Voted best in category in the Users' Choice awards.
[X] Plan: The Prismatic Wanderer
[X] Plan Pickle Requests mk IV

I'm not necessarily big on every one of the requests, but I'd take it over the armor.
 
As I've stated before, there's at least one - if the Requests plan manages to take second place, I'll drop my Airship vote until/unless Armor is in danger of winning again.
I'll give peace a chance and, if it doesn't seem like the thread is sufficiently interested in the third option, restore my vote for the armor tomorrow morning.
Fuck it. It at least affords more agency than staring at the new tally button like Boromir at the one ring.

[X] Plan Pickle Requests mk IV

EDIT: We'll, disarmament failed. Approval voting until and unless someone asks to try it again.
[X] Armor of von Tarnus
[X] Plan Tower of Doom! and Research!
[X] Support in dispatching Battle Wizards to one major conflict of Mathilde's choice
[X] Save the boon until we choose our next project
[X] Plan: Wrong Turn at Albuquerque
[X] Plan: Eight Boons
 
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There are Kislevites that still live in nomadic bands (krugs), but most live in permanent settlements (tirsas and stanitsas). The oddity is that they've retained the skills and readiness of horse nomads without being horse nomads, and whether that's actually plausible is a big question.
It sort of happened IRL? All along the borders of steppe lands, there was for thousands of years a constant flow of horse nomads coming in, conquering and looting places with impunity because there really isn't much you can do about horse nomads if you don't have horse nomads on your side, then settling down on the land they'd conquered to some degree, and slowly starting to lose those skills as other things became more important over the course of generations, while maintaining capable military forces with most of the capabilities of horse nomads... up until those traditions finally died off among a more prosperous people, who then got raided and conquered by horse nomads again to restart the cycle. The relevant part here is the "slowly, over the course of generations" bit. Saying that the entire non-city population can do it sounds like nationalist boasting... but it would be entirely unsurprising to hear that every little settlement had some group of mounted troops ready to ride to war on an hour's notice, because Kislev is a very dangerous land, and settlements that were not so defended wouldn't have lasted. If nothing else, intense survival pressures certainly create a lot more incentive to stick with the primary method of warfare that everyone knows and trusts rather than transitioning to a less skill-intensive form of warfare.
 
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There are no rolls to botch, there is no trap option waiting to jump out and 'gotcha'. Boney is not that kind of QM and this is just blatant fear baiting.
You should look at the artefacts/Death Laser we've commissioned from the Colleges- they all have odd quirks, usage limitations, recharge stipulations, and rolls were involved (offscreen) in the crafting of every single one.

The Colleges are an artisanal craft group whose production functions solely on literal magic- there is no scientific principle at work here, there are no batch products, and there will be major problems and design issues when we ask a craft guild of magicians to make us an engineering megaproject. Saying so isn't doomposting, and it's not a QM trap option to allow a sub-optimal winning option, much less a write-in. See: the dragon transformation herdstone.
 
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You should look at the artefacts/Death Laser we've commissioned from the Colleges- they all have odd quirks, usage limitations, recharge stipulations, and rolls were involved (offscreen) in the crafting of every single one.

The Colleges are an artisanal craft group whose production functions solely on literal magic- there is no scientific principle at work here, there are no batch products, and there will be major problems and design issues when we ask a craft guild of magicians to make us an engineering megaproject. Saying so isn't doomposting, and it's not a QM trap option to allow a sub-optimal winning option, much less a write-in. See: the dragon transformation herdstone.

I think you are implying the Gold order aren't good at engineering. I'm just going to note that unlike with dwarfs there is nothing stopping them from stealing every engineering secret in the Empire and probably Tilea and Estalia for good measure.

Also I am pretty sure no rolls were involved in our items having quirks, Boney just decided what they would be.
 
This is vastly overestimating the armor. Malketh in his Darth Vader armor can't take on an army.
You're right, I think I'm misremembering a post about standing in front of an army or somesuch.
*swings in on a vine like George of the Jungle*
The thing you're remembering is thiiiiii-
I'm having a bit of trouble picturing what the Armor of Von Tarnus stacking with aethyric armor and our belt actually means. Our aethyric armor puts us at the level of a well armored knight as I understand it. Is the combo "wade into a horde of orcs and not worry too much" grade?
-iiiiiiiiiis-
 
I don't think this is going to work, but if it does, I'll drop my vote for the armor too.
*Looks at tally* Never bet against Pickle.

