Can you pull up a link to the original system of government? It was very neat.

Kept nobility a thing by making Admin and Law councilor a appointed position and the populace happy with a vote one, yes? One distric being 1000 people?

There was that enterprising Iron Born, whom had the foresight to know we would bag hardcore drowny followers, and made a nice show of preemptively shanking them. He would make a nice Master of Ships.
Here's Azel's lawmaking post:

https://forums.sufficientvelocity.c...-d-3-5-crossover.27579/page-1671#post-7858787

EDIT: Dammit, Faceless'd. I don't even know if this is a real faceless'd because that's my link. :p
 
Griffons and hippogriffs don't hatch from their eggs fully mature and ready to ride. If we wanted to start from eggs, we'd have years of time invested in getting them ready to be useful. If ya'll actually want to go toward non-draconic flying mounts, it would be better to special order mature, trained specimens in the City of Brass. If we're willing to pay, they would be made available.

Personally, I think it would be better to enchant items with a continues fly effect (3000 IM each) and avoid the hassle of rearing them, training them, caring for them, etc. Flying mounts aren't worth the trouble unless they're gigantic fire-breathing murder machines.
Nah, we have Vee.

She knows animals better than they know themselves. She rolls 1d20 + 25, as of this level up, when using Diplomacy with animals to make them friendly, and her Take 10 on Handle Animal is 27, not counting a masterwork tool, bumping it to 29.

Imma alter the plan with another point in Handle Animal for a neat 30 when taking 10.
 
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Short heads up everyone, I've just sketched our current political domain into a nice infographic. Not much to see there yet, due to the small size.
Detailed write-up of the interactions later.

Thoughts or suggestions for improvement? I'm trying to balance brevety with completeness.

Maybe we can have Garin create another Silver Eye-like organization here? He has the experience, and he is a living lie detector. I don't know if it would fall under the spying organization or not, but we will eventually need magical police.

I wish Moonsong could adventure with us, or at least the B-team. A Bard can be useful, especially one so tiny.

Xor is going to level up as a bard/wizard hybrid (special PrC), and will actually be able to level up, unlike Moonsong
 
Afaik she is just a captain for us, through I wouldn't mind the promotion if she is capable and willing. Halfhand, our chief ironborn collaborator would be another candidate.

Wait, is she actually commanding an entire fleet? I thought it was just the one large galleon while everyone else was off doing their own raiding.

So she is just a captain as far I know, but she is the captain of the single largest vessel in the fleet. Just looking at the loot roles its almost twice as effective as next largest vessels. We also had reports before about how she was quite influential among the sea-going population which makes me think so of the other captains would be willing to sail under command as well. Now that never been explicitly stated, but it fits what knowledge we do have and if its true kinda makes her our unofficial admiral. It makes sense why she would be so effective though, she has herself and the three calpina to fly out when she attacks giving her instant air superiority. Heh, the Moonsong is a medieval aircraft carrier!
 
So she is just a captain as far I know, but she is the captain of the single largest vessel in the fleet. Just looking at the loot roles its almost twice as effective as next largest vessels. We also had reports before about how she was quite influential among the sea-going population which makes me think so of the other captains would be willing to sail under command as well. Now that never been explicitly stated, but it fits what knowledge we do have and if its true kinda makes her our unofficial admiral. It makes sense why she would be so effective though, she has herself and the three calpina to fly out when she attacks giving her instant air superiority. Heh, the Moonsong is a medieval aircraft carrier!
On the other hand, the position of Master of Ships requires skill in admiralcy and, most of all, administration. I don't think she has the temperament for it, as good as captain as she might be.
 
Nah, we have Vee.

She knows animals better than they know themselves. She rolls 1d20 + 25, as of this level up, when using Diplomacy with animals to make them friendly, and her Take 10 on Handle Animal is 27, not counting a masterwork tool, bumping it to 29.

Imma alter the plan with another point in Handle Animal for a neat 30 when taking 10.

That won't give her the ability to magically age them to a useful state. That's still years of time.

And they're relatively fragile, too, for the investment they represent.

Would rather save the cash for making the Doomship MkII, AKA the Flying Doomship...of DOOM! :cool:
 
So she is just a captain as far I know, but she is the captain of the single largest vessel in the fleet. Just looking at the loot roles its almost twice as effective as next largest vessels. We also had reports before about how she was quite influential among the sea-going population which makes me think so of the other captains would be willing to sail under command as well. Now that never been explicitly stated, but it fits what knowledge we do have and if its true kinda makes her our unofficial admiral. It makes sense why she would be so effective though, she has herself and the three calpina to fly out when she attacks giving her instant air superiority. Heh, the Moonsong is a medieval aircraft carrier!
I'd see her as a captain with a small fleet of ships rather than the Master of Ships. Some are suited for commanding small armies, but not everyone's tempered for commanding everything.
That won't give her the ability to magically age them to a useful state. That's still years of time.
What, Waymar can't brew a potion for that?
 
