Voted best in category in the Users' Choice awards.
I've gotten really sour to the idea of trying to get runed Ithilmar armor now. I liked it when Boney said it would be an adventure. I like adventures! But I don't like multiple page-long arguments and speculation about it.
Nobody likes multiple page-long arguments. I don't. But while we were convinced by "Boney said it would be an adventure", well. There wouldn't be multiple pages if everyone else was. I'm not even voting prismatic wanderer primarily because I want ithilmar - I just really like that air ship and the adventures it could enable.

Sorry for dragging down the mood. :(
 
The airship can carry more loot, more people, and more equipment. Our gyrocarriage forced us to leave most of our loot behind from the black library.

It can travel longer distances. You can't take a trip to Karag Dum in a gyrocarriage for example, while an airship was the method of travel for one of the canonical KD expeditions.

It can act as a base for the gyrocarriage to deploy from - or anything else to deploy from, being a mobile base is all about that, really.

And it's a rare battle that does not benefit from some heavy duty fire support.

The value proposition of the airship is not small.
So, more loot at adventures where we're not deploying with friendly forces like usual that also happen to have lots of loot, range we'll almost never actually need unless we decide we want to fuck off from the Old World and actually human inhabited regions, the ability to deploy very limited amounts of shit because it's still only a ship, which requires us to then go hunt down units to usefully deploy from it, and a few bits of battlemagic grade enchantments like, well, we've already got in the dragonflask and have used all of once if I do recall correctly.

My apologies, but all of that combined still amounts in my head to it's greatest use being the chapter of Cool Shit involved in making it and then a second chapter of Cool Shit when we first get it.

This is, suffice to say, entirely insufficient for it to feel even remotely satisfying. At least when we saw this done with the anti-dragon herdstone we were doing it as part of a job instead of a reward.
 
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I've gotten really sour to the idea of trying to get runed Ithilmar armor now. I liked it when Boney said it would be an adventure. I like adventures! But I don't like multiple page-long arguments and speculation about it.
Totally fair, and I'm not even especially attached to the idea myself (regarding enchanted silk robes as largely Good Enough), but I do feel like it's worth noting that simply due to the size of the thread, anything that garners meaningful attention (especially if associated with a contentious vote) is going to spawn multiple page-long arguments and speculation. Just kinda the nature of the beast at this point.
 
The Armor of Von Dead Guy is still the Armor of a Guy Who Is Dead. There's a difference, but the whole reason I brought it up was to show that it was irrelevant, and that you were bringing up gruesome imagery to dunk on my personal preferences for no reason.

Did you know that the elves put on a parade where they show off a cloak made of Dawi beards stitched together? I don't give a single hoot about paranoid elves who might feel hurt by the possibility that Mathilde is wearing armor reforged from war trophies. Contrary to what you've said, it is not actually obvious that she got it from Vlag, and in fact if we wanted to we could bloody well arrange it so that we're factually not making it out of war trophies either - if you think it's that much of an issue, just trade with Laurelorn for an equal weight in scrap ithilmar taken from what we sold to them from the library!

But I do not care about it that much, because Ulthuan has no way of knowing which source of ithilmar we used anyways. How would they tell the difference? How would they even know that Vlag's war trophies were an option? The last time they sent anyone there was Telcis, who could see no way to bring Vlag back! Do you think they will just assume some human wizard from Telcis's pet project will outdo the head of the white tower and call it obvious?

Really? Even if they get a report about it, do you think they will be credulous of it, or who it attributes to the deed?

As for the hill dwarves - they gave Thorek access to it willingly. Not unpressured, but willingly. And even then, that's one source of runelore we'd be delving, you're ignoring the rest of the guilds we'd be compiling info from.

I'll admit the narrative of cooperation is a bit weaker with the eonir no longer having a role in the creation of the armor beyond perhaps offering some of their remaining runed ithilmar items for study. Can we ask them for that, @Boney?

No. I was saying I didn't find somebody else's vision personally compelling, and saying what narrative I preferred. You can say you don't prefer it, you can say you don't find it compelling, but you can't say I'm wrong for liking it.

You can, perhaps, follow my example and say those things while describing the narrative that you prefer and why it resonates with you more. That's constructive!

If other people think my view of it is compelling, well, sure, that's neat. But you're still telling me "feel bad for the poor dead elves whose armor is being smelted" and I'm still saying "I don't care". That isn't going to change if you keep doing the same thing over and over again. Please stop it.
How the hell is 'this armor was taken from a corpse' an attack on your character? I said 'this feels weird'. The hell did I say about you? I have said nothing about you. You've been the one trying to make this personal, especially with how you're reading into me saying things I have not.

