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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Yep, we don't want chainforger accident all over again and we need to make sure we have solid option when we tell them about the rune.
That wasn't an accident - that was just dwarves bitching because they like things slow and steady and need reasons to bitch like they need food and water.

We really shouldn't share about the Consternation until we have a different method. Because the earlier discussion about runesmiths gouging out their own eyes in mass is entirely not hypothetical. And the Cult of Valaya will, literally, skin us for being responsible for it. (fortunately I suspect Snorri has the same "I am not that stupid!" thought about it, which is part of why revealing it is not an option yet)
Yeah the ire of the Valayans is mentioned in the ESP 2 research option.
 
Yep, we don't want chainforger accident all over again and we need to make sure we have solid option when we tell them about the rune.
This isn't even the chainforger problem - what we have solves the issue perfectly with minimal required skill (though still notable).

It's a "Yep, they will all totally maim themselves for this. Best to make sure they don't by going above and beyond. Again."
 
idea, if we do finish building our gronti dragon, we could build a master feather light runed workshop module that can be towed behind it while flying. Snorri's flying workshop :V

edit: i just realized something important....snorri does not need to breath with his armor, and soon he will have a gronti that can fly....he can reach the moon, either of them. imagining crafting on the moon, or bringing back moon rocks to sell and use as rune ingredients
 
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[X] Plan: Knock Knock Monoliths and Learning. (Turn 59)
[X] [Social:] Izgrom, putting another rock by Karstah's door.
[X] [Social:] Joll brings his apprentice, Snorri Jollsson, to Khazagar.
 
[X] Plan: Knock Knock Monoliths and Learning. (Turn 59)

[X] [Letters:] Knowledge about how the Izril Clans are managing their creation[Standard, Evolving]

[X] [Social:] Tholinn being forced to endure social interaction with others.
[X] [Social:] Joll brings his apprentice, Snorri Jollsson, to Khazagar.

Please Gay Dwarfs, I beg
 
Oh, important thing I realized.

[] Plan: Knock Knock Monoliths and Learning. (Turn 59)
-[] Snorri & Karstah
--[] [Simple] Build Brynbar pt 2 (2 Karstah) This is for her own use.
--[] Khazagar (2 Karstah) Generates 3 Khazagar actions, any left over remain to be used later.
---[] Change Curriculum: Switch Prosthetics with Dum-Denial. 1 Khaz.
---[] Learning Rune of Spellburning. 2 Khaz + T2 White Lion's Heart.
--[] [Simple] Once more with Smelting #2 (1 Snorri + 3 KKR) Wear BA/Skarren
--[] [Simple] The Brotherhood Calls (1 Snorri + 3 KKR)
--[] [Difficult] Monolith Mastery pt 1 (1 Snorri)
--[] [Difficult] Examine KKR (1 Snorri)
--[] [Difficult] Skaudardrengi pt 2 (1 Snorri + 2 KKR) This does not finish the Dragon. This is prep for turn 60 and is meant to develop the Rune we chose by Going All Out.
--[] The Road to Anoqeyån Pt. 2 (1 Snorri)
-[] Retainers & Orders
--[] Expedition, Grom [1 Retainer + Industry of the North]
--[] Training Regime Pt. 2 [3 Retainer]
--[] Order: T4 Elder Storm Wyrm's Gas Sac
--[] Royal Authority Order: T4 Elder Storm Wyrm Wing Tendons [-15 Far North Favor]
--[] Royal Authority Order: T4 Great Eagle Feather [-15 Karak Ungor Favor]
--[] Royal Authority Order: T4 Elder Storm Wyrm's Heart [-15 Far North Favor]

@ConfusedCanuck we can Start Anoqeyan now, which sets it up to be completed by three AP on turn 61. Which is very convenient for us.
Err, I vaguely remember that the Flamedrinker item was supposed to be a part of the combo we needed for Storm Forging to prevent us dying, we completed half of the items but the Flamedrinker failed last turn. Are we not going to try crafting it again, or did people just forget?
 
