Pickle's Personal Protection Proposal Pile-Up
Thesis: We would like to keep our insides where they are, but we would also occasionally encounter entities who disagree with this (due to religious enmity, desire to conquer our homeland, hatin' us cause they ain't us, etc.). Consequently, we have historically seen fit to invest in magical defenses in the form of enchanted defenses, henceforth referred to as Mathilde's Magnificent Mantle.
MMM mk I: Aethyric Armour on basic robes, enchanted at Magic 5
MMM mk II: Aethyric Armour + Tireless Mastery on basic robes, enchanted at Magic 9, making use of a powerstone and helldrake scales (which are potentially but not-guaranteed salvageable)
Since Armor of von Tarnus, aka "the straightforwardly best no-upgrades-ever-needed option for defense the way Branulhune is for offense" is unlikely to win at this juncture, the purpose of this post is to consider designs for MMM mk III, since we will be able to use We-silk as a foundation rather than basic robes. While the We-silk's defensive strength will not stack with Aethyric Armour, possibly its defensive strength will help anchor the enchantment. And while we're at it, let's use this as an opportunity to herd some mothafuckin Winds and maybe advance that skill, like, any at all (and, more seriously, incorporate a more diverse protective effect than we could working alone).
So I'm going to evaluate spells from every Wind to consider how valuable they might be when Windherded onto robes where the other half of the enchantment is Mathilde's Aethyric Armour. We're going to go in order starting with Hysh, as Hysh has the advantage of "we only need a WEB-MAT action rather than a full personal action" over the other six Winds. I'm going to rate Compatibility on a scale of Incompatible to Compatible with Aethyric Armour and with having a brain full of Ulgu (by word of Boney for those two ratings, with intermediate ratings being my best judgment because it's my list dammit). I'm only going to be evaluating spells that are utility or protection, not healing or damage, since the goal of this exercise is to fill the Armor slot and I don't want to play silly buggers with Boney. And I'm not going to be evaluating Battle Magic spells because god damn it let's walk before we tap-dance on a high wire above a shark tank.
All spells taken from the
Spellbook threadmark.
Hysh
Cleansing Glow / RS / Compatible
Never having to launder our robes again is not worth this.
Dazzling Brightness / RS / Probably Compatible
Dazzling a few guys has potential but doesn't seem that strong as an AOE CC option.
Clarity / RS / Probably Incompatible
Hysh in our brainmeats is bad and the effect isn't great.
Shimmering Cloak / RS / Probably Compatible
Only reduces damage from nonmagical ranged attacks and makes it impossible to hide. Bad choice.
Radiant Sentinel / MC / Compatible
This has strong potential -- it blocks attacks without getting in the way of our own, augmenting our defenses in a different way than Aethyric Armour does.
Inspiration / MC / Probably Incompatible
Brainmeats clause.
The Power of Truth / MC / Maybe Compatible
This is an interesting utility power but I have no idea if this is brainmeats-affecting or not and honestly our Diplo is pretty good right now.
Eyes of Truth / FC / Maybe Compatible
Very strong utility power for winning games of Spy v. Spy, but unsure if this is brainmeats-incompatible.
Blinding Light / FC / Probably Compatible
Solid AOE CC option for foes that use their eyes (i.e. most humanoids, some undead and daemons)
Chamon
Guard of Steel / RS / Compatible
Blocks attacks like Radiant Sentinel, but being physical objects makes it maybe get in our way.
Law of Form / RS / Probably Incompatible
My guess here is that Law of Form and Aethyric Armour both trying to make the robe tougher is not going to work.
Law of Logic / RS / Incompatible
Braaains
Rigidity of Body and Mind / MC / Incompatible
That "and Mind" is a real issue here.
Enchant Item / FC / Incompatible
The thing where Enchant Item will make the We-silk better at being mundane armor but Aethyric Armour
doesn't stack with mundane armor is a bummer.
Ghyran
Track's Tale Told / RS / Probably Incompatible
I kinda like the idea of Mathilde Weber, Master Hunter, but unfortunately the Brainmeats Clause probably applies
Fat of the Land / RS / Probably Incompatible
Leaving Ghyran in our body for a week seems bad and feeding ourself is usually abstracted.
Tree-Dweller's Step / RS / Probably Compatible
This is kind of cool for enhancing our vertical mobility. Probably not worth it right now, but might be worth it if we're ever spending lots of time in a relevant environment.
