A Hellfish flys again! ( a Simpsons X DVV CK2 Quest)

We could always go only for one from the shows and build the lemon farms, Income is a guarantee without cost to building them.

Frankly I find it odd people are so focused in getting both shows while only one of them will star on Dooftv while the other is a expense that we will have to pay to keep on air since both aren't doing so well.

Edit: In my opnion we should buy Krusty this turn, dipl9mayic are starting to get a bit too high for comfort, and star him on Dooftv and get a strong diplomatic hero at it and build the lemon farms to get income. Then the turn after get the Itchy and Scract Show.
I don't know about other people but the reason I want to buy both show's is to make sure we don't get screwed over by a nat 1 or a sabotage by Burns. If we go for both shows even if we don't succeed in one we'll meet our requirements for the DoofTV collab to actually work.
 
I don't know about other people but the reason I want to buy both show's is to make sure we don't get screwed over by a nat 1 or a sabotage by Burns. If we go for both shows even if we don't succeed in one we'll meet our requirements for the DoofTV collab to actually work.
I just want the money. And the possible connections. And to maybe let them have creative freedom over their shows, I hate when networks try and control art.
 
The thing with krusty is that his worst material is his adult stuff.

Aka the standoff comedy at night stuff, which he knows must be kept under lock and key when he is on air on the show.

From what I remember his program itself has a lot of funny moments, like it is actually a bunch of skits and the like which are meant for children and adults who can get the jokes.

On the other hand we are going to have to do a lot to make sure he doesn't sell his likeness to the first schmuck with a truck full of money.

Last thing we need is to having to bail him out of his many lawsuits.
 
Vote closed!
Voting closed
Scheduled vote count started by Ranger65 on Sep 10, 2024 at 2:42 PM, finished with 95 posts and 37 votes.

  • [X] Keep the monsters: You fought hard to apprehend them! Why should you hand them over to someone who indirectly helped them!?
    [x] Hand Mr. Black and Sergeant Whiteman to a Zootopia prison: They will still be facing justice either way, and it gets you in with another major faction. What do you have to lose? (Gain slight appreciation from Bellwether, increasing her opinion rank with you; unlock a collaboration with Bellwether)
    -[X] Joint Training Between the Springfield and Zootopia Police Departments: While they have been improving at a shockingly steady rate, at the end of the day your police… aren't the best. The ZPD are way more dedicated and competent, and they seem more than willing to offer advice and training! (Your police become better trained, increasing their trait to protect Springfield by +5)
    -[x] Hand Mr. Black and Sergeant Whiteman to a Zootopia prison: They will still be facing justice either way, and it gets you in with another major faction. What do you have to lose? (Gain slight appreciation from Bellwether, increasing her opinion rank with you; unlock a collaboration with Bellwether)
    --[x] Increase Springfield PR: Although she is having her own issues currently, at the end of the day, Bellwether is a politician. She has connections and skills that could easily be used to make your beloved hometown look good. (Bellwether pulls some strings and makes some calls to boost up Springfield to the public, making you seem more appealing to collab with or sell stuff to)
    [x] Hand Mr. Black and Sergeant Whiteman to a Zootopia prison: They will still be facing justice either way, and it gets you in with another major faction. What do you have to lose? (Gain slight appreciation from Bellwether, increasing her opinion rank with you; unlock a collaboration with Bellwether)
    --[x] Increase Springfield PR: Although she is having her own issues currently, at the end of the day, Bellwether is a politician. She has connections and skills that could easily be used to make your beloved hometown look good. (Bellwether pulls some strings and makes some calls to boost up Springfield to the public, making you seem more appealing to collab with or sell stuff to)
    -[x] Hand Mr. Black and Sergeant Whiteman to a Zootopia prison: They will still be facing justice either way, and it gets you in with another major faction. What do you have to lose? (Gain slight appreciation from Bellwether, increasing her opinion rank with you; unlock a collaboration with Bellwether)
    -[X] Joint Training Between the Springfield and Zootopia Police Departments: While they have been improving at a shockingly steady rate, at the end of the day your police… aren't the best. The ZPD are way more dedicated and competent, and they seem more than willing to offer advice and training! (Your police become better trained, increasing their trait to protect Springfield by +5)
    [X] Hand Mr. Black and Sergeant Whiteman to a Zootopia prison
    • [X] Increase Springfield PR:
    [X] Keep the monsters
 
The hate for Bellwether won in the end.

Now lets hope this direct fuck you to the sheep doesn't has major repercussions later down the road other than having a lower opinion with her.
 
Turn 5!
Another day, another time that you wake up in a cushy elegant bed!

With the Birthday Bandit issue and the annoying spies on the Plant finally taken care of, you thought this was a sign of things looking up for you, hopefully things will start getting even better for you!
You were currently drinking coffee, watching the news as you waited for Ms. Beakley to serve you breakfast when Bates notified you of some…interesting news.

"Um…Sir! I'm sorry for interrupting you, but a letter just arrived in the mail." Your not so recently hired butler, Mr Bates, said, as he jogged towards you with a worried look on his face, a letter in hand.

You didn't understand very well what got him so worried, but once you grabbed the letter and finally had a good look at it, you couldn't help but widen your eyes as you saw the logo stamped on the envelope.


The hellfish logo?! What in Lincoln's beard was happening here? Quite an enigma. Below it, there were the words printed.
ONLY ABE MAY READ THIS, BEWARE ANYONE ELSE THAT TRIES TO DECIPHER THIS.

"It's weird Sir Abe! I checked the mailbox a while ago and there wasn't any letter there. But by chance I checked again, and it was there!" Bates said hurriedly.

"…" You just stared at the man, not understanding the issue. "And why is that weird?"
"Cause Gloria told me she didn't saw anyone come here since I first checked the mailbox! It just appeared there!"

Uh, well that was interesting. Deciding a look wouldn't hurt, you decided to open it.
And what you found had you confused…
- ...- .--- . .--- / .--- ..-. -.-- .... .- / --.- .--- -... ..- .... / ... --. .. - - / .-.. --- - -- -.. / -... -- ...- ...- ..-. / --. .--- -..- .. -.- / ..- .-- .- -.. -..- / .. . --. -..- -.- / .... ..-. ...- - --.- / -.- .. -.-- --.. .... / ... .-.. .-- .-. .- / -.-. .--- --.. .--- -.-- / .-. .... -. .-. .-. / .. .. -... ..-. .-- / --.. ..-. -.. -..- ...- / .-.. ..- -.-- --.- -. / ..-. ..-. --. -.- .--- / ..- -.. --.- -.-- .-- / .-. -.-- .. ..- .-. / ..-. - -.-. .--. -.. / --- .-.. --- .... --.. / --.. -.. --.- -.- -.. / .-.
You are pretty sure you have seen this before…during your WW2 Hellfish days…but you can't seem to remember what this was.

Unfortunately, you didn't get the chance to further investigate this before you were interrupted again.
"ABE! Where are you?!" Mona's voice shouts out outside the room.
You turned around to see Mona walking towards you, an even more concerned expression on her face. She seems to be carrying one of those boxes where you put pets.

