We still have two unknown conditions:There is a way to use it multiple times, but it's… not very nice to bystanders.
For condition number 3: two words 9 letters and 7 letters long. Sacrifice fits the first word and something like "masses", "peoples", or "chattel" would also fit. The Galeans loved turning people, whether they be innocent civilians or enemy soldiers, into weapons so being able to fuel WMDs by draining the life/magic out of captured soldiers, or rounded up civilians if needed, sounds about right for them.
- Have not cast any other spells since waking up. After casting Ragnarök, you will pass out until the next morning.
- ******** ***
- ********* *******
- Spend 10 cartridges. You will not pass out after casting Ragnarök, but you are guaranteed to develop mana poisoning.
- If none of the above conditions have been fulfilled, the strain of casting this spell will cause your Linker Core to implode, and the shock will kill you.
We already do have that ability, technically. It is the "use 10 cartridges" condition.
If your idea of it being something along the line of "sacrifice people" is correct, could it be that it requires Divide Energy perhaps? What I'm thinking is that the way it might work is we have the mana go through others instead of going through our Linker Core, so we don't get mana poisoning but we kill/severely damage others. EDIT: Not sure if that would be something that's possible, so who knows?Speaking of Ragnarok:
We still have two unknown conditions:
For condition number 3: two words 9 letters and 7 letters long. Sacrifice fits the first word and something like "masses", "peoples", or "chattel" would also fit. The Galeans loved turning people, whether they be innocent civilians or enemy soldiers, into weapons so being able to fuel WMDs by draining the life/magic out of captured soldiers, or rounded up civilians if needed, sounds about right for them.
Of course I could be going off down the garden path since the sentence that inspired this isn't clear if it's referring to Ragnarok or the way of casting Ragnarok multiple times.
To be fair, Always Late has a point. "Parallel" universes merely mean that they had the same timeline until some particular event. That "event" doesn't have to be significant to earth's history as we know it. We aren't that important in the grand scheme of things.Whoever said parallel earths had to have the exact same solar system as us?
Well, yeah, but that requires using resources that could otherwise be spent turning the spell up to eleven, and it's always good to have a fallback. Plus, mana poisoning's no fun.We already do have that ability, technically. It is the "use 10 cartridges" condition.
The difference between strategy and tactics is a subtle one, yes. But I was using layman's terms which uses the words interchangeably. I tend to do that when not using scientific terms or otherwise technical terminology because frankly it only tends to matter when speaking scientifically or technically. Everyone knew what I meant when I said tactics. You're just being a "Grammar Nazi" which is rather ironic when considering the fact that you have multiple grammatical errors yourself.
2. Being a fan of military sci-fi has absolutely nothing to do with the points I raised. Unless you just strangely assume that every sci-fi show is "Truth In Television" or that all possible solutions to a problem just must have been addressed in popular TV shows?
Better question: How do we not have Burst already?
Best question: How do we not have Frost Beam yet? It's one of our basic skills and yet we've managed to go so long without getting it.Better question: How do we not have Burst already?
Honestly, I'm feeling lazy and really don't want to. It should be obvious from reading which spells are your bread-and-butter.
Not… really? I mean, how many times have you used Flare Shooter in this quest? Or flown around? Those are clearly your favored and most basic abilities. Not to mention, they were two of the three abilities you had unlocked by default, so it's good odds that Rust Shooter would therefore be a basic one, too. The shield, okay, that one I haven't used as much as I should have for a basic spell, but I wouldn't think that it would be hard to guess that your simplest defensive ability might be one I would let you use without mentioning it specifically.
Wow. That's potent. Faster casting time, more projectiles, etc.
- Crescendo (0/4 Novice) – Speed up the flow of time time within an area with a 20 meter diameter to three times its normal rate. Spell currently lasts 20 seconds per casting.
Ooh! That is a very nice spell. Would cut down Solar Wrath casting times to about one second while we're in the field.Crescendo (0/4 Novice) – Speed up the flow of time time within an area with a 20 meter diameter to three times its normal rate. Spell currently lasts 20 seconds per casting.
Wow. That's potent. Faster casting time, more projectiles, etc.
Also, because I just know somebody's going to ask: yes, the effects of Temporal Sludge and Crescendo DO stack. 9 seconds pass for you for every one that passes for your target. That's enough time time to charge Solar Wrath, fire it, and charge it again.Ooh! That is a very nice spell. Would cut down Solar Wrath casting times to about one second while we're in the field.
Well if you compare it to Temporal Sludge:
[ ] Temporal Sludge – Slow the flow of time within an circle of 20 meter diameter to a third of its normal rate. Area does not have to be centered on caster. Spell effect currently lasts 20 seconds per casting.
It seems pretty clear. We start at 20 seconds per casting, probably go up to 40 seconds per casting at 2/4 Adept, and hit 60 seconds per casting at 4/4 Master.Temporal Sludge (4/4 Master) – Slow the flow of time within an circle of a 20 meter diameter to a third of its normal rate. Spell lasts 60 seconds per casting.
I'm confused. If we're not inside it how can we be affected by it? Or is it just that we can dump it on a group of allied Blasters if we feel like it without having to 'channel' it since it's not locked to us?And no, Crescendo does NOT require you to be within it. It gets fired at its area of effect just like Temporal Sludge does.
The latter. We can just cast Temporal Sludge at the ground under us if we ever want it to affect us for some reason. In the same manner, we can cast Crescendo either close to us to affect us, or somewhere else to affect whatever is there.I'm confused. If we're not inside it how can we be affected by it? Or is it just that we can dump it on a group of allied Blasters if we feel like it without having to 'channel' it since it's not locked to us?
Wow. That's potent. Faster casting time, more projectiles, etc.
You're thinking too small.Ooh! That is a very nice spell. Would cut down Solar Wrath casting times to about one second while we're in the field.
It gets slowed down to match the time dilation. So while a Flare Shooter fired at someone in a TS is faster for them when it's still outside, once it enters the TS, it'll seemingly slow down to the normal speed for those also in the TS.@Silently Watches - I don't think this has been brought up before; how do Temporal Sludge and Cresendo deal with energy entering/exiting their fields of effect? Logically entering a region of slowed time and exiting a region of accelerated time should increase the power and exiting a region of slowed time and entering a region of accelerated time should decrease the power. But then this is magic so logic may not apply.