The Wilds Undisturbed / MC / Probably Compatible
This is a neat option for getting through dense wilderness quickly, but Shadowrider mostly obsoletes it.
Leaf Fall / MC / Probably Compatible
Safety from ranged attacks is probably less important to Mathilde these days when she has Smoke and Mirrors and Illusion to reposition around the battlefield.
Earth Gate / MC / Maybe Compatible
Even if it works, just doesn't seem worth the bother when we have Smoke and Mirrors
Spring Bloom / MC / Probably Incompatible
[This entry has been censored to comply with SV Rule Six]
Flesh of Clay / FC / Maybe Compatible
Unfortunately we have a fighting style that basically wants the opposite of this: our personal muscle power is nearly irrelevant and our speed and agility is everything.
Azyr
All the luck and reroll powers / Varied / Incatpatible
"Don't."
Omen / RS / Maybe Compatible
This sounds really annoying to write and I propose we don't dump it on Boney.
Birdspeak / MC / Maybe Compatible
This sounds hilarious to write and I'm genuinely tempted to dump it on Boney.
Project Spirit / MC / Compatible
This is a really fascinating option for scouting, with the downside of all the bad things that can befall a wandering soul in this setting.
Wings of Heaven / MC / Compatible
Upside: Upside. Downside: Approaching very rapidly when your opponent boops it with a Dispel.
Finding Divination / FC / Probably Incompatible
Brainmeats clause saves Boney from needing to field "why didn't Mathilde just Finding Divination" for the rest of the entire fucking quest
Starshine / FC / Probably Compatible
Neat option for Spy vs Spy bullshit.
Shyish
Death's Messenger / RS / Probably Compatible
Honestly, I feel like scaring the piss out of people isn't really an area where Mathilde is currently lacking.
Deathsight / RS / Incompatible
Alas, doesn't jive with our brains.
Acceptance of Fate / MC / Maybe Compatible
Wouldn't work on Mathilde but might work on folks around her. Is it worth it? Doesn't really seem it to me unless we fight stuff that inflicts supernatural terror often.
Final Words / MC / Probably Compatible
See "Omen."
The Icy Grip of Death / MC / Probably Compatible
Strong AOE CC option.
Ward Against Abomination / MC / Probably Compatible
But I
want them to approach so we can
wreck their shit.
Death's Door / FC / Maybe Compatible
Not going to lie, "go out like an absolute G" has a lot going for it as an option.
Aqhsy
Crown of Fire / RS / Compatible
We literally had this in an item before and got rid of it because we weren't about that life. Are we about that life now? I'm not convinced.
Curtain of Flame / MC / Maybe Compatible
I really only want this so we can do the trick from
Ghost Story where you conjure an illusory wall of fire to fuck with enemies, then they realize it's just an illusion and start ignoring them, and then you spring the
real wall of fire on 'em, because that scene was awesome (god I hope
Twelve Months is any good).
Hearts of Fire / MC / Maybe Compatible
See "Acceptance of Fate."
Shield of Aqshy / MC / Maybe Compatible
Useless to us because Kragg the Grim is awesome.
Aqshy's Aegis / FC / Maybe Compatible
Slightly more useful to us because Kragg doesn't like other people like he likes us.
Ghur
All the transformation spells / Varied / RAAAAAAAARGH
Being wrapped in Ghur is unhealthy for a Shadowmancer.
The Beast Made Well / RS / Probably Compatible
Redundant with the Seed if we ever really need to heal an animal.
The Ox Stands / MC / Maybe Compatible
See "Hearts of Fire."
The Talking Beast / MC / Probably Compatible
Useful if we ever get isekai'd into the Lassie movies.
The Boar's Hide / MC / Probably Incompatible
Probably counts as augmenting the mundane armor properties of the robe and thus doesn't stack with AA.
Cowering Beasts / MC / Probably Compatible
AOE CC against enemies vulnerable to fear.
The Beast Unleashed / MC / Probably Compatible
Those of you around my age probably heard the Bloodlust sound effect from Warcraft 2 in your head when you read this spell description. Anyway, doesn't really seem like our thing, usually our allies aren't the kind that want to be frenzied.
Conclusions:
Strongest purely defensive options seem to be Guard of Steel and Radiant Sentinel.
Strongest CC option seems to be The Icy Grip of Death.
Strongest utility options seem to be Eyes of Truth, Starshine, and Death's Door.
Most tempting option that is absolutely going to bite us in the ass is Project Spirit.
Funniest option is Birdspeak.