The Cloak of Beards is irrelevant to what I am saying. I am not saying that we should not trade the boon for armor because it would offend the sensibility of elves. I have not said that even once. Go ahead, quote me saying that. Good luck, because I can see at least two paragraphs where I said the opposite. I am saying that the claimed cooperation narrative is hollow because it is built off something taken by force of arms. I even mentioned that I thought it would fit, kind of, if it was an elf doing it!

I have actually explained where the most likely source is. There is nothing necessary for them to estimate that it came from Karak Vlag. Now, Ulthuan would definitely know Mathilde rescued Karak Vlag. Boris knew it. They know dwarves enough that a Big Favor would be owed for it. They would know that the Karaz Ankor would have trophies; they certainly have runic trophies. Mathilde would have first come on the map of Ulthuan killing a million greenskins for Karak Eight Peaks. (You can bet that Daroir sent that missive to Finubar) They know that Mathilde managed to get a Runelord from Karak Azul to work with elves. They know her big relation is the dwarves. Sure, maybe she found it elsewhere, but this really isn't something difficult to figure out. But this isn't really relevant because my contention isn't with how the elves would see it, it's with the narrative itself.

You continue to ignore what I am saying.

Do you mind elaborating on your view that the pillaging of the ancient homeland of a minority, achieved by using state coersion against that minority, was willing? I struggle to understand how that could be described with the adjective of willing. Just because nobody was killed and that nobody's life was directly threatened (probably) does not mean that they were willing. Also, note what I said. Logically they're the best choice for having the most pieces. We're going to have to deal with them one way or another. They rebelled so they wouldn't have to join in the extermination of the elves of Laurelorn. And we threatened them into sharing their treasures with the empire they rebelled against. I am not saying the thread is wrong for having voted to do it. I am saying that it disrupts your cooperation narrative.

Where did I say that you were wrong for liking it? I said the vision looks false. I have not once said we should feel bad for the former owner of the armor. Again, feel free to quote me saying that. I have said that the method by which the armor was acquired undermines the narrative.
 
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Yes. I do mind.

If you cannot see that responding to a and doubling down on a statement about somebody's personal taste in aesthetics and narrative with "but dead elves" is not imposing on somebody else's value judgement, nor that saying "but the narrative is wrong" for reasons unrelated to morals or pragmatics or what the person says they care about in the story is treading on subjective ground, nor that people can disagree about what a narrative means, then I will not waste more time spoonfeeding it to you.

I do not care anymore.
So, more loot at 1 adventure when we're usually deploying with friendly forces anyways, range we'll almost never actually need unless we decide we want to fuck off from the Old World and actually inhabited by people regions, the ability to deploy very limited amounts of shit because it's still only a ship, which requires us to then go hunt down things to usefully deploy from it, and a few bits of battlemagic grade enchantments like, well, we've already got in the dragonflask and have used all of once if I do recall correctly.

My apologies, but all of that combined still amounts in my head to it's greatest use being the chapter of Cool Shit involved in making it and then a second chapter of Cool Shit when we first get it.

This is, suffice to say, entirely insufficient for it to feel even remotely satisfying.
More places we can usefully deploy to:
  • Nagarythe, to fight Druchii off the coasts and steal their shit
  • Brettonia, to provide fire support against the Iron Orcs.
  • The Ranaldian holy site near the goblin/beastherd war, to make a defensible beachhead.
  • Nehekhara, to study the waystone network there with some really big guns on hand to make sure there aren't any Problems.
  • Cathay, to see Boney's take on the new lore GW is putting out and get some Titanium trade going.
  • Lustria, if we decide to follow up on the "language of the old ones" plot hook.
  • Literally anywhere it is useful to have heavy duty fire support.
  • The Chaos Wastes, to finally nick that mammoth!!! shakes fist
Things we can use it to deploy:
  • WEB-MAT
  • K8P Ironbreakers who may or may not also be paratroopers equipped with Okri's chain guns.
  • People interested in whatever we're doing, like the Taalites were for Mordheim, or all the folks who helped with Mt. Drakenhov.
  • Waystones. Plural. Having more product at hand makes for a better sales pitch.
  • Turncoat Druchii pirates turned privateers! :V :V :V
Getting to someplace is separate from getting there with the ability to do something meaningful - it's why dedicated APCs faded out in favor of Infantry Fighting Vehicles like the Bradley.

Yes, it makes sacrifices in order to bring more boom to the fight. But that is often a far superior role to have than just moving someone quickly, and unlike the US military, we're not actually giving up the strict fast transport when we need it. It is a qualitative difference that more than makes up for the narrow quantitative way in which it falls short.

The armor is just doing something we already do, but better. I've defended that by pointing out how it makes Mathilde more capable of making aggressive moves tactically - but strategically, she does not aim to be the brawler.

The airship changes the strategic layer. It changes what adventures we can attempt, and the means by which we can attempt ones we could already do before.

Calling it a hanger queen is as wrong as calling the armor of von tarnus blind numbers-go-up-ism.
 
