic power so we can continue working towards unlock the Second Learning Action. BTW I think is a bit too much having to unlock 5 Tier 1 tech threes, in my opinion 3 is a more reasonable number.

Homer can also be put in training our security force, till this day I remember the episode he open a private security business so well he put Springfield Police out of they jobs and even lampshade he finally find a job he's not incompetent, lazy and corrupt.
 
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