Voted best in category in the Users' Choice awards.
the Fellowship of the Waystone
The Waystoners
Even without an actual solution, it is fun to imagine eight* different answers coming out of the Colleges thanks to the relations with magic.

*Eight answers that came specifically from the colleges as opposed to mundane academics, visiting members from other traditions, or imperial black magisters, and as narrowed down to only what the most vocal proponents of each college espouse. This week.
And then Teclis came along and suddenly tgete were 9 answers from the Colleges.
 
Fortunately we have options that others don't to make a Mookery of the normal logistical issues.

Only if you put each and every one of them to sleep which would make it very hard to have access to the We when you actually need them. Also not sure how we would feed sleeping We. We did not care about the cows on the expedition beyond watering them because we were planning to eat them anyway.
 
And who preferred asking the Gold Order for a seviriscope over Golden Hound secrets. That last one is actually another example of a free form vote where we went for something that came out of nowhere, which I completely forgot until now.
Back then there was a lot of interest and discussion in creating spells that required some form of programming or thinking mind— I don't quite remember the full details, but the ones that stick out are an auto-updating enchanted MMAP of Karak Eight Peaks and a way to dictate spoken Reikspiel into written. GGH seemed like a way that the Golds had figured out how to do that, which was why they were initially so much of a disappointment in that context when it turned out to be apparitions and those ideas have failed to materialize since.
 
One thing that I am hoping for regarding the Elfcation is Mathilde surprising the elves that we end up working with. Like obviously I don't expect a "Wow you're so cool!" sort of thing, but I hope that at least one elf has the stereotypical elven arrogance and thinks Mathilde is a burden, only for her to surprise him with her competence.
 
Only if you put each and every one of them to sleep which would make it very hard to have access to the We when you actually need them. Also not sure how we would feed sleeping We. We did not care about the cows on the expedition beyond watering them because we were planning to eat them anyway.
You use Mookery on the cows again. Possibly chickens instead for ease of transport and stuffing, but that would be a Bawkery of Death and may require a research AP.
 
Back then there was a lot of interest and discussion in creating spells that required some form of programming or thinking mind— I don't quite remember the full details, but the ones that stick out are an auto-updating enchanted MMAP of Karak Eight Peaks and a way to dictate spoken Reikspiel into written. GGH seemed like a way that the Golds had figured out how to do that, which was why they were initially so much of a disappointment in that context when it turned out to be apparitions and those ideas have failed to materialize since.
I remember something along those lines in the thread. Do you remember whether such an interest was ever reflected by Mathilde before she asked about the Golden Hounds on screen?
 
I remember something along those lines in the thread. Do you remember whether such an interest was ever reflected by Mathilde before she asked about the Golden Hounds on screen?

In terms of GGH directly, I don't believe so, but IC she'd know about them through it being in the standard Collegiate Spellbook. If you mean interest in those ideas, then the map was a potential task proposal to Belegar and dictation was explored on-screen.

[ ] PROJECT: Cartographer
Your maps have made significant differences to several battles now. You could map the entirety of Karak Eight Peaks, and enchant a map room so that it would forever display your findings, and could be updated as needed.
You had explored the possibility of magical dictation, but had run into roadblocks early and often. There were two ways for it to work - one where the enchantment would access the mind of the user, and one that relied only on sound. The former was several disasters waiting to happen, as so far the intended users of the tower were yourself and Maximilian, which meant that at best half and more likely both of you would have a foreign magic operating on your brain, and creating Dhar inside one's brain was as terrible idea as it sounded, and even if your belt would protect you from it, it would still prevent it from working. The latter was trickier than it sounded, and you would either need to create or enslave a sentient mind for the purpose - rather drastic, morally dubious, and that's what you had Maximilian for - or you build a complete understanding of Reikspiel or Praestantia into the spell itself, which would be an utterly titanic undertaking. Infuriatingly, Dwarven runes could perform this easily - but only for Khazalid. Something to do with both the Klinkarun alphabet of Khazalid and the art of Runesmithing both descending from the Ancestor Gods, apparently. An interesting line of enquiry at a time when you're drowning in them, but no good for you unless you write a paper for Dwarven eyes only.
 
