Hey, can anyone tell me what the most popular votes are right now, because I do want to vote, but I really don't have the time to read 74 pages of discussion
So it's a weapon that gets held back for situations that are worth using a support crew of wizards.Considering the cost of "United Colleges have to work on one vessel for unspecified amount of time" and "Requires a support crew of wizards" - this requires so much logistics that it becomes a capability in itself.
The Empire is not exactly a stranger to impractical ships—one of their ships is about 40% cannon, and I mean that in the singular—it's just the one cannon.
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The most popular options are [] Plan: The Prismatic Wanderer, which asks for a flying warship for exploration and combat, [] Armor of von Tarnus, which asks for extremely good magic armor that does not impede spellcasting, [] Plan Pickle Requests mk IV, which asks for one medium-sized thing from each College (a mix of secrets, resources, enchantments, and assistance), [] Plan Tower of Doom! and Research!, which asks for a flying tower for research, exploration, and combat, and [] Elector-Countess, which asks for the Colleges to provide political support for Mathilde becoming an Elector-Countess if she is able to clear out a suitable area of ungoverned land from gribblies.Hey, can anyone tell me what the most popular votes are right now, because I do want to vote, but I really don't have the time to read 74 pages of discussion
That is how the initial sucky guns changed the face of wars, logistics, not by allowing armies to do something they couldn't. I see a very similar logistical increase with Orb manufacturing here, as long as AV gathering does not prove to be absurdly work intensive.
Honestly, I don't know how big the cost difference is, @Boney would be the most reasonable to answer. But I think ten times is a lowest estimate, really. I'm pretty sure it's actually even higher.So it's a weapon that gets held back for situations that are worth using a support crew of wizards.
No different from any other enchanted doohickey.
Flying warship, or ten regular warships.
Well, considering that Empire has problems deploying the warships it has because of Marienburg, i could see spending ten times on a warship that can just go wherever, whenever, be worth it.
And maintenance cost is definitely way way higher, because again it needs wizard crew instead of sailor crew.
I just don't see that logistics increase, honestly. Because in the end, you still need wizards.
It got lost in the weeds across the full page of thread. I've never claimed that more morbs won't increase collegiate output of magical stuff. Especially if someone manages to gather AV in some more cost effective way. But it was a quantitative increase, not a qualitative one. Orbs of Sorcery are not necessary for pushing the boundaries of what is possible with enchantment and such because their effect can be achieved in other ways available to the colleges. That does not mean that fielding, as i said, three luminarks instead of two isn't going to be a big deal in its own way. But as far as pushing whats possible goes, the Orbs aren't going to do it. Unless "whats possible" as a question for you is "is fielding every battle altar we have" possible.Let me try to understand if I get your argument straight. Something that you just claimed quinduples the value of a major strategic resource is not significant. When tides of war have changed with a 10% increase in efficiency in a single weapon type.
As long as gathering the Aethyric Vitae takes less than 4 times the effort of making the powerstones and array required to power stuff, the logistical breakthrough is insane. Wars are typically won by logistic and communication breakthroughs, not superweapons that alter the laws conflict. There is, like, one conflict I can think of that ended via superweapon that altered the laws of engangement (the nuke) and even then its kind of arguable if the nuke truly made a difference, and even if it did, it caused a less bloody conflict rather than changing who the victor would be.
Even guns, initially, were superweapons only because it was much, much easier to train a large amount of people in their use. Bows were far, far superior than the early guns, but you could have a gun regiment faster and easier than you had a single bowman. That is how the initial sucky guns changed the face of wars, logistics, not by allowing armies to do something they couldn't. I see a very similar logistical increase with Orb manufacturing here, as long as AV gathering does not prove to be absurdly work intensive.
Hey, can anyone tell me what the most popular votes are right now, because I do want to vote, but I really don't have the time to read 74 pages of discussion
The big fork right now is:Hey, can anyone tell me what the most popular votes are right now, because I do want to vote, but I really don't have the time to read 74 pages of discussion
It got lost in the weeds across the full page of thread. I've never claimed that more morbs won't increase collegiate output of magical stuff. Especially if someone manages to gather AV in some more cost effective way. But it was a quantitative increase, not a qualitative one. Orbs of Sorcery are not necessary for pushing the boundaries of what is possible with enchantment and such because their effect can be achieved in other ways available to the colleges. That does not mean that fielding, as i said, three luminarks instead of two isn't going to be a big deal in its own way. But as far as pushing whats possible goes, the Orbs aren't going to do it. Unless "whats possible" as a question for you is "is fielding every battle altar we have" possible.
The thing that is actually earth shattering is that Winds don't behave how colleges believed they behave. Or rather that there is a state of winds that lets them behave other than they did. That is what will push the boundaries of what is possible.
Thanks for the info.I think some wires have gotten crossed.
This option doesn't give up our ownership stakes in the EIC itself, it simply tells the Hochlander "I am too busy to run the spy network side of things, you are now handling it for me." The things you're concerned about are not issues that would arise from taking this choice -- the only reason to keep the EIC half-action is if we think we need Mathilde to still be involved in the day-to-day intel work, not just a silent partner in the background. Which is a valid position to hold, especially depending on what we do in the future! But I think you're getting worried about something nobody is actually advocating.