On the other hand, the position of Master of Ships requires skill in admiralcy and, most of all, administration. I don't think she has the temperament for it, as good as captain as she might be.
Absolutely. I'm not saying we should officially recognize her position or any such thing. I'm merely pointing out that if we put out that there is/will be such a position and we don't simultaneously name who fills it, I believe the population will look to her in that role.
 
How about Half-Hand, who was noted as a good administrator, as Master of Ships and Moonsong as our de facto Admiral?
I wouldn't want to make the last part official until we got the opinions of a few experienced captains how good she really is, but eh... as long as she gets results...
 
How about Half-Hand, who was noted as a good administrator, as Master of Ships and Moonsong as our de facto Admiral?
I wouldn't want to make the last part official until we got the opinions of a few experienced captains how good she really is, but eh... as long as she gets results...
Unless he was on the Bloody Albatross when we lost it then it sounds like a good idea to me.
 
Our navy needs amphibious marines. I wonder if we could recruit some disaffected Triton youth to be our new Seaguard? They could be super useful, much more so than flying mounts. We do live on an island, after all.
 
Griffons and hippogriffs don't hatch from their eggs fully mature and ready to ride. If we wanted to start from eggs, we'd have years of time invested in getting them ready to be useful. If ya'll actually want to go toward non-draconic flying mounts, it would be better to special order mature, trained specimens in the City of Brass. If we're willing to pay, they would be made available.

Personally, I think it would be better to enchant items with a continues fly effect (3000 IM each) and avoid the hassle of rearing them, training them, caring for them, etc. Flying mounts aren't worth the trouble unless they're gigantic fire-breathing murder machines.
I see the valyrian dragons as a mount for our best mages. Plenty of range and firepower in addition to long-distance spells.

Well, mages and maybe a few master archers.

Other than that I'd like to get to the point where we can mass-produce magical flying mounts for slightly more regular soldiers. I would kill for a cadre of aerial griffon or hippogriff archers.
 
But for real, Vee's average result when making animals friendly is enough to bump them from Hostile, "Will take risks to hurt you", all the way up to Friendly, "Wishes you well".

Assuming they start at Indifferent at worst, considering they are newborns, she automatically brings them to Helpful, "Will take risks to help you".

That won't give her the ability to magically age them to a useful state. That's still years of time.
Ah, but that is where Vee's Heal mod of +21 (with MW tools) and Waymar's +20 to Craft (Alchemy) come in.

I'm pretty damn sure that with a Take 10 value of 30+, it will be trivial to develop perfectly heathy growth hormones. Not to mention their "all in" skill check, aka Taking 20, in order to develop such a thing, is over fourty.

And Vee can use scrolls of Divine Insight.

Besides, we are back to three month turns, and animals usually grow naturally in a couple of years to useful ages, no? We are 6 years from canon.

I'd actually wouldn't mind to take a break from powerleveling after the party reaches level 10 and focus on enterprises such as this.
Would rather save the cash for making the Doomship MkII, AKA the Flying Doomship...of DOOM!
Oh, I'm absolutely in favor of studying the Flying Ship blueprints and upgrading the Doomship asap.

Then we slap some Planar Sails on it, and we can travel the damn multiverse on board. All luxuries included.
How about Half-Hand, who was noted as a good administrator, as Master of Ships and Moonsong as our de facto Admiral?
The enterprising Iron Born I mentioned?

I'm not keen on Moonsong that high, she might be a kickass captain, but commanding a naval battle is very, very different to a simple engagement, even multi-ship ones. She'd probably want to be in the thick of it.

But really, thinking about it, a Knight Wing of 12 would be pretty awesome and likely effective as a unit. 10 Knights and a Knight-Sargeant on Warbeast Hippogriffs, the Sargeant possibly with a +1 weapon with a crytal, the Knight-Captain on a Magebred Warbeast Griffon with a +1 Valorous Lance.

Get them composite longbows, a lance, a thinblade and heavy shield, and they are a supremely versatile unit. Especially if you mix in some mages of either stripe.

The specialization means they'd be able to punch way above their weight when using Lances, have their mounts take Fly-By-Attack and the riders Ride-By-Attack, they can deal double damage on a melee attack, have their mounts attack, and be far, far away from retribution by the end of their turns.

Said Knight-Captain would be doing a whopping quintuple damage with a Valorous lance. Say he has 18 STR to make things easy on the math, so something to the tune of 5d8+35 damage on each pass.

That's enough to drop a lot of stuff in one hit. Especially if he adds, say, a 5d6 Shocking Grasp.

Meanwhile, for fighting landbound foes they can just rain arrows with impunity on them.
 
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I'm not keen on Moonsong that high, she might be a kickass captain, but commanding a naval battle is very, very different to a simple engagement, even multi-ship ones. She'd probably want to be in the thick of it.
This was pretty much my assessment of Moonsong as well. She's an effective captain, but there's nothing to suggest she'd be an effective admiral.
 
