The Waystone Project is interesting in the sense that unlike Sitrland (getting fired), Eight Peaks (retaking them all), and Karag Dum (getting Back) there's no obvious end point to the task. In theory, you could go to Turn 54 with this stuff (which is about where we'd be if we're currently half way), or even Turn 100. I'm just not sure too many people would go for that.I know it's not a super popular opinion, but I don't consider us more then halfway done with the Waystone project. As far as I'm concerned what got this project started was Eonir idea of funneling the Waystone magic into some sort of Super Magic Project, and we've gotta at least try to figure out how to accomplish that.
Plus there's the Nexus stuff, and we wanna make sure it get's wheeled around to the other countries at some point, and it might be nice to make one more variant.
Don't get me wrong, super happy with the progress we've made, wild success. I still consider it to be only the minimum we'd need for this to be a success (not counting improved diplomatic relationships), and we should at least try for the stretch goals before we kick our feet back and declare the project finished.
It might be a case though where, even once the Fellowship of the Waystone (we need to come up with a name for the crew for posterity, and a team portrait like with the Eight Peaks Wizards!) it doesn't end in the way the others did but is a background thing we come back to now and again even with future endeavors. Like, how do you take back three nexuses (am I getting that number right?) from the Forest of Shadows? To me, that's less a 'Waystone Research' thing and more an entire arc of building alliances and such leading to a massive military campaign like Karag Dum was but on an even bigger scale. Maybe that's better served as a project undertaken while Supreme Matriarch or something. Or maybe pursuing research into Nehekara's network is part and parcel of learning the language as part of some big Old One linguistics project like some thread members have pushed for. I don't know what the next thing would be post-Waystones, but Waystones feeds into a lot of potential next arc ideas pretty well such that even if we did end the point of the project where we're committing the majority of our AP per Turn on it we wouldn't be moving on entirely for as long as Mathilda lives
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