A Hellfish flys again! ( a Simpsons X DVV CK2 Quest)

I mean, out of all the Kings, she's probably the weakest? She's really over specialized I think. Not sure she could actually project any real force over to us.

And if push came to shove, Shere Khan is a King too. We could ask him for help on the matter. He would probably be pretty invested in the whole situation.
Bellweather's power is admittedly largely social and political; sure she isn't a physical powerhouse like Shego or a genius like Xanatos, but with a Diplomacy score of 40 and being one of the most influential anthro people in the world she isn't someone to be underestimated. Should she want to she can make things very unpleasant for people without ever lifting a finger, and we shouldn't forget that.

As for Shere Khan...Even in a hypothetical situation where we can contact him and ask for help (whether Bellweather related or otherwise) he's going to want something in return. Nobody who gets to the level of being a setting King is going to do anything for free, it's just a matter of whether it's worth the price.
 
Bellwater still is a King, offer a asylum to predators is a good way to get on her shitlist very quickly and we have nothing to hold her onslaught, either the government or another King patronage can offer some degree of protection in this stage
I would like to say at this point doing that would just annoy her a bit but not enough to make her come after you, she has bigger fish to fry.
 
Bellweather's power is admittedly largely social and political; sure she isn't a physical powerhouse like Shego or a genius like Xanatos, but with a Diplomacy score of 40 and being one of the most influential anthro people in the world she isn't someone to be underestimated. Should she want to she can make things very unpleasant for people without ever lifting a finger, and we shouldn't forget that.

As for Shere Khan...Even in a hypothetical situation where we can contact him and ask for help (whether Bellweather related or otherwise) he's going to want something in return. Nobody who gets to the level of being a setting King is going to do anything for free, it's just a matter of whether it's worth the price.

Yeah, as fun as us reaching out to Zootopian Preds would be, we have no way to tank BWs wrath afterwards - *maybe* once we either come under the protection of another King or obtain our own Kingship, but not right now
 
So we need to spread our brand with the power plants and train our skills to become a king OK training arc after we deal with burns, of course

Problem with us becoming a King in our own right is that the US carved up like it is rn already, we can´t really build up our turf without stepping on *someones* toes - so we have to either usurp an existing King (which would be Doof or Shego in terms of proximity to our existing "holdings" and I don´t really want to unseat one of them) or...

...we cozy up to the FEds enough to get granted entry into the REclamation Effort and be allowed to claim parts of the no-man´s-land that is the Wasteland as our own Kingdom. Given that I already was thinking aobut discoverign De-Radification Tech as an in for that and selling the tech to interested polities like Nevada, Algeria, Ukraine and others, I kinda prefer that route over trying to bump off an existing King and moving in to fill the void left behind.

Both paths are for later, though - nothing we can even begin to work for rn...
 
Hm, one would be in favor of gaining the patronage of Doofenshmirtz. There is the matter of proximity, and as the kings go, he is probably one of the better choices in multiple ways.
 
She *Needs them as scapegoats* to keep her Kingship intact, so she will get miffed at us snatching them away from her
Statistically even if we do invite them it's not like we'll take all of them. Springfield isn't that big. And some of them won't come for some reason or another. And Ranger65 already said if we did it we'd just annoy her a bit. So we're unlikely to feel the whole wrath of a king come down on us.
 
She *Needs them as scapegoats* to keep her Kingship intact, so she will get miffed at us snatching them away from her
That is true, but what the GM she would just be miffed by use and not targeted by her and also this could lead us into getting a certain contact in the underworld of Zootopia

I mean, we could infiltrate Zootopia it's DC is 45 after all to to really break down, a tyrant rule is by knowing on the support frame like termites
 
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Hm, one would be in favor of gaining the patronage of Doofenshmirtz. There is the matter of proximity, and as the kings go, he is probably one of the better choices in multiple ways.

Yeah, our two best shots at moving up the ranks at all rn are to either come under Doofs protection - since he´s one of the most approachable Kings around - or to Reclaim parts of the Wasteland for our own turf.

We simply need to eventually *commit to one path* in order to not spread our ressources too thin
 
Turn 4!
You couldn't believe this…Burns managing to worm his way into infiltrating the power plant?! That Syndrome guy and Glomgold poking around the city?! The most wanted clown here of all places?!

This wasn't looking good! Not at all, you couldn't just stay idle, you had to act now!
"Dammit, it's one thing after another!" You curse as you eat another bite from your breakfast, some really good hot cakes! Mmm…
Yummy! "Flanders, have to say, these pancakes are really good!" You complement your new Head of PR department as he starts cooking another set of hot cakes for you and the rest of your workers. "Keep making them up please!"
You request as your stomach hungers for more of this food!

With your power plant not safe from being spied, and not knowing if Burns had a way to keep watch inside of his mansion, you decided the safest choice was to go somewhere more private as you plan your next move.

In other words, having breakfast In Flanders house, no way that snake would expect this!
Currently Mona, Fat Tony, The Finale, Willhelm II and your recently new employee Lena were here with you and Flanders, aside from the zombie German who was in the living room playing that weird cup cowboy game, the rest were on the dining table alongside Flander's children.

Apu couldn't come because he couldn't miss breakfast with his family, Moe had to open the bar, Frink was rooted to the Laboratory and wasn't willing to leave just yet, obsessed with that weird book he found, and Willie was hanging out with the Hillbillies who were camping outside of your mansion…you had to do something about that sooner or later.

"No Problemo Bosserino!" He flashes a thumbs up as he flips another set of pancakes and gives them to Lena. "C'mon kiddo! Eat your food before it gets cold!" The duck girl looks hesitantly for a moment before taking a bite, her expression turning happily as she starts devouring the food.

A radio crackles to life from inside your pocket, taking it out, you turn it on. "Finale, what's the news?" You ask the old friend of Jasper, who was currently hiding on the roof, keeping watch to make sure no one of Burns cronies were spying on you.
"…We are in the clear." The old sniper comments as you hear his bird pet start making noises. "Should be fine for now."
"Perfect!" You say as you start putting some maple syrup on your pancakes. "So…any ideas of what to do to deal with this mess?" You ask Mona and Fat Tony, who were sitting right in front of you, the latter spotting several bandages and an eyepatch because of all the damage he sustained during the Kamp.