I thought we're voting for Vee's levelup? Will that mess up the tally if I place a vote?
Not at all. We've already voted to accept Waymar's father's invitation, so now the only vote is for Vee's levelup.

Sure, the vote count will still show the previous vote for whether or not to accept, but we can just ignore it.
 
Also, @TotallyNotEvil, DP all but challenged us to recruit a few giant clans when we eventually go to see Bloodraven.
Dark Sister, other magic items, moar magic, and oh so many potential familiars in the True North.

Also, giants! I'd like to see one of those in person.
Given the pattern so far I fully expect a recruitment pitch.
I was thinking we have any giant warriors armed and armored to the teeth with plenty of magic-resistance. In ASOIAF canon they wield trees as clubs. Can you imagine what two or three of these guys could do with a properly-forged proportional weapon? Can you imagine what dozens of them could do?

Also, they all get the best-possible goggles we can forge. None of them shall go the way of WunWun.
 
My vote will go to TotallyNotEvil's plan anyway so it does not matter.

So I was doing a bit of backread, @Duesal can we get the plan to include trading with Hermetia on Lys or is it too late? We are reforming the Silver Serpent so I was thinking of letting her be our resident contact there.
 
Considering how much more magical that place has remained even in canon wonder what the lands beyond the Wall look like these days.

What kinda monsters/races are there in dnd that live in really cold environments?
 
Also, @TotallyNotEvil, DP all but challenged us to recruit a few giant clans when we eventually go to see Bloodraven.

I was thinking we have any giant warriors armed and armored to the teeth with plenty of magic-resistance. In ASOIAF canon they wield trees as clubs. Can you imagine what two or three of these guys could do with a properly-forged proportional weapon? Can you imagine what dozens of them could do?

Also, they all get the best-possible goggles we can forge. None of them shall go the way of WunWun.

I think that might be cost prohibitive. Huge Masterwork weapons would cost a phenomenal amount, which would be a prerequisite for enchantment.

Just putting them in decent armor sized to their proportions would be incredibly expensive. We would be better off getting them some nicely fashioned log staves, then casting Greater Magic Weapon on them. For armor, we could cast Mage Armor, Barkskin, Shield of Faith, and Magic Vestment on each of them. Might as well toss a Resist Energy on as well for thoroughness. They would be scarily tough.

It would take some prep work, and maybe some scrolls or wands to make it practical, but it would be far cheaper in the long run and we wouldn't have to worry so much about giant rebellions if they rely on us to make them invincible. Give them magic armor and weapons and they could easily use them against us.

Just buff them to the gills before a battle.
 
I think that might be cost prohibitive. Huge Masterwork weapons would cost a phenomenal amount, which would be a prerequisite for enchantment.

Just putting them in decent armor sized to their proportions would be incredibly expensive. We would be better off getting them some nicely fashioned log staves, then casting Greater Magic Weapon on them. For armor, we could cast Mage Armor, Barkskin, Shield of Faith, and Magic Vestment on each of them. Might as well toss a Resist Energy on as well for thoroughness. They would be scarily tough.

It would take some prep work, and maybe some scrolls or wands to make it practical, but it would be far cheaper in the long run and we wouldn't have to worry so much about giant rebellions if they rely on us to make them invincible. Give them magic armor and weapons and they could easily use them against us.

Just buff them to the gills before a battle.
I think it'd be worth its weight in gold to get at least one proper set of armor for whatever giant champion crops up among our recruits. It wouldn't even need to be enchanted.

And as for the weapon, maybe we can just masterwork a giant hammer? It shouldn't be that expensive, especially not with Minotaurs to gangpress into hammering to forge the head.
My vote will go to TotallyNotEvil's plan anyway so it does not matter.

So I was doing a bit of backread, @Duesal can we get the plan to include trading with Hermetia on Lys or is it too late? We are reforming the Silver Serpent so I was thinking of letting her be our resident contact there.
That was actually an unofficial part of the plan. Our projected trade is in several parts:

1. Licorice trade via Fairwinds in Braavos
2. Chocolate trade/trade with the Summer Islands in general
3. A trade for Dornish Red. We get a deal with Doran to sell it to us cheap, then we sell it for profit in Lys. This is where Hermantia comes in. She'll be using her wealth and influence in Lys to create a demand for this wine. If she wants to get into more trade with us we certainly won't object.
4. Molten Skies trade with the Xorns, provided the grandmother isn't too pissed off with us for delaying so long in returning her granddaughter.
5. Eastern trade via Lamentation with Tolos and Mantarys, and possibly beyond
6. Major blacksmith industry for crafting +1 arms and armor, first bulk order being thinblades to sell to Braavos
 
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Considering how much more magical that place has remained even in canon wonder what the lands beyond the Wall look like these days.

What kinda monsters/races are there in dnd that live in really cold environments?

Real frost giants, remorhazes (remorhazi?), snow spiders, and yetis all come to mind as possibilities. There are tons of monsters with the Cold subtype. DP has a lot of options to pick from, some of them really scary. More than a few cold-type undead that make the Others look cuddly.
 
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