A Hellfish flys again! ( a Simpsons X DVV CK2 Quest)

You are pretty sure you have seen this before…during your WW2 Hellfish days…but you can't seem to remember what this was.

Yeah, that might be a hint that we need to use some kind of WW2 chiffre there, guys

True, but thus far only kaiser has been sapient, all the others are murderous (from what we have heard)

That´s actually another reason I said that I wanted to "*pacify*" the zombies - meaning that I´d like to understand just what renders Wilhem non-hostile (even friendly) unlike the other zombies and possible *Replicate* that effect in case we can´t either DESTROY or "redeaden" them

As long as the zombie apocalypse gets averted, I am not tohung up on the particulars


Potentially - she/it can still TURN hostile later on
 
We kinda have to put the eggs in one basket, the colab needs us to use two of our actions, and itchy and scratchy (the non colab action) is on an timer, we could delay it by an turn (we have 3 turns on it) but the clock is ticking down before its unavaible, also even if we do it this turn toffees crit means the bulk of the reward is likely gone already.

The QM say we lose some of it but not all, it will take a lot of actions to fix the famine even with Toffe supplying corn.

Frankly I kinda want to start now to not give him time to consilidate a food monopoly in the US and the goverment became too dependent on him and be unable to act without threatning to cut the food supply.

It didn't attack maggie (which means they have an self preservation instinct), but it did "shrieks and tries to get away from Mona's grip" so it seems like it, especially including "The Finale also wanted me to tell you that he had seen some animals attacking the police and some other people strolling through the park…they looked just like Kaiser!"

Also the undead cowboys are also in the cemetery since there are reports of gun shot coming from there, that's why I want the Hexsquad with Hunter since is likely he will have to face them in order to block the cemetery and the help of his friends can go to great lenghts in susceeding the NA and leave the Hang out of Ned to other turn so to not scare the kids don't get scared.

Listen is doubftul my plan will be chosen so can I will offer some suggestions for yours

I think Jog your memory for Abe PA should be picked in order to see if the guy can remember how to decipry the letter, since is explicit link to his past and only him can read while Finale should taken a look on his own at the Insgnia since these group is operating around Springfield and we k8nda leave them alone for too long while focusing on Burns.
 
For the Finale Action, I had hoped to see the "feed animals around town" action and was looking to put an Omake bonus there, but I suspect I'll have the potential for multiple Finale bonuses depending on what the QMs think of my writing. What was the logic on the actions people wanted in their votes?

Also, does anybody have any opinions on what actions would be good to boost? I'm more interested in writing stuff right now than the potential in-story rewards for it now that the spy action is done. Please quote my post if so, and thank you for any advice.
 
Finale should taken a look on his own at the Insgnia since these group is operating around Springfield and we k8nda leave them alone for too long while focusing on Burns.

You guys have no clue about that group that the Finale want to investigate the insignia of.

You have no reason to suspect they are operating in or around Springfield. There has not been any In Quest indication about that.

Not sure why you would go to that assumption directly. Did we say something to indicate that ?
 
Also, does anybody have any opinions on what actions would be good to boost? I'm more interested in writing stuff right now than the potential in-story rewards for it now that the spy action is done. Please quote my post if so, and thank you for any advice.

Jog your memory should a good idea, specially if anything related to the letter.

Hans could also have a boost in hunting cryptis around Springfield, although is more likely he will caught mutated animals than any magical creature.

Apu coild also use a boost in his PA to talk with the head of Kiwii market, if obly to arrive to the meeting.

Edit: maybe Ned can have a boost when going to the church and God decide to grant him a reward for his faithful servant and by consequence the guy get a minor occult score or trait related by ut since he's been blessed or something like that.

I mean Blessing Speingfield does give a minor resistence against demons soo... Big G definitly is a know quantity here.

You guys have no clue about that group that the Finale want to investigate the insignia of.

You have no reason to suspect they are operating in or around Springfield. There has not been any In Quest indication about that.

Not sure why you would go to that assumption directly. Did we say something to indicate that ?

Sorry I was mistaken about it, still it would be nice to look at some time since this is a important action for Finale.
 