"From what I see, boss, you have a few options." Fat Tony says as he drinks from a cup of coffee. "Easiest thing would be to not get involved in this. That greedy snake Burns is gonna have to contend with Glomgold and Syndrome himself apparently." He starts saying as he takes a sip from his coffee, releasing a sigh of relief. "Just let them duke it out, no way he is gonna come on top against them." He just shrugs.

"And give Burns a chance to succeed and become a bigger pain in my ass?" You frown as you consider the option. "That slimeball will find a way to get on top, I'm sure of it. I cannot let him do as he wishes."

"Then…"Fat Tony starts grinning. "Only thing left is to enter the race ourselves boss! Let's capture the clown ourselves and deprive him of the reward." He chuckles as he continues drinking from his cup. "Burns loses and we get the Billion dollars, win-win for us am I right?"

You rub your chin as you consider the option of trying to bag the bandit for yourself, the money would be nice, but giving the clown to Syndrome…you wouldn't say you were a fan of the Bandit, but not sure you would just be content to leave the Bandit to Syndrome's Mercies…

"Are you serious?" Mona comments from your left, she is currently holding a cup of tea in her hands. "Abraham, you aren't considering helping Syndrome capture the Birthday Bandit, right? Do you have any idea what that man will do to that poor Clown?"

"What? You want to get in the way of the guy with rocket boots and weird blue laser beams?" Fat Tony asks surprised. "No thanks, it's better in that case to not get involved, right boss?"

You stare at both, not sure what was the correct move, during all this, Lena was just sitting by herself, focused on eating, not willing to get involved in the discussion.

After spending a few minutes in silence eating, you had already thought of a plan of action…


Turn 4

Income: 15-2-1-1-2-2+2=9 Income

Available National Actions: 1 on Martial, Stewardship, Learning and Occult. 2 in Diplomacy and Intrigue.

Any action Jasper is assigned to doesn't count for the total action limit.

Have access to a free National Action thanks to Qimby that has to be focused on Springfield only.

The Finale and Flanders can give up his ability to perform in a National action this turn to instead use half of their Intrigue and Diplomacy instead of Abe for rolls, and sacrificing also their Personal action makes them use their full bonus. Cannot be used twice in a row.

Martial: Attack burns base: DC 80: You have found where that snake is currently hiding, you wont miss this opportunity, time to attack with all you got! (if DC is passed, whoever you send will begin combat with burns and whoever else is inside the base at the moment. Martial Combat rolls will begin. BURNS WILL KNOW YOU ARE COMING FOR HIM, Be ready).
Reward: Assault burn's base, chances to capture him, ???

Upgrade your security force. DC 50: Now that you are the CEO of Burns company you can see a lack of…security in the building. Sure there's lots of traps keeping the place secure against robbers, but not much on actual competent manpower. It wouldn't hurt to fix that.
Rewards: increased DC against any attacks made to your company.


Create your own security group. DC 75: Seeing all those caped people and the current situation of America makes you realize that Springfield isn't as secure as you think. Making your own security group seems like a good idea, having people you can count on to protect you and your family in case of trouble.
Reward: Increase of Dc against people/organizations that are attacking/invading Springfield. Further actions unlocked.


Martial: Block Off Access to the Cemetery. DC. 40. So there's a possible Zombie invasion. Right that's a thing now...Until you can figure a way to unzombify them or find out what's the cause, the best you can do is to cordon off the whole are. Nothing comes in...or out.
Reward: Cemetery is blocked off from the rest of the Springfield's Citizens until you can solve the zombie issue. Possible relationship loss with the citizens if the cemetery is blocked off for too long.

Build bunkers for the city DC 45. Now that the city is back to its former glory you suppose it wouldn't hurt to make some preparations in case another disaster strikes. You can never be too prepared nowadays apparently. (Cost 1 income)
Reward: bunkers to protect civilians build, in cases of attacks or crisis less chances for them to be hurt.

Capture the Birthday bandit DC: contested martial check between all involved players, including the bandit himself. (One roll for each member...winner Takes ALL, Birthday's Bandit roll will be the DC, you need to pass the DC, and beat everyone's else roll to succeed).
You cannot believe the bandit is here on Springfield! How in the American flag did he got here? No matter, the clown is skulking on Sprignfield and has attracted some serious bad news. Worst of all, Burns is looking to bag him and cash in the reward, that's absolutley something you can't allow! If needed you will catch him first and give him to Syndrome! Reward: Birthday Bandit under your control, unlock Vote of what to do with him.

Recruit Minions DC 40
It's always good to have some spare hands for various odd and ends...or "enterprises", as Tony likes to call them. It might be good to snag some for yourself too. (MAFIA ACTION)
Reward: Unlocks a trait for Fat Tony, Unlocks "Buy Weapons for the Mob"

Hire Outside Workers for your Company DC: Variable higher the better. So, with Springfield opening its doors to newcomers comes a slew of people who need jobs. Maybe it's best to give them a chance, but it can't go that badly... Right?
Reward: Options to hire a Canon Character from outside the Simpsons

Reach out to the government. Dc 70. You aren't too keen to reach out to that Damn government after their bullshit with the Dome and their bomb. Even so, the city could use the help of the government, it might be worth setting talks with them. But if they dare to put another dome on the city you swear you are gonna send non stop mail to the president until they apologize!
Reward: begins communication with the government, possibility to collaborate on actions.

Recruit super villains to your retinue DC 70: Some people might think you are going senile for thinking this But jokes on them! You are already senile! Still back to this. You can tell there are some issues you need help with, and that some goody too shoes wouldn't be amendable to doing. Just have to make sure the people you hire won't double cross you.
Reward: Options to recruit a villain cape.

Recruit Super heroes to your retinue DC 60: Apparently with the SRA many super heroes hadn't had a good time the last few years. Having one working for you could not only benefit you in some ways but also help them in these rough times
Reward: Options to recruit a hero cape.

Recruit Criminals DC 60: You know, maybe a sort of reform program could reduce crime instead of just locking people up!
Reward: You form a reform program that adds various criminals from surrounding prisons to your Recruitment list. Increased opinion from people who advocate for giving criminals second chances


Set up a meeting with a King: though you are skeptical of these guys truly having control of the U.S.A, you can't deny they really can pull their weight around, reaching out to them to collaborate on a project might be hard to do, but if you can manage it, that will open some nifty doors.
Reward: get in contact with a king and open possible collaboration actions with them.
Dc will vary depending in the king/faction:
Doofenshmirtz DC 40
Xanatos Dc 80
Shego Dc 70
Syndrome Dc 90
Judge Doom Dc 80
Shere Khan Dc 60
Glomgold: Dc 70

Opening a new ecosystem DC: 40. So according to The Finale, there are these walking animals and 2 types at that predator and prey around a place called zootopia. Huh, first time you heard about that.