"Abe, we have a problem!" Mona says with a concerned look on her face,
"Okay! What is it this time!?" You shout with an equally annoyed and concerned tone. Can a man just enjoy his breakfast and decipher the strange letter they received in peace?!

"Look!" She opens the box and retrieves whatever is inside and…OH GOOD LORD!


"What am I looking at?" You ask in complete surprise as Bates starts backing away in fear and disgust.
"I found this cat in Maggie's room! The baby was playing with this!" She looks concerned as the cat shrieks and tries to get away from Mona's grip but is unable to.
"The Finale also wanted me to tell you that he had seen some animals attacking the police and some other people strolling through the park…they looked just like Kaiser!" She continues in an even scared tone.

"Abe…that cemetery thing you told us could wait a bit more…I think we are running out of time!"
Oh boy…better come up with a plan soon then…
Turn 5
Current income: 9-2-1-1=5
All Hero units have a +10 on their personal actions this turn.
Mona has a +5 to the next National Action she is assigned to this turn.
Available National Actions: 1 on Martial, Learning and Occult. 2 in Diplomacy, Stewardship and Intrigue.
Any action Jasper is assigned to doesn't count for the total action limit.
Have access to a free National Action thanks to Qimby that has to be focused on Springfield only.
Kaiser Willhelm II and Flanders can give up his ability to perform in a National action this turn to instead use half of their Stewardship and Diplomacy instead of Abe for rolls, and sacrificing also their Personal action makes them use their full bonus. Cannot be used twice in a row.
The Finale currently can't use this ability.
One of your Stewardship Actions is locked in a Collaboration with Doofenshmirtz: Create More Content for DOOF TV DC 90. Please specify which show will appear on Doof TV. That one must be bought this turn otherwise the Action will automatically fail.
This turn Kaiser's ability hit: "Reopen Simpson Laser Tag" DC has been reduced by another 5!

Martial: Attack burns base: DC 100: You have found where that snake is currently hiding, you won't miss this opportunity, time to attack with all you got! (if DC is passed, whoever you send will begin combat with burns and whoever else is inside the base at the moment. Martial Combat rolls will begin. BURNS WILL KNOW YOU ARE COMING FOR HIM, Be ready).

Reward: Assault burn's base, chances to capture him, ???

Upgrade your security force. DC 50: Now that you are the CEO of Burns company you can see a lack of…security in the building. Sure there's lots of traps keeping the place secure against robbers, but not much on actual competent manpower. It wouldn't hurt to fix that.
Rewards: increased DC against any attacks made to your company.


Create your own security group. DC 75: Seeing all those caped people and the current situation of America makes you realize that Springfield isn't as secure as you think. Making your own security group seems like a good idea, having people you can count on to protect you and your family in case of trouble.
Reward: Increase of Dc against people/organizations that are attacking/invading Springfield. Further actions unlocked.


Martial: Block Off Access to the Cemetery. DC. 40. So there's a possible Zombie invasion. Right that's a thing now...Until you can figure a way to unzombify them or find out what's the cause, the best you can do is to cordon off the whole are. Nothing comes in...or out.
Reward: Cemetery is blocked off from the rest of the Springfield's Citizens until you can solve the zombie issue. Possible relationship loss with the citizens if the cemetery is blocked off for too long.

Build bunkers for the city DC 45. Now that the city is back to its former glory you suppose it wouldn't hurt to make some preparations in case another disaster strikes. You can never be too prepared nowadays apparently. (Cost 1 income)
Reward: bunkers to protect civilians build, in cases of attacks or crisis less chances for them to be hurt.

Buy Weapons for the Mob (Mafia Action) DC: 55
Fat Tony may have both Johnny Tightlips back and a bunch of goons, but that doesn't really matter if they're defenseless. Might as well fix that.
Reward:Fat Tony is better armed, potential Fat Tony Martial increase. Fat Tony opinion increase

Hire Outside Workers for your Company DC: Variable higher the better. So, with Springfield opening its doors to newcomers comes a slew of people who need jobs. Maybe it's best to give them a chance, but it can't go that badly... Right?
Reward: Options to hire a Canon Character from outside the Simpsons

Reach out to the government. Dc 70. You aren't too keen to reach out to that Damn government after their bullshit with the Dome and their bomb. Even so, the city could use the help of the government, it might be worth setting talks with them. But if they dare to put another dome on the city you swear you are gonna send non stop mail to the president until they apologize!
Reward: begins communication with the government, possibility to collaborate on actions.

Recruit super villains to your retinue DC 70: Some people might think you are going senile for thinking this But jokes on them! You are already senile! Still back to this. You can tell there are some issues you need help with, and that some goody too shoes wouldn't be amenable to doing. Just have to make sure the people you hire won't double cross you.
Reward: Options to recruit a villain cape.

Recruit Criminals DC 60: You know, maybe a sort of reform program could reduce crime instead of just locking people up!
Reward: You form a reform program that adds various criminals from surrounding prisons to your Recruitment list. Increased opinion from people who advocate for giving criminals second chances


Set up a meeting with a King: though you are skeptical of these guys truly having control of the U.S.A, you can't deny they really can pull their weight around, reaching out to them to collaborate on a project might be hard to do, but if you can manage it, that will open some nifty doors.
Reward: get in contact with a king and open possible collaboration actions with them.
Dc will vary depending in the king/faction:
Xanatos Dc 80
Shego Dc 70
Syndrome Dc 90
Judge Doom Dc 80
Shere Khan Dc 60
Glomgold: Dc 70

Opening a new ecosystem DC: 40. So according to The Finale, there are these walking animals and 2 types at that predator and prey around a place called zootopia. Huh, first time you heard about that.

Now apparently the predators aren't being treated right having to wear shock collars that zap them if they get to angry or too scared or to happy...or even to sad...basically if they show to much emotion zap ,so how about you give those folks a place to live where they won't get zapped by making springfield open to all(animal) predators!.

Reward: Springfield gets a wave of new citizens(and they're money) Bellwether will be aware of your existence and get slightly annoyed. (Choose this at your own risk).

Reach out to the confidential DC 60: So Moe informed you that apparently there's a secret organization of bartenders across America, where bartenders could share stories about their day by day happenings. He told you that if you could offer the same services that you did for his Bar to others, you could make some nice friends, you are curious what they have to offer.
Reward: Make contact with the confidential, unlock new actions.

Reach out to the mysterious senator DC 50: So apparently there's some mysterious senator that is interested in meeting you according to Qimby...and while you would be wary of meeting a politician that explicitly is looking for you... you could make a new friend if everything goes right
Reward: Set up a meeting with ???

Reach out to military figures DC 70 : The general was kind enough to give you some of his remaining contacts in the military to reach out to, and while you are not too keen on getting involved with the government, perhaps you could strike a deal with some of these figures?
Reward: Get in contact with figures in the U.S military, unlock new actions.

