A Hellfish flys again! ( a Simpsons X DVV CK2 Quest)

Okdoki, We just hand an long Birthday bandit debate on discord, here is my tldr of it for everyone here

so the tldr of all this (for people joining this flusterkluck is)
We have three choices for the birthday bandit situation
1: Do nothing,
Consequence: Burns has an 1 in 3 chance of getting the billion
Reward: Keep our hands clean, we get an martial action to put onto locking the graveyard up, thus ensure graveyard is safe until next turn

2: "Save" The bandit
Consequence: Syndrome is upset, the bandit survives at least the next turn, he gets caught by someone else (extremely unlikely he survives) Gives Burns another chance at getting the bandit?
Reward: Keep our hands clean, annoy syndrome, lower chance of burns getting the billion (1 in 4) but risk of him trying again, conscience is safe

3: Sell the bandit
Consequences: Disloyalty problems? Murder on conscience (probably debuff next turn)
Reward: 10 income, higher relations with syndrome, burns has an 1 in 4 chance of success and cannot try again

All round it appears 3 is the best option (assuming we succeed)
Sorry but I'm going full in on selling the bandit, the guys kinda jerk ruining kids birthdays anyway, and plus gives us a higher relation with a king maybe two if help someone like Glomgold get him while taking partial credit while they take the reward.

Though if give directly to syndrome could manage to wrangle a deal for some tech that could say be used to contain a dangerous mutant.
 
I mean after we get our hands on the Bandit.
I know what i said, that's what caused the whole mess.
Sorry but I'm going full in on selling the bandit, the guys kinda jerk ruining kids birthdays anyway, and plus gives us a higher relation with a king maybe two if help someone like Glomgold get him while taking partial credit while they take the reward.

Though if give directly to syndrome could manage to wrangle a deal for some tech that could say be used to contain a dangerous mutant.
This is IMO the best option, selling the bandit only causes him to get killed faster, and we dont really have an better option, We take the 10 income and use it to improve springfield for those with guilty conscious's (E.G Pave the roads gold)

That being said, i dont want to continue this topic here, so we can discuss it if/when we get the bandit thank you very much.
 
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Ok, so i just finished up Plan: All My Homies Hate Mr Burns, completely (adding stuff suggested in the previous pages if they made sense, and swapped some hero's and personals about, mostly minor edits) and have one thing left i want some opinions on

Which does everyone think is more important, Bring The Power Plant Up To Code or Upgrade Springfield Prison, i think its the latter but i want some opinions (also asked on discord)
 
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Ok, so i just finished up Plan: All My Homies Hate Mr Burns, completely (adding stuff suggested in the previous pages if they made sense, and swapped some hero's and personals about, mostly minor edits) and have one thing left i want some opinions on

Which does everyone think is more important, Bring The Power Plant Up To Code or Upgrade Springfield Prison, i think its the latter but i want some opinions (also asked on discord)

Prison should be Quimby and thus not take up a slot, I think
 
Ok, so i just finished up Plan: All My Homies Hate Mr Burns, completely (adding stuff suggested in the previous pages if they made sense, and swapped some hero's and personals about, mostly minor edits) and have one thing left i want some opinions on

Which does everyone think is more important, Bring The Power Plant Up To Code or Upgrade Springfield Prison, i think its the latter but i want some opinions (also asked on discord)

I still think is better to research necromancy.
 
I still think is better to research necromancy.
I have already gave an explanation as to why, and we are only delaying it by one turn, in exchange for managing it far better (or having the option too at least) and given lenas occult i highly doubt we succeed at it (50/50, compared to success on anything above 3)

And in all honestly, if that kicks off now at the degree you think it will, its quest over anyways, there is literally nothing we can do if we are hit by all three disasters at once this early on (Burns getting an syndrome crit, two kings and burns fighting over bandit, forcing us into it, and zombie outbreak) and i HIGHLY doubt the QMs will game over us for stuff outside our control like that, at least this early on.
 
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Ok, voting opens not too long form now (roughly an hour or so), and its unlikely to for me to be online when it does, so i present to you, All My Homies Hate Burns (V.2) Aka All My Homies Hate Burns Maximum Optimization Edition (AMHHB-MOE.V2) Now including omake bonuses!

