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[X] Plan: The Prismatic Wanderer
[X] Plan Pickle Requests mk IV

I like this idea, I'm a sucker for flying adventure vehicles (Thanks Final Fantasy VII).

Edit (after two months?!): but I do see the appeal in Pickle's ideas, so added that.
 
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Ironically, we only got Necromantic Insight after we beat up Alkharad. It was just lucky rolls that helped us disrupt the remote spells so well.
And now we can do this:
You try to weigh how much you can reveal as you look over the bones, idly noting where the past repairs are working at cross-purposes that could have been avoided with a better choice of materials.
Mathilde, internally: "That's some Umgak repairwork."
 
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While I get the appeal, this does seem like it's pushing towards making the winds interchangeable and wizards generic rather than each college having specialties based on its wind. I'm not a fan of that direction.

I don't think the brights should start researching 'burn memory' because they don't have a good infiltration toolkit, I think they should get a grey wizard. Likewise with greys and direct damage spells.
Er, I get where you're coming from, but I'm not suggesting we turn Ulgu into a combat Wind on par with Aqshy. I'm suggesting we can develop some spells that give Grey Wizards in combat more options beyond Shadow Knives and Burning Shadows.

Ulgu will never let you throw a fireball, but it can let you throw armor-piercing daggers. It won't let you unleash a lightning storm, but it does let you unleash a giant bladed pendulum that is infinitely sharp, or tear a hole open into a void under the enemy's feet.

Finding ways to get your Wind to do what it isn't naturally ideal for is a huge part of what it means to be a human wizard. It's why stuff like Shadowsteed exists, why Rite of Way exists, why Shadow Knives exists, why the Light College and Bright College have healing spells even if they're less effective and convenient than ones from the Jade College.

And as far as "burn memory" goes, our runed belt literally burns the memory of a given spell from the target's mind. Not only is it possible, it has precedent. But actually developing such a spell and having it be practical in multiple situations is probably very difficult.
 
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Er, I get where you're coming from, but I'm not suggesting we turn Ulgu into a combat Wind on par with Aqshy. I'm suggesting we can develop some spells that give Grey Wizards in combat more options beyond Shadow Knives and Burning Shadows.

Ulgu will never let you throw a fireball, but it can let you throw armor-piercing daggers. It won't let you unleash a lightning storm, but it does let you unleash a giant bladed pendulum that is infinitely sharp, or tear a hole open into a void under the enemy's feet.

Finding ways to get your Wind to do what it isn't naturally ideal for is a huge part of what it means to be a human wizard. It's why stuff like Shadowsteed exists, why Rite of Way exists, why Shadow Knives exists, why the Light College and Bright College have healing spells even if they're less effective and convenient than ones from the Jade College.

And as far as "burn memory" goes, our runed belt literally burns the memory of a given spell from the target's mind. Not only is it possible, it has precedent. But actually developing such a spell and having it be practical in multiple situations is probably very difficult.
My goal is to give the Grey Wizards some spells that allow them to lean into the Cavalry/knight angle if they want. Basically Shadow Sword + our eternal vigor variation of mage armor and the Knightbringer as backup.

Taken together with Shadowsteed it allows a Grey Wizard to become a pretty effective Mage Knight, which is great if they are also specced into using Rite of Way.
 
[X] Elector-Countess
[X] Armor of von Tarnus
[X] Plan: Wrong Turn at Albuquerque
 
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Alright, finally managed to find the time to read the thread faster than it was being created.

I'm not terribly into either of the lead options.

The airship seems rather like getting an actual boat, that being a huge investment that you're never going to use enough to justify and mostly just sits there gathering dust and taking up space until you inevitably sell it. Maybe not that last bit in this case, but same vibes to me.

The Armor is cool, but really doesn't fit with Mathilde's aesthetic at all to me. I tried looking up pictures of it and all I found was some from Vermintide-

Which is pretty neat but also exactly what you'd expect from Brights. Now, some QM comments leads me to believe that that's not what it looks like here, but I still prefer wizard robes over armor from an aesthetic point of view in general. And fashion must always take priority over stats.

So I guess I'll be voting for things that definitely aren't going to win instead-



[X] Plan Pickle Requests mk IV
[X] Break College Favor/ Tenure
 
My goal is to give the Grey Wizards some spells that allow them to lean into the Cavalry/knight angle if they want. Basically Shadow Sword + our eternal vigor variation of mage armor and the Knightbringer as backup.