Just what did burns own? DC: variable. Man, Burn's vault is insanely big, you can believe so much stuff fits in here, and that's not considering other hidden things Burns may have! Taking stock of all of this is important! Who knows what you will find?
Rewards: Knowledge of what burns actually owned, Chances to obtain items and even more income. Possibly more actions unlocked

Establishing smuggling operations (MAFIA ACTION)
DC 65
Illicit trade has taken a massive downturn since the dome; nothing could get out and nobody dared going in with the frankly ludicrous amount of armed guards. Bringing it back would get the mob's blood pumping and help it get back on its feet.
Reward: Fat Tony Mafia's business reestablished, Income gain.

Buy the Itchy and Scratchy show. DC 40: Apparently it hasn't been pulling in many viewers these days: rumor is it might close down in just a few months. It could be worthwhile to buy it. (Cost 1 Income)
Reward: become the proud owner of the Itchy and Scratchy Show. More actions unlocked, entering business in the show industry. (3 MORE TURNS UNTIL THIS OPTION IS LOST)

Look into Expanding your business. DC 60: So far your company only supplies Springfield with energy: why not see if anyone nearby is willing to have you build a plant for them? They get cheap energy at low costs, you get more money! Win-win situation right?
Rewards: Action to build the power plants near the cities, increase in public opinion, increase of more income once more reactors are built.

Invest in Powell Motors DC 40: Your other son, Herb, has a car manufacturing business that has been.... Mixed in terms of success ever since he met Homer. When it's up, it's really up but when it's down, it's really down. Maybe you could help it out?
Reward: Gain Herb's gratitude; Increased income from entering the motor vehicle market; learn some auto repair knowhow.

Pay your Damn Taxes DC: 45 Turns out Burns' company has spent so long not paying it's taxes that the IRS is actively suspicious of your attempts to do so. You should probably do it anyway…
Reward: The IRS will not hate you as much, you may gain income from tax returns depending on how well you roll


Engage in Seaside Trade DC Variable (The higher the better)
With The docks up and running, that means a few old seadogs are coming to sell their wares. Maybe you will find something useful!
Reward: Possible new business opportunities unlocked.

A bigger mini mall. DC 35: So you've gotten word that Shelbyvilles Building up its business, financial, and shopping areas, includinng a new mini mall. How about you spend some money building up Springfield's own districts to show shelbyville whos boss...oh and while you're at it, you'll build an even bigger mini-mall too! (Cost 1 income)

Rewards: Springfield outshines Shelbyville and gets a new ( and bigger than shelbyvilles) mini mall!...oh and springfield also gets more money and tourism as a result of the new stores.

All that shines is gold now. DC 45: You'd think the streets were paved with gold,now after jogging your memory for a bit you've remembered when springfield used to be a city on the growth. Back when the old aqua-car factory was up and running and when half the country wore Springfield galoshes, back then people acted like the streets were paved with gold mostly cause they were!

So why don't you bring back at least some of Springfields glory days by repaving the streets with gold once more!? Now this will be expensive, no doubt about it but it would at least bring back memories of Springfields glory days and perhaps even a little bit of that old pride that Springfield used to have. (COST 6 INCOME!)

Rewards: Springfields streets are repaved with gold! Big Tourism increases along with an increase in town pride (Relationship status goes up another rank), slight increase in car accidents.

Organize a concert Dc 35: The mood of the city seems still down nowadays. Even though people seem happy to finally get rid of the Dome, things haven't gotten fully back to normal yet. Perhaps hiring some people to do a big concert would cheer them up? (Cost 3 income)

Rewards: Abe organizes a concert for the whole city. Springfield citizens mood and opinion towards Abe up. Small raise in income once for next income turn gain.

Man's greatest frenemy the sun!: DC 55 now recently Lisa has asked you to help the environment and/or undo the damage Burns had done to it over the years, and this has given you a idea evolving burns sun blocker.

Now you know the thing was made for evil but what if you used it as a giant solar panel; it helps the environment, springfield, and might even piss off burns as a cherry on top! (Cost 1 income)

Reward: Massive sun blocker repurposed. Citizens of Springfield enjoy free solar energy turned electricity. Lisa's opinion of you will increase. WARNING: Doing this will reduce your income gain by 1.

Renovate the Springfield Retirement Castle. DC 15: So long suckers! Now that you got Burns big ass mansion on your name you don't have to spend a single second inside the place!...Though you feel a little bad for the other residents, that place was horrible…would it hurt to give a little parting gift to them?

Reward: Springfield retirement castle is renovated, increasing the opinion of people about Abe.

Buy the Krusty the Clown Show (cost 1 income) DC: 30 With Krusty's show still on the decline recently and him hitting hard times financially, you don't see why you shouldn't help by buying him out. You already own the building it's airing in after all.

Reward: Gain ownership of the Krusty the Clown Show. Gain Krusty the Clown as a Hero Unit.


Build Lemon farms (Or the "Go suck a lemon shelbyville!" Action) DC 20. So apparently the USA is having a food shortage due to the dust bowl and Springfields neighbor city shelbyville Is taking advantage of this fact by making money by selling beet juice of all things!

So why doesn't Springfield shows Shelbyville how it's done by starting our own lemon farms and giving the USA a much better juice choice then shelbyvilles` disgusting beet juice.

Rewards: Begin construction of lemon farms. Options to begin selling them. Springfield shows up and annoys shelbyville!...oh and also gets some money and reputation but that's not as important.

Buy La Maison Derrière DC 35: Oh you remember this place! Lots of people used to go there before, including you! Currently it has gone through some hard times thanks to the dome, but seems like an interesting place to buy! Reward: Become the owner of La Mansion Derrière, increase income gain, unlock new actions.

(Mafia Action) Restart sweatshop operations DC: 85: You promised Fat Tony the chance to take over Mr. Black's operation, so that's what you will do! You will need to handle all the logistics of this to do that, getting new workers, renewing the contracts, start producing the items, but once that's done you will start getting some dough!
Reward: Fat Tony's mafia gains a sweatshop operation, Fat Tony loyalty up, increase income gain.

Reopen Simpson Laser Tag DC: 45
You used to run a Laser tag business. It shut down like alot of your ventures over the years, but you still own the building and considering your newfound popularity, you could more easily market it now!
Reward: Reopen your laser tag business, increased income, increased opinion amongst the youth

Start Selling Simpson & Son Revitalizing Tonic Again DC: 60
From what you recall, this stuff actually worked REALLY well, moreso failing due to poor advertising than ineffectiveness. You figure what's the worst that could happen?
Reward: Start Selling Simpson & Son Revitalizing Tonic Again, gain income.

An ear to the underground
DC 40/70
Tony handed the notes back with a satisfied smirk. "Thank you, Mr Simpson. I must say, that was quite the enlightening read. Especially since I haven't had the time to keep up with the...hmm, criminal zeitgeist."

Of course, not everything's at the top you know. It's always good to know about what's going on at the bottom floor. And a little up"

"hint hint."


Reward: Learn about the middle and lower echelons of illegality, amongst other things, chances to find about ???