[X] Armor of von Tarnus
So we can maybe wander through some moderate artillery fire without being mulched by an unlucky shot.

Basically shifting Mathilde firmly into the fighty wizard role for her combat bracket, as well as making her tough enough to survive for a while if we stumble into a fight with someone from the higher brackets.

[X] Plan Tower of Doom! and Research!
Who doesn't like a good tower of DOOM!

[X] Plan Pickle Requests mk IV
QoL the plan. Lots of little things that individually aren't big changes, but combined will make so many facets of what we already have run smoother going forwards.
 
One thing that I am hoping for regarding the Elfcation is Mathilde surprising the elves that we end up working with. Like obviously I don't expect a "Wow you're so cool!" sort of thing, but I hope that at least one elf has the stereotypical elven arrogance and thinks Mathilde is a burden, only for her to surprise him with her competence.
Nah, I reckon we can get at least a few good 'Wait... you did what!?' reactions out of various elves going by some of the stuff Mathilde has pulled over the years.

The Orbs, her conversations with Asarnil and Deathfang (and the other dragon in K8P), the Death Ray Tower, and pulling her understanding of obscure or complex stuff like the waystones out unexpectedly.

Most of those are things that the average Elven Archmage is going to be completely unprepared for coming from a human mage :D
 
[X] Plan: The Prismatic Wanderer
-[X] A flying warship, suited for both exploration and warfare
-[X] Comfortable for small groups of people to live in for extended periods of time, and capable in an emergency of transporting a medium-sized groups of elite forces from one place to another (e.g. Empire Knights, Dwarf Ironbreakers, Eonir Ghost Striders, KAU scribes)
-[X] Wizardy aesthetic - dragon figurehead on the prow, living tree serving as central mast, bottom possibly wreathed in fog, etc.
-[X] Has magical weaponry and/or defenses (e.g. Dragon figurehead on the prow might fill enemy forces with the fear of death, ballistas on the sides might shoot out fireballs, a Flock of Doom might emerge from a literal crow's nest, etc)
-[X] Possibly needs to be crewed by Perpetuals
-[X] Possibly flat-bottomed to allow for landing on firm ground, if that makes sense vibes-wise

I can't remember if I voted or not so.
 
One thing that I am hoping for regarding the Elfcation is Mathilde surprising the elves that we end up working with. Like obviously I don't expect a "Wow you're so cool!" sort of thing, but I hope that at least one elf has the stereotypical elven arrogance and thinks Mathilde is a burden, only for her to surprise him with her competence.
I mean, that was Mathy's relationship with Hatalath for most of the early parts of this arc.

She wasn't smarter or more skilled than him, still isn't.

But she was way smarter and skilled then he giver her credit for, so he made a lot of lazy mistakes around her and got punished for it.

You can tell he got a lot more carful after the Albion slip. (Even if Mathy didn't quite have the clues to go all the way to 'the island everyone things isn't real is real.)
 
Since a bunch of people have mentioned that they don't remember their old votes or whether they voted, as a reminder you can look up your previous votes by looking for your name in the tally—each username under a vote is a link to that person's vote. Alternatively, you can search for your own posts with an [><] in them by using the By <username> filter.

Activating Prior Vote Search Protocols...

Searching...
I can't remember if I voted or not so.
Prior Vote Found! Difference: No change.
 
And who preferred asking the Gold Order for a seviriscope over Golden Hound secrets. That last one is actually another example of a free form vote where we went for something that came out of nowhere, which I completely forgot until now.
That one really stuck out to me when I was first reading the quest, since I was mostly reading the threadmarks and only occasionally reading thread discussions. It really does come out of nowhere, the only other thing that came close was some of the business with the watch back in the Stirland arc (which was doubly confusing to me since at the time I didn't know much about WH lore and had no idea what The War Below was) but it was easier to write that off as Mathilde bumbling about and making a mess of her job. I suspect the Ulgu Tongs investigation and the Seviroscope might also come across that way, but by then I was caught up to the quest and reading the discussions so I wouldn't know.