Taken together with Shadowsteed it allows a Grey Wizard to become a pretty effective Mage Knight, which is great if they are also specced into using Rite of Way.
I just want to see if we can make a Shadow Sword spell that would allow us to teach users of it our personal combat style.
 
I was about to make an argument for how you could have an Ulgu healing spell, but then I realised I was actually just making a burrito.
Not really a healing spell, but I'd bet Ulgu could manage to temporarily delay the effects of a wound. Sort of like the Bright spell Cauterize: It won't make you better, but it could prevent the wound from getting worse.
 
The Jades don't have any healing spells for other people below Battle Magic, the Lights do.
Yeah they do. They have Earth Blood, a Relatively Simple spell that happens to have the same name as the Battle Magic spell that does something similar.

Earth Blood: Heals yourself if standing on earth, more effective if you cast it for longer.
Earthblood (10 favors): You grant yourself and nearby allies regeneration.

EDIT: Wait, you said for other people. Nevermind, disregard me.
 
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I have a question/idea (might have been asked but I doubt I'm getting through 40 pages before votes done with), could we use a single college AV boon (such as Jade which is currently pure CF in Pickle's plan) to get the armour for a single future campaign, say one of the Hell Wars?
I'd similarly considered asking Boney what the cost of hiring the Armour for this kind of thing would be. But the thing is that to use it, we'd need to spend an AP learning how to move in armour. For a one-off bonus with no cross-purpose applications, that's silly. We'd never do it.

So I don't personally care about the cost of temporary rental, even if it's somehow a nominal amount of CF rather than a one-college boon. The only world where the thread votes to spend an Action Point on armour proficiency is if we could use it whenever we wanted, whether that be from ownership or guaranteed free rental whenever we ask.
 
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I haven't really been paying attention to the discussion much (I trust the thread enough to pick something Cool). I did see talk of a flying tower.
Mathilde's Motile Monument.
 
Now the thread is slowed a little, there were some reactions, and reactions to reaction posts I had:
Because GW has an extremely tedious obsession with unique artefacts from a lost age that can never be replaced and when they inevitably get lost they forever reduce the capabilities of the ones losing them. It's right up there with ancient problems held at bay through means nobody understands any more and any second now it's going to break from lack of maintenance and unleash whatever that problem was.
Mathilde, packing Orbs and Waystone sales brochures: "Tch. Skill issue."
Feldmann must be nerdraging hard, I think. He has no reason to believe we were interested in Apparitions before he told us about them -- we didn't know the Hounds were Apparitions, after all. But then the Golds sold the secret to us, and it looks an awful lot from his perspective like we then started investigating it, got curious about the properties of Apparition blood, and casually solved two major secrets of the Colleges using an insight the Golds already had. Incredible levels of malding.
I've not found any such indication since in my search, but I'm still somewhat attached to the idea that Feldmann now assumes Mathilde knew all along and was only pretending.
And somehow we even maneuvered him into insisting that we claim sole credit:
"You'll have to swear an oath not to pass it on."

"The information itself, that would be fine. But I want to be able to pass on anything I create derived from that."

"Would you be willing to claim it was entirely an independent creation?"

You barely manage to keep yourself from frowning. In the Colleges, you'd normally need to get someone at gunpoint to get them to give up academic credit. But for this, the Gold College would require it? "Yes. I would."
Feldmann: "Bloody Grey Mages."
 
[x] Armor of von Tarnus
[x] Priority requisition access to Armor of von Tarnus
[x] Support in dispatching Battle Wizards to one major conflict of Mathilde's choice
[x] Elector-Countess
[x] Save the boon until we choose our next project
 
Can I just say how happy I am that this vote (whoever of the top 3 wins) is entirely selfish? Even the one where it's 8 separate rewards has only the one thing that's not only for Mathilde.
The last rewards all felt like things that are done for the "greater good" at least in part. But this one is just Mathilde going "I want a pony!"
 
I have a question/idea (might have been asked but I doubt I'm getting through 40 pages before votes done with), could we use a single college AV boon (such as Jade which is currently pure CF in Pickle's plan) to get the armour for a single future campaign, say one of the Hell Wars?

Yes.

@Boney

Would there be any possibility of Mathilde getting to actually spend some actions getting herself and/or WEBMAT involved in the creation of the airship, if we pick it as our boon? Actually getting to get our fingers dirty with the metaphorical steaming guts of reality being sliced open is a fair chunk of the appeal of WizardQuest, to me.

I like that idea. Yes.
 
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