Look into what happened to Radioactive man. DC: ??? Maybe now would be a good chance to look up what happened with that superhero the city used to have, Radio-Man or something? Your grandson made a huge deal about it before he disappeared.
Reward: Find what happened to the radioactive man and clues to find him. Chances to make contact with Radioactive man himself.


Infiltration actions
Dc to infiltrate a Kings territory

New York: Dc 80
Doofainia: Dc 70
Middleton: Dc 80
Kronos: Dc 60 (70 if the Hero assigned is a cape)
Zootopia: Dc 45
Calisota: DC 50
Inventco: Dc 60
Cloverleaf: DC 45 (65 if the assigned hero is a toon)

Set up some patrols in Springfield. DC 50 (Cost 1 Income). Now that you apparently own most of Springfield, you think that would be ideal to set some surveillance on the city? With Burns and Side Show running free and who knows who else is currently in your city you need to keep a more open eye on your backyard.

Reward: Patrols set in Springfield. DC to infiltrate the city raises by 10. Chances of Increased DC for actions for people or factions hiding in your territory.


Look further into the mysterious group DC: 65/75/100(tiered results)
Jasper's old friend the Finale is reaching out to you to help him look more into this mysterious mercenary group he has encountered. He nor you have much to go in except this mysterious insignia he found on one of their bases. You have no idea what sort of rabbit hole this could led to…not that you mind too much.
Reward: find out more about this mysterious group, increase in opinion score for the Finale, ???

Sabotage Burns' Base DC:80
Just attacking Burns willy nilly could go pretty awry. It will be tricky, but if you pull it off, it will make things much easier for you.
Reward: Damage Burns' new defenses, reducing the DC to attack the base back to its original DC


Learning: Study Maps of the lands/areas near you DC: 35 Hmmmmm... You never know when you might have to visit nearby areas, you know? Better safe than sorry In case such a visit is necessary...
Reward: Have a better grasp of the geography of various areas around you. Learn about interesting locations.

Upgrade your Power Reactor. Dc 70 From what you can tell, the current process the plant is using is well… It sucks. It generates way more waste and doesn't produce the supposed amount of energy that fission power promises; not doubt because of Burn's idiotic corner-cutting. It's time to fix that.
Reward: Springfield Power plant stops producing waste. Increase income. Unlock action to research Fusion power.

Lo! Back-around steel! DC 130. You are mad that ww2 Era ships and submarines keep getting torn apart for scrap. Apparently steel forged after the first Atom bomb is bad for MRI machines. You own a nuclear plant, that's gotta be in our wheelhouse somewhere! Right?

Rewards: [Find a way to de-radiate modern steel], massive income gain from concerned parties, improved detection equipment, a hand in preserving military history.

The power of the sun! Dc 70 So your eggheads have told you that just strapping a frankly ridiculous amount of solar panels to the sun blocker isn't the most efficient way to harness power and that there has to be a better way.

Well lets see what they come up with. That's what you are paying them for.

Reward: the sunblocker is turned into a proper giant solar panel, renamed the sun catcher! Reduced DC for action "Man's greatest frenemy the sun" if not done yet, If done, unlocks option to upgrade the Sun Blocker. Unlocks the option to build more of them and sell to people.

Nuclear Neotypes 1: Nuclear Waste's Potential DC 100.

Now that you've got a veritable zoo of mutants (zootants perhaps?) to study, its time to see what makes them tick.

It's a metaphor Larry…put the Geiger counter away.

Reward: Learn more about the animals' mutations. Unlocks atomic mutations research tree.

Study the freaky fish guy mutant (Gill) DC: 90 That fish mutant caused you and your workers lots of trouble back there in the Kamp, how the hell was he so freaking strong?! Apparently, he was once human and somehow became like this? You don't understand a lot of it, but you have a feeling your labcoats can figure it out, who knows you might learn something useful? Reward: Learn more about Gill's mutations, unlock new actions.

Research the Tonics DC: 70
... Admittedly, a few eggheads have pointed out a tonic this incredibly potent might cause problems if misused. Guess you should look into it.
Reward: Make a still usable but less potent version of Simpson & Son Revitalizing Tonic, gain income once you start selling it

Bless Springfield DC 80. At the urgency of Ned you started looking for ways to have a high member of the church come and bless the grounds of Springfield. This should help ward off demonic influences, or something like that, if Ned rambling is correct. (Cost 2 income)

Reward: Demonic entities have to pass a high DC to enter the city, and the ones that do suffer minor debuffs while staying within the city limits.

Try to find magical items on the Interweb : DC varies. You should probably see if you can acquire some magical items off the Interweb, Thankfully you're now rich so money shouldn't be to much of a problem.
What will be a problem is making sure the hokey doohickey you get is actually magical. You just have to make sure you aren't being ripped off. (Cost: Varies depending on roll and items offered.)

Rewards: The higher the roll the better the items available to purchase,some items may unlock adventures.

Look for Magic Tomes DC 60. Apparently, magic is real. That's swell! Your head labcoat Frink managed to somehow stumble into a magic book on his own. In the children's school no less!!!

That means that more magic books could be out there, just waiting for you to grab them.
If you find some cool books, maybe you can learn more about magic! (Cost 1 income)

Rewards: Gain magic tomes that can be used to increase Occult stat of occult focused units and unlock new Occult National actions depending on roll, ???.

Hold a Seance DC 65. It somewhat goes against Flanders' sensibilities, but you have seen enough craziness that you honestly wouldn't doubt the existence of ghosts. Maybe something neat will happen?


Reward: Hold a seance. If successful will summon the ghost of a deceased character at random, with further results varying on how well you rolled and who is ultimately summoned.

Research Necromancy? Dc 80. You usually wouldn't bother with this, but the living not breathing zombie that popped out of the graveyard Gives you so many questions! How does that work? Is it contagious? How do you deal with that?

One way to figure it out.

Reward: Learn more about zombies and necromancy. Unlock actions to create zombies. Unlock actions to deal with the possible zombie infestation in your cemetery.

Study that Strange Amulet DC : 60
That amulet the sea captain gave you is certainly interesting. You feel some further investigation is in order, just to be safe...
Reward: Gain more information about the strange amulet.

Create a Magic Department. Dc 100. Magic being actually a thing is a big surprise for you. Still you have to learn how to use it for this company. Starting a proper department specialized in studying and doing magic is the proper thing to do…right?(Free Action) (Cost 2 Income)

Reward: Unlock 2nd Occult Action. Unlock Arc-Wizard Position.

Abe
Jog your memory. You lived a looong life, and you have certainly see more things that other people have. You just… don't remember it right now. Maybe spending some time thinking about it could help you remember something useful? …What were you thinking of again?
Reward: Chances to unlock new actions, national or personal.

Hit them books. Suppose now would be a good time as any to read some of the books that your granddaughter Lisa has gifted you for your birthdays. There's lots of info you could glean from them.
Rewards: need to take this action 3 times, once taken gain 1d3+1 Learning. (1/3 times)

Hang out with your elders. Even though being the boss of Springfield Nucler Power Plant has occupied much of your time you should give yourself some time to spend with your friends in the retirement home.
Rewards: Abe hangs out with the elders, chance to learn info about things going on in the town or interesting tidbits of info.

