A Hellfish flys again! ( a Simpsons X DVV CK2 Quest)

I'm betting that Prof. Crumb would either get a new wand (Which would be too easy), or something to help groom his rad beard. (Which would be funny, so I'm guessing it's that one.)

Apu, I'll say some noise canceling headphones so he can sleep.
 
So for turn 5 we will have 5 income.

-1 from quimby bribe and we are left with 4 to do stuff.

Now the show we end up buying will get a instant income back due to the collab.

So we are left with 4 or 3, depending if we buy both shows or just one.

Dunno if the shows will get the income for turn 6 inmediatly.

But for turn 6 we get, 3 from the power plant, 1 from the rent and 1 from Moe.

If only those apply we would be back to 8 or 7 by turn 6 if we deduct Quimby bribe.

If the shows pay up inmediatly on turn 6 then we are back to 8 or 9.
 
Alright so besides Burns, what other enemies would we deal with next?

Cause I'm sure Bellweather won't let the insults to her slide from us.

And I do hope we deal with Doom.
 
So for turn 5 we will have 5 income.

-1 from quimby bribe and we are left with 4 to do stuff.

Now the show we end up buying will get a instant income back due to the collab.

So we are left with 4 or 3, depending if we buy both shows or just one.

Dunno if the shows will get the income for turn 6 inmediatly.

But for turn 6 we get, 3 from the power plant, 1 from the rent and 1 from Moe.

If only those apply we would be back to 8 or 7 by turn 6 if we deduct Quimby bribe.

If the shows pay up inmediatly on turn 6 then we are back to 8 or 9.
The 5 income is also considering the quimby bride from the incoming turn. Just to let you guys know. It's already accounted for
 
I say we leave Zootopia alone for the moment.

We have no reason to suspect Bellwether at the moment other than she is an asshole for creating those collars.

We have still no trails nor unit to infiltrate the city without raising alarms, considering most of our payroll is human like.

We don't have access to Ms Beakly as a hero unit yet.

And Bellwether will know inmediatly it is us considering how much we have scorned her this turn.

Also we realistically don't have the workforce to really get into conflict with Bellwether and win.

Gotta keep in mind we still dunno anything about stuff like the howlers, nor that she has most of the underworld on Zootopia in her pocket.

Infiltrating Zootopia right now is a very high risk action for very little rewards.
 
I say we leave Zootopia alone for the moment.

We have no reason to suspect Bellwether at the moment other than she is an asshole for creating those collars.

We have still no trails nor unit to infiltrate the city without raising alarms, considering most of our payroll is human like.

We don't have access to Ms Beakly as a hero unit yet.

And Bellwether will know inmediatly it is us considering how much we have scorned her this turn.

Also we realistically don't have the workforce to really get into conflict with Bellwether and win.

Gotta keep in mind we still dunno anything about stuff like the howlers, nor that she has most of the underworld on Zootopia in her pocket.

Infiltrating Zootopia right now is a very high risk action for very little rewards.
I do want to say one thing that the qms have confirmed in Discord Judy's pen is still at the museum and Bellweather has no idea it's still there.

Like you said high risk but there is a major reward. We find the pen A sheep loses her position of power after it's been donated to the local news
 
Sending someone to Zootopia to snoop around is a pretty good idea, but I suggest we wait till we get some kind of anthro unit who can blend in.
 
I do want to say one thing that the qms have confirmed in Discord Judy's pen is still at the museum and Bellweather has no idea it's still there.

Like you said high risk but there is a major reward. We find the pen A sheep loses her position of power after it's been donated to the local news
Would like to remind you guys. You have no idea In Quest if that pen even existing and stumbling into it will be even harder than finding a needle in a haystack.

Also as a reminder, no Metagaming to try and fish for it. Won't end good for you guys to try and force it.

You guys want to actually take down bellwether? Hope you guys are ready to commit lots resources and turns for it, cause it won't be easy.
 
Thinking about it, wasn't said pen dropped into one of the exhibitions too?

Haven't watched the movie in a while, but I remember that said exhibition was a big ass hole and was probably put on hold due to a murder taking place there.