Err, I vaguely remember that the Flamedrinker item was supposed to be a part of the combo we needed for Storm Forging to prevent us dying, we completed half of the items but the Flamedrinker failed last turn. Are we not going to try crafting it again, or did people just forget?
Aethyrbinder is the item we needed for Storm Forging.

What happened is that we designed Flamedrinker, with the intent to simplify the Flamedrinking Combo into a regular rune. Then put that Regular Flamedrinking on Aethyrbinder. But it turns out Flamedrinking didn't convert mundane flames into runic energy so it would not do what we wanted on Aethyrbinder.

Instead what we ended up doing was using the Worldly Warding rune we got from the God Hammer trial to complete Aethyrbinder.
 
Silverbrand's gonna be so pissed, given how he constantly complains about Snorri's works being inefficient wastes of power.

This is gonna be an even more extravagant waste of magical energy than Skarrbrandr's Ash Storm lmao
 
Silverbrand's gonna be so pissed, given how he constantly complains about Snorri's works being inefficient wastes of power.

This is gonna be an even more extravagant waste of magical energy than Skarrbrandr's Ash Storm lmao
It's the only to actually use a lot of the storms energy without letting It disappear or get used in some other ritual.

But the guy is don't know anything about high power rune works :V
 
Silverbrand's gonna be so pissed, given how he constantly complains about Snorri's works being inefficient wastes of power.

This is gonna be an even more extravagant waste of magical energy than Skarrbrandr's Ash Storm lmao
Vragni: Highly efficient design, practised and pruned thousands of times into practical perfection for any idiot to use

Snorri: IN THRUST WE TRUST. POOOOWWWWEEERRRRRRRR
 
Silverbrand's gonna be so pissed, given how he constantly complains about Snorri's works being inefficient wastes of power.

This is gonna be an even more extravagant waste of magical energy than Skarrbrandr's Ash Storm lmao
If he gets that mad about it he's welcome to make something that matches Skaudardrengi that's more efficient.
 
Honestly, Vragni's best argument against Skaud is that it's in fact so powerful, every second it spends napping on top of Khazagar is wasted time it could have spent rampaging around Norsca killing enemies of the Dawi.

It seems likely we're going to take the Gronti commission so we're about to make 2 one of a kind adamant gronti's almost back to back. I hope that leads to more nobles trying to get runesmiths to make gronti for themselves.
 
Honestly, Vragni's best argument against Skaud is that it's in fact so powerful, every second it spends napping on top of Khazagar is wasted time it could have spent rampaging around Norsca killing enemies of the Dawi.

It seems likely we're going to take the Gronti commission so we're about to make 2 one of a kind adamant gronti's almost back to back. I hope that leads to more nobles trying to get runesmiths to make gronti for themselves.
The big issue with Gronti proliferation is that without Deep Magic runes and energy sources, they'll all keel over and die when the ambient winds of magic starts to settle down in 1000-2000 years. Which is what happened to most of the Dawi's existing Gronti.

On the other hand, having our Gronti continue to work in complete disregard for ambient magic levels is a different kind of flex that I'm okay with making.
 
But the guy is don't know anything about high power rune works :V
Incidentally, that's going to be an absolutely massive hit to the premise of his critiques of Snorri. He spends all that time endlessly reworking a bajillion different variations of Runes to get around the Rule of Pride, and probably feels like he has the most comprehensive understanding of how individual Runes work in the Far North...

And then Snorri reveals he broke Durin's Consternation over his knee and mastered the relevant principles so thoroughly he invented an entirely novel method of craftsmanship from Runecraft thats basically reverse engineering Elgi alchemy :V
 
t's the only to actually use a lot of the storms energy without letting It disappear or get used in some other ritual.
Speaking of which, if the Fimir paid attention to how Skarrbrandr's creation resulted in a chunk of magical storm being torn off and re-appropriated, imagine if they keep an eye out for that happening again.
Vragni the first slayer rune lord. And then snorri reveals he was the one who nominated him for runelord
There's no way he isn't already aware
 
Don't forget that Snorri is also ever so closer to breaking the Rule of Three as well. Akazit Pt. 3 is just a couple turns of Material Researches away from completing, and then Pt. 4 means we could actually get some Runesmith Essence - thereby unlocking Rune Metal Pt. 7 which itself only takes 2 AP to complete.