Spend time with your son. It's unfortunate that your son doesn't want to spend time with you after the dome accident. Still, you should give it a try to reach out to him and his family.
Rewards: spend time with your son and his family. Chances to recruit Homer as a hero unit. Chances to recruit Marge, Lisa or Bart as a Temp hero unit for next turn.

Hang out with one of your workers. Perhaps you could use some of your free time trying to get to know one of your workers. Who knows what kind of stuff you may find out! (Can be taken multiple times a turn)
Reward: you get to know one of your hero units better, chance of increased opinion, chance to unlock actions related to the hero. ???

Go look for a fashion designer. Clothes maketh the man. That's something you hear in Tv once and it might have a grain of salt on it. Your wardrobe is nothing to talk home about. Let's do something about it.
Reward: Abe gets a Damn nice suit (cost income). Chances to meet ???

Play Poker: Playing cards is how you got into this mess... But it's just too much fun! Reward: Abe plays Poker with a random group of people. He may gain or lose income depending on the Roll.

Figure out this damn control panel: Burn's had a lot of weird buttons on this thing. You might as well see what they do before you press something you shouldn't
Reward: Office adds defense against attacks made against the Power Plant, stewardship bonus for some actions.

A test of your own medicine 2: alright, itll take a while, but you think You've found a list of medicines that'll be at least close to what you want
Reward: Abe goes and buys actual quality medicine, chances for possible Stat ups! (Learning, stewardship or martial +1)(-5 from a previous failure)

Is this my beautiful house?: Geez this mansion is huge! What the hell are you gonna do with it all? And what kind of rooms did he think he needed?
Reward: better house awareness, very small bonus to next turn's/next 4 personal actions. Chances to find some weird rooms?


Hire someone for the power plant (Can only be taken once per turn):
Current heroes units available for hire:
-Snake
-Mina Loveberry
-Probabilitor the Annoying

Hire a Personal Trainer
To say you may have let yourself go is an understatement, sadly. Time to get back in shape!
Reward: Gain a personal Trainer, potential for Martial stat increase

Flanders
Spend some time with your sons. Just because you have more… "interesting job" there's no reason to spend more time with your family! You better check on Your kids now that you have some time.
Reward: Flanders spends some time with his sons. Chances to raise opinions of Abe.

Go to Church: Nothing like going to the church and feeling in contact with the Lord! After the Dome incident ended more people seemed to go to church! And you know how people like to blab in those places. Perhaps you could get some interesting tidbits?
Reward: Chances to meet new people and learn some interesting information.

Go to the Gym: Now that you have some free time perhaps you could spend it on the gym. It seems working for Abe might be a bit more physically demanding than your other jobs. Better make sure your muscles are up to the task!
Reward: Martial Stat gain if rolled high enough

Set up a Hang Out Session: You have kids. Camila has kids. Only seems right they meet up. Even if things don't fully work out, you hope the two of you can stay friends after all.
Reward: Flanders sets up Rodd and Todd to hang out with a member of the Hexsquad (decided by a 1d6), further bonding with Camila

Meet the New Family: Oh hey, you had new neighbors in that old other house next to the Simpsons. You should say hi! Especially Since the dad seems a little stressed about The Kaiser still…
Reward: Flanders hangs out with Duncan Family, possible +5 to his next assigned action if it goes well enough

Jasper
Talk to those Mysterious Hecklers: Those Hecklers were hilarious! Besides, great as Abe, the other castle residents and the Finale are, a few extra connections can't hurt, right?
Meet: ???, Possible Trait unlock

Play chess with abe. Abe has complained that you cheat on Poker all the time. That's not true! You only cheat half the time! Still if he is gonna complain too much perhaps you can beat him in another game.
Reward: Jasper plays chess with abe. Possible stat increase for high enough roll.


Hang out with the Old Jewish Guy: Its been a while since you talked with your old pal. Who knows what's been going on with him.

Reward: Chance to decipher interesting information out of his rambling.


Frink
work on one of your inventions. Now that you have an actual lab again, it wouldn't hurt to work on some of your old Projects. Who knows what will you end up creating.
Reward: Frink gets to invent/recreate either one of his old projects or a totally new one.

Spend some time reading the scientific forums. It's been a while since you got in touch with the scientific community online. Who knows what kind of info your fellow scientist might share with you. Who knows, maybe this time you will be able to show "BlueGenius" or "THE Doofacious one" why your are more mad scientist than them!!!
Rewards: chance to unlock more actions, chance to discover learning heroes to recruit.

Study that Weird Magic Book: Against your better judgment, you can't stay away from that life shattering tome of knowledge!
Reward: Frink learns more about the book, potential to gain an Occult score

Meeting of the minds
Learning magic isn't going as well as you had hoped. Maybe it's time to get professional help.
Reward: Frink meets with one of the Occult hero units for advice.
-Rotwood: A fellow academic who respects this field. He might not have made progress in this field. But you went to university together…Maybe talking it out can be good for the both of you
-Professor crumbs: You're pretty sure you've seen this man painted on the side of a van. Stellar magician(you assume) but he lacks the scientific element you crave
-Hunter Noceda: A polite young man, he reminds you of your meeker brethren despite his jock-adjacent appearance. You're told he's something of a fellow polymath, so eventually something has to click
-Lena De Spell: she reminds you of a girl who'd shove you in a locker. Worse, she's a teenager! They have the derision of children and the experience to use it!
-Kaiser Wilhem: he *has* shoved you in a locker. Okay, it was a broom closet and you *might* have heard him say sorry but you cannot risk it. Besides, he has almost no understanding of his abilities!
-Moe Szyslak: you were quite surprised to learn he was an option. You don't think you've met the man but you've heard he's surly, curt, and a hard man to like. In retrospect rotwoods claims of Mr Szyslak being a goblin man might've been obvious from the start
-Random: You're not going to let yourself get stuck in a rut again; surely you can speed this up!
(Note Lena, The Kaiser and Moe are only available if you pick the random option, otherwise you can only pick Rotwood, Crumbs and Hunter; if you pick the Randomize option, you will be able to talk to more than one as though you took this action multiple times, but the resulting rolls will receive a malus and associated rewards will be lesser)





Fat Tony
Find your men(MAFIA action)
Legs. Louie. Johnny Tightlips. They were your best men, which means they had the sense to leave a sinking ship when they could. Perhaps you can convince them to come back now that things are on the upswing.
-[] Find Legs
-[] Find Louie
Reward: different stat and quest bonuses depending on which one you get.

Visit your cousin fit tony.
It's been awhile since you've seen your identical cousin from San Diego. Perhaps you should go visit him to catch up on old times and to make sure he's not sleeping with the fish.
Reward: Fat tony hangs out with his cousin, chances to learn interesting tidbits of info.