Now apparently the predators aren't being treated right having to wear shock collars that zap them if they get to angry or too scared or to happy...or even to sad...basically if they show to much emotion zap ,so how about you give those folks a place to live where they won't get zapped by making springfield open to all(animal) predators!.

Reward: Springfield gets a wave of new citizens(and they're money) Bellwether will be aware of your existence and get slightly annoyed. (Choose this at your own risk).

Reach out to the confidential DC 60: So Moe informed you that apparently there's a secret organization of bartenders across America, where bartenders could share stories aout their day by day happenings. He told you that if you coul offer the same services that you did for his Bar to others, you could make some nice friends, you are curious what they have to offer.
Reward: Make contact with the confidential, unlock new actions.

Reach out to the mysterious senator DC 50: So apparently there's some mysterious senator that is interested in meeting you according to Qimby...and while you would be wary of meeting a politician that explicity is looking for you... you could make a new friend if everything goes right
Reward: Set up a meeting with ???

Reach out to military figures DC 70 : The general was kind enough to give you some of his remaining contacts in the military to reach out to, and while you are not too keen on getting involved with the governemnt, perhaps you could strike a deal with some of this figures?
Reward: Get in contact with figures in the U.S military, unlock new actions.

Reach out to Syndrome's agent (?) DC: 90
You know Burns is aiming to capture the birthday bandit and cash in the reward, you also know that he assigned Sideshow Bob to capture him. And syndrome sent...syndrome(?) to try and capture him too...there's an opportunity here perhaps? If you reach out to the syndromes (?) Perhaps you could strike a deal with them for help in getting the bandit in exchange for capturing Sideshow Bob and putting the clown behind bars? (Need to take capture the birthday bandit if you choose this) (Cannot be taken alongside reach out to Glomgold's Agent)

Reward: If successful, the syndromes will accept the help in capturing the bandit (Abe and whatever heroes or bonuses you assign to the Capture the birthday bandit action are summed instead to the Syndromes bonuses), and in exchange, they will assist in capturing sideshow Bob for you. This does mean guaranteeing that Syndrome gets the birthday bandit...and most likely giving up on the reward.

Reach out to Glomgold's Agent DC 60: Instead of reaching out to syndrome crooney...perhaps you could reach out to Glomgold instead? Promising to help them secure their bandit so they can get the reward, and in exchange help in capturing Sideshow Bob for you. it's something worth considering. (Need to take capture the birthday bandit if you choose this) (Cannot be taken alongside reach out to Syndrome's Agent)

Reward:If successful, Kikimura will accept the help in capturing the bandit (Abe and whatever heroes or bonuses you assign to the Capture the birthday bandit action are summed instead to Kikimura's bonuses), and in exchange, they will assist in capturing sideshow Bob for you. This does mean guaranteeing that Glomgold and Syndrome gets the birthday bandit...and you wont get a penny from the reward, but it will be worth it if it means depriving Burns of one of his minions.


Just what did burns own? DC: variable. Man, Burn's vault is insanely big, you can believe so much stuff fits in here, and that's not considering other hidden things Burns may have! Taking stock of all of this is important! Who knows what you will find?
Rewards: Knowledge of what burns actually owned, Chances to obtain items and even more income. Possibly more actions unlocked

Establishing smuggling operations (MAFIA ACTION)
DC 70
Illicit trade has taken a massive downturn since the dome; nothing could get out and nobody dared going in with the frankly ludicrous amount of armed guards. Bringing it back would get the mob's blood pumping and help it get back on its feet.
Reward: Fat Tony Mafia's business reestablished, Income gain.

Buy the Itchy and Scratchy show. DC 45: Apparently it hasn't been pulling in many viewers these days: rumor is it might close down in just a few months. It could be worthwhile to buy it. (Cost 1 Income)
Reward: become the proud owner of the Itchy and Scratchy Show. More actions unlocked, entering business in the show industry.

Bring the power plant up to code DC: 40 Once you were able to see the state of the Power plant you blanched, if the notes are right the plant is seriously under performing. Not to mention there's lot of security risks that need to be addressed. Better get to it. [Cost 2 income]
Rewards: Company now up to standards, raise public opinion, increase the amount of wealth gained by the Power Plant, increase DC to assault the company and to infiltrate it.

Look into Expanding your business. DC 65: So far your company only supplies Springfield with energy: why not see if anyone nearby is willing to have you build a plant for them? They get cheap energy at low costs, you get more money! Win-win situation right?
Rewards: Action to build the power plants near the cities, increase in public opinion, increase of more income once more reactors are built.

Invest in Powell Motors DC 45: Your other son, Herb, has a car manufacturing business that has been.... Mixed in terms of success ever since he met Homer. When it's up, it's really up but when it's down, it's really down. Maybe you could help it out?
Reward: Gain Herb's gratitude; Increased income from entering the motor vehicle market; learn some auto repair knowhow.

Pay your Damn Taxes DC: 50 Turns out Burns' company has spent so long not paying it's taxes that the IRS is actively suspicious of your attempts to do so. You should probably do it anyway…
Reward: The IRS will not hate you as much, you may gain income from tax returns depending on how well you roll

Upgrade Springfield Prison DC: 50 This prison is quite frankly notorious for even the lowliest criminal being able to escape pretty easily. Some funds so the place is more secure would probably be well spent!
Reward: Upgrade Springfield's local prison. Criminals won't essentially be able to escape with no effort anymore. High DC to get out or to get in.


Engage in Seaside Trade DC Variable (The higher the better)
With The docks up and running, that means a few old seadogs are coming to sell their wares. Maybe you will find something useful!
Reward: Possible new business opportunities unlocked.

A bigger mini mall. DC 40: So you've gotten word that Shelbyvilles Building up its business, financial, and shopping areas, includinng a new mini mall. How about you spend some money building up Springfield's own districts to show shelbyville whos boss...oh and while you're at it, you'll build an even bigger mini-mall too! (Cost 1 income)

Rewards: Springfield outshines Shelbyville and gets a new ( and bigger than shelbyvilles) mini mall!...oh and springfield also gets more money and tourism as a result of the new stores.