I sometimes try to ask "would this make any sense to someone in reader mode" when evaluating write-ins and such. I think it's not a terrible rule of thumb, but sometimes ideas originate in the thread discussion and then get into the story rather than vice-versa, and sometimes those ideas are pretty cool.
 
Personally I wouldn't worry about justifying why mathy wants anything, she has the habit of being quite jumpy about her interests and the academic world has already learned to expect the unexpected when it comes to her literary works.
If mathy goes "I want an airship" then at most they gonna ask how big it should roughly be.
 
Remind me, was that before your self pitying soliloquy about how bad it felt to be losing a vote for a few hours?
Your imagination is vivid, but if you want me to entertain your rhetoric, you need to speak to me instead of your strawman. Basic respect is the price of admission.

And completely pragmatically, based on the last few pages it appears that you failed at your goal of preventing votes based on the idea of the we going on the ship.

We still don't know if we actually can do that, I still think it is better to wait until Boney clarifies, but there's a lot more rhetoric about reasons it could be possible because you decided to argue about it. So that may have something to do with why multiple people cited it as a reason for voting for the prismatic wanderer despite neither of us wanting people to vote for it based on this idea.

Perhaps merely cautioning that we don't know yet and seconding the suggestion that we wait for the Quest Master would have done better.

@Boney I apologize if I was unclear last time I pinged you about this, but could you say whether or not the Prismatic Wanderer vote would permit having a We colony as crew?

I'd like to move on.
 
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Nah, I reckon we can get at least a few good 'Wait... you did what!?' reactions out of various elves going by some of the stuff Mathilde has pulled over the years.

The Orbs, her conversations with Asarnil and Deathfang (and the other dragon in K8P), the Death Ray Tower, and pulling her understanding of obscure or complex stuff like the waystones out unexpectedly.

Most of those are things that the average Elven Archmage is going to be completely unprepared for coming from a human mage :D

Even for high elves having had the distant friendship of a dragon rider and at least the general tolerance of a Star Dragon would be impressive and if we were to explain that the last time we saw either was on a trip to the Wastes they would get just how we managed it. No elf is going to think that Mathilde 'bubble wine and bugs' Weber is a refined conversationalist and connoisseur of fine things, but as barbarians from the east go she would be really damn impressive. Add the 'soul piercings', the sword almost bigger than she is the reaction might be something akin to meeting magical Red Sonja.
 
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@Boney I apologize if I was unclear last time I pinged you about this, but could you say whether or not the Prismatic Wanderer vote would permit having a We colony as crew?

If that's what this was meant to be:

@Boney you better not rule this out, I will cry.

then yeah, I did not parse that as a request for clarification.

Warships exist that could fit Egg-Layers in their bilge or cargo hold. Nobody would stop Mathilde from putting them there. I am not commenting on how good an idea that might be.
 
I'm sure this has been said by someone else before in the last 5,000 comments, but a major thing that I don't like about the air ship is that it's coming out of nowhere, character wise. In story, Mathilde has never expressed any interest in captaining a ship, or traveling around the world with an entourage, or aerial bombardment, or anything else that says air ship to me. At best she's mused on whether Swamp Town has any appeal at all.