So there is even more reasons that said pen will be impossible to find for a while.

Also please don't assume we will get rid of Burns this turn.

We are a veteran people, we learned from germany that picking a fight on two fronts is a terrible idea.
 
Would like to remind you guys. You have no idea In Quest if that pen even existing and stumbling into it will be even harder than finding a needle in a haystack.

Also as a reminder, no Metagaming to try and fish for it. Won't end good for you guys to try and force it.
I understand very much no metagaming at all. I definitely do not want to ruin the game for everyone else and for the QMS that is not my intention at all.
 
My two cents, we get our own house in order before making any external moves. Burns and the crew have got to go (which we'll need to talk about if we actually catch them, do we arrest them or do something else), the zombies need to be taken care of, and we need the reactor to not be a bomb waiting to go off.

Once we've got our ducks in a row, then I think we can take a look at what bear (or sheep) we want to poke. But we've got a lot of Persons of Interest in Springfield right now, we'll need to be vigilant.
 
I mean we can pretty much throw in everyone into prison,

Artie, Frank and Bob are escapees, Burns I am more than sure we can finally make him take the fall for his stuff, so we could hand him over to the goverment as an olive branch, like various prosecutors would have a field day if they can finally get their hands on the bastard.

As for the kid that accepted Burns deal, well nothing the good old correctional cannot solve
 
I mean we can pretty much throw in everyone into prison,
Not to be that guy, but haven't most of them escaped prison already? There are other options that don't involve keeping our biggest enemy and a guy with -100/10 rep with us around. I also think Abe would be willing to take some of those options, considering he was a soldier after all.
 
So for turn 5 we will have 5 income.

-1 from quimby bribe and we are left with 4 to do stuff.

Now the show we end up buying will get a instant income back due to the collab.

So we are left with 4 or 3, depending if we buy both shows or just one.

Dunno if the shows will get the income for turn 6 inmediatly.

But for turn 6 we get, 3 from the power plant, 1 from the rent and 1 from Moe.

If only those apply we would be back to 8 or 7 by turn 6 if we deduct Quimby bribe.

If the shows pay up inmediatly on turn 6 then we are back to 8 or 9.

We could always go only for one from the shows and build the lemon farms, Income is a guarantee without cost to building them.

Frankly I find it odd people are so focused in getting both shows while only one of them will star on Dooftv while the other is a expense that we will have to pay to keep on air since both aren't doing so well.

Edit: In my opnion we should buy Krusty this turn, dipl9mayic are starting to get a bit too high for comfort, and star him on Dooftv and get a strong diplomatic hero at it and build the lemon farms to get income. Then the turn after get the Itchy and Scract Show.
 
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Not to be that guy, but haven't most of them escaped prison already? There are other options that don't involve keeping our biggest enemy and a guy with -100/10 rep with us around. I also think Abe would be willing to take some of those options, considering he was a soldier after all.
That was before we fixed up our prison now it'd stop them in there tracks.
 
Not to be that guy, but haven't most of them escaped prison already? There are other options that don't involve keeping our biggest enemy and a guy with -100/10 rep with us around. I also think Abe would be willing to take some of those options, considering he was a soldier after all.
We recently upgraded Springfield prison so that it's not the comedic fortress of cardboard it was in the show. Even if we think they can get out of it there are probably other prisons somewhere that would work.

and we need the reactor to not be a bomb waiting to go off.
Actually the plants up to code and the reactors repaired. The only problem with it now is that it's producing more waste and less energy then a reactor of it's size is supposed to due to Burns shit methods and corner cutting. So while we have to upgrade it, it's not a deathtrap anymore.
 
I say we expand mafia actions, to see if we can access/contact criminal factions on the rest of the USA

End the Burns 6 before they became a bigger problem.

Probably prepare for a possible action of Chip Whistler. (We have the Greens on the city so)

And oh yeah buy either Itch and Scratchy or Krusty. I say only Krusty, mostly because buying the toons studio could puts us on the radar of Doom. And i don't think we are at the level to defend ourselves, from actions of another king
 
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