All that shines is gold now. DC 50: You'd think the streets were paved with gold,now after jogging your memory for a bit you've remembered when springfield used to be a city on the growth. Back when the old aqua-car factory was up and running and when half the country wore Springfield galoshes, back then people acted like the streets were paved with gold mostly cause they were!

So why don't you bring back at least some of Springfields glory days by repaving the streets with gold once more!? Now this will be expensive, no doubt about it but it would at least bring back memories of Springfields glory days and perhaps even a little bit of that old pride that Springfield used to have. (COST 6 INCOME!)

Rewards: Springfields streets are repaved with gold! Big Tourism increases along with an increase in town pride (Relationship status goes up another rank), slight increase in car accidents.

Organize a concert Dc 40: The mood of the city seems still down nowadays. Even though people seem happy to finally get rid of the Dome, things haven't gotten fully back to normal yet. Perhaps hiring some people to do a big concert would cheer them up? (Cost 3 income)

Rewards: Abe organizes a concert for the whole city. Springfield citizens mood and opinion towards Abe up. Small raise in income once for next income turn gain.

Restructure the Power Plant Administration. Dc 55. The administration of the company is horrible. Not even in your army days you have ever seen such a mess! There's no clear chain of command and no distinction between departments. It's gonna take a bit of work to get everything in order, but once it's done things should be smooth from there. (FREE ACTION, CHOOSING THIS DOESN'T COUNT FOR TOTAL ACTION LIMIT).

Reward: Unlock second Stewardship action. Unlock Administrative Manager Position.

Man's greatest frenemy the sun!: DC 60 now recently Lisa has asked you to help the environment and/or undo the damage Burns had done to it over the years, and this has given you a idea evolving burns sun blocker.

Now you know the thing was made for evil but what if you used it as a giant solar panel; it helps the environment, springfield, and might even piss off burns as a cherry on top! (Cost 1 income)

Reward: Massive sun blocker repurposed. Citizens of Springfield enjoy free solar energy turned electricity. Lisa's opinion of you will increase. WARNING: Doing this will reduce your income gain by 1.

Renovate the Springfield Retirement Castle. DC 20: So long suckers! Now that you got Burns big ass mansion on your name you don't have to spend a single second inside the place!...Though you feel a little bad for the other residents, that place was horrible…would it hurt to give a little parting gift to them?

Reward: Springfield retirement castle is renovated, increasing the opinion of people about Abe.

Buy the Krusty the Clown Show (cost 1 income) DC: 35 With Krusty's show still on the decline recently and him hitting hard times financially, you don't see why you shouldn't help by buying him out. You already own the building it's airing in after all.

Reward: Gain ownership of the Krusty the Clown Show. Gain Krusty the Clown as a Hero Unit.

Build Lemon farms (Or the "Go suck a lemon shelbyville!" Action) DC 25. So apparently the USA is having a food shortage due to the dust bowl and Springfields neighbor city shelbyville Is taking advantage of this fact by making money by selling beet juice of all things!

So why doesn't Springfield shows Shelbyville how it's done by starting our own lemon farms and giving the USA a much better juice choice then shelbyvilles` disgusting beet juice.

Rewards: Begin construction of lemon farms. Options to begin selling them. Springfield shows up and annoys shelbyville!...oh and also gets some money and reputation but that's not as important.

Buy La Maison Derrière DC 40: Oh you remember this place! Lots of people used to go there before, including you! Currently it has gone through some hard times thanks to the dome, but seems like an interesting place to buy! Reward: Become the owner of La Mansion Derrière, increase income gain, unlock new actions.

(Mafia Action) Restart sweatshop operations DC: 90: You promised Fat Tony the chance to take over Mr. Black's operation, so that's what you will do! You will need to handle all the logistics of this to do that, getting new workers, renewing the contracts, start producing the items, but once that's done you will start getting some dough!
Reward: Fat Tony's mafia gains a sweatshop operation, Fat Tony loyalty up, increase income gain.

An ear to the underground
DC 40/70
Tony handed the notes back with a satisfied smirk. "Thank you, Mr Simpson. I must say, that was quite the enlightening read. Especially since I haven't had the time to keep up with the...hmm, criminal zeitgeist."

Of course, not everything's at the top you know. It's always good to know about what's going on at the bottom floor. And a little up"

"hint hint."


Reward: Learn about the middle and lower echelons of illegality, amongst other things, chances to find about ???

Look into what happened to Radioactive man. DC: ??? Maybe now would be a good chance to look up what happened with that superhero the city used to have, Radio-Man or something? Your grandson made a huge deal about it before he disappeared.
Reward: Find what happened to the radioactive man and clues to find him. Chances to make contact with Radioactive man himself.

Develop traps for the company. Dc 75 You have to admit it. Burns knew what he was doing when designing some of the traps in his office. They are as creative as they are dangerous. Perhaps you could work in spreading that to the whole company? Who knows, it could help in case of burglars.
Reward: increase Dc for enemies to infiltrate or steal things from you. Chances of shenanigans happening.


Infiltration actions
Dc to infiltrate a Kings territory

New York: Dc 80
Doofainia: Dc 70
Middleton: Dc 80
Kronos: Dc 60 (70 if the Hero assigned is a cape)
Zootopia: Dc 45
Calisota: DC 50
Inventco: Dc 60
Cloverleaf: DC 45 (65 if the assigned hero is a toon)

Set up some patrols in Springfield. DC 50 (Cost 1 Income). Now that you apparently own most of Springfield, you think that would be ideal to set some surveillance on the city? With Burns and Side Show running free and who knows who else is currently in your city you need to keep a more open eye on your backyard.

Reward: Patrols set in Springfield. DC to infiltrate the city raises by 10. Chances of Increased DC for actions for people or factions hiding in your territory.


Look further into the mysterious group DC: 65/75/100(tiered results)
Jasper's old friend the Finale is reaching out to you to help him look more into this mysterious mercenary group he has encountered. He nor you have much to go in except this mysterious insignia he found on one of their bases. You have no idea what sort of rabbit hole this could led to…not that you mind too much.

Reward: find out more about this mysterious group, increase in opinion score for the Finale, ???