We've only had her as an apprentice for five turns, 2.5 years. She spent 2.5-3 years as a Junior Apprentice, so the "normal" length of apprenticeship would have her with us for about ten more turns (ending around T53/T54), though we can push her out of the nest a little sooner if we think she's ready, which I suspect we will.
We don't have a hard age for Wilhelmina but I think she's probably in her fifties-sixties?
Thanks for the info.
And the spy network reports is how Mat (or at least I) have been keeping track of the EIC. Because it reports on the Empire, and where it is present, including itself. Mat being involved in that is things working as intended. I trust the Hochlander... but Mat is a Grey LM. Not checking up on him and the EIC herself is just bad tradecraft. Because they are trusted, she only needs to check. But she still needs to check. Or someone else, like Elke does. Someone trusted by Roswita and the Bursar. (and Mat).
Because if something goes wrong in her Org, Mat will be blamed and responsible for it. Spending no AP on the EIC means spending no real work time on the EIC. With what the EIC is and how it came to be? I am not comfortable with that, unless someone else everyone involved trusts, is capable and responsible enough takes that burden/duty/privilege from us.
The Hochlander may be qualified in some respects... but not all of them. I trust him to do this best, and do his job. I don't trust him enough to give him EIC stewardship equivalence and start treating that trade monster of our own making like our Knightly Lands. Not because I fear betrayal, but because some enemies out there are beyond him.
The lands were picked exactly because they are fine when neglected. The EIC is not. It takes constant effort to keep it helpful, not hurtful to the Empire and Stirland. That we can hand off much of that effort to others (like Wilhelmina and the Hochlander) is nice. But we cannot fully abandon the monster we made, without finding a worthy successor. And yes, not spending some time on it, every year, is abandoning it. Even if only for a few months/years.
I've always viewed it as Algard's opinion that an array of power stones is better, but Algard is a master enchanter. Getting the output of an Orb from an array of power stones is probably quite easy for him. Getting a similar output for another enchanter is probably trickier, and there's all sorts of issues such as efficiency or preventing the system from overloading that adds complexity that most people wouldn't want to deal with.
So yes, in optimal conditions, in the hands of a skilled enchanter, there's probably no difference. But wizards don't always get to operate in optimal conditions, and an Orb is easier and more convenient if you have one.
Much as I think that Elector-Countess is something we would be great at, we've been kicking the Elfcation can down the road for ages now.
I want to pal around with the Shadow Warriors and make some connections, and have this airship constructed, so that when we finally do knock down some province it's with the confidence only someone sitting on top of a magical Thunderbarge (with more or less the full might of the Ordertide behind them) can have.
It's not like the Schattenwald is going to suddenly resolve itself after ages of being Like That.
Or maybe even just sour grapes. "It's okay I don't have a personal Orb of Sorcery for my enchantment research. I didn't want one anyway! And, and, if you think about it, they're really just a bunch of powerstones thrown together..."There could also be an element of pragmatism influencing his opinion.
I wonder if there's an in-setting explanation for this. We know that time around the Coming of Chaos went all wibbly wobbly, so perhaps one-off magical superweapons occurred far more frequently than should ever be reasonable. Or maybe one-off magical superweapons tended to survive timelines straightening out more than other events/things due to having lots of magical mojo invested in them. And even after time got back to normal, echoes of whatever-it-was still affect the setting.without leaning too heavily on the "ooo it's a cool magical doodad that's completely unable to be equalled" trope that gets dumped on the Warhammer setting like someone broke the cap on their salt shaker.
And then there's Hubert.Re: why the Colleges haven't made flying ships, I think one big factor is that we know the Celestials (the ones most suited to that) prefer to lean in on the mystical side, the divinations.
Flying ships are very cool, but from a certain point of view, it makes more sense to spend the time and wizard-power you'd use on a big enchantment on the long-term strategic well-being of the Empire to focus on what their enemies are going to do to counter that.
I think it's generally something already controlling a chunk of land worth calling a province is the biggest factor in. I think the colleges would generally be supportive of that kind of claim (though more in a casual approval of a wizard elector than the level of support we could buy here) and the hardest part would be getting enough force together to actually take and hold that much land without the various generals you've delegated to deciding that actually they should be the ones in charge rather than you. After all, it's not a coup if you aren't in charge yet.I think the question is would it be feasible to get a claim to become Elector Countess of a new province without using this boon on it.
@Boney would this be something a great deed could also be used for to make a claim?
I wonder if there's an in-setting explanation for this. We know that time around the Coming of Chaos went all wibbly wobbly, so perhaps one-off magical superweapons occurred far more frequently than should ever be reasonable. Or maybe one-off magical superweapons tended to survive timelines straightening out more than other events/things due to having lots of magical mojo invested in them. And even after time got back to normal, echoes of whatever-it-was still affect the setting.