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[X] Plan Pickle Requests mk IV
[X] Plan Not Pickle Requests Variant with Apparitions
[X] Break College Favor/ Tenure
[X] Armor of von Tarnus

I've come around on the Armor.

My favorite is still Tenure, with the Apparitions variant plan in second, but neither of those seem to be on the table.
 
So, more loot at adventures where we're not deploying with friendly forces like usual that also happen to have lots of loot, range we'll almost never actually need unless we decide we want to fuck off from the Old World and actually human inhabited regions, the ability to deploy very limited amounts of shit because it's still only a ship, which requires us to then go hunt down units to usefully deploy from it, and a few bits of battlemagic grade enchantments like, well, we've already got in the dragonflask and have used all of once if I do recall correctly.

Counterpoint: the ability to visit (and get loot from) places which the empire normally has barely any access to, the potential for establishing diplomatic ties with far away locales, purchase (or loot) books for her library from across the far corners of the world, to potentially airdrop Mathilde and friends into all sorts of places that it would normally be difficult for her to reach.

Like, correct me if I'm wrong, but the current Patriarch went to Cathay and ended up learning to turn into a dragon. There is all sorts of knowledge that does not exist in the Old World, but exists somewhere outside of it. Think of the kinda cred she could get with her colleagues in the Blue college, if she convinced a cathayan astromancer to come back with her to the colleges to exchange notes, star charts, or whatever. Ditto for cathayan alchemists and the gold order. Even observations on cathayan casting traditions would probably make a good paper, and potentially provide useful insights for her.

I can't remember if the Ulgu magic Eshin sorcerers use is something they learned in Cathay or Nippon, but if it is (and assuming that the Dhar element is something the skaven added themselves, rather than something they copied), she might be able to pick up some new tricks.

Ind supposedly has non-chaos beastmen, and an entirely different pantheon with living gods. Khuresh has snake people. Araby is less far away, and Mathilde could travel there by ship, but this would be significantly faster, allowing her to actually visit or and do stuff without abandoning her other projects.
Ultimately, the airship will be a chance for Mathilde to go on ever more adventures in places she normally wouldn't.

[X] Plan: The Prismatic Wanderer
 
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Yes. I do mind.

If you cannot see that responding to a statement somebody's personal taste in aesthetics and narrative with "but dead elves" is not imposing on somebody else's value judgement, that saying "but the narrative is wrong" for reasons unrelated to morals or pragmatics or what the person says they care about in the story is treading on subjective ground on which you categorically cannot gainsay others about even after all of this, then I will not waste more time spoonfeeding it to you.

I do not care anymore.

More places we can usefully deploy to:
  • Nagarythe, to fight Druchii off the coasts and steal their shit
  • Brettonia, to provide fire support against the Iron Orcs.
  • The Ranaldian holy site near the goblin/beastherd war, to make a defensible beachhead.
  • Nehekhara, to study the waystone network there with some really big guns on hand to make sure there aren't any Problems.
  • Cathay, to see Boney's take on the new lore GW is putting out and get some Titanium trade going.
  • Lustria, if we decide to follow up on the "language of the old ones" plot hook.
  • Literally anywhere it is useful to have heavy duty fire support.
  • The Chaos Wastes, to finally nick that mammoth!!! shakes fist
Things we can use it to deploy:
  • WEB-MAT
  • K8P Ironbreakers who may or may not also be paratroopers equipped with Okri's chain guns.
  • People interested in whatever we're doing, like the Taalites were for Mordheim, or all the folks who helped with Mt. Drakenhov.
  • Waystones. Plural. Having more product at hand makes for a better sales pitch.
  • Turncoat Druchii pirates turned privateers! :V :V :V
Getting to someplace is separate from getting there with the ability to do something meaningful - it's why dedicated APCs faded out in favor of Infantry Fighting Vehicles like the Bradley.

Yes, it makes sacrifices in order to bring more boom to the fight. But that is often a far superior role to have than just moving someone quickly, and unlike the US military, we're not actually giving up the strict fast transport when we need it. It is a qualitative difference that more than makes up for the narrow quantitative way in which it falls short.

The armor is just doing something we already do, but better. I've defended that by pointing out how it makes Mathilde more capable of making aggressive moves tactically - but strategically, she does not aim to be the brawler.

The airship changes the strategic layer. It changes what adventures we can attempt, and the means by which we can attempt ones we could already do before.

Calling it a hanger queen is as wrong as calling the armor of von tarnus blind numbers-go-up-ism.
Soo, I'm seeing all of two adventures we might actually end up going on with it, both of which we could already go to and deal with, which means fundamentally it is not changing the strategic layer in any manner that actually matters.

The ways that it could change the strategic layer are all ways that will outright require knife fighting just to try and get the thread to go for them. This, combined with the fact that Mathilde will have to actively choose to use this instead of her faster actual transport, means that no, the vast majority of the time this thing is going to be sitting back at home as a hangar queen, because we have to actively go out of our way to find adventures we'll be wanting this for.