Intrigue: Flush Spies from the Power Plant DC: 120 You have a mole probelm on your power plant! Knowing that some of your workers are spies for that phoney Burns annoys you to no end. You cannot act properly agaisnt him with the snake knowing your every move. It's time to clean house! Reward: Gets rid of all current spies in your Power plant, no more informational leaks...for now.

Learning: Study Maps of the lands/areas near you DC: 35 Hmmmmm... You never know when you might have to visit nearby areas, you know? Better safe than sorry In case such a visit is necessary...
Reward: Have a better grasp of the geography of various areas around you. Learn about interesting locations.

Improve the Safety of your Reactors. Dc 70. From what you have heard, your son has been the cause of several near-meltdowns during the years. From what you've seen there's not much in terms of security systems or protocols. There should be a way to make the system safer right?
Rewards: Dc increase to chances of your Reactor blowing up because of in house failures as well as sabotage attempts.

Upgrade your Power Reactor. Dc 80 From what you can tell, the current process the plant is using is well… It sucks. It generates way more waste and doesn't produce the supposed amount of energy that fission power promises; not doubt because of Burn's idiotic corner-cutting. It's time to fix that.
Reward: Springfield Power plant stops producing waste. Increase income. Unlock action to research Fusion power.

Lo! Back-around steel! DC 150. You are mad that ww2 Era ships and submarines keep getting torn apart for scrap. Apparently steel forged after the first Atom bomb is bad for MRI machines. You own a nuclear plant, that's gotta be in our wheelhouse somewhere! Right?

Rewards: [Find a way to de-radiate modern steel], massive income gain from concerned parties, improved detection equipment, a hand in preserving military history.

The power of the sun! Dc 70 So your eggheads have told you that just strapping a frankly ridiculous amount of solar panels to the sun blocker isn't the most efficient way to harness power and that there has to be a better way.

Well lets see what they come up with. Thats what you are paying them for.

Reward: the sunblocker is turned into a proper giant solar panel, renamed the sun catcher! Reduced DC for action "Man's greatest frenemy the sun" if not done yet, If done, unlocks option to upgrade the Sun Blocker. Unlocks the option to build more of them and sell to people.

Nuclear Neotypes 1: Nuclear Waste's Potential DC 100.

Now that you've got a veritable zoo of mutants (zootants perhaps?) to study, its time to see what makes them tick.

It's a metaphor Larry…put the Geiger counter away.

Reward: Learn more about the animals' mutations. Unlocks atomic mutations research tree.

Learning: Study the freaky fish guy mutant (Gill) DC: 90 That fish mutant caused you and your workers lots of trouble back there in the Kamp, how the hell was he so freacking strong?! Apparently, he was once human and somehow became like this? You don't understand a lot of it, but you have a feelign your labcoats can figure it out, who knows you might learn something useful? Reward: Learn more about Gill's mutations, unlock new actions.

Bless Springfield DC 80. At the urgency of Ned you started looking for ways to have a high member of the church come and bless the grounds of Springfield. This should help ward off demonic influences, or something like that, if Ned rambling is correct. (Cost 2 income)

Reward: Demonic entities have to pass a high DC to enter the city, and the ones that do suffer minor debuffs while staying within the city limits.

Try to find magical items on the Interweb : DC varies. You should probably see if you can acquire some magical items off the Interweb, Thankfully you're now rich so money shouldn't be to much of a problem.

What will be a problem is making sure the hokey doohickey you get is actually magical. You just have to make sure you aren't being ripped off. (Cost: Varies depending of roll and items offered.)

Rewards: The higher the roll the better the items available to purchase,some items may unlock adventures.

Look for Magic Tomes DC 60. Apparently, magic is real. That's swell! Your head labcoat Frink managed to somehow stumble into a magic book on his own. In the children's school no less!!!

That means that more magic books could be out there, just waiting for you to grab them.
If you find some cool books, maybe you can learn more about magic! (Cost 1 income)

Rewards: Gain magic tomes that can be used to increase Occult stat of occult focused units and unlock new Occult National actions depending on roll, ???.

Look for Magically inclined people. DC 25. There's a lot you don't know about magic yet. You have no idea where to start looking, but surely there should be others who are more experienced on this right? Maybe putting the word out that you are looking for wizards and mages could give you some weird looks, but it's worth the risk.

Reward: Options to Recruit 1 Occult focused Hero available!

Hold a Seance DC 65. It somewhat goes against Flanders' sensibilities, but you have seen enough craziness that you honestly wouldn't doubt the existence of ghosts. Maybe something neat will happen?


Reward: Hold a seance. If successful will summon the ghost of a deceased character at random, with further results varying on how well you rolled and who is ultimately summoned.

Research Necromancy? Dc 80. You usually wouldn't bother with this, but the living not breathing zombie that popped out of the graveyard Gives you so many questions! How does that work? Is it contagious? How do you deal with that?

One way to figure it out.

Reward: Learn more about zombies and necromancy. Unlock actions to create zombies. Unlock actions to deal with the possible zombie infestation in your cemetery.

Study that Strange Amulet DC : 60
That amulet the sea captain gave you is certainly interesting. You feel some further investigation is in order, just to be safe...
Reward: Gain more information about the strange amulet.

Abe
Jog your memory. You lived a looong life, and you have certainly see more things that other people have. You just… don't remember it right now. Maybe spending some time thinking about it could help you remember something useful? …What were you thinking of again?
Reward: Chances to unlock new actions, national or personal.

Hit them books. Suppose now would be a good time as any to read some of the books that your granddaughter Lisa has gifted you for your birthdays. There's lots of info you could glean from them.
Rewards: need to take this action 3 times, once taken gain 1d3+1 Learning. (1/3 times)

Hang out with your elders. Even though being the boss of Springfield Nucler Power Plant has occupied much of your time you should give yourself some time to spend with your friends in the retirement home.
Rewards: Abe hangs out with the elders, chance to learn info about things going on in the town or interesting tidbits of info.

Spend time with your son. It's unfortunate that your son doesn't want to spend time with you after the dome accident. Still, you should give it a try to reach out to him and his family.
Rewards: spend time with your son and his family. Chances to recruit Homer as a hero unit. Chances to recruit Marge, Lisa or Bart as a Temp hero unit for next turn.