-[] Plan: All My Homies Hate Burns V.2
-[] National Actions
–[] Martial: Capture The Birthday Bandit (DC Varies) (Willie) + Hillbilly Unit (+10) Omake Bonus (+25)
–[] Diplomacy: Recruit Minions (DC 40) (Fat Tony) Omake Bonus (+10)
–[] Diplomacy: Set up a meeting with a King (Doof, DC 40) (Flanders) Omake Bonus (+15)
–[] Stewardship: Bring The Power Plant Up To Code (DC 40) (Apu) (2 Income)
–[] Stewardship: Upgrade Springfield Prison (DC 50) (Quimby Free) (Wilhelm) Omake Bonus (+20)
–[] Stewardship: Restructure The Power Plant's Administration (DC 55) (Free) + Gil Gunderson (+5) Omake Bonus (+10)
–[] Intrigue: Flush Spies from the Power Plant (DC120) (Finale & Mona) Omake Bonus (+45)
–[] Intrigue: Develop Traps For The Company (DC 75) (Finale & Moe, & Bart)
–[] Intrigue: Set Up Some Patrols In Springfield (DC 50) (Finale, Jasper) (1 Income)
–[] Learning: Increase The Safety Of Your Reactors (DC 70) (Frink)
–[] Occult: Look For Magically Inclined People (DC 25) (Lena)
-[] Personal Actions
–[] Abe
—[] Spend Time With Your Son
—[] Hang Out With One Of Your Workers, Omake Bonus (+10)
—-[] Mona Simpson
—[] Jog Your Memory
—[] Practice Your Lying Skills (1/2 Progress)
–[] Flanders
—[] Attempt Blind Dating
–[] Jasper
—[] Try To Talk To The Mysterious Hecklers
–[] Frink
—[] Study That Weird Magic Book
–[] Fat Tony
—[] Find Jonny Tightlips, Omake Bonus (+10)
–[] Kaiser
—[] Find A New Home
–[] Apu
—[] Restock Your Weapons Stockpile
–[] Finale
—[] Full Spymaster Action
–[] Mona
—[] Visit your old home
–[] Willie
—[] Start an Irn-Bru Smuggling Operation
–[] Moe
—[] Practice Voodoo
–[] Lena
—[] Magically Look in on Webby

Omake Bonuses Being used on this plan (thus far)
Glee Omake Bonuses: +20 to upgrade the prision +15 to doof diplomacy
Boohoo Omake Bonuses: +10 Hang out with your co workers
Pods Omake Bonuses: +25 to Capturing Birthday Bandit, +10 to Recruit Minions, +10 to Restructuring the Power Plant,+10 to Finding Johnny Tightlips
Catlover32: + 10 intrigue (+10 Flush Spies)
Nightmaster: +10 to the "Flush out Spies" National
Dr. Dinosawr: +10 to the "Flush out Spies" National
Wabbitking: +15 to the "Flush out Spies" National

May or may not be more omakes, since these were the ones the discord said they are using (thus far, some people are not online at the time of omake searching)
 
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Huh, i am alive for it, not really much to discuss given its the only real option...
-[X] Plan: All My Homies Hate Burns V.2
-[X] National Actions
–[X] Martial: Capture The Birthday Bandit (DC Varies) (Willie) + Hillbilly Unit (+10) Omake Bonus (+25)
–[X] Diplomacy: Recruit Minions (DC 40) (Fat Tony) Omake Bonus (+10)
–[X] Diplomacy: Set up a meeting with a King (Doof, DC 40) (Flanders) Omake Bonus (+15)
–[X] Stewardship: Bring The Power Plant Up To Code (DC 40) (Apu) (2 Income)
–[X] Stewardship: Upgrade Springfield Prison (DC 50) (Quimby Free) (Wilhelm) Omake Bonus (+20)
–[X] Stewardship: Restructure The Power Plant's Administration (DC 55) (Free) + Gil Gunderson (+5) Omake Bonus (+10)
–[X] Intrigue: Flush Spies from the Power Plant (DC120) (Finale & Mona) Omake Bonus (+45)
–[X] Intrigue: Develop Traps For The Company (DC 75) (Finale & Moe, & Bart)
–[X] Intrigue: Set Up Some Patrols In Springfield (DC 50) (Finale, Jasper) (1 Income)
–[X] Learning: Increase The Safety Of Your Reactors (DC 70) (Frink)
–[X] Occult: Look For Magically Inclined People (DC 25) (Lena)
-[X] Personal Actions
–[X] Abe
—[X] Spend Time With Your Son
—[X] Hang Out With One Of Your Workers, Omake Bonus (+10)
—-[X] Mona Simpson
—[X] Jog Your Memory
—[X] Practice Your Lying Skills (1/2 Progress)
–[X] Flanders
—[X] Attempt Blind Dating
–[X] Jasper
—[X] Try To Talk To The Mysterious Hecklers
–[X] Frink
—[X] Study That Weird Magic Book
–[X] Fat Tony
—[X] Find Jonny Tightlips, Omake Bonus (+10)
–[X] Kaiser
—[X] Find A New Home
–[X] Apu
—[X] Restock Your Weapons Stockpile
–[X] Finale
—[X] Full Spymaster Action
–[X] Mona
—[X] Visit your old home
–[X] Willie
—[X] Start an Irn-Bru Smuggling Operation
–[X] Moe
—[X] Practice Voodoo
–[X] Lena
—[X] Magically Look in on Webby
 