Look for the Don.
After the Dome broke down, no one has seen hide or hair of him. Some people might think he finally bit it, but you know different. (Mafia Personal)
Reward: Find where the Don is hiding.

Train Your New Minions: These guys aren't half bad, but they aren't quite up to your standards. Time to fix that. (Mafia Personal)
Reward: Slight increase to the Mob Mentality Trait




Kaiser
find out what happened after your death, it has been some time since you're death and the world has changed much in that time, perhaps it's time you fill in the gabs in you're knowledge jah?
(Progress bar 0/100)
Reward: Kaiser catches up on modern history. Learning stat increase of 1+1d3



Kaiser: get up to date in war tactics.
Apparently there have been a few significant changes to how war is done nowadays. They don't even use horses anymore! How can this be?!
(Progress bar 0/100)
Reward: Kaiser becomes knowledgeable in modern war tactics. Martial stat increase of 1+1d3


Apu:
Visit the head of Kwik-E-Mart for some lessons: now that you have some free time perhaps you should attempt to get some lessons from the head of kwik-e-mart himself. you just have to go to the first convenience store all the way in India and on top one of the tallest mountains in the whole country...homer was right, that's not very convenient is it?

Reward: Apu gets to talk with the head of kwik-e-mart, chances to gain stat up in Stewardship, ???

Spend time with your octuplets and wife: Apu's kid and wife can be draining sometimes, but they're still his beloved family. He has to make time for them!

Reward: Apu Spends time with his wife and kids, gains gratitude towards Abe

Take a break: Mr Simpson and your wife are really bugging you that you should take more breaks more often. Pfft, Seriously, you are fine, you take plenty of breaks! Last time was… Uh.

Reluctantly, you admit they might have a point.

Reward: Apu takes some time for himself! If rolled high enough, chances to gain small bonuses to Apu's next National he is assigned to!

The Finale:

Search the city for possible sniper nests. It's been a long time since you have stayed more than a few days in a city. You reckon it is needed to explore the new play you will stay in from now on. Reward: The finale familiarizes more with Springfield, learns of the best sniping posts that can be found.

Feed Animals Around Springfield
You have a deep connection to nature, and you notice there's quite a few hungry animals around town. Better rectify that.
Reward: The Finale gains the loyalty of various animals around town

Take on a contract.
Though you are working now for Mr Simpson, you would think he wouldn't mind if you were to take a contract for a small job. You refuse to have your skill rusts off for lack of practice.
Reward: The finale takes a contract for a job outside of Springfield. Roll will be made to see how well he does on the mission, chances for him to meet new people/factions for Abe to reach out later.

look on Your own for more clues about the insignia.
Y'know you didn't have much luck looking into the group on your own, and while Mr Simpson says he will lend a hand that is no reason to leave everything to him…there has to be a clue somewhere, no one can hide totally from the world, right?
Rewards: learn more clues about ???

Mona:

Talk to Homer
Your relationship with your son is getting better, but you still have much to make up for. Maybe talking with him is a start.
Reward: Mona hangs out with Homer; possible +5/10 to a National she is assigned next turn

Clean up the Local Park
You hate the idea of nature being disturbed. You better fix this mess!
Reward: Clean up the local Springfield Park, possible bonus against Burns

Hang out with the Green Family
Your old friend Nancy and her family are getting settled in Springfield. You should probably go check in on them.
Reward: Hang out with The Green Family; possible +5/10 to a National she is assigned next turn



***Lena Personal actions:***

Prank Someone: This may be pushing your luck, but you're mischievous at heart. You doubt these smhucks will do anything too bad as punishment.
Reward: Shenanigans, potential Intrigue increase

Write Poetry: You certainly wouldn't SHARE it with anyone if you could help it, but writing poetry is soothing to you.
Reward: Potential +5 to Lena's next Action she is assigned

Make New Friends: Friendship has never quite gone great for you. But you really don't want to hang around a bunch of old farts (and Hunter) all day.
Reward: Lena goes out and makes some new buddies, ???

Write an Anonymous Letter to Webby: You still can't talk to her. Crumbs had a point, but that doesn't change the past. But.... You can't fully let her go.
Reward: Gain some degree of closure with Webby for now.



***Moe Personal Actions***:

Run Your Bar: You may work for Mr. Simpson now, but thankfully he doesn't require you to do enough to override your previous responsibilities!
Reward: Potential to meet new people or hear interesting information

Practice Voodoo: You suppose brushing up on your Voodoo knowhow couldn't hurt, especially with that zombie and duck showing you up!
Reward: Increase in skill at voodoo

Create Drinks: You're much more skilled as a bartender than your usual clientele would imply. Time to show it by making new concoctions!
Reward: Make interesting new concoctions, potential to sell them if rolled high enough

Go on a Blind Date: ...Damn, you're lonely. Time to fix that!
Reward: Shenanigans, Moe meets some new people

***Willie Personal Actions***:

Fix Up Your Cameras: You can't exactly do your hobby as effectively if your cameras are all ruined! Plus, they could also find who keeps messing up your floors!
Reward: Willie's cameras are repaired, allowing him (and by extension, you) much more thorough insight on various going ons in Springfield

Start an Irn-Bru Smuggling Operation: The beloved drink of Scotland is illegal in America. Idiots! How else are you supposed to cure a hangover! You'll show them the joys of It!
Reward: Willie is made quite happy; potential +5 to the next action Willie is assigned to; potential to get income from the operation

***Hunter***

Hang Out with the Hexsquad: Sometimes you still wonder if you deserve such good friends. But you have them, so it would be rude to ignore them.
Reward: Hunter hangs with his friends; potential to gain +5 to the next Action Hunter is assigned to; potential to unlock a Hexsquad member as a Trait

Study Human Realm Potions Material: Technically speaking, potions is the Track that a bile sac isn't strictly necessary. But it was hard enough with materials you actually knew about. A little research could be helpful.
Reward: Hunter learns about material on Earth that could theoretically be used in potions

Play with Flapjack: Flapjack seems... Actually kinda familiar with the Human Realm? Maybe you're reading too much into it. Eh, regardless, he's your beloved partner and you should hang out with him.
Reward: Hunter hangs out with his beloved pet/first real friend; potential to unlock Flapjack as a Trait

Profesor Crumbs:
speak with your people
No, not wizards, the elderly! One of the hardest parts of being ancient is seeing the other Immortals in the Wizarding World galavant like 20-60 year olds. Most of the folks at the retirement castle aren't much older than 100 but at least they act their age!
Reward: Crumbs hangs out with the elders of Springfield; potential opinion increase on Abe

Play wizball
It's been a while since you've paddled the old ball and ball and ball and ball and ball and..well you get the idea. You'll have to teach people the rules, but anyone with a wizard's intuition can pick it up right away.