Which means we've returned to this being a source of 2, maybe four cool scenes, when it's first being made, when we first get it, and possibly when we go on an adventure we were already expecting to do eventually but with this in addition to whatever other forces and set up we're bringing to the table.

Quite frankly, we already have shit to do and better options available, you cannot sell me something purely on "it makes it possible for us to do new random bullshit that we didn't have access or particular desire for previously." To be fair though, this isn't the first time you've tried to sell it entirely on pie in the sky possibilities that can't even be argued with because its nothing but potential, so I'm not particularly surprised. You've got it in your head that this could theoretically give you wild bullshit, and therefor that wild bullshit feels real and desirable.
 
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Soo, I'm seeing all of two adventures we might actually end up going on with it, both of which we could already go to and deal with, which means fundamentally it is not changing the strategic layer in any manner that actually matters.

The ways that it could change the strategic layer are all ways that will outright require knife fighting just to try and get the thread to go for them. This, combined with the fact that Mathilde will have to actively choose to use this instead of her faster actual transport, means that no, the vast majority of the time this thing is going to be sitting back at home as a hangar queen, because we have to actively go out of our way to find adventures we'll be wanting this for.

Which means we've returned to this being a source of 2, maybe four cool scenes, when it's first being made, when we first get it, and possibly when we go on an adventure we were already expecting to do eventually but with this in addition to whatever other forces and set up we're bringing to the table.
See, what this neglects is that Boney does not flesh out parts of the world that are not relevant to us yet. Things we could only do with an airship are not relevant to us yet, so he has not written much about them yet, much less put them as options in the updates for us to pick.

But, ah, remember how we dealt with Castle Von Drakenhov the first time? We had an alternative to bombardment then, but I'd really not have preferred taking that place on without the cannon-fire.

With the Prismatic Wanderer, the Von Drakenhov solution will be available far, far more often - and Mathilde will actively choose to bring it for the same reason she also actively chooses to bring other supporting elements like militia, dawi forces, and WEB-MAT - things that an airship would also help with, since they don't have to arrange for their own, slower transport.

We're not in the business of doing assaults half assed, after all. The airship is slower than the gyrocarriage - but it is not slow. I believe you are overstating the speed issue by a lot.
Quite frankly, we already have shit to do and better options available, you cannot sell me something purely on "it makes it possible for us to do new random bullshit that we didn't have access or particular desire for previously." To be fair though, this isn't the first time you've tried to sell it entirely on pie in the sky possibilities that can't even be argued with because its nothing but potential, so I'm not particularly surprised. You've got it in your head that this could theoretically give you wild bullshit, and therefor that wild bullshit feels real and desirable.
The vote says to make a ship that is good for warfare and exploration. It is not a reach to say that it will do what it says on the tin.

I also don't think the thread desire to blow things up was particularly unknown, nor the ability for the ship to do it particularly pie in the sky, but that isn't stopping the snipe, apparently.

Cool it on the ad hominem, please. That barb was not necessary or relevant.
 
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Ind supposedly has non-chaos beastmen, and an entirely different pantheon with living gods. Khuresh has snake people. Araby is less far away, and Mathilde could travel there by ship, but this would be significantly faster, allowing her to actually visit or and do stuff without abandoning her other projects.
We are almost certainly not visiting Cathay, much less Ind or those other places. Boney has directly said that the greatest impediment to traveling to Cathay, which had been fleshed out by Games Workshop (at the time of the statement), was not the distance. It was the effort it would take to world build for Cathay. The Old World's Cathay Arcane Journal is going to come out soon. It's probably going to get an WFRP entry in the next few years. But that is still far off and would still require Boney to put in quite a bit of effort to build Cathay.

Ind and Khuresh are out of the question. I doubt Araby is a serious possibility either. We can recruit it to the Project, but I'm unsure of how much that translates to a full arc, like Karag Dum.

Actually how long would it take Mathilde if she wanted to go to Cathay in shadowsteed and spend some time there? 3 AP like the elfication?
The greatest obstacle to this is not the distance, but the sheer amount of work it would take me to worldbuild Cathay almost from scratch to a point that it is visitable. You are going to need an extremely interesting adventure hook for me to even consider it. If we reach that point, then we can start talking about travel times.

More places we can usefully deploy to:
  • Nagarythe, to fight Druchii off the coasts and steal their shit
  • Brettonia, to provide fire support against the Iron Orcs.
  • The Ranaldian holy site near the goblin/beastherd war, to make a defensible beachhead.
  • Nehekhara, to study the waystone network there with some really big guns on hand to make sure there aren't any Problems.
  • Cathay, to see Boney's take on the new lore GW is putting out and get some Titanium trade going.
Why?

