4. Britannica Dictionary definition of PIE IN THE SKY: something good that someone says will happen but that seems impossible or unlikely : a very unlikely or unrealistic goal, plan, etc.
Yeah, I'd call what you're peddling something good that seems impossible or at least unlikely to both happen and be as good as you're suggesting. The firepower arguments, those are different, but the adventure line of argument very much qualifies.
5. The magical weaponry and firepower you started bringing up here? We've already got one of them on Mathilde's hip, it's the bloody dragonflask. Bringing more of those to the fight is indeed potentially useful, but this is still the sort of thing we're looking at, decent artillery effects or some esoterics, a very limited ammo supply, and an obnoxious refresh mechanic. The warship's ability to carry a bunch of them that are probably set up to be either synergistic or have things to make more convenient doesn't change that that's about what we should be expecting, though if we're getting a bunch of powerstones to fuel things that would help significantly. Flock of Doom will look different, the prow will probably be working off of Mathilde's own terror effect or similar grade of thing, but this is probably the range of shit we're looking at.
Aight, so there's nothing much to comment on with 2, and 3 just comes back to 1 which I've already answered.
4 is... I mean, when other people start jumping in to say "This is an adventure I would like to go on with the help of the airship", it's looking a bit threadbare, but I'll try not to repeat myself; "People might not vote for it" is not a useful reason to say that open ended freedoms and opportunities are unlikely to be of any value.
5. The dragonflask has the significant limitation that we are weak after using it - Mathilde is rendered unable to cast for a couple minutes. This, more than anything else, is why we don't use it that often, because it's a huge commitment and taking that commitment at the wrong time could get her killed. Despite that, we've still gotten some important uses out of it.
The ship does not have this issue at all. She can fire at will without worrying about whether or not she dies if the fight isn't ended - and that means any fight she
can take the airship to, she has little reason not to let 'er rip.
Point being, it's a lot more broadly applicable than the flask, even ignoring non-combat applications.
This is fair, and once the focus is on adventures and aggressive problem solving around the Empire rather than randomly heading off to explore elsewhere it's a lot more interesting to me too.
I will note however, the ship has about 40% of this actual vote despite this being an approval vote, and even if we assume they're all gung ho about using it, I doubt they'll all be voting for the same adventures with said ship, or even necessarily adventures that are using it at all.
This is also fair, and it's much better than arguing we could go on entirely new adventures previously not available, though I must admit that's not that big of a draw for me, and indeed I expect cool scenes from boney regardless of which of the top 3 votes wins.
So, something interesting to note about the vote - even with approval voting, people often choose just the frontrunner they want to win the most and leave the others out, especially if the two are fighting for first place. Sure, there are voters who hold one of the top three in contempt enough to keep approval votes for the other two, and there are people who just don't keep up with the thread...
But, well, we've just had a massive influx of new voters and old voters updating their votes to be more relevant to the top three race. Point being, people not voting for the airship
right now are not necessarily people who did not vote for the airship
previously - and the same for the other options.
It doesn't take much crossover to hit a majority - and it doesn't take a majority to win a vote. But fair on "but which road trip" being a concern, though considering there's a dedicated "Adventure!" crowd, I expect people will congregate on
something, even if it takes a few turns.
Or rather, I
hope it takes a turn or two, because I promised to vote and campaign for elfcation during the next turn vote. Hopefully we can turn up in
style.
...
Anyways, in terms of "how about that next arc", one thing the elfcation shows is that you need to start preparing for the thing you want to do well in advance of campaigning to actually do that thing, or you'll face headwinds of "not prepared enough".
That does indeed require planning and making prep votes years in advance sometimes, lol. Such is Divided Loyalties...