Also, @Artemis1992 parts of your PrC have not aged well since the nerfbat was smacked upon Dreamweaver.

Dany will now not have Frightful Presence to look forward to when she caps DW, making your Hint of Ancient Glory (Ex) rather more toothless than it was originally. I would go over the rest of it again, too, for that extra bit of proofreading and future proofing.
 
Can we automatically seek out rumour mill at every location we teleport to?

Not staying the night but seeing whatever people have heard.

Also, fetch Lya, lumber, and cotton, so we can refurbish the room as a sneaky gift for the hostess.

Shenanigans dammit. :V
Normally I'd wholeheartedly agree with this and push for a rumor update, but I really really want the next rumor update to have an account of Robert finding out about us taking that inn from Storm's End.

Either way, we can keep track of all the rumors we should have:

Sarnori Merchant Rumors
Robert's Reaction to Golden Hearth Inn
Dragonstone Rumors
Lys Spy Ring Rumors

If we stop by the Night's Watch to see Aemon we could get rumors from him, too.

@DragonParadox, is Viserys planning to see Aemon in this trip or is this just Bloodraven? And if he is planning to see Aemon, would you mind if we just bring along a bunch of blank books?
 
Just putting this here to give people an alternative if they want to have the option for Dragonspeaker next level. I shamelessly admit the rest is just stolen from TNE ;)

Edit: Consolidating
[] Plan Keeping our Options Open
-[] Level in Dreamweaver
-[] +1 Concentration, +1 Spellcraft, +2 Knowledge (Religion), +3 Knowledge (Arcana)
-[] Spell Selection:
Level 0 (6/day): Cure Minor Wounds, Detect Poison, Detect Magic, Mending, Message x2
Level 1 (6+D/day): Clarion Call, Endure Elements x2, Ice Slick, Moment of Greatness, Sign, Detect Secret Doors(D)
Level 2 (6+D/day): Alter Self, Close Wounds x2, Cure Moderate Wounds, Sound Burst x2, Resist Energy(D)
Level 3 (6+D/day): Alter Fortunex2, Blindness/Deafness, Searing Light, Cure Serious Wounds, Dispel Magic, Greater Magic Fang(D)
Level 4 (4+D/day): Heart of the Earth, Panacea x2, Venom Bolt, Divination (D)
Level 5 (3+D/day): Break Enchantment, Revivify, Slay Living, Mass Curse of Ill Fortune, True Seeing(D)
Level 6 (2+D/day): Heal, Wind Walk, Cometfall, Find the Path(D)
 
Last edited:
Also, @Artemis1992 parts of your PrC have not aged well since the nerfbat was smacked upon Dreamweaver.

Dany will now not have Frightful Presence to look forward to when she caps DW, making your Hint of Ancient Glory (Ex) rather more toothless than it was originally. I would go over the rest of it again, too, for that extra bit of proofreading and future proofing.
I noticed.:(

But it's not just a class for Dany, but for anyone with Dragonblood, or full Dragons.
So even if she doesn't fully profit, maybe someone else will.

Aside from that, if anyone has suggests please name them.
All in all anything with full Cleric-progression and then additional abilities is rather good already though.
 
I noticed.:(

But it's not just a class for Dany, but for anyone with Dragonblood, or full Dragons.
So even if she doesn't fully profit, maybe someone else will.

Aside from that, if anyone has suggests please name them.
All in all anything with full Cleric-progression and then additional abilities is rather good already though.

I'm against anyone progressing in a class operating under that logic. The answer is "probably never, or it would be so far from now as to be an inconsequential line of thought to bear thinking about".

I'd make the change to something more tangibly felt.
 
I'm against anyone progressing in a class operating under that logic. The answer is "probably never, or it would be so far from now as to be an inconsequential line of thought to bear thinking about".

I'd make the change to something more tangibly felt.
I'll look over the on the weekend.
I think I had some different ideas back when I made it, might integrate them now in eschange for Ancient Glory.
 
Skill points distributed in order to pick up the PrC @Artemis1992 mentioned next level so Dany can gain 7th levels spells before 15th level.