Practice your lying skills. This is the last time you lose to Jasper on Poker Night! You need to get better at faking things. You will get it…somehow.
Reward: increase Abe intrigue stat by 1d2+1 (Needs to be taken twice to complete.) (1/2 times)

Hang out with one of your workers. Perhaps you could use some of your free time trying to get to know one of your workers. Who knows what kind of stuff you may find out! (Can be taken multiple times a turn)
Reward: you get to know one of your hero units better, chance of increased opinion, chance to unlock actions related to the hero. ???

Go look for a fashion designer. Clothes maketh the man. That's something you hear in Tv once and it might have a grain of salt on it. Your wardrobe is nothing to talk home about. Let's do something about it.
Reward: Abe gets a Damn nice suit (cost income). Chances to meet ???

Play Poker: Playing cards is how you got into this mess... But it's just too much fun! Reward: Abe plays Poker with a random group of people. He may gain or lose income depending on the Roll.

Figure out this damn control panel: Burn's had a lot of weird buttons on this thing. You might as well see what they do before you press something you shouldn't
Reward: Office adds defense against attacks made against the Power Plant, stewardship bonus for some actions.

A test of your own medicine 2: alright, itll take a while, but you think You've found a list of medicines that'll be at least close to what you want
Reward: Abe goes and buys actual quality medicine, chances for possible Stat ups! (Learning, stewardship or martial +1)(-5 from a previous failure)

Is this my beautiful house?: Geez this mansion is huge! What the hell are you gonna do with it all? And what kind of rooms did he think he needed?
Reward: better house awareness, very small bonus to next turn's/next 4 personal actions. Chances to find some weird rooms?

Talk with the general:
With all the things happening right now you feel a bit overwhelmed with the burns situation . Perhaps you could asks for assistance to the general? He might be able lend you some assets to use?
Reward: general lends some grunts that gives bonus to a burns related action next turn or this one.


Hire someone for the power plant (Can only be taken once per turn):
Current heroes units available for hire:
-Snake

Flanders
Spend some time with your sons. Just because you have more… "interesting job" there's no reason to spend more time with your family! You better check on Your kids now that you have some time.
Reward: Flanders spends some time with his sons. Chances to raise opinions of Abe.

Go to Church: Nothing like going to the church and feeling in contact with the Lord! After the Dome incident ended more people seemed to go to church! And you know how people like to blab in those places. Perhaps you could get some interesting tidbits?
Reward: Chances to meet new people and learn some interesting information.

Go to the Gym: Now that you have some free time perhaps you could spend it on the gym. It seems working for Abe might be a bit more physically demanding than your other jobs. Better make sure your muscles are up to the task!
Reward: Martial Stat gain if rolled high enough

Attempt blind dating. Well, you did say it was time for you to be on the market once again! A blind date seems like a nice way to meet new people, what's the worse that can happen?
Reward: Ned meets new people, possibility of shenanigans

Jasper
Talk to those Mysterious Hecklers: Those Hecklers were hilarious! Besides, great as Abe, the other castle residents and the Finale are, a few extra connections can't hurt, right?

Play chess with abe. Abe has complained that you cheat on Poker all the time. That's not true! You only cheat half the time! Still if he is gonna complain too much perhaps you can beat him in another game.
Reward: Jasper plays chess with abe. Possible stat increase for high enough roll.

Hang out with the Old Jewish Guy: Its been a while since you talked with your old pal. Who knows what's been going on with him.

Reward: Chance to decipher interesting information out of his rambling.


Frink
work on one of your inventions. Now that you have an actual lab again, it wouldn't hurt to work on some of your old Projects. Who knows what will you end up creating.
Reward: Frink gets to invent/recreate either one of his old projects or a totally new one.

Spend some time reading the scientific forums. It's been a while since you got in touch with the scientific community online. Who knows what kind of info your fellow scientist might share with you. Who knows, maybe this time you will be able to show "BlueGenius" or "THE Doofacious one" why your are more mad scientist than them!!!
Rewards: chance to unlock more actions, chance to discover learning heroes to recruit.

Study that Weird Magic Book: Against your better judgement, you can't stay away from that life shattering tome of knowledge!
Reward: Frink learns more about the book, potential to gain an Occult score

Fat Tony
Find your men(MAFIA action)
Legs. Louie. Johnny Tightlips. They were your best men, which means they had the sense to leave a sinking ship when they could. Perhaps you can convince them to come back now that things are on the upswing.
-[] Find Legs
-[] Find Louie
-[] Find Johnny Tightlips
Reward: different stat and quest bonuses depending on which one you get.

Visit your cousin fit tony.
It's been awhile since you've seen your identical cousin from San Diego. Perhaps you should go visit him to catch up on old times and to make sure he's not sleeping with the fish.
Reward: Fat tony hangs out with his cousin, chances to learn interesting tidbits of info.

Look for the Don.
After the Dome broke down, no one has seen hide or hair of him. Soem people might think he finally bit it, but you know different. (Mafia Personal)
Reward: Find where the Don is hiding.

Kaiser
find out what happened after you're death, it has been some time since you're death and the world has changed much in that time, perhaps it's time you fill in the gabs in you're knowledge jah?
(Progress bar 0/100)
Reward: Kaiser catches up on modern history. Learning stat increase of 1+1d3



Kaiser: get up to date in war tactics.
Apparently there have been a few significant changes to how war is done nowadays. They don't even use horses anymore! How can this be?!
(Progress bar 0/100)
Reward: Kaiser becomes knowledgeable in modern war tactics. Martial stat increase of 1+1d3

Find a new home.
So far, Herr Flanders has lent you his couch to sleep. And thought grateful, that can't go on forever. Find a new place you can call home for yourself. Maybe Herr Simpson can lend a hand?
Reward: Chances of Kaiser opinion increase, Kaiser finds a new home.

Apu:
Visit the head of Kwik-E-Mart for some lessons: now that you have some free time perhaps you should attempt to get some lessons from the head of kwik-e-mart himself. you just have to go to the first convenience store all the way in India and on top one of the tallest mountains in the whole country...homer was right, that's not very convenient is it?

Reward: Apu gets to talk with the head of kwik-e-mart, chances to gain stat up in Stewardship, ???

Restock your weapons stockpile: It has been some time since you had your weapon stockpile from the kwik-e-marts restocked and updated. After the place closed down you never got the chance.

What kind of former convenience store owner would you be if you weren't armed to the teeth?

Reward: Abu gets back his personal armory, ???

Spend time with your octuplets and wife: Apu's kid and wife can be draining sometimes, but they're still his beloved family. He has to make time for them!