I'd say it's completely viable for Snorri to show up at the next Rhunkalbrogg having both accomplishments under his belt, and smugly sipping a tankard while the Izril and Brynduraz Runelords contemplate going Slayer, and everyone else tries rebooting.
 
The big issue with Gronti proliferation is that without Deep Magic runes and energy sources, they'll all keel over and die when the ambient winds of magic starts to settle down in 1000-2000 years. Which is what happened to most of the Dawi's existing Gronti.

On the other hand, having our Gronti continue to work in complete disregard for ambient magic levels is a different kind of flex that I'm okay with making.
Does our combo actually do that? I get it's better at siphoning ambient magic of all kinds than regular gronti, but enough to survive in much lower magic densities?
 
Does our combo actually do that? I get it's better at siphoning ambient magic of all kinds than regular gronti, but enough to survive in much lower magic densities?
Siphoning at base is a deep magic tap which will help keep it going as the magic levels go down. Compressing Empowered Waking into a master rune will make give us a rune that has better power draw that might do better as well. Will it be enough? Maybe? I'd say a smaller gronti made out of adamant will definitely be ok since the base power draw is lower and the runes are amped.

Then there's the fact we're learning how to tap waystones so if we put active waystones in all the major holds, there'd never be an energy issue in the first place. It might limit the gronti to only being active within holds or for short time away from them but that's good enough.
 
Don't forget that Snorri is also ever so closer to breaking the Rule of Three as well. Akazit Pt. 3 is just a couple turns of Material Researches away from completing, and then Pt. 4 means we could actually get some Runesmith Essence - thereby unlocking Rune Metal Pt. 7 which itself only takes 2 AP to complete.

I'd say it's completely viable for Snorri to show up at the next Rhunkalbrogg having both accomplishments under his belt, and smugly sipping a tankard while the Izril and Brynduraz Runelords contemplate going Slayer, and everyone else tries rebooting.
Well part 4 is the start of working out Essence stuff it sounds like.

But that's another two or three parts at least and if the next conclave lands turn 64 or 65 its not really in the cards.
 
Well part 4 is the start of working out Essence stuff it sounds like.

But that's another two or three parts at least and if the next conclave lands turn 64 or 65 its not really in the cards.
Hmm, rough spit balling, Skaud wings/heart will take a turn, anoqeyan and esp pt2 will take 2 turns total. Assuming we get the odd mats to finish on their own at some point in turn finishing akazit pt3, we'd be around T64. At that point we'd send a letter to Alric around T63. It should still take him some time to call the conclave to discuss windsight but even if he rushed it to around T65 that gives us 2 turns of prep.

A full 6ap send on akazit would get us 12 progress which might finish pt 4 and 5 if they're around 5-6 actions each which I doubt. If it did, we'd start T65 likely still needing akazit pt6 and rune metal. Even if we did finish both on that turn, we'd basically be walking in to the conclave with a shiny bar. Likely we need at least 2 more turns on top of that to get it done and that's assuming we laser focus it. Wouldn't count on it unless akazit pt4 and 5 very clearly tell us it'll give us essence.

Edit: Really, it means we're going to have an even wilder story to tell when we finally do get that bar. It does sound like the alchemy parts of akazit have been pushed farther into the tree in favor of getting essence faster which will help reduce the time it takes.
 
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Well part 4 is the start of working out Essence stuff it sounds like.

But that's another two or three parts at least and if the next conclave lands turn 64 or 65 its not really in the cards.
The timing will depend on how the war's going. The Far North Runelords will not want to create vulnerabilities by leaving their holds/Throngs, and a bunch more Runelords are serving with the Drangthrong. Now if things work out with that ritual, then yeah, we'll probably see it again by Turn 64-65.
 
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