「Wizball is a game where two or more players paddle multiple balls at once. Supposedly, the more balls you can hit, the better a wizard you'll be」

Reward: small chance to raise someone's Martial or Occult scores, determine someone's potential

Professor Hans Rotwood
Spread your wisdom: you run a blog that educates the youth about the paranormal. It's not very popular :c
Reward: Chances to talk to ???, opinion increase on Abe for not making fun of it

Study Springfield Cryptids: You would love to meet some of these wonderful creatures Mr. Simpson has mentioned lives here. You have the time and the tenacity!
Reward: Chances to run into local cryptids, opinion increase on Abe

Study with an Occult Unit: You now know for certain magic is real. And there's magic people here!
-Moe Szyslak: Oh. Mien. GOTT! A goblin man! In broad daylight! Okay, calm yourself Hans: you can do this. Just. Talk to him, get to know him a little, and perhaps ask him about vodún.
-Lena de spell: she's the young woman who hired you! Clearly she's a girl that learned how to mold shadows for herself. Ingenious! She already likes you so everything should be fine, right?
–Professor Crumbs: a real wizard! AND a fellow professor! You can't believe it, you have so many questions! What's he a Professor of? What is his wand like? Does he have an organ that will explode if he doesn't cast spells!?!...sweet mercy hans put yourself together.
-Hunter Noceda: this strapping young man knows a wide variety of magic. You have years of experience talking to boys his age, you were *made* for this!
-Frink: your fellow scientist says he hasn't made much progress with that spellbook of his, but it's still one more book than you have!
-The Kaiser: the Kaiser's here!?! and a zombie?!? ANDAND A WARLOCK!?!?! This is 3 of your biggest dreams come to life! Unlife! You're dying to get to know him, and if your new luck continues you might even come back from that!
-Random: maybe you're over complicating things; these people are your coworkers! Surely you can find the time to chat with more than one of them in the next few months.
(Note; if you pick the Randomize option, you will be able to talk to more than one as though you took this action multiple times, but the resulting rolls will receive a malus and associated rewards will be lesser)

Martial: Block Off Access to the Cemetery. DC. 40. So there's a possible Zombie invasion. Right that's a thing now...Until you can figure a way to unzombify them or find out what's the cause, the best you can do is to cordon off the whole area. Nothing comes in...or out.
Reward: Cemetery is blocked off from the rest of the Springfield's Citizens until you can solve the zombie issue. Possible relationship loss with the citizens if the cemetery is blocked off for too long.

Build bunkers for the city DC 45. Now that the city is back to its former glory you suppose it wouldn't hurt to make some preparations in case another disaster strikes. You can never be too prepared nowadays apparently. (Cost 1 income)
Reward: bunkers to protect civilians build, in cases of attacks or crisis less chances for them to be hurt.
Diplomacy: Opening a new ecosystem DC: 40. So according to The Finale, there are these walking animals and 2 types at that predator and prey around a place called zootopia. Huh, first time you heard about that.
Now apparently the predators aren't being treated right having to wear shock collars that zap them if they get to angry or too scared or to happy...or even to sad...basically if they show to much emotion zap ,so how about you give those folks a place to live where they won't get zapped by making springfield open to all(animal) predators!.
Reward: Springfield gets a wave of new citizens(and they're money) Bellwether will be aware of your existence and get slightly annoyed. (Choose this at your own risk).
A bigger mini mall. DC 40: So you've gotten word that Shelbyvilles Building up its business, financial, and shopping areas, includinng a new mini mall. How about you spend some money building up Springfield's own districts to show shelbyville whos boss...oh and while you're at it, you'll build an even bigger mini-mall too! (Cost 1 income)
Rewards: Springfield outshines Shelbyville and gets a new ( and bigger than shelbyvilles) mini mall!...oh and springfield also gets more money and tourism as a result of the new stores.
All that shines is gold now. DC 50: You'd think the streets were paved with gold,now after jogging your memory for a bit you've remembered when springfield used to be a city on the growth. Back when the old aqua-car factory was up and running and when half the country wore Springfield galoshes, back then people acted like the streets were paved with gold mostly cause they were!
So why don't you bring back at least some of Springfields glory days by repaving the streets with gold once more!? Now this will be expensive, no doubt about it but it would at least bring back memories of Springfields glory days and perhaps even a little bit of that old pride that Springfield used to have. (COST 6 INCOME!)
Rewards: Springfields streets are repaved with gold! Big Tourism increases along with an increase in town pride (Relationship status goes up another rank), slight increase in car accidents.
Organize a concert Dc 40: The mood of the city seems still down nowadays. Even though people seem happy to finally get rid of the Dome, things haven't gotten fully back to normal yet. Perhaps hiring some people to do a big concert would cheer them up? (Cost 3 income)
Rewards: Abe organizes a concert for the whole city. Springfield citizens mood and opinion towards Abe up. Small raise in income once for next income turn gain.
Renovate the Springfield Retirement Castle. DC 20: So long suckers! Now that you got Burns big ass mansion on your name you don't have to spend a single second inside the place!...Though you feel a little bad for the other residents, that place was horrible…would it hurt to give a little parting gift to them?
Reward: Springfield retirement castle is renovated, increasing the opinion of people about Abe.
Occult: Bless Springfield DC 80. At the urgency of Ned you started looking for ways to have a high member of the church come and bless the grounds of Springfield. This should help ward off demonic influences, or something like that, if Ned rambling is correct. (Cost 2 income)
Reward: Demonic entities have to pass a high DC to enter the city, and the ones that do suffer minor debuffs while staying within the city limits.

BLACKMAIL CHOICE:

According to Fat Tony the evidence gathering dust in your safe about the dome could be sold for a pretty penny to some…"concerned parties" if you so wished. On the other hand, He also comments that you could use that blackmail to demand…a few things from Good Old Uncle Sam. Though that's risky, Fat Tony says, if we asks for too much they might not accept. It would also mean actually following the side of your deal and giving the evidence to them. On the other hand…

What does Abe do about the blackmail?

[ ] Nothing…yet (You don't use the blackmail, options remain open.)
[] Make your demands to Uncle sam in exchange for not releasing the information. (With the advice of Fat Tony you realize that you actually have them on a vice grip. You could asks for whatever you want as long as you held this over their heads…just make sure to be careful what to asks for, or how often)
-[](Write in your demands, be aware that if you ask for too much, the government might just refuse you, blackmail be damned.)
[ ] Offer it to a "King". This information can be quite a door opener with the right people. Can easily land you in the good graces of one of the top dogs around here…if you dare risk it.
-[] (Write which king you will offer the blackmail to)
 
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.-- --.- .. --.. .--- / -.-. -. .--- .-. .... / --- ...- -... -- .-. / --- -. ..- -..- -.. / --. ..- ..-. --- -. / -... .... -.-- -.-- ..- / ..-. -.-. . -. .-- / .--- .--. -.-. .--- .-- / -.-- -.- .--. .-- .--- / --.. -... .-- -.. .--. / . -... .. -.. ..-. / . -- -. .. ...- / .--. ... - --.. --.- / --. --.- --.- -.. ..- / .-.. --. -.-. -... -- / ...- --.. -..- . ..- / . --- --- ...- -..- / .-- .-.. ..-. ... .- / -..- --.. -... -.. ..- / ..- -.. -..- --.. ..- / .- ...- .--. --. --.. / -.- -... .--- -... .-.. / -..- -- - ...- --. / .. ...- .-. -.. - / -- --.. -- ... .- / -.-. .-. .... -.-- .--- / .- .-- --.. -.. --.-