Reward: Apu Spends time with his wife and kids, gains gratitude towards Abe

Take a break: Mr Simpson and your wife are really bugging you that you should take more breaks more often. Pfft, Seriously, you are fine, you take plenty of breaks! Last time was… Uh.

Reluctantly, you admit they might have a point.

Reward: Apu takes some time for himself! If rolled high enough, chances to gain small bonuses to Apu's next National he is assigned to!

The Finale:

Search the city for possible sniper nests. It's been a long time since you have stayed more than a few days in a city. You reckon it is needed to explore the new play you will stay in from now on. Reward: The finale familiarizes more with Springfield, learns of the best sniping posts that can be found.

Feed Animals Around Springfield
You have a deep connection to nature, and you notice there's quite a few hungry animals around town. Better rectify that.
Reward: The Finale gains the loyalty of various animals around town

Take on a contract.
Though you are working now for Mr Simpson, you would think he wouldn't mind if you were to take a contract for a small job. You refuse to have your skill rusts off for lack of practice.
Reward: The finale takes a contract for a job outside of Springfield. Roll will be made to see how well he does on the mission, chances for him to meet new people/factions for Abe to reach out later.

look on Your own for more clues about the insignia.
Y'know you didn't have much luck looking into the group on your own, and while Mr Simpson says he will lend a hand that is no reason to leave everything to him…there has to be a clue somewhere, no one can hide totally from the world, right?
Rewards: learn more clues about ???

Mona:

Talk to Homer
Your relationship with your son is getting better, but you still have much to make up for. Maybe talking with him is a start.
Reward: Mona hangs out with Homer; possible +5/10 to a National she is assigned next turn

Clean up the Local Park
You hate the idea of nature being disturbed. You better fix this mess!
Reward: Clean up the local Springfield Park, possible bonus against Burns

Hang out with the Green Family
Your old friend Nancy and her family are getting settled in Springfield. You should probably go check in on them.
Reward: Hang out with The Green Family; possible +5/10 to a National she is assigned next turn

Visit your old home
You are feeling nostalgic. You think you should visit your old home. Maybe you'll find some old items?
Reward: Mona visits her and Abe's old family home. Chance to find old abandoned items of interest



***Lena Personal actions:***

Prank Someone: This may be pushing your luck, but you're mischievous at heart. You doubt these smhucks will do anything too bad as punishment.

Write Poetry: You certainly wouldn't SHARE it with anyone if you could help it, but writing poetry is soothing to you.

Magically Look in on Webby: ... You're not ready to talk to her. Not yet. Maybe you never will be. But she's your closest friend, even if you're sure the feeling can't be mutual anymore...

***Moe Personal Actions***:

Run Your Bar: You may work for Mr. Simpson now, but thankfully he doesn't require you to do enough to override your previous responsibilities!

Practice Voodoo: You suppose brushing up on your Voodoo knowhow couldn't hurt, especially with that zombie and duck showing you up!

Create Drinks: You're much more skilled as a bartender than your usual clientele would imply. Time to show it by making new concoctions!

Go on a Blind Date: ...Damn, you're lonely. Time to fix that!

***Willie Personal Actions***:

Fix Up Your Cameras: You can't exactly do your hobby as effectively if your cameras are all ruined! Plus, they could also find who keeps messing up your floors!

Start an Irn-Bru Smuggling Operation: The beloved drink of Scotland is illegal in America. Idiots! How is are you supposed to cure a hangover! You'll show them the joys of It!

Martial: Block Off Access to the Cemetery. DC. 40. So there's a possible Zombie invasion. Right that's a thing now...Until you can figure a way to unzombify them or find out what's the cause, the best you can do is to cordon off the whole area. Nothing comes in...or out.
Reward: Cemetery is blocked off from the rest of the Springfield's Citizens until you can solve the zombie issue. Possible relationship loss with the citizens if the cemetery is blocked off for too long.

Build bunkers for the city DC 45. Now that the city is back to its former glory you suppose it wouldn't hurt to make some preparations in case another disaster strikes. You can never be too prepared nowadays apparently. (Cost 1 income)
Reward: bunkers to protect civilians build, in cases of attacks or crisis less chances for them to be hurt.
Diplomacy: Opening a new ecosystem DC: 40. So according to The Finale, there are these walking animals and 2 types at that predator and prey around a place called zootopia. Huh, first time you heard about that.
Now apparently the predators aren't being treated right having to wear shock collars that zap them if they get to angry or too scared or to happy...or even to sad...basically if they show to much emotion zap ,so how about you give those folks a place to live where they won't get zapped by making springfield open to all(animal) predators!.
Reward: Springfield gets a wave of new citizens(and they're money) Bellwether will be aware of your existence and get slightly annoyed. (Choose this at your own risk).
Stewarship: Upgrade Springfield Prison DC: 50 This prison is quite frankly notorious for even the lowliest criminal being able to escape pretty easily. Some funds so the place is more secure would probably be well spent!
Reward: Upgrade Springfield's local prison. Criminals won't essentially be able to escape with no effort anymore. High DC to get out or to get in.
A bigger mini mall. DC 40: So you've gotten word that Shelbyvilles Building up its business, financial, and shopping areas, includinng a new mini mall. How about you spend some money building up Springfield's own districts to show shelbyville whos boss...oh and while you're at it, you'll build an even bigger mini-mall too! (Cost 1 income)
Rewards: Springfield outshines Shelbyville and gets a new ( and bigger than shelbyvilles) mini mall!...oh and springfield also gets more money and tourism as a result of the new stores.
All that shines is gold now. DC 50: You'd think the streets were paved with gold,now after jogging your memory for a bit you've remembered when springfield used to be a city on the growth. Back when the old aqua-car factory was up and running and when half the country wore Springfield galoshes, back then people acted like the streets were paved with gold mostly cause they were!
So why don't you bring back at least some of Springfields glory days by repaving the streets with gold once more!? Now this will be expensive, no doubt about it but it would at least bring back memories of Springfields glory days and perhaps even a little bit of that old pride that Springfield used to have. (COST 6 INCOME!)
Rewards: Springfields streets are repaved with gold! Big Tourism increases along with an increase in town pride (Relationship status goes up another rank), slight increase in car accidents.
Organize a concert Dc 40: The mood of the city seems still down nowadays. Even though people seem happy to finally get rid of the Dome, things haven't gotten fully back to normal yet. Perhaps hiring some people to do a big concert would cheer them up? (Cost 3 income)
Rewards: Abe organizes a concert for the whole city. Springfield citizens mood and opinion towards Abe up. Small raise in income once for next income turn gain.
Renovate the Springfield Retirement Castle. DC 20: So long suckers! Now that you got Burns big ass mansion on your name you don't have to spend a single second inside the place!...Though you feel a little bad for the other residents, that place was horrible…would it hurt to give a little parting gift to them?
Reward: Springfield retirement castle is renovated, increasing the opinion of people about Abe.
Occult: Bless Springfield DC 80. At the urgency of Ned you started looking for ways to have a high member of the church come and bless the grounds of Springfield. This should help ward off demonic influences, or something like that, if Ned rambling is correct. (Cost 2 income)
Reward: Demonic entities have to pass a high DC to enter the city, and the ones that do suffer minor debuffs while staying within the city limits.