Cathay isn't included in the list, Boney nearly directly said that it isn't an option to visit just to see it. Getting the titanium is probably a matter of commissioning Ulthuan, rather than going there directly. Why would Nagarythe be an option? We're going to use the invitation next turn, or at least very soon. Why would they allow several hundred humans into Ulthuan? Boney has stated before that Bretonnia's problem isn't the ability to kill the greenskins. It's the ability to find them. We could probably do it, but if we're going to visit Bretonnia I'd rather join a Bretonnian force. Why do we need to investigate Nehekhara's network kinetically? It's possible to slip in and out, even for stupid failson nobles. Bringing something that obvious is going to get a response, and we won't be able to get that far into their territory.

Could you say what I said that made you think I was defending the feelings of elves in the ithilmar armor debate? I'm quite confident I was clear I wasn't saying that, but if I had said something that said otherwise then it's all the more important to identify it so I don't make that mistake in the future.
 
We are almost certainly not visiting Cathay, much less Ind or those other places. Boney has directly said that the greatest impediment to traveling to Cathay, which had been fleshed out by Games Workshop (at the time of the statement), was not the distance. It was the effort it would take to world build for Cathay. The Old World's Cathay Arcane Journal is going to come out soon. It's probably going to get an WFRP entry in the next few years. But that is still far off and would still require Boney to put in quite a bit of effort to build Cathay.
Cathay has enough canon now:
There's enough there with Cathay to work with now.
 
See, what this neglects is that Boney does not flesh out parts of the world that are not relevant to us yet. Things we could only do with an airship are not relevant to us yet, so he has not written much about them yet, much less put them as options in the updates for us to pick.

But, ah, remember how we dealt with Castle Von Drakenhov the first time? We had an alternative to bombardment then, but I'd really not have preferred taking that place on without the cannon-fire.

With the Prismatic Wanderer, the Von Drakenhov solution will be available far, far more often - and Mathilde will actively choose to bring it for the same reason she also actively chooses to bring other supporting elements like militia, dawi forces, and WEB-MAT - things that an airship would also help with, since they don't have to arrange for their own, slower transport.

We're not in the business of doing assaults half assed, after all. The airship is slower than the gyrocarriage - but it is not slow. I believe you are overstating the speed issue by a lot.

I don't think the thread desire to blow things up was particularly unknown, nor the ability for the ship to do it particularly pie in the sky, but that isn't stopping the snipe, apparently.

Cool it on the ad hominem, please.
The fact that Boney hasn't written on things because they're not relevant for us is not an argument for why we need to make those things suddenly relevant for us so that we can then get details on them so that we can then start having arguments over whether or not we even care to go there. Sheer possibilities without any plans or concrete desire to explore aren't anything but exactly that, sheer wild random possibilities.

And before you start trying to go "but if we did take this ahead of time to whatever situation that we not only would need firepower but wouldn't have other sources of firepower then this would let us have firepower," I'd like to point out we both already have significant amounts of firepower, and if we know ahead of time we can almost certainly get other sources of firepower. Bloody hell, acquiring cannons ahead of time is something that's happened every single combat campaign we've been on.

Finally, I was never calling the firepower pie in the sky and you know it, I was calling the fact that you're trying to use nothing but New!Interesting!Zero Lore!Pick Me! style possibilities as an argument for why we should take the ship. We already have plenty of adventures we could go on, plenty of things to do, and plenty of problems we can solve within the Empire and surrounding regions, we do not need to dedicate our reward to being able to go find even more random shit to deal with.

This is especially obvious once one acknowledges that you'd need to get in a fucking knife fight just to try and swing the thread into hitting literally any of the new possibilities this ship opens up to us. Which means, yes, this is in fact an attempt to sell the ship on pie in the sky.

Though I will admit you've added in that we'll get more dragonflasks for firepower as an argument, though I'm pretty sure you're massively upselling that, and ignoring Mathilde's ability to already go and acquire firepower ahead of time if she feels the need.
 
Like, correct me if I'm wrong, but the current Patriarch went to Cathay and ended up learning to turn into a dragon.
Turning into a dragon is a standard Amber spell, if a particularly high-level one.

Dragomas specifically learned how to turn into a Cathayan dragon, so more of an eastern-style dragon rather than a western-style dragon.

I can't remember if the Ulgu magic Eshin sorcerers use is something they learned in Cathay or Nippon
In general, despite the fact that many in the fanbase assume Nippon (because ninjas), Eshin is almost always associated with Cathay specifically. The only times that Nippon is mentioned in relation to Clan Eshin, Ind is also given equal weight.

Even going back to the original 4th edition Skaven army book, Cathay is mentioned multiple times and Nippon is mentioned never.
 
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This is, suffice to say, entirely insufficient for it to feel even remotely satisfying. At least when we saw this done with the anti-dragon herdstone we were doing it as part of a job instead of a reward.
Not just that, the anti-dragon herdstone was a heck of a letdown from what thread madness was speculating it would be.