[X] Plan Dany Level Up
-[X] Class: +1 Dreamweaver
-[X] Skill Points (7 points): +1 Concentration, +1 Spellcraft, +2 Knowledge (Religion), +3 Knowledge (Arcana)
-[X] Temporary North of the Wall Spell Loadout
--[X] Level 0 (6/day): Cure Minor Wounds, Detect Poison, Detect Magic, Mending, Message x2
--[X] Level 1 (6+D/day): Blessed Aim, Endure Elements x2, Ice Slick, Moment of Greatness, Sign, Detect Secret Doors(D)
--[X] Level 2 (6+D/day): Alter Self, Close Woundsx2, Cure Moderate Wounds, Sound Burst x2, Resist Energy(D)
--[X] Level 3 (6+D/day): Alter Fortune x2, Blindness/Deafness, Cure Serious Wounds, Dispel Magic, Screaming Flames, Greater Magic Fang(D)
--[X] Level 4 (4+D/day): Death Ward, Heart of the Earth, Panacea x2, Divination (D)
--[X] Level 5 (4+D/day): Boneshatter, Righteous Wrath of the Faithful, Life's Grace, Revivify, True Seeing(D)
--[X] Level 6 (3+D/day): Harm, Heal, Wind Walk, Find the Path(D)
-[X] Odd day on Persistomancy routine, use Harm instead of Cometfall, Persist Righteous Wrath of the Faithful (7 turnings remaining).
 
Last edited:
Her not fully benefiting from the class might be fine, last thing Dany needs is more power.
Of course any other class with full caster progression would be fine by me also.
I just want the level seven spells sooner rather than later
 
Hahahahaha! Soon all the books will be ours! :evil:

By the way, everyone in the thread. You know how the Night's Watch sends down some of their recruits to train in the Citadel?

What do you guys think of the possibility of Aemon selecting someone he thinks is trustworthy to come to Sorcerer's Deep to learn magic?

EDIT: Oh, also, two bags of obsidian sand. One for Aemon, the other for Bloodraven.
 
Default loadout for level 13:

Level 0 (6/day):
Cure Minor Wounds, Detect Poison, Detect Magic, Mending, Message x2
Level 1 (5+2+D/day): Clarion Call, Command, Ice Slick, Power Word: Pain x2, Sanctuary, Sign, Detect Secret Doors(D)​
Level 2 (4+1+D/day): Alter Self, Close Wounds x2, Sound Burst x2, Resist Energy(D)​
Level 3 (4+1+D/day): Alter Fortune x2, Blindness/Deafness, Dispel Magic, Nauseating Breath, Greater Magic Fang(D)​
Level 4 (3+1+D/day): Heart of the Earth, Panacea, Venom Bolt, Dismissal, Divination(D)​
Level 5 (3+1+D/day): Revivify, Boneshatter, Planeshift, Streamers, True Seeing(D)​
Level 6 (2+1+D/day): Heal, Cometfall, Harm, Find the Path(D)​

Persistent Spells (Party-Wide):

Even Days: Planeshift -> Extended Persisted Righteous Wrath of the Faithful (8 turnings) - +3 Morale to Atk and Dmg, Haste ; Boneshatter -> Chained Reached Extended Persisted Spell Resistance (13 turnings)​
Odd Days: Blindness -> Extended Persisted Mass Conviction (8 turnings) - +3 Morale to all Saves; Cometfall -> Reached Extended Superior Resistance (4 turnings) - +6 Resistance to all saves; ​
Total: +10 to all Saves, +3 to Attack, +3 to melee damage, Haste-like extra attack, SR 24​
Preferred Day: Odd.​

SR is very taxing on the turning pool, but well worth it. Odd days leave her with enough turnings that she can Chain Reach both Slay Living and Planeshift if she has at least +1 CHA from templates.​

@edit: Alright, Chained Harm is quite the party stopper.​

Alternatively, we could also have her persist Mass Shielf of Faith for +4 Deflection for the whole party.​
 
Last edited:
Ah, crap. Possession is apparently going to be a big problem. We'll probably need to dedicate some spells for PfE to keep Rhaella safe on the way back home.
 
Back
Top