Sounds more like a "Kamikaze" type thing to me.
You're right, that's a better name. Edited.
I think that Nepgear is smart enough to tell which way to taunt her best; this can go from hurtful comments to just silently ignoring whatever she says.
The best taunt is nothing, because anything else tells her that we're trying to taunt her. Admittedly, she doesn't know us, so she might assume that we just like taunting our enemies, but foolish people like that don't tend to make it to our level of power.
What I want is to draw out Soul Rend, exactly because White Soul can not morph away after using it.
First, using
Soul Rend does not disable
Not Truly There; she can still delete bodies. She just can't make new ones. And why does it
matter? If the Conceptual Language kills her, it'll do it regardless of her ability to create new clones; if it doesn't, it's either because it doesn't kill her or because she dodges by deleting a nearby body. At which point we're in the situation of needing to blast a distant body after she's used
Soul Rend, i.e. exactly the same as the plan without Conceptual Language. The point I was making was that there's absolutely no reason to wait on using the Conceptual Language until after she's used
Soul Rend, and the plans are essentially isomorphic since we'd still need to kill both bodies if the Conceptual Language doesn't kill her.
And the glaring flaw in any plan which relies on her using
Soul Rend is that she's not an idiot. She knows it makes her vulnerable, she knows it's unlikely to kill us instantly, she knows we have serious ranged firepower. She's not going to cast it while her other body is visible, because if she did we could easily kill her just with the abilities we've already displayed.
But just in case she is still nimble enough to dodge the follow-up (why should she not be) and I do not want to use Starshine right off the bat, I want to use the Conceptual Language. It is something she can not escape with anything as long as we are close enough; even if there is a Brandcraft barrier she can duck behind, it will still hit her anyway.
She escapes it by (a) not being affected too strongly or (b) deleting the body. The Conceptual Language plan relies on the hope that neither of those is possible; if one of them is, then there's little point to using it since it won't do anything (sure, it might distract her for a second, but that's unlikely to really matter given her power and experience).
What I am doing is maximising the chance of actually killing the girl with my plan.
I see how you're going for it, but you're making too many assumptions, giving her too much warning, and giving her too much time to get clever ideas. What if it takes six turns for her to decide to use
Soul Rend, but only four before she decides to do an end-run on us and kill Insight first? Time is very much not on our side (in three different ways, even), and "wait for
Soul Rend" gives her the initiative.
I still think going after the seal will be easier, and then we can discuss whether or not she deserves a shot at redemption.
She sewed the Radiances together so the two of them died in an agonized embrace, murdered Grey Champion by causing her to rot from the inside out, and killed Silver Hero by getting her impaled on a Hell Beasts horns, all with her own free will.
Aiming to not kill her means you already think she deserves a shot at redemption. I don't.
If you think she deserves a chance to atone, or that she's an irredeemable monster for what she did, then you missed the point of what Red Rose said. She's not some simple, relatable disorder like sociopathy or narcissism, or someone driven by ordinary traumas. She's further from the human norm than that. The way she processes the world is different in fundamental ways from how normal people do it, and she cannot be evaluated in the normal framework. If it helps, don't think of her as human. She
is, she's well within the limits of ordinary human variation, but most people's intuition is not calibrated for anything very different from either themselves or the local average. (Edited to note: I'm making assumptions here, and maybe wishful thinking because I like abnormal perspectives. Still, this bit is mostly irrelevant, the next paragraph is the important one.)
That said, why should it matter what she
deserves? I certainly don't care. The question is the probability that she can become an asset, how likely she would be to remain an asset, how much good she could do, how much harm she would cause if or when things went wrong. If you feel she deserves a chance at whatever you think redemption would be for her, well, put it down in the plus column for making the attempt. But it's hardly the primary concern.
And my vote there is: not at the moment. Too unlikely to work, too risky to try to make it work. I'm happy to talk to her if it doesn't interfere with our combat plans, and I'd be happy to vote for a well-constructed plan which tried to get the Seals (and had contingencies for failure and for her continuing to try to kill us after the Seals are gone), but right now I don't have any promising possibilities.
I am concerned that Starshine could actually bring down a good part of the Necropolis, seeing that it has no range limit like Celestial Severance.
It has a range limit, or at least a spread limit. See our inability to kill all the Soul Reavers at once (also, we have to see where we're aiming the projectiles). Longer range than
CS, though.
Also worth noting that even if we tried we couldn't actually demolish the Necropolis in a single attack since it's got 900k+ health
Not the whole Necropolis, no. But the part we need to be most worried about is just behind White Soul, the central building which we haven't yet explored and may contain more MGs, and probably a bunch of MG corpses. We don't want to bring that down.
I changed the wording of my vote
If you're changing it, can you at least include a backup plan for when she refuses to use
Soul Rend? Because I don't want to just stand there making fun of her.