It was sold as an 'on-demand strategic nuke', and turned into 'theoretically on-demand ritual strategic nuke with a chance of blowing up in the user's face and overwriting the soul of the nuke in question'. But that's what high-level, very powerful magic is in Warhammer Fantasy. It's what makes magic magic- not 100% replicable, extremely dangerous for everybody involved, and generally a giant hassle, not an 'I win' button.

Everybody who thinks this airship is going to be a Fantasy version of the helicarrier from the MCU has forgotten that we're asking wizards to build a one-off engineering megaproject. If we want an airship, we should ask the people who have made them before- the Dwarf Engineering Guild.
 
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That said, when the everchosen war kicks off, I'd rather Mandred have Von Tarnus's armor while Mathilde has a suit of runed ithilmar and a flying warship. The image of Mandred, an elector count and possibly emperor wearing a badge of the colleges' founding and original leadership would be an impeccable political symbol, pragmatics of "don't let the emperor die" aside.

I am still very confident that the best way to get Mandred the armor whenever we think he should have it, is for us to have it.
 
I am still very confident that the best way to get Mandred the armor whenever we think he should have it, is for us to have it.
Not sure I follow - Dragomas and every college patriarch/matriarch are very, very intently focused on Mandred's safety. I don't think any of them wants to stand tall and explain why the elector count died to something the armor of von tarnus could have stopped.

Could you elaborate?
1. The fact that Boney hasn't written on things because they're not relevant for us is not an argument for why we need to make those things suddenly relevant for us so that we can then get details on them so that we can then start having arguments over whether or not we even care to go there. Sheer possibilities without any plans or concrete desire to explore aren't anything but exactly that, sheer wild random possibilities.

2. And before you start trying to go "but if we did take this ahead of time to whatever situation that we not only would need firepower but wouldn't have other sources of firepower then this would let us have firepower," I'd like to point out we both already have significant amounts of firepower, and if we know ahead of time we can almost certainly get other sources of firepower. Bloody hell, acquiring cannons ahead of time is something that's happened every single combat campaign we've been on.

3. Finally, I was never calling the firepower pie in the sky and you know it, I was calling the fact that you're trying to use nothing but New!Interesting!Zero Lore!Pick Me! style possibilities as an argument for why we should take the ship. We already have plenty of adventures we could go on, plenty of things to do, and plenty of problems we can solve within the Empire and surrounding regions, we do not need to dedicate our reward to being able to go find even more random shit to deal with.

4. This is especially obvious once one acknowledges that you'd need to get in a fucking knife fight just to try and swing the thread into hitting literally any of the new possibilities this ship opens up to us. Which means, yes, this is in fact an attempt to sell the ship on pie in the sky.

Though I will admit you've added in that we'll get more dragonflasks for firepower as an argument, though I'm pretty sure you're massively upselling that, and ignoring Mathilde's ability to already go and acquire firepower ahead of time if she feels the need.
1. No, it's an argument against the claim that we will have nothing for the airship to do, and Opportunities happen that displace existing priorities all the time. It's generally because those opportunities are more appealing!

And, you know, a repeating feature of that argument was that it lets us take more firepower to what we're already doing, which is the main thing I expect it to do. But it does, objectively, add something new to the strategic layer. You asked me to defend that position, and I defended it.

Don't call it hyperbole just because the strategic layer change isn't world shattering, since I never said it would be. I said it was more than what Von Tarnus's armor would offer from the map screen, and that I was interested in that above just being better in a fight, which fire support also does.

2. More firepower is better. A flying warship is a lot of firepower, and since it belongs to us it is easier to muster and will be more consistently available. Simple.

3. No, seriously, I don't know it, I don't know what you're calling pie-in-the-sky. I know what you're calling zero-lore, and adepticon 2025 and that Boney quote from earlier are both saying that's wrong too, but I don't believe I've made any claims about what we could do with it that are actually infeasible.

Lustria is probably the biggest stretch, but I brought it up anyways because the main reason people shot down swamp town was that nobody wanted a soft reboot of the whole quest by cutting Mathilde off from everything and everyone she's known. There are other problems, definitely, but the big one is something the Prismatic Wanderer appears to objectively solve.

Unless you mean mammoth nicking or druchii pirate hiring, then I must make good on my promise and scream.

4. "The voters might not vote for it" is... not what pie in the sky means, dude. You're stretching things a lot to back up your position that a flying warship will be a hangar queen, when by default... I'd think we'd take it to anywhere we want to do war things at. You know, like our armor.

I don't know what you're talking about with dragonflasks either, by the way.

It was sold as 'on-demand strategic nuke', and turned into 'possibly on-demand ritual strategic nuke with a chance of blowing up in the user's face and overwriting the soul of the nuke in question'. But that's what high-level, very powerful magic is in Warhammer Fantasy. It's what makes magic magic- not replicable, extremely dangerous for everybody involved, and generally a giant hassle, not an 'I win' button.