BLACKMAIL CHOICE:

According to Fat Tony the evidence gathering dust in your safe about the dome could be sold for a pretty penny to some…"concerned parties" if you so wished. On the other hand, He also comments that you could use that blackmail to demand…a few things from Good Old Uncle Sam. Though that's risky, Fat Tony says, if we asks for too much they might not accept. It would also mean actually following the side of your deal and giving the evidence to them. On the other hand…

What does Abe do about the blackmail?

[ ] Nothing…yet (You don't use the blackmail, options remain open.)
[] Make your demands to Uncle sam in exchange for not releasing the information. (With the advice of Fat Tony you realize that you actually have them on a vice grip. You could asks for whatever you want as long as you held this over their heads…just make sure to be careful what to asks for, or how often)
-[](Write in your demands, be aware that if you ask for too much, the government might just refuse you, blackmail be damned.)
[ ] Offer it to a "King". This information can be quite a door opener with the right people. Can easily land you in the good graces of one of the top dogs around here…if you dare risk it.
-[] (Write which king you will offer the blackmail to)

Adventures:

…Huh. That's weird.

There's a giant dust storm blocking your way into the Wasteland completely! It's not bad enough you can't leave other ways, but going into the Wasteland is completely a no go right now.

Note: The Wasteland Adventure is completely unavailable for an indeterminate amount of time.
 
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Really cool omake! It's great seeing Mrs. Beakley act as a profesional spy! For this omake we reward you:

+10 to a National Intrigue Action of your choice.

Or

+10 to the "Flush out Spies" National

Please reply to this post once you are ready to lock in your reward please.
+10 to the "Flush out Spies" National


Flush out spies with the other reward omakes think that should be like a 35 point bonus, so hopefully it helps.
 
Yeah, our two best shots at moving up the ranks at all rn are to either come under Doofs protection - since he´s one of the most approachable Kings around - or to Reclaim parts of the Wasteland for our own turf.

We simply need to eventually *commit to one path* in order to not spread our ressources too thin
I think reclaiming parts of the wasteland would be pretty good after all I don't think there's been a king who has radiation themed yet

Also the DC to capture the birthday bandit is missing @Ranger65
 
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Okdoki this is my plan (aka the plan we came up with in discord)
[] Plan: All My Homies Hate Burns
-[] National Actions
–[] Martial: Capture The Birthday Bandit (DC Varies) (Willie) + Hillbilly Unit
–[] Diplomacy: Recruit Minions (DC 40) (Fat Tony)
–[] Diplomacy: Set up a meeting with a King (Doof, DC 40) (Flanders)
–[] Stewardship: Bring The Power Plant Up To Code (DC 40) (Apu) (2 Income)
–[] Stewardship: Upgrade Springfield Prison (DC 60) (Quimby Free) (Wilhelm)
–[] Stewardship: Restructure The Power Plant's Administration (DC 55) (Free) + Gil Gunderson
–[] Intrigue: Flush Spies from the Power Plant (DC120) (Finale & Mona)
–[] Intrigue: Develop Traps For The Company (DC 75) (Finale & Moe, & Bart)
–[] Intrigue: Set Up Some Patrols In Springfield (DC 60) (Finale, Jasper) (1 Income)
–[] Learning: Increase The Safety Of Your Reactors (DC 70) (Frink)
–[] Occult: Look For Magically Inclined People (DC 25) (Lena)
-[] Personal Actions
–[] Abe
—[] Spend Time With Your Son
—[] Hang Out With One Of Your Workers
—-[] Mona Simpson
—[] Jog Your Memory
—[] Practice Your Lying Skills (1/2 Progress)
–[] Flanders
—[] Attempt Blind Dating
–[] Jasper
—[] Try To Talk To The Mysterious Hecklers
–[] Frink
—[] Study That Weird Magic Book
–[] Fat Tony
—[] Find Jonny Tightlips
–[] Kaiser
—[] Find A New Home
–[] Apu
—[] Restock Your Weapons Stockpile
–[] Finale
—[] Full Spymaster Action
–[] Mona
—[] Visit your old home
–[] Willie
—[] Start an Irn-Bru Smuggling Operation
–[] Moe
—[] Practice Voodoo
–[] Lena
—[] Magically Look in on Webby
Its nearly midnight so my ability to explain this plan is... go read the debate on discord its the best we currently have for our situation.
 
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Yeah, our two best shots at moving up the ranks at all rn are to either come under Doofs protection - since he´s one of the most approachable Kings around - or to Reclaim parts of the Wasteland for our own turf.

We simply need to eventually *commit to one path* in order to not spread our ressources too thin
We could give the blackmail to him as a gift I suppose, be good way to get the foot in the door
 
We could give the blackmail to him as a gift I suppose, be good way to get the foot in the door
We are guaranteed (unless we get an Nat 1) to succeed at reaching out to doof this turn, which could possibly becoume an better relationship in an few turns for now (since turn 5 is somewhat planned out by yours truely)
anyways i hath done my sacred plan duty, so its night!
 
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We are guaranteed (unless we get an Nat 1) to succeed at reaching out to doof this turn, which could possibly becoume an better relationship in an few turns for now (since turn 5 is somewhat planned out by yours truely)
anyways i hath done my sacred plan duty, so its night!

Only if Ned´s "Hi-diddely-ho!" trait proccs positively - otherwise we´ll have to roll an *outstandingly difficult* 4 or higher^^
 
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