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-[X] Plan: All My Homies Hate Burns V.2
-[X] National Actions
–[X] Martial: Capture The Birthday Bandit (DC Varies) (Willie) + Hillbilly Unit (+10) Omake Bonus (+25)
–[X] Diplomacy: Recruit Minions (DC 40) (Fat Tony) Omake Bonus (+10)
–[X] Diplomacy: Set up a meeting with a King (Doof, DC 40) (Flanders) Omake Bonus (+15)
–[X] Stewardship: Bring The Power Plant Up To Code (DC 40) (Apu) (2 Income)
–[X] Stewardship: Upgrade Springfield Prison (DC 50) (Quimby Free) (Wilhelm) Omake Bonus (+20)
–[X] Stewardship: Restructure The Power Plant's Administration (DC 55) (Free) + Gil Gunderson (+5) Omake Bonus (+10)
–[X] Intrigue: Flush Spies from the Power Plant (DC120) (Finale & Mona) Omake Bonus (+45)
–[X] Intrigue: Develop Traps For The Company (DC 75) (Finale & Moe, & Bart)
–[X] Intrigue: Set Up Some Patrols In Springfield (DC 50) (Finale, Jasper) (1 Income)
–[X] Learning: Increase The Safety Of Your Reactors (DC 70) (Frink)
–[X] Occult: Look For Magically Inclined People (DC 25) (Lena)
-[X] Personal Actions
–[X] Abe
—[X] Spend Time With Your Son
—[X] Hang Out With One Of Your Workers, Omake Bonus (+10)
—-[X] Mona Simpson
—[X] Jog Your Memory
—[X] Practice Your Lying Skills (1/2 Progress)
–[X] Flanders
—[X] Attempt Blind Dating
–[X] Jasper
—[X] Try To Talk To The Mysterious Hecklers
–[X] Frink
—[X] Study That Weird Magic Book
–[X] Fat Tony
—[X] Find Jonny Tightlips, Omake Bonus (+10)
–[X] Kaiser
—[X] Find A New Home
–[X] Apu
—[X] Restock Your Weapons Stockpile
–[X] Finale
—[X] Full Spymaster Action
–[X] Mona
—[X] Visit your old home
–[X] Willie
—[X] Start an Irn-Bru Smuggling Operation
–[X] Moe
—[X] Practice Voodoo
–[X] Lena
—[X] Magically Look in on Webby
 
All omake rewards that have been rewarded are now registered in the informational page. You guys can now go and take a look at your rewards to use for this turn
 
[X] Plan: Clowns vs Hillibilies vs Zombies
-[X] National Actions
–[X] Martial: Capture The Birthday Bandit (DC Varies) (Willie) + Hillbilly Unit
–[X] Diplomacy: Recruit Minions (DC 40) (Fat Tony)
–[X] Diplomacy: Set up a meeting with a King (Doof, DC 40) (Flanders)
–[X] Stewardship: Bring The Power Plant Up To Code (DC 40) (Apu) (2 Income)
–[X] Stewardship: Upgrade Springfield Prison (DC 60) (Quimby Free) (Wilhelm)
–[X] Stewardship: Restructure The Power Plant's Administration (DC 55) (Free)
–[X] Intrigue: Flush Spies from the Power Plant (DC120) (Finale & Mona)
–[X] Intrigue: Set Up Some Patrols In Springfield (DC 60) (Finale, Moe, & Bart) (1 Income)
–[X] Intrigue: Develop Traps For The Company (DC 75) (Finale & Jasper)
–[X] Learning: Increase The Safety Of Your Reactors (DC 70) (Frink)
–[X] Occult: Research Necromancy? (DC 80) (Lena)
-[X] Personal Actions
–[X] Abe
—[X] Spend Time With Your Son
—[X] Hang Out With One Of Your Workers
—-[X] Mona Simpson
—[X] Jog Your Memory
—[X] Practice Your Lying Skills (1/2 Progress)
–[X] Flanders
—[X] Attempt Blind Dating
–[X] Jasper
—[X] Try To Talk To The Mysterious Hecklers
–[X] Frink
—[X] Study That Weird Magic Book
–[X] Fat Tony
—[X] Find Jonny Tightlips
–[X] Kaiser
—[X] Find A New Home
–[X] Apu
—[X] Restock Your Weapons Stockpile
–[X] Finale
—[X] Full Spymaster Action
–[X] Mona
—[X] Visit your old home
–[X] Willie
—[X] Start an Irn-Bru Smuggling Operation
–[X] Moe
—[X] Practice Voodoo
–[X] Lena
—[X] Magically Look in on Webby
 
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