[X] Plan Pickle Requests mk IV
[X] Break College Favor/ Tenure
[X] Save the boon until we choose our next project

Edit: Unfortunately, it's turned around again.

[X] Armor of von Tarnus
[X] Plan: Wrong Turn at Albuquerque
 
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You should look at the artefacts/Death Laser we've commissioned from the Colleges- they all have odd quirks, usage limitations, recharge stipulations, and rolls were involved (offscreen) in the crafting of every single one.

The Colleges are an artisanal craft group whose production functions solely on literal magic- there is no scientific principle at work here, there are no batch products, and there will be major problems and design issues when we ask a craft guild of magicians to make us an engineering megaproject. Saying so isn't doomposting, and it's not a QM trap option to allow a sub-optimal winning option, much less a write-in. See: the dragon transformation herdstone.
Are you referring to the Eye of Gazul? Because the rolls didn't determine whether the result was good, it just determined the flavour and degree of good.
You've got Kragg and Algard, so those aren't dicerolls, those are 'roll to see what cool shit you get'. I'm gonna roll two d6s, first is Kragg. They're all good results, but trust me. You'll want higher numbers. You'll really want sixes.
 
[X] Plan: The Prismatic Wanderer
[X] Plan Tower of Doom! and Research!


i do not want a suit of armor i've never heard about until now.
Edit: and if it's a choice between that or spending a bunch of esoteric favors on each of the colleges, I'll take that.
 
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Yeah, there's definitely a difference between "wade into a horde of orcs and not worry too much" and "solo an army", though its understandable that people might mentally conflate the two.
 
Huh, this vote is still ongoing and close enough that I might contribute to changing it? Don't mind if I do!
[X] Plan Pickle Requests mk IV
[X] Armor of von Tarnus

Ship's kinda just interesting, but it's also not really the sort of interesting I expect to continue being interesting for that long, but Pickle's got fun ideas and better armor is always nice to have on hand, so that's my vote.

Also tossing some side votes to interesting if not particularly desired or highly voted for option.
[x] Elector-Countess
[X] Save the boon until we choose our next project
[X] Plan: Wrong Turn at Albuquerque
 
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The difference between "wade into an horde of orks unscathed" and "defeat an army single-handedly" is offensive output, not defensive. Even if you can kill 5 orks second, over a 3 hour battle that's only 54000 Orks. The army that was marching on Karak Eight Peaks was a million strong
 
We could have a run off vote with the top (n) options? That would solve the possibility of a minority vote winner causing broad dissatisfaction but it's possible that Boney wouldn't care for that option, for the extra work and delays involved. This vote is large and varied enough that it might be worthwhile, though?
 
[X] Plan: The Prismatic Wanderer

i do not want a suit of armor i've never heard about until now.
Just as a heads up, you were already voting for that. The only change is that now you've dropped your approval votes for Tower and Elector Countess. If you intended to drop support for those two, that's fine, but if you still want to support those two then there's no need to remove them.
 
Just as a heads up, you were already voting for that. The only change is that now you've dropped your approval votes for Tower and Elector Countess. If you intended to drop support for those two, that's fine, but if you still want to support those two then there's no need to remove them.
It was 3 months ago, and I just felt like reinforcing the decision for the current discussion. I'm not concerned about supporting the options that were around 5th and 6th respectively.
 
Yeah, there's definitely a difference between "wade into a horde of orcs and not worry too much" and "solo an army", though its understandable that people might mentally conflate the two.
Eh, between not getting tired and being immune to mooks- we could solo an army with enough time.
Especially because the mooks die from attacking us with the rune of spite.
 
Personally, the thing that interests me about the ship isn't that it's useful to things we've been doing already. I agree, it'd be neat to have it for battles or the travel we've done so far, but probably not game changing.

What I'm interested in is a magic boat we could take to map the badlands waystones, or fly to lustria to make everyone in swamp town feel inferior, then probably have to fight off dark elf and vampire pirates intent on taking it. I want it to expand our types of available adventures or get people asking us for boat related favors or fly over marienburg just to freak them out with the possibility of the empire having a flying navy.
 
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