Everybody who thinks this airship is going to be a Fantasy version of the helicarrier from the MCU has forgotten that we're asking wizards to build a one-off engineering megaproject. If we want an airship, we should ask the people who have made them before- the Dwarf Engineering Guild.
Indeed, one of the problems was that if the mathilde matrix preserving the user's mind were to be dispelled, their mind could be subsumed by the dragon entirely!

Boney's response to somebody asking if a flying x could be dispelled was that it would take an x-sized dispell.

His response to us asking if we could make any of the flying things better by throwing our dwarf boons and influence into the pot, such that we'd perhaps use to get the Dwarf Engineering Guild involved was "no, because it will already be a maximally good flying x".

Boney's response to getting a dwarven ship as a base was also "no", for reasons that likely also apply to purely mundane airships. Setting aside that there's no liftgas supply yet and that said liftgas appeared to be hydrogen which has its own rather famous safety problems.

This seems like a non-issue.
 
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That quote is actually from 6 months earlier than Mr. Hobbits quote.

Possibly he reevaluated what going to Cathay would entail world-building wise.
It's not like the two quotes are incompatible. Having enough material for Boney to world build doesn't mean that Boney would be willing to go through that effort unless Boney had a super interesting adventure hook. It went from 'never' to 'if I'm convinced'. More recently Boney said in the Museum thread that 'going [to the Far East] is off the table' in response to a quester saying that he thought it was impossible to get stuff from there because of how little there was outside of Cathay. There's a different context, but the work should be about the same. At least for now and I suspect even when the Cathayan Arcane Journal comes out.
 
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Ideally what you need for going to Cathay isn't an Arcane Journal or a video game faction, it's a WFRP source book. Or you can go the Ulthuan route and get forty years of bits and pieces. One's certainly easier than the other though.
 
I think in discussions like these it's kind of important to remember that the net amount of words we can get from the quest is finite, and thus more worldbuilding in an area necessarily leads to less worldbuilding in other areas.
 
The value proposition of the airship is not small. It represents a tremendous increase to Mathilde's independence of action - her ability to just go out and do stuff without needing to favor trade for the backing of some polity to get the significant resources that are otherwise need for a large movement of people and materiel. She can just get WEB-MAT and some bros together and go.
I'd go a step further and say that getting an Airship could mean that Mathilde is going to be the person that people trade favors to in order to be able Do Stuff, which would be really fun to see.

Probably wouldn't happen often, maybe not at all, but like. Flying Wizard Ship. If I was combatting a Waaagh, going for Marienburg, going on an expedition to Zorn or going for Marienburg I'd give a to have the Wizard Airship with me.
 
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I think in discussions like these it's kind of important to remember that the net amount of words we can get from the quest is finite, and thus more worldbuilding in an area necessarily leads to less worldbuilding in other areas.
The airship dilutes our finite supply of the words of Boney.
I wouldn't find a magic ship just dropped into our hands at some indeterminate time satisfactory, but neither is more words of Boney spent building a ship to go to areas not off limits to us currently a big priority in my opinion.
 
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I think in discussions like these it's kind of important to remember that the net amount of words we can get from the quest is finite, and thus more worldbuilding in an area necessarily leads to less worldbuilding in other areas.
The airship dilutes our finite supply of the words of Boney.
...I'm going to suggest that if Boney feels something would impede his writing, he will tell us so up front.

Trying to forecast if he will unexpectedly hit writer's block depending on what we pick does not seem like fun. Or like something we can do with any realistic chance of success.
 
1. No, it's an argument against the claim that we will have nothing for the airship to do, and Opportunities happen that displace existing priorities all the time. It's generally because those opportunities are more appealing!

And, you know, a repeating feature of that argument was that it lets us take more firepower to what we're already doing, which is the main thing I expect it to do. But it does, objectively, add something new to the strategic layer. You asked me to defend that position, and I defended it.

Don't call it hyperbole just because the strategic layer change isn't world shattering, since I never said it would be. I said it was more than what Von Tarnus's armor would offer from the map screen, and that I was interested in that above just being better in a fight, which fire support also does.

2. More firepower is better. A flying warship is a lot of firepower, and since it belongs to us it is easier to muster and will be more consistently available. Simple.

3. No, seriously, I don't know it, I don't know what you're calling pie-in-the-sky. I know what you're calling zero-lore, and adepticon 2025 and that Boney quote from earlier are both saying that's wrong too, but I don't believe I've made any claims about what we could do with it that are actually infeasible.

Lustria is probably the biggest stretch, but I brought it up anyways because the main reason people shot down swamp town was that nobody wanted a soft reboot of the whole quest by cutting Mathilde off from everything and everyone she's known. There are other problems, definitely, but the big one is something the Prismatic Wanderer appears to objectively solve.