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[] Number 1 Lemon Juice in America! V2.0
Martial
-[] Attack burns base: DC 100: Wilhelm and Hillbilly Army
-[] Block Off Access to the Cemetery (Quimby Free Action) - DC 40: Hunter
Diplomacy
-[] Reach out to the mysterious senator - DC 50: Ned
-[] Reach out to the confidential DC 60: Fat Tony
Stewardship
–[] Stewardship: Create more content for DOOF TV DC 90 (Apu) + Gil Gunderson (Krusty the Clown show)
-[] Buy the Krusty the Clown Show (cost 1 income) - DC 30: Moe
-[] Build Lemon farms (Or the "Go suck a lemon shelbyville!" Action) DC 20: Jasper
Intrigue
-[] An ear to the underground DC 40/70: Mona
-[] Intrigue: Sabotage Burns' Base DC:80 (Final)
Learning
-[] Upgrade your Power Reactor - DC 80: Fink
Occult
-[] Research Necromancy? DC 80: Crumbs
-[] Occult:Create a Magic Department. Dc 100 (Cost 2 income) (Lena)
Blackmail
[] Nothing…yet
Personal Actions
Abe
-[] Spend time with your son
-[] Talk with the general
-[] Hit the books
-[] Jog your memory
Flanders
-[] Go to Church
Jasper
-[] Talk to those Mysterious Hecklers
Frink
-[] Study that Weird Magic Book
Fat Tony
-[] Find Louie
Kaiser
-[] get up to date in war tactics.
Apu
-[] Visit the head of Kwik-E-Mart for some lessons
The Finale
-[] look on Your own for more clues about the insignia.
Mona
-[] Clean up the Local Park
Lena
-[] Prank Someone
Moe
-[] Run Your Bar
Willie
-[] Fix Up Your Cameras
Professor Hans Rotwood
-[]Study with an Occult Unit: Kaiser
Hunter
-[] Hang out with the Hexsquad
Professor Crumbs
-[] Play wizball

Single issue voter but helps your grabbing both krusty and lemons
 
For the lemon farm I kinda want to wait a little, probably till after the meeting with the greens.

If we can get them even a temp units for the farm it will probably get huge boost considering they are protagonist tier units.

Also keep in mind people we put Apu on the collab action in case of crit fails, as his trait will give us a reroll.

And considering the DC will be contested by 4 people (Abe+Apu+Doof and a doof hero unit).
 
I feel I should note the only place that was mentioned (the Omake with Moe, Lena and Crumbs at Moe's Bar) is non canon XD

Oh right, my mistake.

Still if Kaiser is on the quest then is likely the cowboys are here too and probably hanging around the cemetery and considering one of the QMs keep making poems about, it is likely blocking the cemetery is not going be so easy as the description implies, so Hunter definitly should be back up by the Hexsquad in the National Action when blocking the cemetery since is likely whatever undead is there, human undead that is, will respond any attempts to be kept there.
 
About the coded message, if one might venture an opinion, given Abe's background, one would hypothesize that the message is coded via an Enigma Machine cypher.

One is trying to decode the message upon the assumption that it is an Enigma Machine cypher.
 
About the coded message, if one might venture an opinion, given Abe's background, one would hypothesize that the message is coded via an Enigma Machine cypher.

One is trying to decode the message upon the assumption that it is an Enigma Machine cypher.

We already suspected that over at the Discord - problem is that without the proper key, we have about *elevent zillion possible combinations to choose from*

So even if Enigma is the "keyhole" we need, we still lack the *key*

...also, would you mind ceasing this "third-person person stuff"? It´s beginning to bother me
 
About the coded message, if one might venture an opinion, given Abe's background, one would hypothesize that the message is coded via an Enigma Machine cypher.

One is trying to decode the message upon the assumption that it is an Enigma Machine cypher.
As saying we might have make this a bit too hard/not given enough clues here is a few hints

here are the settings used:

Enigma Cipher Settings
Machine Type: A 3-rotor Enigma machine (Wehrmacht Enigma).
Rotor Types and Order: I, II, III (common setup).
Initial Rotor Positions: A-B-C (starting positions set to A, B, and C).

Ring Settings (Ringstellung): All set to 01 (default setting).
Plugboard Settings (Steckerbrett): No plugboard settings (no letter swaps for simplicity).
Reflector Type: Reflector B (standard).

Also, you guys will need to translate the Morse code into another one before going doing the enigma part.

Someone already had guessed what was it
 
Caesar cypher.

TNFWG ZKGOE LSYJO LKRUA DRCLK YEVVR CZBKT GMZGT VHMTG WYTAM BYFAC BJKFS MPQWN DNNAR IDZYJ SWUBR BLLSU TICPX UWYAR RAUWR XSMDW HYGYI UJQSD FSOAQ JWJPX ZOEVG XTWAN.

Vygenere cypher with the bolded words on the letter

IDXBJ BJXRJ XRBJY HFCWZ KUOKN OJKLQ BRMJD CPJQF QGXDV WXUVA XXRKY WUZVK RSSVE GSZZU INVTU UVBED AOBXJ JHBHI TGUDB BMPVC HHMCX CMCXU EFLDS VKTDS INMUJ YREFC SEYZU.

These are the cyphers so far mentioned on the thread and it is results.

Still need to pass these trought the enigma machine.
 
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