Threw that one into a decoder and got *This*:

WQIZJ CNJRH OVBMR ONUXD GUFON BHYYU FCENW JPCJW YKPWJ ZBWDP EBIDF EMNIV PSTZQ GQQDU LGCBM VZXEU EOOVX WLFSA XZBDU UDXZU AVPGZ KBJBL XMTVG IVRDT MZMSA CRHYJ AWZDQ

...well, now the ball´s in your court, Decyphering Folks^^

But yeah, seems like we need to do *Something* about the cemetery and FAST
 
I know we need to deal with the zombies this turn but I'd like to start making some progress on all the other stuff we won from Burns like Just what did burns own? DC: variable ,or Figure out this damn control panel: ,or even Is this my beautiful house?:
 
So, I think we should put Crumb on researching necromancy. We need it if we're gonna solve the zombie problem and get gets his full occult score on research, so he'll be the best guy for that.

Hunter can handle blocking the cemetery.
 
Alright, this is what i got from editing A Sticky Situation, its mostly the same given we had most of the actions here planned anyways

[] Plan: An Sticky Situation, with an Slippery Solution
–[]National Actions
–[] Martial: Attack burns base: DC 100 (Kaiser)+ Hillbilly Army
–[] Martial: Block Off Access to the Cemetery. DC 40 (Quimby Free) (Hunter)
–[] Diplomacy: Reach out to the mysterious senator DC 50 (Flanders)
–[] Diplomacy: Reach out to the confidential DC 60 (Fat Tony)
–[] Stewardship: Create more content for DOOF TV DC 90 (Apu) + Gil Gunderson (Krusty the Clown show)
–[] Stewardship: Buy the Krusty the Clown Show (Cost 1 income) DC: 30 (Moe)
–[] Stewardship: Buy the Itchy and Scratchy show. DC 40 (Cost 1 Income) (Jasper, Jaspers Free Action)
–[] Intrigue: An ear to the underground (DC 40/70) (Mona)
–[] Intrigue: Sabotage Burns' Base DC:80 (Final)
–[] Learning: Upgrade your Power Reactor. Dc 70 (Frink)
–[] Occult: Research Necromancy? DC 80 (Professor Crumbs)
–[] Occult:Create a Magic Department. Dc 100 (Cost 2 income) (Lena)
-[] Personal Actions
–[] Abe
—[] Talk to the general
—[] Spend time with your son
—[] Is this my beautiful house?
—[] Hang out with one of your workers
—-[] Lena
–[] Flanders
—[] Set up a Hang Out Session
–[] Jasper
—[] Talk to those Mysterious Hecklers
–[] Frink
—[] Study That Weird Magic Book
–[] Fat Tony
—[] Find Louie
–[] Kaiser
—[] Get up to date in war tactics
–[] Apu
—[] Visit the head of Kwik-E-Mart for some lessons
–[] Finale
—[] Feed Animals Around Springfield
–[] Mona
—[] Hang out with the Green Family
–[] Willie
—[] Fix Up Your Cameras
–[] Moe
—[] Go on a Blind Date
–[] Lena
—[] Write an Anonymous Letter to Webby
–[] Professor Hans Rotwood
—[]Study with an Occult Unit: Kaiser
–[]Hunter
—[] Play with Flapjack
–[]Professor Crumbs
—[] Play wizball

We are cutting it close on the income front, but since i think quimby is already accounted for we are only down to 1, and we get payed next turn anyways.
 
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I'm starting to think Ned was onto something when he wanted to bless the cemetery, this got very Stephen King very quickly. And we just escaped the Dome!
 
That is honestly a good plan.

Pretty much we use a lot of income, but we are getting back some due to doof collab.

As much as it is Risky we need to cripple Burns this turn, otherwise he may take adventage of the undead crisis to set things up.

Same for the cementery we cannot let that one pass anymore considering invasion may be as well coming turn.

For the diplomacy actions I am fine with those too.

Same with intrigue, we need to take the sabotage this turn if we want a chance to get rid of burns.

For Occult same, unlocking a perma 2nd occult will come in handy, even it if fails this turn it should lower the DC.

For Personals, I kinda want to change the control panel research or the medicines to spend time with Lena, she still has low loyalty with us and we need to remedy that really if we want to keep her around, considering that the only thing keeping her attached to us is Flanders, we got a close call last turn due to Webby, so the faster we remedy that the better.

The medicine test may actually go bad if we roll bad enough, considering it may give a malus to Abe's actions if we roll bad enough.
 
For Personals, I kinda want to change the control panel research or the medicines to spend time with Lena, she still has low loyalty with us and we need to remedy that really if we want to keep her around, considering that the only thing keeping her attached to us is Flanders, we got a close call last turn due to Webby, so the faster we remedy that the better.

The medicine test may actually go bad if we roll bad enough, considering it may give a malus to Abe's actions if we roll bad enough.
True to both,
In the case of the former, we might need that bonus against burns, the defensive dcs in case the plant gets hit by zombies, talking with homer (character reason) as for the medicine action...
in the case of the latter we get an -5 if we dont do it this turn, so its worth the risk to go for now, since the last thing we want is to do it in future and get an -6 on life saving medicine, where the worst we can get this turn is an 6, still bad but not disastrous like that would probably be. (unless i read the personal decrease wrong, in which case swap them)
 
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True to both, in the case of the latter we get an -5 if we dont do it this turn, so its worth the risk to go for now, since the last thing we want is to do it in future and get an -6 on life saving medicine, where the worst we can get this turn is an 6, still bad but not disastrous like that would probably be.

The -5 is actually a malus to the medicine action itself due to the previous screw up and hasn't gone up in any way possible comparing it to the other turns.

This is the description to turn 5.
A test of your own medicine 2: alright, itll take a while, but you think You've found a list of medicines that'll be at least close to what you want
Reward: Abe goes and buys actual quality medicine, chances for possible Stat ups! (Learning, stewardship or martial +1)(-5 from a previous failure)

and this was the description for turn 4
A test of your own medicine 2: alright, itll take a while, but you think You've found a list of medicines that'll be at least close to what you want
Reward: Abe goes and buys actual quality medicine, chances for possible Stat ups! (Learning, stewardship or martial +1)(-5 from a previous failure)


So we can probably hold off on the medicine gambling till coming turn without consequences.
 
I am not normally a voter but. Any plan that has hexsquad gets my vote. Ablity for gus willow amity or luz to be involved? ( even a mention?)Yes please
 
Hmmm, i would prefer the control pannel since it gives defensive improvements to the plant, which might get attacked by an zombie horde soon
It's already pretty good from the traps and such. And we might find more money in the mansion. Or cool items.

Also, we have no reason to think the zombies would even go for the plant.
 
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