Unless you mean mammoth nicking or druchii pirate hiring, then I must make good on my promise and scream.

4. "The voters might not vote for it" is... not what pie in the sky means, dude. You're stretching things a lot to back up your position that a flying warship will be a hangar queen, when by default... I'd think we'd take it to anywhere we want to do war things at. You know, like our armor.

I don't know what you're talking about with dragonflasks either, by the way.
1. Every time you try to bring up new potential adventures that we could have, you're trying to wave the possibility that we could potentially do things we otherwise couldn't have without the ship if the thread happens to vote for it. You're not arguing for what it will do there, for the usefulness it would have, you're arguing that it is theoretically possible to have new adventures as if that is an actual selling point. Anything where all the rewards are locked behind both whatever the fuck happens to come up and the thread voting to engage with it purely to see whatever the fuck happens to happen isn't a good argument.

This is especially the case when no matter what adventures we end up having, Boney will probably make them interesting, which means the possibility of having different adventures is inherently one of negligible value to me. We've got enough stuff we could do and places we could go, we don't need to waste our reward on the ability to have more stuff to do and places to go.

You are correct you never said it would have much effect upon the strategic layer, but what you seem to not be understanding is that that strategic layer change you consider so important is something I'd call basically irrelevant.

2. Fair, more dragonflasks and a way to bring more than a few wizards in gyrocarriage is nice, I will acknowledge that.

3. See 1 above. Any argument predicated upon entirely open ended and undefined possibilities that may or may not exist that we also have to win a vote to even investigate what if anything they have for us might as well not exist.

4. Britannica Dictionary definition of PIE IN THE SKY: something good that someone says will happen but that seems impossible or unlikely : a very unlikely or unrealistic goal, plan, etc.

Yeah, I'd call what you're peddling something good that seems impossible or at least unlikely to both happen and be as good as you're suggesting. The firepower arguments, those are different, but the adventure line of argument very much qualifies.

5. The magical weaponry and firepower you started bringing up here? We've already got one of them on Mathilde's hip, it's the bloody dragonflask. Bringing more of those to the fight is indeed potentially useful, but this is still the sort of thing we're looking at, decent artillery effects or some esoterics, a very limited ammo supply, and an obnoxious refresh mechanic. The warship's ability to carry a bunch of them that are probably set up to be either synergistic or have things to make more convenient doesn't change that that's about what we should be expecting, though if we're getting a bunch of powerstones to fuel things that would help significantly. Flock of Doom will look different, the prow will probably be working off of Mathilde's own terror effect or similar grade of thing, but this is probably the range of shit we're looking at.
-[X] Has magical weaponry and/or defenses (e.g. Dragon figurehead on the prow might fill enemy forces with the fear of death, ballistas on the sides might shoot out fireballs, a Flock of Doom might emerge from a literal crow's nest, etc)
After a great deal of internal back-and-forth, you've decided to burn most of your accumulated favour with the Colleges by commissioning as mighty an enchantment as you possibly can from the Bright College: an item emulating the spell Breathe Fire, only much more so. Enchantments aren't usually scalable like that, but one notable exception is when asking Aqshy to make fire.

...I'm going to suggest that if Boney feels something would impede his writing, he will tell us so up front.

Trying to forecast if he will unexpectedly hit writer's block depending on what we pick does not seem like fun. Or like something we can do with any realistic chance of success.
What they said had absolutely nothing to do with the possibility of Boney's writing being impeded, and everything to do with the fact that if Boney is writing out worldbuilding and adventuring over in Ind, he's not writing Elfcation, or Mathilde pestering the skaven, or whatever else might attract the thread's interest. There being more adventures that we could go on isn't on it's own a good thing, because no matter how many adventures we could look at we can only do one at a time, and Boney will only write them so quickly.
 
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Ironically, I think one of the more concrete reasons why I made the airship plan and specifically included the "capable in an emergency of transporting a medium-sized groups of elite forces from one place to another" line was because I think any sort of conventional force trying to reclaim the Forest of Shadows nexuses would face an uphill battle just trying to get to them. I wanted (and still want, honestly) to facilitate the possibility of leading strike forces against them.

Asides from the Forest of Shadows, there's also possibly the Iron Orcs, the Forest of Gloom Hellwar, and we learned just the other turn that Heinrich Kimmler is active again. There will be other battles and wars in which it could be useful, within the Old World.

Sure, a big reason why I made the plan was also to iron over some obstacles to any possible future expeditions outside of the Old World (including possibly Cathay), but that's very much not the only reason.

And like, sure, you can make the argument that the ship might be a 'waste' if we don't use it that often, but the exact same argument can be used against the Armor and in fact these arguments have already been made and the conversation has gone in circles for over a hundred pages so can we please not rehash that??
 
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