I thought about whether this is pure bias talking, and it might be, but looking back it seems like this was not the case for all the other major freeform or big decision votes. We joined the Dwarves because we were impressed with and took a liking to them in the Sylvania campaign. We thought that combining Burning Shadows with a whole mountain might be a good idea some time after blasting the Singing King with that spell to great effect. We went for the library after already collecting books every turn. We founded a branch college to help us with research, a long staple of the Quest. We hired the We when they were already an established character (though I voted against that one as well). Rite of Way was a tool that fit the job ahead of us. Freeing Karak Vlag was based on knowledge we already accumulated as a player base from the story and words of QM. The Waystone Project was something we wanted to do (at perhaps a smaller scale) for a long time and something that was first suggested to us by an NPC (Cadaeth). Mining Drakenhof mountain for books followed from the by then very established (even in character) B O O K thirst, the also very established interest in dark magic theory and the narratively satisfying return to treaded ground.

The closest to "where the hell did that come from" we've had was maybe the Dragon Altar. Which is hilarious, because that was the only plan I ever wrote that won. But I still feel that that's very different. Like Rite of Way, it was a tool for a job, a job given to us in the story. And though we had dreams about an order of dragon knights and whatnot, it never necessarily needed to be a major part of Mathilde's journey. In fact in the end it very much wasn't. All it is is a tool of last resort in Belegar's armory and all it cost us was one AP.

Hah, this is fascinating!

As a newer reader, I made sense of the Altar as Mathilde being keenly aware of the benefits and risk of airpower, having seen and commanded the services of Deathfang and attached elf. What you consider abrupt became part of the reason I thought 'of course, flying thing with cannons, blast them where they can't get you'.
 
I looked at the tally that led to the Golden Hound vote. Turns out that's where the airship was first proposed as a reward. Back then it got 16 out of 254 votes. Back then the "big awesome thing" vote was also split between finding a way to fly Karag Dum away and GIANT ROBOT.
As someone who actually still prefers the Doom tower.... the Airship actuallly feels like a fairly natural evolution/fusion of the mentioned "Flying tower" and "Giant Robot" votes.

Mathilde spends a lot more time moving back and forth across large sections of the world than she did back then, so portability/speed is a concern that would render the giant robot less useful, but you can still stuff a lot of the cool gadgets of the "Giant robot" onto "Giant airship", and we've had a lot of people say they're voiting for the airship over the tower because its faster.

As I said, I would legitimately prefer the doom tower, but it doesn't feel that out of nowhere given waht you posted. Also it is a fairly consistently mentioned in story about how one of the towers used to be the Airship mooring point. Given the thread's (and Mathilde's) dwarven obsession...
 
Yeah, I don't think We as crew members is at all a good idea. Even on a regular ship, it would be challenging, because they don't have opposable thumbs and equipment that is built for humanoid usage would either be extremely awkward for them or need to be built custom, plus the concern of how much space they'll need. But this is an explicitly magical ship, enchanted from the keel to the crow's nest, and there's a reason Parabola said "maybe crewed by Perpetuals" in the vote because there are good odds we're going to want magic-capable crew on hand to deal with it. But even if you disregard the practicalities of space and form factor, and even if the concern of magical stuff requiring magic-capable crew turns out not to be a thing, back in the librarian vote, three in-quest years ago, it was described as a "long and difficult process to teach them all they'd need to know" -- a process which is still not done. How much more long and difficult than librarianship would the process be of teaching them to crew a flying ship, something which is totally alien to their experience on a physical and not just cultural level?

Basically: I think that you shouldn't be voting one way or another based on the belief that this will be happening. If you want a flying ship, that's totally fine, but if you specifically want a flying ship crewed by spiders, the only way that happens is by making the actual flying ship part of the equation worse and taking significantly longer to be operational.
 
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I'm just saying I've seen Prismatic Wanderer propaganda in the Omake and nothing at all for Armor of von Varnus or Requests. How can one even consider voting against such a thing under those circumstances? Those lobbies need to step up their game.
 
I don't see why the Colleges would be able to come up with a satisfying and universally agreed-upon answer to that whole much more complicated matter when our more 'advanced' society is still digesting our simpler version of that matter
Have you considered that Teclis would simply apply his big brain to the problem and having the biggerer brain than anyone IRL he would have figured it out?
 
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